4.5 - Warm Up

Warm Up – FACTOR
1.
2
3m
– 28m + 9
(3m – 1)(m – 9)
2.
2
2g
+ 7g + 6
(2g + 3)(g + 2)
Questions over hw?
Factoring Connect 4
Rules
1.
2.
3.
4.
5.
Decide who goes first by tossing a die
The first player tosses both dice and locates the
corresponding box on the game board.
The player solves the problem and presents it to his
partner to check. If the player gets it right, put a mark
in the box. If the solution is wrong, the other player
can steal the box by giving the correct solution. If
there is a disagreement, see Coach Self.
If a player tosses the dice and the box is already
occupied, the player rolls again.
The winner is the player who gets four in a row (row,
column, or diagonal).
Class Work
Factoring Maze
Homework
Factoring Practice