Defining culture in a pre-game workshop Martin Nielsen Prolog 02.03.2014 The workshop ● Create player trust ● Establish magic circle ● Establish understanding of framework ● Create characters ● Callibrate characters ● Create culture ● Callibrate culture ● Create relations ● Callibrate relations ● Excercise game mechanics ● Excercise skills The workshop ● Create player trust ● Establish magic circle ● Establish understanding of framework ● Create characters ● Callibrate characters ● Create culture ● Callibrate culture ● Create relations ● Callibrate relations ● Excercise game mechanics ● Excercise skills Culture ● ● Shared mental assumptions that guides interpretation and action by defining appropriate behaviour for various situations. (Ravasi and Schultz 2006) Culture ● «How things work here» (Pictures representing various subcultures from larps and otherwise) Culture ● «How things work here» ● Dynamic ● Changes – «Floating» over time – By leadership (individual or collective) – By external shock Methods for defining culture ● Using fictional or real-world cultures the players already know ● Asking players to read about it ● Tell the players about some fragments ● Assume it is a function of the characters ● Letting some (instructed) players lead in-game ● Workshoping it Pro workshop ● Treats new and old players alike ● Everyone interprets text differently ● Raises awareness ● Increases ownership ● Easier start of the game ● Less off-game anxiety of «doing it wrong» ● Less off-game confusion ● Promotes hi-res play Con workshop ● Organizer gives up control ● Can replicate player prejudice/stereotypes ● Time consuming Framework Creation-oriented ws Stronger player ownership Relieves organizers of work More variety between productions Callibration-oriented ws Stronger organizer control Stronger alibi How to workshop ● Test-larp ● Play, debrief, re-play: – Everyday life – Rituals – Taboos Play, debrief, replay ● Was the culture in line with the vision? ● Is the culture playable (for all)? ● Is the playability sustainable (over time)? ● ● Is there something we can change to increase playability? (off-game safety)
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