UbD: Integrating Technology Meaningfully Summer Institute Series July 25, 2012 Kristen Swanson Workshop Resources: http://smore.com/hzwt [email protected] 1 Excerpt from Schooling by Design Keeping the End in Mind: Framing Curriculum Around Performance Goals Until we grasp the idea that a curriculum has no coherence or power divorced from vital accomplishments related to transfer and meaning, we will not avoid aimless coverage of content objectives. Nor will we have a mechanism for doing what we so badly need in order to achieve our goals: an effective method for prioritizing and pruning content. How does a constant focus on a long-term performance goal solve the problem of incoherence and too much indiscriminate content? Consider the challenge of learning to drive a car in preparation for getting one’s license. The longterm goal is clear enough: learn how to be an effective, courteous, and law-abiding driver. It is a clear example of an accomplishment involving transfer. We cannot prepare you for every possible driving event, but we can equip you with enough skill, knowledge, and savvy to earn a license and head down the road to becoming a capable driver. The goal, equivalent to state testing and accountability requirements, involves passing the written and road tests. Now, we could say that to become a really good driver you first need to learn lots of information (for example, all the rules of the road or the name and function of every part of your automobile) and master a host of discrete skills (like how to use the brake, turn the steering wheel so it snaps back, respond to a skid on ice) before getting in a car. And we no doubt would do this if getting a license were based exclusively on an extensive written test. But we don’t do this. Why? Because we are focused on accomplishing the desired performance from the start and throughout the learning. Is all “content” important? Of course! Should we wait 10 years to give you a license? No. Is the goal mastery of only the content as represented on a paperand-pencil test? Of course not! The practical goal of preparation for real driving is key to prioritizing content knowledge and framing the learning around actual practice in the key challenges of driving. Indeed, this is the critical point: the transfer goal of having students ready to drive a real car on real roads by the time they are 16 or 17 shapes our methods of teaching and compels us to pare down the content to a bare minimum and to translate it to useful information for driving. Too often in traditional academic curriculum design, however, we postpone the learners’ needs to try to apply their learning in genuine situations, claiming the belief that “you’re not ready; you need more content.” We don’t have a method for paring and shaping content, either. The propensity to cover lots of content before allowing students to use it in authentic situations may be well intentioned, but it reveals a fundamentally flawed (we believe) conception of learning. This view may be characterized as the “climbing the ladder” model of cognition. Subscribers to this belief assume that students must learn the important facts before they can address the more abstract concepts of a subject. Similarly, they think that learners must master all relevant discrete skills before they can be expected to apply them in more integrated, complex, and authentic ways. 2 Ironically, this view of teaching and learning may have been unwittingly reinforced by Bloom’s Taxonomy (1956), an educational model originally proposed more than 50 years ago for categorizing degrees of cognitive complexity of assessment items and tasks on university exams. Although hierarchical in nature, Bloom’s Taxonomy was never intended to serve as a model of learning or a guideline for instruction. Nonetheless, we have known many teachers who use it in this way. One practical problem with the “climb the ladder” view directly affects lower achieving students. Because they are less likely to have acquired the basics on the same schedule as more advanced learners, struggling learners are often combined to an educational regimen of low-level activities, rote memorization of discrete facts, and mind-numbing skill-drill worksheets. The unfortunate reality is that many of these students will never get beyond the first rung of the ladder and, therefore, have minimal opportunities to actually use what they are learning in a meaningful fashion. Who wouldn’t be inclined to drop out under such conditions? Cognitive psychologists have for some time rejected the “climb the ladder” view, based on research on learning. Lorrie Shepard, noted researcher and former leader of the American Educatoinal Research Association, summarizes the contemporary view as follows: The notion that learning comes about by the accretion of little bits is outmoded learning theory. Current models of learning based on cognitive psychology contend that learners gain understanding when they construct their own knowledge and develop their own cognitive maps of the interconnections among facts and concepts. (1989, pp.5-6) Her view is echoed throughout the widely read book titled How People Learn (Bransford, Brown, & Cocking, 1999), published by the National Research Council of the National Academy of Sciences. YOUR THOUGHTS: 3 An Ever-Changing World 2011-2012 Review each substantial world-changing event below and decide whether it has already happened or when it might happen in the future. Age of 2011-12 Kindergartners: Event 1. There are 2.6 million Internet users in the entire world 2. IBM’s Deep Blue computer defeats world chess champion Garry Kasparov 3. Tivo, the first television DVR is released 4. Government allows civilian use of advanced military GPS signal 5. First iPod released 6. FaceBook launched 7. YouTube launched 8. Nintendo Wii (motion gaming) launched 9. First iPhone released 10. First iPad released 11. Cell phones (not cash) are used to pay at vending machines < 6 It Already Happened Year: _____ 9 By 201 5 14 By 202 0 24 By 203 0 44 By 205 0 1990 1997 1999 2000 2001 2004 2005 2006 2007 2010 12. Lawyers sift through Facebook to inform jury selection. 13. Cars automatically brake to avoid hitting people or other objects, regardless of driver response. 14. Flexible video screens are paper-thin, bendable, and can withstand being hit directly with a hammer. 15. Robots complete very technical tasks like picking ripe strawberries and de-boning ham. 16. Photo software uses facial recognition to tag and sort digital photos according to who it recognizes in the pictures. 17. A piece of “Virtual Real Estate” that generates $200k profit per year is sold for $600k (values in actual, real dollars) 18. Functioning biological organs are 3D “printed” from living cells and successfully transplanted into humans. 19. The first synthetic cell is created (where the genetic material is removed from the cell’s nucleus and replaced with DNA that was generated and programmed by scientists to cause the cell to behave differently). 20. Instant multi-lingual voice translation software available for free 21. IBM’s Watson computer defeats Jeopardy! champion Ken Jennings 22. FaceBook reaches 750 million active users 23. Miniature bi-pedal “running” robots complete a full marathon. 24. “Interactive” Advertising and Billboards send texts to your phone when you walk or drive by them. 4 94 By 2100 or Never Age of 2011-12 Kindergartners: Event < 6 9 14 24 44 94 It Already Happened Year: _____ By 201 5 By 202 0 By 203 0 By 205 0 By 2100 or Never 25. Autopsies are conducted virtually using digital images and large touch screens. 26. Use of social media like Facebook and Twitter to organize and promote governmental change. 27. IBM’s Watson (the winning Jeopardy computer) is used by doctors to successfully diagnose and treat patients. 28. Auto insurance companies use devices to track a person’s driving habits and determine premiums based on the data. 29. An iPhone app allows you to choose how long you want to be “out sick,” identifies an illness that lasts that long, & directly emails your boss about it so you don’t have to lie. 30. The largest landfill in the U.S. is completely full. 31. Mobile phones overtake PCs as the most common Web access device worldwide 32. Over 3 billion of the world’s adult population are able to transact electronically via mobile or Internet technology 33. Chinese overtakes English as the most prevalent language on the Internet 34. Most text will be created using speech recognition technology rather than typing 35. Parents choose a baby’s gender with 100% success. 36. Increased “life-logging” – every moment of a person’s life is captured on video and stored on a drive the size of a stamp. 37. Medications are genetically personalized. 38. A living Woolly Mammoth is cloned. 39. Intelligent roads and driverless cars are in use on highways 40. A $1,000 personal computer has as much raw power as the human brain 41. Spinal cord injury patients walk & climb steps using computer-controlled nerve stimulation & exo-skeletal robotic walkers 42. Pinhead-sized cameras are everywhere 43. Computer cables have almost completely disappeared 44. Most business transactions or information inquiries involve dealing with a simulated person 45. Computers are embedded everywhere (inside furniture, jewelry, walls, clothing, etc.) 46. Drugs and vaccines are genetically customized for each person 5 Age of 2011-12 Kindergartners: Event < 6 9 14 24 44 94 It Already Happened Year: _____ By 201 5 By 202 0 By 203 0 By 205 0 By 2100 or Never 47. Laws developed to address behaviors of Artificial Intelligence. 48. Commercial flights take passengers into space weekly. 49. Nanobots capable of entering the bloodstream to "feed" cells and extract waste exist, making the normal mode of human food consumption obsolete 50. Most learning is accomplished through intelligent, adaptive courseware presented by computer-simulated teachers. In the learning process, human adults fill the counselor and mentor roles instead of being academic instructors. These assistants are often not physically present, and help students remotely 51. Public places and workplaces are ubiquitously monitored to prevent violence and all actions are recorded permanently. Personal privacy is a major political issue, and some people protect themselves with unbreakable computer codes 52. Computers do most of the vehicle driving. Humans are in fact prohibited from driving on highways unassisted. Furthermore, when humans do take over the wheel, the onboard computer system constantly monitors their actions and takes control whenever the human drives recklessly. 53. Virtual artists—creative computers capable of making their own art and music—emerge in all fields of the arts 54. Household robots are ubiquitous and reliable 55. Most human workers spend the majority of their time acquiring new skills and knowledge 56. Access to the Internet is completely wireless and provided by wearable or implanted computers 57. People experience 3D virtual reality through glasses and contact lenses that beam images directly to their retinas; these lenses can deliver “augmented reality” by superimposing “Heads-Up-Displays” in a person’s field of vision that remain fixed regardless of where the person looks 58. A computer passes the Turing Test, thereby becoming the first true Artificial Intelligence 59. $1000 buys a computer a billion times more intelligent than every human combined. 60. Nanomachines are directly inserted into the brain and interact with brain cells to totally control incoming and outgoing signals. These allow people to greatly expand their cognitive, memory and sensory capabilities, to directly interface with computers, and to "telepathically" communicate with other, similarly augmented humans via wireless networks 6 Age of 2011-12 Kindergartners: Event < 6 9 14 24 44 94 It Already Happened Year: _____ By 201 5 By 202 0 By 203 0 By 205 0 By 2100 or Never 61. Artificial intelligences surpass human beings as the smartest and most capable life forms on the Earth (an event known as the “singularity”). Technological development is taken over by the machines, who can think, act and communicate so quickly that normal humans cannot even comprehend what is going on. The machines enter into a "runaway reaction" of self-improvement cycles. From this point onwards, technological advancement is explosive, under the control of the machines, and thus cannot be accurately predicted. 7 Transfer Task vs. Performance Task Your Thoughts: 8
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