August 12 & 13, 2010 Incorporating Games & Gaming Techniques into Your e-Learning 301 Facilitating the SMEs Role in e-Learning Game Development Charles Jones U.S. Department of Veterans Affairs Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010 Facilitating the SME’s Role in e‐Learning Game Development Charles Jones, M.A.Ed. Instructional Systems Specialist US Department of Veterans Affairs Memphis VA Medical Center 1 Objectives In this session, you will learn – • tips, tricks, and techniques for reducing e‐ Learning game development time by 20‐30% • how to convert subject‐matter experts into game scenario developers • how to develop graphic organizers to guide your SMEs through the scenario development process • how to use a game prototype to help your SMEs • when to meet with your SMEs during the scenario development process 2 Session 301 – Facilitating the SMEs Role in e-Learning Game Development – Charles Jones, U.S. Department of Veterans Affairs Page 1 Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010 Poll 1 3 Poll 2 4 Session 301 – Facilitating the SMEs Role in e-Learning Game Development – Charles Jones, U.S. Department of Veterans Affairs Page 2 Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010 Role of the SME SME’s can help you – • design effective problems or scenarios for e‐ learning game environments • help you include the skills or online resources needed to solve problems • define the desired outcome and criteria for success • develop data related to the problem which learners can use to help solve a problem 5 Chat 1 • How do you get an SME’s time? 6 Session 301 – Facilitating the SMEs Role in e-Learning Game Development – Charles Jones, U.S. Department of Veterans Affairs Page 3 Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010 SME Time An SME’s time – • Should be scheduled, not expected. • Anything you can do to facilitate their involvement will save time and improve your game’s quality. 7 Chat 2 • Why aren’t SMEs good at designing training? 8 Session 301 – Facilitating the SMEs Role in e-Learning Game Development – Charles Jones, U.S. Department of Veterans Affairs Page 4 Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010 SMEs are NOT Training Developers • They often include too much detail. • They leave out basic steps. • They don’t always remember how they learned what they know. • The don’t know the process of instructional design. • The don’t know the gaming development process. 9 Chat 3 • What measures have you tried to maximize SME involvement? How well did they work? 10 Session 301 – Facilitating the SMEs Role in e-Learning Game Development – Charles Jones, U.S. Department of Veterans Affairs Page 5 Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010 Maximizing SME Involvement • Developers often have to educate SMEs about processes necessary to develop a course or game. • Developers must recognize SMEs and the world they deal with. 11 Poll 3 12 Session 301 – Facilitating the SMEs Role in e-Learning Game Development – Charles Jones, U.S. Department of Veterans Affairs Page 6 Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010 Poll 4 13 Poll 5 14 Session 301 – Facilitating the SMEs Role in e-Learning Game Development – Charles Jones, U.S. Department of Veterans Affairs Page 7 Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010 Graphic Organizers • Used widely in schools. • Assist with – – – – – – Problem solving Decision making Planning research Brainstorming Studying 15 Graphic Organizers 16 Session 301 – Facilitating the SMEs Role in e-Learning Game Development – Charles Jones, U.S. Department of Veterans Affairs Page 8 Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010 Prerequisite Steps 1. Meet with SME to analyze performance gaps and determine learning goals. 2. Develop course objectives. 3. Decide on game for learning treatment. 4. Obtain approval from involved parties. 17 Chat 4 • Pause for Questions. 18 Session 301 – Facilitating the SMEs Role in e-Learning Game Development – Charles Jones, U.S. Department of Veterans Affairs Page 9 Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010 Demonstration http://www.visn9.va.gov/professionals/training/professionalism/index.asp 19 Poll 6 20 Session 301 – Facilitating the SMEs Role in e-Learning Game Development – Charles Jones, U.S. Department of Veterans Affairs Page 10 Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010 Chat 5 • How have you involved SMEs in the scenario development process? 21 Demonstration • Graphic Organizer (blank) – Refer to handout • Graphic Organizer (completed sample) – Refer to handout 22 Session 301 – Facilitating the SMEs Role in e-Learning Game Development – Charles Jones, U.S. Department of Veterans Affairs Page 11 Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010 Poll 7 23 Development Process 1. Develop storyboard and get SME approval. 2. Use placeholder text or made‐ up scenario. 3. Develop graphic organizer. 4. Meet with SME for training on how to use the graphic organizer. 5. Ask SME to develop one scenario. 24 Session 301 – Facilitating the SMEs Role in e-Learning Game Development – Charles Jones, U.S. Department of Veterans Affairs Page 12 Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010 Development Process 6. Use this to develop a prototype. Don’t worry about functionality. 7. Meet with SME for prototype demonstration. 8. Post prototype to web for SME reference. 9. Hold regular follow‐up meetings with SME. 25 Chat 6 • Pause for Questions. 26 Session 301 – Facilitating the SMEs Role in e-Learning Game Development – Charles Jones, U.S. Department of Veterans Affairs Page 13 Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010 Review of Objectives In this session, you learned – • tips, tricks, and techniques for reducing e‐ Learning game development time by 20‐30% • how to convert subject‐matter experts into game scenario developers • how to develop graphic organizers to guide your SMEs through the scenario development process • how to use a game prototype to help your SMEs • when to meet with your SMEs during the scenario development process 27 Session 301 – Facilitating the SMEs Role in e-Learning Game Development – Charles Jones, U.S. Department of Veterans Affairs Page 14 Incorporating Games & Gaming Techniques into Your e-Learning August 12 & 13, 2010 Facilitating the SME’s Role in e-Learning Game Development Charles Jones, M.A.Ed. Instructional Systems Specialist US Department of Veterans Affairs Introduction Once your development team has agreed on using an e-Learning simulation game as the most appropriate instructional intervention, the game developer or instructional designer must lead subject matter experts (SMEs) through the scenario-creation process. This transition can often be difficult, since SMEs often want to include extraneous information or leave out basic knowledge. Time which the instructional designer or game developer must spend leading SMEs through scenario development is time taken away from developing the game interface. Objectives Upon completion of this session, you will be able to: List tips, tricks, and techniques for reducing e-Learning game development time by 20-30% Convert subject-matter experts into game scenario developers Develop graphic organizers to guide your SMEs through the scenario development process Use a game prototype to help your SMEs State when to meet with your SMEs during the game scenario development process Points to Ponder 1. In any type of project, learning or otherwise, how many of today’s participants have served as a subject-matter expert? Yes No _________% _________% 2. For e-learning projects, how necessary are SMEs? Can’t create the project without them. I can take them or leave them. I’d be better off doing it alone. _________% _________% _________% Session 301 – Facilitating the SMEs Role in e-Learning Game Development – Charles Jones, U.S. Department of Veterans Affairs Page 1 Incorporating Games & Gaming Techniques into Your e-Learning August 12 & 13, 2010 SME Role Design effective __________ or __________ for e-learning game environments. Help you include the __________ or online resources needed to solve problems. Define the desired outcome and __________ for success. Develop __________ related to the problem which learners can use to help. SME Time Time should be __________, not expected. Anything you can do to __________ their involvement will save time and improve your game’s quality. Insights you gained from the chat session: _____________________________________________________________ _____________________________________________________________ SMEs are NOT Training Developers They often include too much __________. They leave out __________ __________. They don’t always __________ how they learned what they know. They don’t know the process of __________ __________. They don’t know the __________ __________ process. Insights you gained from the chat session: _____________________________________________________________ _____________________________________________________________ Maximizing SME Involvement Developers often have to __________ SMEs about processes necessary to develop a course or game. Developers must __________ SMEs and the world they deal with. Session 301 – Facilitating the SMEs Role in e-Learning Game Development – Charles Jones, U.S. Department of Veterans Affairs Page 2 Incorporating Games & Gaming Techniques into Your e-Learning August 12 & 13, 2010 Points to Ponder II 1. How many of today’s participants developed the following? Interfaces for e-learning games Scenarios for e-learning games _________% _________% 2. How do today’s participants accomplish both? Develop interface, then scenarios. Develop scenarios, then interface. Develop both simultaneously. _________% _________% _________% Graphic Organizers Used widely in schools. Assist with: o Problem solving o Decision making o Planning research o Brainstorming o Studying Examples: Session 301 – Facilitating the SMEs Role in e-Learning Game Development – Charles Jones, U.S. Department of Veterans Affairs Page 3 Incorporating Games & Gaming Techniques into Your e-Learning August 12 & 13, 2010 Prerequisite Steps Meet with SME to analyze performance gaps and determine learning goals. Develop course objectives. Decide on game for learning treatment. Obtain approval from involved parties. The graphic organizer is introduced when you and the SME must begin working together to craft the scenarios for your e-learning game. DEMONSTRATION – Game http://www.visn9.va.gov/professionals/training/professionalism/index.asp Percentage of today’s participants who have developed similar types of simulation games. __________% SME Involvement How have you involved the SMEs in the scenario development process? Insights you gained from the chat session: _____________________________________________________________ Session 301 – Facilitating the SMEs Role in e-Learning Game Development – Charles Jones, U.S. Department of Veterans Affairs Page 4 Incorporating Games & Gaming Techniques into Your e-Learning August 12 & 13, 2010 _____________________________________________________________ DEMONSTRATION – Graphic Organizer Percentage of today’s participants who have developed similar types of organizers for SME use. __________% Development Process Develop __________ and get SME approval. Use __________ text or made-up scenario. Develop graphic organizer. Meet with SME for __________ on how to use the graphic organizer. Provide storyboard or sketches of game interface: Give the SME a clear understanding. Ask SME to develop __________ scenario. Use this to develop a __________. Don’t worry about functionality. Meet with SME for __________ __________. Post prototype to web or burn to cd – for future SME reference. Hold __________ follow-up meetings with SME. Session 301 – Facilitating the SMEs Role in e-Learning Game Development – Charles Jones, U.S. Department of Veterans Affairs Page 5 Incorporating Games & Gaming Techniques into Your e-Learning August 12 & 13, 2010 SCENARIO INFO Learning Objective: ____________________________________________________________ Affected Person: Patient Family Member Staff Member Other ______________ SCENARIO DESCRIPTION (Target Range: 80-120 words) BEST ANSWER CHOICE (Full Point Value awarded) Physician Response to Patient (max: 60 words). Patient Facial Expression/Feeling shocked amused scared blank look happy angry surprised concerned sad other: _________________ Patient Response to Physician (max: 25 words). Why this is the best response. (max: 35 words). Session 301 – Facilitating the SMEs Role in e-Learning Game Development – Charles Jones, U.S. Department of Veterans Affairs Page 1 Incorporating Games & Gaming Techniques into Your e-Learning August 12 & 13, 2010 MEDIUM ANSWER CHOICE (Half Point Value awarded) Physician Response to Patient (max: 60 words). Patient Facial Expression/Feeling shocked amused scared blank look happy angry surprised concerned sad other: _________________ Patient Response to Physician (max: 25 words). Why this is not the best response. (max: 35 words). WORST ANSWER CHOICE (No Point Value awarded) Physician Response to Patient (max: 60 words). Patient Facial Expression/Feeling shocked amused scared blank look happy angry surprised concerned sad other: _________________ Patient Response to Physician (max: 25 words). Why this is the worst response. (max: 35 words). Session 301 – Facilitating the SMEs Role in e-Learning Game Development – Charles Jones, U.S. Department of Veterans Affairs Page 2 Incorporating Games & Gaming Techniques into Your e-Learning August 12 & 13, 2010 SCENARIO DESCRIPTION (Target Range: 80-120 words) Mr. Fred Ramage, 60, is admitted for congestive heart failure. He is responding well to a combination of furosemide and lisinopril. The preceding evening, Mr. Ramage was inadvertently given a dose of IV Vancomycin meant for the other patient in the room. You discover the error while reviewing his chart just prior to entering the room. BEST ANSWER CHOICE (Full Point Value awarded) Physician Response Mr. Ramage, you were given a medication in error last night. I feel that to Patient this medicine, Vancomycin, has had no bad effects on you. The most (max: 60 words). common side effect is redness and flushing when it is being given. I am sorry this happened and I will work to make sure it does not happen again. Patient Facial Expression/Feeling Patient Response to Physician (max: 25 words). shocked amused scared blank look Happy angry surprised concerned sad other: _________________ Thanks Doc. And you're sure I won't have any problems? Session 301 – Facilitating the SMEs Role in e-Learning Game Development – Charles Jones, U.S. Department of Veterans Affairs Page 1 Incorporating Games & Gaming Techniques into Your e-Learning August 12 & 13, 2010 MEDIUM ANSWER CHOICE (Half Point Value awarded) Physician Response to Patient Mr. Ramage, you seem to be doing well today. Your heart failure is (max: 60 words). better. Have you, by chance, noticed any itching or redness last night or this morning? Patient Facial Expression/Feeling Patient Response to Physician (max: 25 words). Why this is not the best response. (max: 35 words). shocked amused scared blank look Happy angry surprised concerned sad other: _________________ Why do you ask, Doctor? Is there something you're not telling me. By not being honest and forthright with the patient, the physician is displaying unprofessional behavior. Admitting errors is the responsibility of every physician. WORST ANSWER CHOICE (No Point Value awarded) Physician Response Mr. Ramage, you were given an IV antibiotic last night in error. I don't to Patient think it had any bad effects on you as far as I can tell. The night nurse was (max: 60 words). responsible, and I have reported her to the charge nurse and recommended that she be severely reprimanded. Patient Facial Expression/Feeling shocked amused scared blank look Happy angry surprised concerned sad other: _________________ Patient Response to Physician (max: 25 words). I agree with you, Doctor. They ought to fire some of these nurses. In the future, I'm going to a private hospital. Why this is the worst response. (max: 35 words). Medical errors should always be approached from a systems, not a personal standpoint. Blaming an individual causes a patient to lose confidence in his caregivers. Session 301 – Facilitating the SMEs Role in e-Learning Game Development – Charles Jones, U.S. Department of Veterans Affairs Page 2
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