ISS Monitor Training Challenging Behavior • Behavior that interferes with a student’s learning or the learning of other individuals, hinders positive social interactions and relationships, or harms the student’s peers, adults, or family members (Bailey & Wolery, 1992). Traditional Belief System When a student doesn’t know how to drive…….. we teach him. When a child doesn’t know how to wash his hands…… we teach him. When a person doesn’t know how to read……. we teach her. But when a child doesn’t know how to behave……….. we punish her. Reinforcement Before you plan for instruction you must make a decision… What effect do you want on behavior? – Increase or decrease the frequency of the behavior? Reinforcement Increasing Appropriate Behaviors Punishment Positive (give) Negative (take) Reinforcement Positive (give) Negative (take) Characteristics of Punishment • Can show immediate effect • Once used, loses effectiveness and strength must be increased • Tied to the punisher • Not effective with inconsistent use Characteristics of Reinforcement • Takes time to take effect (not always immediate) • Faster if consistent in implementation • Not tied to person giving reinforcer • Can be maintained without increase in reinforcement strength – Can fade Reinforcement • Tangible • Social • Intrinsic Reflection Think about some different items that are reinforcing for your students that are Tangible Social intrinsic What research says Discipline does not equal punishment. Discipline = training that is expected to produce a specific character or pattern of behavior, especially training that produces moral or mental improvement. Improvement means to increase, develop, or enhance. (Maag, 2001) Reinforcement Game • Table talk • Is the scenario reinforcement (+ or -) or punishment (+ or -) • Consider all people involved in scenario • We will discuss as a group POSTIVE REINFOCEMENT NEGATIVE REINFORCEMENT Something reinforcing is presented, behavior will increase Something aversive is removed or avoided, behavior will increase POSITIVE PUNISHMENT NEGATIVE PUNISHMENT Something aversive is Something reinforcing presented, behavior will is removed, behavior decrease will decrease Reinforcement Trap Coke Machine Vs. Slot Machine Ratio of Interactions Changes in Behavior • Remember reinforcement of behavior • If a behavior does not decrease, it is being reinforced • Increase in intensity of behavior may mean baseline has changed Our responsibility "If a seed of a lettuce will not grow, we do not blame the lettuce. Instead, the fault lies with us for not having nourished the seed properly." - Buddhist proverb Data Collection Redesign training Krystal Colhoff Direct Data • Eyes on Behavior • Antecedent/Behavior/Consequence data (ABC) • Frequency, Latency, Duration, Severity, etc. ABC Data Collection • Antecedents that trigger the behavior • Consequences that are maintaining the behavior • Assign the function you think (hypothesize) the behavior to be. • When behavior is maintained or increases (appropriate or inappropriate), it is being reinforced. How do we talk about behavior? Observable & Measurable Re-frame Behavior discussions John is lazy John completes 1 out of every 5 assignments Reframe behavior discussons Kelly is rude Kelly makes comments to peers, such as “you’re stupid” Functions of Behavior 73 Example ABC Data Competing Behavior Pathway Challenging Behavior Function/Outcome Replacement Behavior Setting Event/s Antecedent Function/Outcome Desired ABC Example – Billy Madison Abraham Maslow: If the only tool you have is a hammer, you tend to see every problem as a nail. Designing Behavior Interventions Behavior Change • Slow process • Need changes in BOTH adult and student behavior Step 1. Externalizing Behavior Change: Extrinsic - Reinforcement - Feedback Step 2. Fade into Internalizing Behavior Change: Intrinsic - Self awareness - Self monitoring - Self control Anxiety and the Brain Fight or flight • Amygdala, Hypothalamus • Adrenaline, noradrenalin, cortisol • Body changes – Respiration increases, pupils dilate, blood moved to different parts of body • Perception – Environment possible threat Topography • Describes behavior – Tells us what – Does not tell us why • Label of students, not an analysis of behavior Intervention Categories Topography Function Escape Attention Physical Aggression Sensory Tangible Interventions • Antecedent – Prevent behavior from occurring • Teach – How will we teach the new replacement behavior • Behavior – Response when behavior is occurring • Consequence/Reinforce – Response after appropriate/inappropriate behavior has occurred – Not synonymous with disciplinary action Intervention: •Teacher Verbal Greeting •Use Students’ Names •One positive Statement •Shake students’ Hands 3 middle school age students (2 boys, 1 girl, AA, W, Hisp) Problem Behavior: talking, annoying others, out of seat, sleeping, etc. DV: % intervals on-task 10 minutes (15s momentary t.s.) Multiple Baseline Design Allday & Pakurar (2007) Questions to Answer • How do I teach a more appropriate behavior? • How do I reinforce the use of that behavior? • What is my consistent response? – Reinforcement schedule Interventions Selecting interventions based on function Antecedent Strategies • Teaching appropriate/expected behavior • Modifying environment to reduce triggers • Reinforce use of appropriate behaviors Teach Strategies • How will staff teach student the new behaviors/social skills needed to be successful • Do peers or other staff members need to be taught how to deal with the behavior Behavior strategies • Protocol for staff response for inappropriate/unexpected behaviors • It is more than “call the AP” or giving a time out Consequence strategies • Not a list of disciplinary actions • Feed the function • Different strategies to address appropriate AND inappropriate behaviors Escape Interventions • • • • • • Keep the demand First / Then Routines Visuals Reinforce (Immediate reinforcement) Expectations clearly defined (visuals, language) Attention Interventions • • • • • • • • • Reinforce appropriate behaviors Prompt (language, behavior) Attention Diet (Timer will be your friend) Practice modeling appropriate behavior Social Stories (social interventions) Give them a way to get your attention (look at me) Tolerance for delay (waiting trials) Peer Modeling Choice Making Tangible Interventions • • • • • • • • • • • Reinforce appropriate behaviors Prompt (language, behavior) Choice making First / Then Timers Limiting time with preferred items/activities Interruption trials Accepting no Waiting trials Environmental arrangement Social stories Sensory Interventions • Prompt language to ask for sensory • Sensory diet • Interactive teaching (while you are teaching, be creative!) - Making shapes in rice Practice writing in shaving cream Jumping on trampoline and saying ABCs Running, swinging, climbing on playground (this is a timed event w/ teacher interaction) Build a BIP for Billy • Use our data from Billy to build a BIP at your table • Prevent (Antecedent strategies) • Teach (how to teach new skills) • Behavior (what to do during a behavior) • Consequences (what to do after a behavior) ABC Example – Billy Madison Progress Monitoring Daily Behavior Report Card • Measures behavior goal progress • Enter data daily • Frequency of daily data points depends on severity of behaviors • Model self-monitoring • Provides feedback for student • Can be tied to reinforcement – A, B, C behaviors Behavior Pathway • Make sure you are scaling/measuring student behavior • Tier II or III students will unlikely have more than one function for a behavior pathway • Should build a behavior pathway for one function at a time Competing Behavior Pathway Challenging Behavior Setting Event/s Antecedent Function/Outcome Replacement Behavior Function/Outcome Desired Behavior Behavior Scale F. (Worst behavior I have seen, not daily occurrence) D. (Present level of functioning) C. (Replacement behavior, 1st objective) B. (Replacement behavior, 2nd objective) A. (Goal behavior) Function/Consequence Block function as a consequence for behavior Escape – Keep the demand, do not allow to escape Attention – planned ignoring Tangible – deny tangible Sensory – block sensory Give access to function of behavior as a reinforcer for appropriate behavior Escape – given time to escape Attention – peer and/or adult attention given Tangible – given access to preferred tangible Sensory – given access to sensory needs Behavior Scale Example A. Independently completes assigned work on time and then receives 3 min reinforcer B. Independently completes assigned work while using a timer. 5 min work/30 sec. reinforcer C. Completes assigned work during the day with teacher giving prompts and extra time allowed receives 30 sec reinforcer D. Student does not complete assigned work Monday Tuesday Wednesday Thursday Friday Reading Math Science Social Studies Special Areas ABCD ABCD ABCD ABCD ABCD Reading Math Science Social Studies Special Areas ABCD ABCD ABCD ABCD ABCD Reading Math Science Social Studies Special Areas ABCD ABCD ABCD ABCD ABCD Reading Math Science Social Studies Special Areas ABCD ABCD ABCD ABCD ABCD Reading Math Science Social Studies Special Areas ABCD ABCD ABCD ABCD ABCD Daily Avg. Example Behavior Scale A. Raises hand while in assigned area and quietly waits to be called on before talking B. Raises hand while in assigned area, calls teacher’s name when wanting to talk C. Raises hand, out of assigned area, calls teacher’s name when wanting to talk D. Out of assigned area, interrupts teacher by blurting out when wanting to talk F. Out of assigned area, yells across room at teacher, cursing at teacher when wanting to talk Monday Tuesday Wednesday Thursday Friday 8:00 9:00 10:00 11:00 12:00 1:00 2:00 3:00 ABCDF ABCDF ABCDF ABCDF ABCDF ABCDF ABCDF ABCDF 8:00 9:00 10:00 11:00 12:00 1:00 2:00 3:00 ABCDF ABCDF ABCDF ABCDF ABCDF ABCDF ABCDF ABCDF 8:00 9:00 10:00 11:00 12:00 1:00 2:00 3:00 ABCDF ABCDF ABCDF ABCDF ABCDF ABCDF ABCDF ABCDF 8:00 9:00 10:00 11:00 12:00 1:00 2:00 3:00 ABCDF ABCDF ABCDF ABCDF ABCDF ABCDF ABCDF ABCDF 8:00 9:00 10:00 11:00 12:00 1:00 2:00 3:00 ABCDF ABCDF ABCDF ABCDF ABCDF ABCDF ABCDF ABCDF Daily Avg. Scale Behavior • Use our data from Billy to scale a behavior plan for progress monitoring. Data Analysis Billy 100 90 80 70 60 50 40 30 20 10 0 Daily Avg Linear (Daily Avg) Reinforcement Systems • All staff pair with student and reinforcement • Reinforce replacement and appropriate behavior (A, B, C) Token Economy A reinforcement system that includes a delayed reinforcer • Money Chart • Sticker Board • Marbles in a jar • Punch Board • Tickets Examples of Token Economies Examples of Token Economies Fading reinforcement How to change the frequency, duration, or delay in reinforcement Avoid reinforcement trap Behaves when I’m there Only works for reinforcement
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