6th Grade SAFETY ADVANCED PREPARATION Thinking Like a 21st Century Scientist / Engineer: Design Challenge: Rock Games that ROCK! Be very mindful that the games are being designed with Rocks and students should use rocks safely and in an appropriate manner (i.e. not throwing rocks at each other, or not using rocks in a way that damages the classroom.) Gather materials: Rocks and Paper Discuss with students, proper lab safety procedures and rules as they relate to proper use and handling of rocks. Objective: The objective of the following activities is to give students the opportunity to use the engineering design cycle and problem-solving skills to develop a solution to an engineering design challenge. What is the teacher doing? What is the teacher doing? Design Challenge (Days 1-2) Design Challenge (Days 1-2) Optional: Reading There’s Nothing to Do on Mars by Chris Gall. ACTIVITIES (2 days) Discuss the problem that this book addresses. Point out to students that creativity and imagination lead to discoveries. Facilitate student groupings Hand out the rubric Facilitate activity and assist students Be mindful of safety of the games being designed 1. Listen to the story being read by the teacher. 2. Discuss the problem presented in the book and reviewing the rubric. 3. In teams, design a game using rocks. See 4. Have the teams switch games and try to play other groups’ rock games. 5. Groups will evaluate the games using an evaluation rubric. 6. Complete the Daily Engineering Notebook sheet. Facilitate the switching and playing of the rock games Follow-up with a class reflection or discussion time about the design process and teamwork. Columbus City Schools Curriculum Leadership and Development Science Department June 2013 1 6th Grade Thinking Like a 21st Century Scientist and Engineer Design Challenge “Rock Games that ROCK!” Teacher Notes: Optional: Read There’s Nothing to Do On Mars By: Chris Gall Discuss the problem that this book addresses. Point out to students that creativity and imagination lead to discoveries. Scientists and engineers look at the world differently. They look at the possibilities of how ordinary objects can be transformed into exciting opportunities. Design Cycle This challenge is to follow the design cycle to create a game or device using ordinary rocks. Considerations: Like Davy Martin, in the book, students are to create something to do. They have to invent a unique game that uses a rock or rocks. The rocks can be used like dice, stacked, or painted on. Imagination is key. Sometimes the best, and most addictive, games are the simplest designs. They will need to write out the directions clearly, bring in needed rocks, and allow another pair to play the game to provide feedback. If students are getting stuck remind them of games like… Lawn Jarts Barrel of Monkeys Jacks Jenga Dominos Bocee Pass the Pigs Bayblades (tops) Yahtzee Penny Hockey Curling Table football …these are all games that could use rocks. Bowling Golf Shuffleboard Materials: Rocks and a few sheets of paper. Building the Designs: Tell the students that they may have the same problem as Davey Martin. They are home and there is nothing to do. Your parents nag all the time “Go outside and play.” Ya, ya, we have all heard that before. The student design challenge is to solve both of their problems with a game. Students may not copy another existing game. They have to design their own game- with unique rules and a winning objective. Students may use a sheet of paper to draw a game “court”. Students should not make a detailed game board; instead the “court” should be easily replicated in other environments (e.g. sand, dirt, or blacktop). Columbus City Schools Curriculum Leadership and Development Science Department June 2013 2 Game Designs: Working in pairs, teams should design a game with three criteria: Game play How to win Game court design layout (if needed) Students should write out the Goal of the Game, Game Play Directions and How to Win on the provided sheet or lined paper. They should also sketch out a game “court” if one is needed for game play (e.g. shuffleboard, bowling pin placement, target for jarts). Students will need to choose rocks that allow the game to be played and allow a clear winner. Once games are completed, students will pass their game to another pair to be played. Peer feedback, “Game Evaluation”, will be scored and attached to the game as the pair plays the game for 10min. The feedback forms can be passed face down with the game for a second round. After the second round (again for 10min) another set of evaluations will be scored and all evaluation rubrics will be passed back to the original game designers. The game designers will need a total (add all the points given) to get their game score. A class “favorite game” will be the student pair with the highest total points. Allow the winning pair to present their game, how to play, and how to win. Game Evaluation (10min of game time evaluation) Check the appropriate box. Rubric 4pts 3pts 2pts 1pt Game was Engagement fun for full 10min Game is fun, but not for 10min Game lost interest after 1min Not engaging Creative/ Originality Unlike any game I have ever played Mix of other games, but still unique Based solely on idea from 1 existing game Not creative Directions Directions are clear and easy to play Directions are unclear OR difficult to play Directions are unclear OR missing how to play/win Safety No safety problems Rules were created to avoid injury Had to play carefully to avoid injury Columbus City Schools Curriculum Leadership and Development Science Department June 2013 Did not understand how to play/win game I wouldn’t be around when this game is played 3 Name of the Game: _______________________________________________________ Goal of the Game: Game Play Directions: How to Win Directions: Columbus City Schools Curriculum Leadership and Development Science Department June 2013 4 NAME OF GAME#1 ______________________________________ Game Evaluation (10min of game time evaluation) Check the appropriate box. Rubric 4pts 3pts 2pts 1pt Game was Engagement fun for full 10min Game is fun, but not for 10min Game lost interest after 1min Not engaging Creative/ Originality Unlike any game I have ever played Mix of other games, but still unique Based solely on idea from 1 existing game Not creative Directions Directions are clear and easy to play Directions are unclear OR difficult to play Directions are unclear OR missing how to play/win Safety No safety problems Rules were created to avoid injury Had to play carefully to avoid injury Did not understand how to play/win game I wouldn’t be around when this game is played NAME OF GAME#2 ______________________________________ Game Evaluation (10min of game time evaluation) Check the appropriate box. Rubric 4pts 3pts 2pts 1pt Game was Engagement fun for full 10min Game is fun, but not for 10min Game lost interest after 1min Not engaging Creative/ Originality Unlike any game I have ever played Mix of other games, but still unique Based solely on idea from 1 existing game Not creative Directions Directions are clear and easy to play Directions are unclear OR difficult to play Directions are unclear OR missing how to play/win Safety No safety problems Rules were created to avoid injury Had to play carefully to avoid injury Columbus City Schools Curriculum Leadership and Development Science Department June 2013 Did not understand how to play/win game I wouldn’t be around when this game is played 5 Daily Engineering Notebook Name ________________________________________________ Day ______________ of the Engineering challenge. What phase of the design cycle were you using today? Explain what you did for the design challenge today? ____________________________________________________ ____________________________________________________ ____________________________________________________ ____________________________________________________ ____________________________________________________ ____________________________________________________ Draw a picture of how you contributed. Describe 3 things you learned about science or engineering from what you did today. ____________________________________________________ ____________________________________________________ ____________________________________________________ ____________________________________________________ ____________________________________________________ ____________________________________________________ Columbus City Schools Curriculum Leadership and Development Science Department June 2013 6
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