Warm Up – FACTOR 1. 2 3m – 28m + 9 (3m – 1)(m – 9) 2. 2 2g + 7g + 6 (2g + 3)(g + 2) Questions over hw? Factoring Connect 4 Rules 1. 2. 3. 4. 5. Decide who goes first by tossing a die The first player tosses both dice and locates the corresponding box on the game board. The player solves the problem and presents it to his partner to check. If the player gets it right, put a mark in the box. If the solution is wrong, the other player can steal the box by giving the correct solution. If there is a disagreement, see Coach Self. If a player tosses the dice and the box is already occupied, the player rolls again. The winner is the player who gets four in a row (row, column, or diagonal). Class Work Factoring Maze Homework Factoring Practice
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