Think Make Play Fiona French Faculty of Computing London Metropolitan University Course Leader BSc Computer Games QUIZ • Careers in the games industry • Related qualifications and skills • Advice from industry experts • Girls in games • Competitions, internships, open source development tools think make play How big is the UK market for “active gamers” ? (nearest million) 55 + think make play Which company gets the lion’s share? wii [6.1] ds [5.8] GB [0.9] PS2 [4.5] PS3 [2] PSP [2] Xbox [2.3] PC [3.9] think make play In which age range/s do F outnumber M ? 55+ and 30-34 6-9 / 9-15 / 15-20 / 20-25 / 25-30 / 30-35 / 35-45 / 45-55 / 55+ think make play In what range are over 85% population active gamers? 6-9 and 9-15 6-9 / 9-15 / 15-20 / 20-25 / 25-30 / 30-35 / 35-45 / 45-55 / 55+ think make play Game ranking – most played by men / by women? Wii sports / GTA / FIFA Wii sports / Dr Kawashima / Sims Careers in the Games Industry Careers in the Games Industry Programmer Artist Animator Game Tester Game Designer Other roles Programmer Graduate with source code Maths and physics C++ test at interview Specialisms: gameplay, AI, physics, online, graphics engine development, middleware/tools Every game ships with website… Artist 2D 3D - creative, trad art skills - anatomy, perspective, composition - communication, time management, teamwork - Max/Maya modelling, Photoshop Animator Eye for movement Weight, timing, characterisation, staging Rigging and skinning Trad art skills, showreel Designer Communication, documentation 3D editors, level design, modding Software engineering – problem-solving Team player QA IT literacy Teamwork and communication Deadlines, detail, mature attitude Other Roles Audio – music technology Producer – engineering, management Admin / HR ADVICE FROM EXPERTS Will Sykes Senior programmer, SCEE Vision RnD The world of games production includes a lot of late nights, hard work, stress, pressure and pizza dinners. But if you’re willing to put the work in then the rewards of kudos, fulfilment and satisfaction are well worth it. Will Sykes Senior programmer, SCEE Vision RnD The top 5 things to do get on the way to being a games programmer: • • • • • Learn c++ (as soon as you can, even if you only learn a little). Do A-level maths, Vector maths and matrices in particular are very useful in games Write your own simple games in any language (as rubbish as you like). It will teach you a lot. Play lots of games. Never wear a suit. Donatas Cereska Programmer for CyberSports MMOG = multiplayer online game Working in games industry is the best way to expose your creativity. As it is still very much an unexplored area, it might be a great chance that your idea will make success. So being in games industry is more like a lifestyle, than an actual work. I found it really as a great part of my life. Alex Whittaker Senior Programmer at WRInteractive Games seems to be splitting into two areas at the moment, casual online and traditional platform so I'd split my advice in two. For casual games, the key skills are going to be web oriented, javascript, HTML, PHP, Action Script, Java and Unity is getting increasing market share. Games development moves very quickly in this space and you can expect to see a project through to completion within twelve months which is clearly good for the CV. The principal platform is desktop browser but mobile is increasingly important, iPhone and increasingly, Android. Remember that Android is open source and development set-up costs are trivial so it is a great platform to start to experiment. Alex Whittaker Senior Programmer at WRInteractive For traditional games, increasingly studio development is moving offshore, principally North America, both Canada and the US. Few developers are going to look overseas for junior programmers so that leaves you competing with a shrinking set of studios in the UK. Consider getting some expertise in Unreal if you are really set on this market - there are more and more studios looking to develop on this platform and again the set-up costs are trivial. Regardless of which area you go for, key programming skills are the first requirement - recruiting managers are not expecting a graduate programmer to be immediately productive - be prepared to explain in English the fundamentals of object oriented programming in interview. Alex Whittaker Senior Programmer at WRInteractive What is polymorphism? What is encapsulation? Remember your fundamentals because we know a bright candidate can pick up any programming language in a few weeks, but it takes a university course to understand about code complexity, what a cache is and why good programming practice is important. Keep a weather eye on what is coming down the line - HTML 5 is upon us, the C++ 2011 standard is imminent, Cassandra and related distributed databases are replacing SQL solutions. If you can claim any expertise in these fields then you can steal a march on more experienced coders who haven't seen these technologies coming. Alex Whittaker Senior Programmer at WRInteractive http://werinteractive.com/index.php Finally, if you want to get a career in computer games, remember to enjoy them and to convey that enjoyment in interview. You are likely to get paid more and work less in other industries, so if you do not love games then get a job in a bank! Christian Jelen Freelance visual effects supervisor and director Always have the broadest education you can get. Artistic knowledge = life-drawing, sculpture, topography but also maths and programming, also music and film... When it all comes together, you can find a job. Take some time out and look on the Internet for tutorials. Work together with friends, learning by doing something you are interested in. Christian Jelen Freelance visual effects supervisor and director Be a generalist – you don’t just have 1 job nowadays – be an environment artist, and do characters and do particle effects - then you can pick up different job descriptions. Do life drawing, animals, human, nature, carry a sketch pad. Don’t just talk about it, do it! Have something to show. Christian Jelen Freelance visual effects supervisor and director http://www.jayceee.com/ Maybe think about what you are working on - if you work all day on a game that just promotes how to kill people - it could change your life a lot to work on something that changes the environment for example - content awareness can change your values and your life – this comes with maturity. Alexander Stiglic Freelance Maya Generalist Tell them to watch WAR GAMES movie ! ;) http://www.rottentomatoes.com/m/wargames/trailers/10901579 Kim Blake Blitz Games Do your research: jobs in games cover a wide range of skills and we want talented and highly skilled programmers, artists, animators and so on – not people who can do a bit of everything! Look at our careers website (www.BlitzAcademy.com) or the Skillset website (www.skillset.org/games) to get an idea of the different roles and how they work together. Kim Blake Blitz Games Then work on your core skills – drawing etc. for artists, maths and physics for programmers – and get really good! Be realistic and focused; remember that ultimately what will get you a job in games is proving to us that you can do what you say you can do! Feel free to email [email protected] for more information. Kam Star Managing Director, Playgen Lots of people want to be a 'game designer' but for a single game designer you need team of people to actually make the game. Just think - there is only one writer for a film but a cast of 500 people who make the film. What the games industry needs the most right now are really bright programmers who can write the games. The best way to get in is to have a portfolio and show that you really want to do it and already are doing it. So if you are into writing code, make some games, doesn't matter what you make them in, if they can be online even better. If you're into the art, then create some art and put together your portfolio. Kam Star Managing Director, Playgen If you want to be in games, just start making games - the industry only responds to people who 'DO' not people who 'WANT TO DO' Nigel Canin CEO at 2Simple.com Follow your gut and do what you enjoy. Dave Green Video Games Events Producer at BAFTA Games are a unique combination of artistry, computer science, interaction design and other fields – it’s good to have a core skill, but try to find out as much as you can about other ones. Obviously play lots of games, but try to work out what makes them work on every level, test and disprove your theories, come up with better theories..! Costa Jupp QA Technician at Media Molecule (Sony) I'd tell a teenager: If you know you want to be an artist/coder/designer etc then study that subject rather than going for the games development courses that try to touch on all areas. Although you can get a nice idea of the different areas (good if you are not sure what you want to do) of games development, you will be very far off having the skills to get into the industry (even a junior position) unless you do a lot of self-study. Costa Jupp QA Technician at Media Molecule (Sony) Relating more to my role as QA then I'd say: If they want to try and get into QA in hopes of then moving up into another job then they need to understand the difference between Publishing and Development. In Publishing, QA are treated like dogs, you are a number and they will work you hard for little pay. You can rise up into other roles within the publisher, however you need to make sure you work very hard to stand out and get noticed. It is quite difficult to go from working with a publisher, to working at a developer. Costa Jupp QA Technician at Media Molecule (Sony) Development QA is a lot more hands on and technical. There is greater chance to make the leap to another role (i.e. artist), however at the larger companies you also need to work hard to get noticed. When applying for any job, it's always a good idea to try and look for small developers (like Media Molecule once was), as they will not necessarily have the financial power to hire veterans and also be more open to taking on newbies. Magali Stretton Game Designer at Rocksteady MCV Top UK Developer It takes a lot of different people to make a video game: 2D-3D artists, animators, programmers, designers, producers, testers... So if you love math or drawing or are interested in film animation or storytelling or interactivity... or simply if you love playing games for hours on end then there's probably a place for you in this industry. The most important thing is to find what you'd love to do and what you're good at and find a way to develop your talent, whether by going to university or learning by yourself at home with a computer and a strong will. There are many ways to get into video games but if you really want it and you are talented you will do it. Dreams can come true! Nick Burton Senior Programmer, Incubation Director Rare Studios Follow your passion! If you’re passionate about something, chances are you will be good at that same thing! Girls in Games Is the games industry really macho? Poor image Programmers – geeky Popular belief in masculine culture within computing Yet study shows CS students more androgynous Work ethics – maturing Crunch time – people have grown up, entitled to paternity leave Nature of games … but… Market is changing … … more casual, more female, older Iconic girls (by boys) Frag Dolls: sponsored by Ubisoft BACK TO SCHOOL • Distance from technology kicks in around 12 • Teenage angst • Lack of role models • Peer pressure (more influential for girls) • Career paths – architect, accountant, lawyer – have a professional body • Snobbery – technical like engineer • ICT curriculum … but why not games? Competitions and Internships think make play Dare to be Digital think make play X48 X48 Global Game Jam London Grl Gmr Tournament First of its kind, part of London Games Festival Fringe 26 competitors / pentathlon of games - Wii Tennis - Kuri Kuri Mix - Tekken - Super Mario Racing - Unreal Tournament LAN parties Extra-curricula Activities London Games Festival events Careers Fairs Gamelab Internships / guest lectures http://www.gamelablondon.com Opensource Tools SDKs - Visual Studio http://create.msdn.com/en-us/home/getting_started XNA Game Studio Unity http://unity3d.com/ UDK http://www.udk.com/ Eclipse http://www.eclipse.org/downloads/ Android http://www.android.com/ 3D - Blender http://www.blender.org/ GIMP http://www.gimp.org/ IrfanView http://www.irfanview.com/ Google Sketchup http://sketchup.google.com/ + Minecraft http://www.minecraft.net/ + Second Life http://secondlife.com/ + Audacity http://audacity.sourceforge.net/ References Various links to articles and companies and competitions http://www.gamelablondon.com Datascope Recuitment http://www.thedoteaters.com X48 Game Camp http://www.hideandseekfest.co.uk/ Dare-to-be-Digital http://icould.com/article/choosing-a-games-degree/ http://icould.com/talk/are-you-considering-a-career-in-video-gaming/ Thanks Questions or comments welcome. http://www.thinkmakeplay.co.uk
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