Computer Systems 4. Digital Logic (continued. . . ) Spyros Voulgaris Vrije Universiteit Computer Systems 4. Digital Logic (continued. . . ) 1 / 32 Table of Contents 1 Memory 2 Memory Organization 3 CPU chips 4 Buses Computer Systems 4. Digital Logic (continued. . . ) 2 / 32 Table of Contents 1 Memory 2 Memory Organization 3 CPU chips 4 Buses Computer Systems 4. Digital Logic (continued. . . ) Memory 3 / 32 SR Latch Most of the time: S = 0 and R = 0 This circuit has two stable states: I I Q = 0 and Q = 1 Or: Q = 1 and Q = 0 Computer Systems 4. Digital Logic (continued. . . ) Memory 4 / 32 SR Latch Imagine that Q = 0, Q = 1 . . . and we set S = 1 Computer Systems 4. Digital Logic (continued. . . ) Memory 5 / 32 SR Latch Computer Systems 4. Digital Logic (continued. . . ) Memory 5 / 32 SR Latch Computer Systems 4. Digital Logic (continued. . . ) Memory 5 / 32 SR Latch We have switched to the other stable state: Q = 1, Q = 0 Computer Systems 4. Digital Logic (continued. . . ) Memory 5 / 32 SR Latch Even after we set S = 0 again S = “Set” ⇒ it sets Q to 1 R = “Release” ⇒ it sets Q to 0 Computer Systems 4. Digital Logic (continued. . . ) Memory 5 / 32 Clocked SR Latch We want to control when it is possible to change state I The clocked SR latch can change state only when clock=1 Computer Systems 4. Digital Logic (continued. . . ) Memory 6 / 32 Clocked SR Latch We want to control when it is possible to change state I The clocked SR latch can change state only when clock=1 Problem: What happens if S = R = 1? I Undeterministic behavior Computer Systems 4. Digital Logic (continued. . . ) Memory 6 / 32 Clocked D Latch Let’s make sure that S = R = 1 never happens: The output of the latch is set to D only when Clock = 1 We have an 1-bit memory! Computer Systems 4. Digital Logic (continued. . . ) Memory 7 / 32 Table of Contents 1 Memory 2 Memory Organization 3 CPU chips 4 Buses Computer Systems 4. Digital Logic (continued. . . ) Memory Organization 8 / 32 An 8-bit Memory Register Storing two bits: Computer Systems 4. Digital Logic (continued. . . ) Memory Organization 9 / 32 An 8-bit Memory Register Storing eight bits: I I Let’s get rid of Q lines Let’s group all clocks together Computer Systems 4. Digital Logic (continued. . . ) Memory Organization 9 / 32 An 8-bit Memory Register To store 1 GB of memory we don’t want to use 2,147,483,652 pins! Computer Systems 4. Digital Logic (continued. . . ) Memory Organization 9 / 32 A 4 × 3 memory Let’s build a memory with 4 words of 3 bits each Don’t be afraid! It is actually pretty simple :-) Computer Systems 4. Digital Logic (continued. . . ) Memory Organization 10 / 32 A 4 × 3 memory Let’s build a memory with 4 words of 3 bits each 2-bit address input: choose one word to manipulate Computer Systems 4. Digital Logic (continued. . . ) Memory Organization 10 / 32 A 4 × 3 memory Let’s build a memory with 4 words of 3 bits each 3-bit control: CS: Chip Select RD: Choose Read or Write OE: Output Enable Computer Systems 4. Digital Logic (continued. . . ) Memory Organization 10 / 32 A 4 × 3 memory Let’s build a memory with 4 words of 3 bits each 3-bit data input: what to do want to store? Computer Systems 4. Digital Logic (continued. . . ) Memory Organization 10 / 32 A 4 × 3 memory Let’s build a memory with 4 words of 3 bits each 3-bit data output: read values from memory Computer Systems 4. Digital Logic (continued. . . ) Memory Organization 10 / 32 Memory chip organization With this design a 512 kB memory chip needs 30 pins: I Note: we use the same pins for data input/output Question: how many pins do we need for an 1 GB memory chip? Computer Systems 4. Digital Logic (continued. . . ) Memory Organization 11 / 32 Let’s reduce the number of pins Large memory chips usually organize words in columns and rows I I I 512 KB = 4096 Kbits = 2048 × 2048 bits = 211 × 211 bits RAS = Select raw CAS = Select column We now need two cycles to select a memory address Computer Systems 4. Digital Logic (continued. . . ) Memory Organization 12 / 32 It is better to make several small chips than one big Split memory into 4 banks Define a suitable output width Computer Systems 4. Digital Logic (continued. . . ) Memory Organization 13 / 32 Flash memory Not available in the book Computer memory disappears if you switch power off EEPROM = Electrically Erasable Programmable Read-Only Memory I I Many different types of EEPROM One common type: Flash memory The secret behind Flash memory: floating gate transistors I I I I The floating gate is electrically insulated It can keep an electric charge for several years Its electrical field is enough to connect (or not) the source and drain Program the gate: input the right voltage (∼ 12v) in the control gate Computer Systems 4. Digital Logic (continued. . . ) Memory Organization 14 / 32 Table of Contents 1 Memory 2 Memory Organization 3 CPU chips 4 Buses Computer Systems 4. Digital Logic (continued. . . ) CPU chips 15 / 32 A typical CPU chip The usual stuff: Power (+5v) Ground (0v) Clock Computer Systems 4. Digital Logic (continued. . . ) CPU chips 16 / 32 A typical CPU chip Addressing: Select which memory address the CPU wants to manipulate Data: Send word to write Receive word to read Computer Systems 4. Digital Logic (continued. . . ) CPU chips 16 / 32 A typical CPU chip Bus Control: Tell whether the CPU wants to read, write, or do something else Interrupts: Receive notification that an I/O has completed Bus arbitration: Make sure only one device writes in the bus at once Computer Systems 4. Digital Logic (continued. . . ) CPU chips 16 / 32 The Pentium4 chip 478 pins I I 85 for power, 180 are grounded (better for reducing power usage) Two pins are missing in one corner Power usage: 63-82 watts (depending on frequency) Computer Systems 4. Digital Logic (continued. . . ) CPU chips 17 / 32 The Pentium4 logical pinout Computer Systems 4. Digital Logic (continued. . . ) CPU chips 18 / 32 Table of Contents 1 Memory 2 Memory Organization 3 CPU chips 4 Buses Computer Systems 4. Digital Logic (continued. . . ) Buses 19 / 32 Buses Buses are used to connect multiple devices Computer Systems 4. Digital Logic (continued. . . ) Buses 20 / 32 What is a bus? A bus is just a cable with many parallel electric connections Using it is mostly a matter of timing. . . Computer Systems 4. Digital Logic (continued. . . ) Buses 21 / 32 Master vs. slave devices Master: initiates transfers Slave: waits for requests Some devices can be both masters and slaves (e.g., I/O devices) Memory is always a slave Computer Systems 4. Digital Logic (continued. . . ) Buses 22 / 32 Synchronous bus clocking Computer Systems 4. Digital Logic (continued. . . ) Buses 23 / 32 Synchronous bus clocking Computer Systems 4. Digital Logic (continued. . . ) Buses 23 / 32 Synchronous bus clocking Computer Systems 4. Digital Logic (continued. . . ) Buses 23 / 32 Synchronous bus clocking Computer Systems 4. Digital Logic (continued. . . ) Buses 23 / 32 Synchronous bus clocking Computer Systems 4. Digital Logic (continued. . . ) Buses 23 / 32 Synchronous bus clocking Computer Systems 4. Digital Logic (continued. . . ) Buses 23 / 32 Synchronous bus clocking Computer Systems 4. Digital Logic (continued. . . ) Buses 23 / 32 Synchronous bus issues Synchronous buses work only by time unit I I What if we design a faster memory? The bus will slow down transfers What if some devices are slow and some are fast? I Everybody needs to run at the slowest speed V Asynchronous buses! I No more strict timing. . . Computer Systems 4. Digital Logic (continued. . . ) Buses 24 / 32 Asynchronous bus operation Computer Systems 4. Digital Logic (continued. . . ) Buses 25 / 32 Asynchronous bus operation Computer Systems 4. Digital Logic (continued. . . ) Buses 25 / 32 Bus arbitration Many masters, many slaves on the same bus I I We must have only one signal at a time! Otherwise: interferences, no signal gets delivered We need to decide who can send data at what time I Bus arbitration! Computer Systems 4. Digital Logic (continued. . . ) Buses 26 / 32 Daisy chaining 1 Before using the bus, send a request to the bus arbiter 2 The arbiter sends authorization to device 1 3 If device 1 wants to use the bus, it can start now. Otherwise, pass the authorization to device 2, etc. The first devices in the chain get higher priority! (there exist other kinds of buses) Computer Systems 4. Digital Logic (continued. . . ) Buses 27 / 32 The PCI/Pentium4 bus Computer Systems 4. Digital Logic (continued. . . ) Buses 28 / 32 PCI bus arbitration Centralized arbitration I All devices were created equal. . . Computer Systems 4. Digital Logic (continued. . . ) Buses 29 / 32 PCI bus signals Mandatory 32-bit signals: Computer Systems 4. Digital Logic (continued. . . ) Buses 30 / 32 PCI bus signals Optional 64-bit signals: Computer Systems 4. Digital Logic (continued. . . ) Buses 30 / 32 PCI bus operation Computer Systems 4. Digital Logic (continued. . . ) Buses 31 / 32 Reader Read the remainder of chapter 3 (the digital logic level) of Structured Computer Organization except for: I I The example CPU chips sections for non-x86 CPUs (3.5.2 and 3.5.3) The example buses PCI Express (3.6.3 or 3.6.2 depending on the edition) and USB (3.6.4 or 3.6.3 depending on the edition) Computer Systems 4. Digital Logic (continued. . . ) Buses 32 / 32
© Copyright 2026 Paperzz