INF 5261 Development of mobile services 17 February 2010 Mobile services… Mobile xx • X is mobile in relation to Y • Variants – – – – – – – – Terminal M Session M Discrete M Continuous M Person M Micro M Remote M … OS, networks Symbian RIM Blackberry Apple Iphone Windows Mobile Google Androic Other (palm/linux) NMT…. GSM GPRS Edge 2.5 G 3G 4G WiFi…. Overview • Understanding users – Concepts – Methods • Design/prototyping – Concepts – Methods • Evaluation – Concepts – Methods Understanding users • Who: Actors, users, end-users, stakeholders, customers….. • Context, situation, location, activity…. • Technologies in use, networks, platforms • Participatory design, user centered design, codesign • Interviews, questionnaires, focus groups, observations Design/prototyping • Based on understanding both technology and users activities • Lo fidelity/high fidelity – horizontal/vertical • What is a prototype? – Technical feasibility of xxx – Exploration of xxx – Communication with the user about xxx – Testing of idea xxx Structure (form) Title Introduction Method Theory Case Findings Discussion Conclusion Appendix References Structure - alternative • Introduction – What is the question, wondering…. • • • • About the user/activities/requirements/needs About the prototyping/design/construction About the evaluation Conclusion – What did we find Content • What is the question (or problem, or hypothesis) • In what way did we investigate the quesiton? • What did we find? Evaluation • • • • Usability goals/dimensions Laboratory – or in actual use context The proof of the pudding is in the eating Ahhaaaa, (not everybody use the application the same way….) Technology - ecology • Applications/services – app storeS/native/ • Networks – Capacities – Coverage • Terminals – OS – Languages – Interaction Timeline • The past, present, future…. • Technology development; – 20, -10, 0, +10, +20 • Use development – 20, -10, 0, +10, +20
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