Title Author(s) Source Published by Activity theory as a framework for project work in learning environments David Hung and Angela Wong Educational Technology, 40(2), 33-37 Educational Technology Publications This document may be used for private study or research purpose only. This document or any part of it may not be duplicated and/or distributed without permission of the copyright owner. The Singapore Copyright Act applies to the use of this document. Copyright © 2000 by Educational Technology Publications, Inc. This article was originally published in Educational Technology, Vol. 40 No. 2, pp. 33-37. Archived with permission of the publisher. Activity Theory as a Framework for Project Work in Learning Environments David W. L. Hung Angela F. L. Wong Recently, researchers have argued for learning to be situated in rich contexts, becau se robust or useable knowledge can be appropriated by engaging in tasks and situations that are authentic (Collins, 1996). Moreover, learning which begins in rich, situated contexts can be 'transferred' if intentions to decontextuaUze or generalize the con cepts or knowledge constructions across situations are made (Bereiter & Scardamalia, 1989). Authenticity in school curricula can be supported by investigations that are openended, with answers that are not predefined by any particular perspective or discipline. Students then can be engaged in the social construction process of knowledge. P-roject work can be seen as a form of open-ended contextual activity-based learning and part of an instructional process that places great emphasis on student problem solving as a collaborative effort carried out over a period of time. Blumenfeld et a!. (1991) have desc ribed project-based learning as centered on relatively long-term, problem-focused, meaningful units of instruction that integrate concepts from a number of disciplines or fields of study. Students pursue solutions to authentic problems by asking and refining questions, debating ideas, 01aking predictions, desi gning plans and/or experiments, gathering information, collecting and analyzing data, drawing conclusions, and communi cating their ideas and findings to others. (Krajcik, Blumenfeld, Marx, & Soloway, 1995, p. 483 ) In this article, w e propose activity th eory as a · framework for proj ect w o rk. Within the framework David W. l. Hung is Assistant Professor and Angela F. L. Wong Associ ate Professor at the Nati onal Institute of Ed~cati?n, ~chool of Education, Nanyang Technologica l Un1vers1ty, Smgapore (e-mail: [email protected]). ·EDUCATIONAL TECHNOLOGY/March-April 2000 proposed, we describe learning to be the transactional process between subject, object, and community. Activity Theory A broad range of educational research has shown that it is not possible to fully understand how people learn or work if dimensions of context are left out (Hung, 1999). Thus, the recent motivations unde_rpinning these studies include understanding the relat1ons among individuals, artifacts, and social groups. Activity theory is a cross-disciplinary framework for ~tudying different forms of human practices, factoring In the processes of context as developmental processes, both at the individual and social levels at the same time, including the use of artifacts (Kuutti, 1 997). Activity theory originated within the cultural-historical school of Soviet psychology (Wertsch, 1981) with the 'concept of activity' as probably the most important concept. One of the earliest Soviet philosophers of psychology, S. L. Rubinshtein (1889-1960), noted that activity is not merely external behavior; rather, it is inextricably linked with consciousness . It is the key to understanding the relationship between consciousness and the objective world. Hence, conscious learning emerges from activity or performance, not a precursor of it Uonassen & Rohrer-Murphy, 1999). Following Rubinshtein's work , we see the development of Soviet psychology from L. S. Vygotsky' s work (in the 1920s and 1930s) to the work of his students, i_n particular A. N. Leont' ev. Although Vy~o~sky_d1d not dwell specifically on the concept of act1~~ty _m ~ny great detail, his work had many ram1f1 cat1ons 1n the theory of activity in its current form, for example, his notions of mediation by tools and signs. It was Leont'ev who developed an integrated framework for the theory of activity. Fundamentally, Le~nt'ev claimed that activity should be analyzed at va nous levels-activities, actions, and operations (the hi erarchi cal stru cture of an activity). Activities are di stin guished o n the basi s of their motive and the object toward which they are oriented; actions, on the basis of their goals; and operations, on the basis of the conditions under which they are carried out (Wertsch, 1981 ). Sovi et p sychology al so places emphasi s on soc ial interaction within an activity context and the process: s of internalizatio n that take place through mt~ract1on and mediation . Through internalization, act1ons ca n become automati c and unconscious operations. A ctivities are thus not stati c or ri gid entities; they are u_n~e r continuous change and development. . An act1v1ty _always contains various artifacts (e.g., m struments, s1 gns, procedures, machines, methods, laws, forms of w o rk organization) and these artifacts have a medi ating ro le. For example, an instrument m ~di at:s between an ac~or and the object of doing; the object 1s seen and manipulated within the limitations 33 I T~~~-1 .. Figure 1. Processes within an activity. set by the instrument or tool. In addition, artifacts are created and transformed during the development of activities themselves, carrying within them a historical culture-a historical residue of that development. Moreove r, activity theory takes into account cultural factors and developmental aspects of human mental life (B0dker, 1991; Leont'ev, 1978). Th e various features of th e ' th eory of acti v ity' fit together into a coherent framework when w e consider that in the Vygotskian school, th e notions of intern alization are co nce rned with th e process of th e ability to ca rry out socially formul ated, goal-directed ac ti o ns with the help o f mediating tools (W ertsch , 198 1). Following Soviet psychology, th e notions of acti vity theory have been subsequently followed up by curren t researchers in Social-Cultural Psychology (for exa mple, Wertsch et a/., 1995) . In addi ti on, acti vity th eo ry has also bee n introduced to th e field of Human- Computer Interaction (for example, B0dker, 1991 ), Cons tructivist Lea rning Environments (fo r exa mpl e, Jonassen & Rohrer-Murph y, 1999), and Instructional Design (fo r exa mpl e, Wilson, 1999). These studies all emph asize the need to cons ider the larger context. For example, instructional des igners need to un de rstand the practitioner cu lture to at least some extent in order to design effective produ cts (Wilson, 1999) . A team of people working togeth er on a project ca n be seen as a basic unit engaged in an activity. The team has ob jectives to be achieved with certain o utcomes. Within the team, the members function as a community of learn ers operating under expli cit and implic it rul es of working together, gove rn ed through some form of divi sion of labo r, and mediated by too ls (see Figure 1, w hich is adapted from Cole & Engestrom, 199 1). To reiterate, an activity is a form of doing directed at an object, and activiti es are distinguished from each other according to their objects (i.e., intentiona l obj ecti ves). Rules ca n include timelines and th e process of how the 34 project should be executed. Division of labor co mprises the different functions and roles respective team members perform . Tools could be spreadsheets and comm unication devi ces, including paper and pen . From Fi gure 1, tools can be perceived as mediating between subjects (as part of the community} and objects. Extending the notion of mediation, rules med iate between subject and community, and division of labor mediates between object and community. Rules fo rm the basis for working between subjects in the community. Division of labor is the means through which members in the community work through the o bject to be ach ieved, which then results in an outcome. In the heart of the activity system or process, learning occurs through a dialectic or transactional interaction between subjec t, co mmunity, and object (see bi-directional arrows). Such a transactional process is congruent with the social construction or negotiation of know ledge (Hung, 1999). Th e essence of learning is seen in the transactional process undergirding social co nstructivism. Project Work from a Vygotskian Perspective of Activity Theory Vygotsky (1978, 198 1) also posi ts that mind emerges through in te racti ons with others and the environment, mediated by artifacts, signs, and language. In particular, through a process of intern ali zation of external activity, artifacts affect the kinds of mental processes people develop. In o th er words, lea rnin g proceeds from ex ternal act ion to intern al activit'x' . For instance, chi ldren transact with the world without initially understanding what they are doing; however, through such a process, they graduall y notice patterns in thei r behavior an d come to understand thei r external ac tiv ity. With this new understa nd ing of their activity co mes the internali zatio n of th at acti vity. Gradual ly children rely less on the external supports of people and obj ects in the world to cue th eir behavior as their behavior becomes dire cted b y intern al mental processes . M o reover, a child's th ought processes ca n go beyond those permitted by the external activity th ro ugh acti ve manipulatin g of the ex ternal world to support creative ways of thinking. Given the belief that the same p rocesses un derli e both cu ltural an d in d iv idua l deve lopment, soc ia l in teraction is also f un dame n ta l to V ygotsky ' s theory of child development. O ne of the ways children interact w ith a wo rld they do not understand is by mimi cking or modeling mature activ ity, behaviors, and actions. In other words, with th e aid of ex perts, adults, or more capab le peers, chi ldren are often ab le to perform tasks th at as in dividua ls th ey wo u ld be incapab le of within the sti pul ated Zone o f Proximal Development (ZPD). The ZPD is described as the zo ne through which a more ca pabl e individual ca n help a less capab le learner to EDUCATIONAL TECHNOLOGY/March-April2000 achieve a task at a higher po tential level of whi ch he or she would not be abl e to do indiv iduall y. Whil e more capable indi vi duals engage i n th e process es of modeling, learners engage in m irro rin g the actions provi ded w ithin particul ar activity contex ts (Hung, 1999). Such a process cou lei be perceived as a fo rm of ' division of labo r' (ex pert-l earner) perform ed under specifi c no rms o r rul es of wo rkin g (mode l i ngmirroring) . From activity theory' s point of view, thought is also mediated by artifacts created and evo lved w ithin a community; hen ce, w ays o f th i nk in g within the communi ty are I inked with the arti fa cts. Lea rners should participate in doing tasks, w ith in the ZPD and mediated by artifacts sim il ar to th ose of used by practiti o ners o r mature indi v idu als w ithin the community. Learners canno t use the sa me artifacts as experts because they are at a different develop mental level ; however, art ifacts modeled o n expert artifacts and sim p li fied in certain ways ca n m ediate the development of the required skill s (Bellamy, 1997) . Besides using artifacts in thei r culture, experts acti ve ly change cul ture through the inve ntion and development of new artifacts. Lea rners can also be encul turated so that they can participate in this p rocess, giving them the 'constru cti vist' expe ri ence o f evo lv ing th ei r o wn interpretive norm s thro ugh th eir own cu ltu ral designs. Artifacts coul d be in the form of presentat ion s, written documents, progress repo rts, models, pictures, etc. The main po int i s th at lea rn ers sho uld b e constructing their own artifacts and sharin g w ith their community; that i s, mo d eling after the kin ds of activities practi ced in th e ' rea l co mmunity .' Th e (s imulated) comm un ity of practi ce prov ides the co ntext and scaffoldi ng mechani sms w here mode li ng and coachin g ca n take pl ace. Impo rtantly, the lea rn er must be will ing to subm it to the tasks and acti o ns required of him or her (Hung, 1999). In such situati ons, beginners move from per ipheral partic ipati on in an acti v ity to central participati on w ithin the community . expert behaviors; hmvever, we are also advocating that lea rning sho uld also•.rnodel after activities and practices within rea l-l ife com munities (the context) . Funda mentall y, activity theory provides a framework fo r project work w here learners and experts ca n work together, establ ishin g shared kn ow ledge, in authen tic tas ks t hro ugh the use of appropri ate tech nologies, learni ng resources, an d too ls. W hen learning resources are made avai lab le thro ugh co mputer- med iated netwo rks, students have to make w ise decisions to use th ese arti fa cts to support their own learni ng. In such contexts, learni ng is less traditiona l than in teachercentered instru ctio n; rather, students io'ok to teach ers fo r di recti on (Wi lso n, 1999). Wo rk w ithin these project tea ms shou ld mi rro r the kinds of activities, as fa r as p o ss ible, seen i n real-l ife p ra cti ces . Bas ica ll y, su ch efforts are to en cu lturate lea rn ers into activiti es that 'rea l-li fe communi ti es' engage i n. Through such a transactio nal process, lea rners acqui re perso nal ' robu st' k now ledge, p rod ucing outco mes of signifi ca nce. Based on the above no ti o ns of acti vity theo ry, stu dents wo rk togethe r in sm all groups to so l ve authentic prob lems in project co llaborati on wi th other students and mo re capab le in div i d uals w here interactions and tra nsactions w ithi n zones of proxima l developmen t ca n be establi sh ed. Experts shoul d be avai lable to talk to students and their interact io ns mediated by technologies suc h as ema il s, forums, and know ledge representational too ls. These represe ntational too ls ca n incl ude vi sualizati o n and simulati on fun ctions, concept mapp i ng, and o th er scaffo ld in g mechani sms where transactio ns of knowledge ca n be fostered. M ore capa bl e individuals ca n act as coac hes or faci litators to the group of st udents, w here they also aid in giving students feedba ck of their progress. Forms of se lf-eva lua ti on and peer-evaluation metho ds ca n also be infused. M uch emphas is has been on mode ling Project information/procedure scheduling. Th is stage req uires studen ts to engage in plann i ng, b rain sto r m in g, li te ratu re sea rch, d ata co ll ecti on, consoli dation, eva l uation, and reporting. Time lines, scaffo ld ing p rocedures, and report-writing templates are prov ided for thei r use. They are requi red to abide by the timel ines and to submi t p rogress reports of their work in the fo rm of charts, th inking logs, meetings, and discuss io n no tes . W it h in th is stage, the assessment m ethods are also incl uded and made transparen t to the students. Th ey w ill be assessed via the overall ma rking scheme, matrix assessme nt, peer evaluation, teacher evaluati on, and assessment of the written report and o ral prese ntat ion. We aim that these processes model the kinds of activities in wh ich real communities engage. The above tasks reflect the mediationa l p rocess o f "rules" for the activity context. EDUCATIONAL TECHNOLOGY/March- April 2000 Design of a Prototype for Web-Based Project Work In ou r efforts to promo te project work on li ne using Web-based techno logies, we have designed an enviro nment in w h ich students wou ld work in teams engaged in so lving real- li fe prob lems. Such a system woul d comprise the fo llowing activities: Registration/forming of project teams. This can be fac ilitated v ia th e Intern et, lin k in g part i c ipants internatio nall y. Each team coul d cons ist o f students (loca ll y or internat ional ly), a teache r fac ilitator, and experts from post-seconda ry in stitutions o r industri es. With the format ion of such teams, zones of proxima l development can be created, because team members have va ry ing capabi liti es. The roles and responsib il ities of each of the tea m members must be made clear to everybody invo lved. This registration stage reflects th e m ed iatio nal process of " division of labo-r " to be formali zed w ithin th e acti vity co ntext. 35 INTERDISCIPLINARY PROJECT WORK A pilot project by the National Institute of Education Genera! Info PROJECT INTRODUCTION Title To study the feasibility of on line elections in Singapore Subject .A.reas History, Civic s, f1i1athematics, Technology, Sociology Registration Project. Info Jmroduction Teachers Timelines Procedure Resources II- .A.! the end of th e project, learns are re quired to conclude favourably or unfavourably on the fea sibility of online elections in Singapore tAfHhi$-1 ~ol Overail Scfwme !/Iatit>:: Evaluation Peer Evaluation The Si ngaporB Centr-8 for T~?ad1ing TI1inking Supervisor E vafufll:ion Report& Presentation Figure 2. Example screen capture for the computer-supported project work system. Online resources prov1s10n. Reso urces include thinking tools that ass ist students in prob lem so lvin g, Web links for the p ro ject, and forum and c hat facilities for stude nts to co mmuni cate among th emse lves and w ith teachers and experts. In essence, these tools must fa ci litate students' thinking and meaning-constructions. By thinking tools, we mean ep istem i c stru ctu res supp ortin g stu dents' th oug ht processes. Epistemi c st ru ctures Jssist students to think a lo ng certa in perspecti ves of meaning constru ction. H ence, through the use of too ls th at all ow powerful representations and comm un icat ions to take place between nov ices and expert s, transaction in lea rnin g ccm be better faci litated. The above resources reflect the mediational process of "tools" in the act ivity context. As students, teache rs, and experts wo rk together in project wo rk, eac h w ith his or her spec ific fun ctions of probl em so lvin g, fac ilitatin g, and p rov idin g exp ert 36 adv ice, students hJve the oppo rtunity to ' mirror' the processes 'modeled' by mo re knowledgeable ind ividua ls (Hung, 1999). As co mmunicati on is made through words and graphical representations, thou ght processes are made visible for ' modeling-mirroring' to occu r. Each proj ect wo rk team becomes a sma ll comm unity w ithin th e larger community of tea ms, each wo rking o n its p ro ject. Through th e Intern et, these individual teams can com~u ni cate and share know ledge. Figure 2 shows a scree n captu re of th e Web-based system developed. Th e project as shown centers aro und an authentic task span ni ng knowledge from different disciplines. Conclusion In conclusion , we recognize th at project wo rk provides an exce ll ent platform for o ur studen ts to EDUCATIONAL TECHNOLOGY/March-April 2000 improve their thinking abilities and I ife-long learning traits. Activity theory provides a hoi istic framework for students to engage in activities authentic to real-life practices. Activity theory admonishes us to focus not only on the design of 'tools," but also on how to craft the 'division of labor' to facilitate learning and formulate 'rules' for reaching instru ctional outcomes . The kinds of collaboration between novices and experts and tasks individuals have to be engaged in reflect what real practitioners do in any community. We hope that in the process of engaging in project work, the transactional processes of learning can be fostered. To reiterate, there has been a lot of work done on the design of tools or technologi es for meaningful learning. Unless due consideration is given to the other mediational components of an activity system , our design considerations of the learnin g context may be incommensurate. D Kuutti , K. (1997). Activity th eory as Cl potential framework for humCln-computcr interaction resea rch. In B. A. Nardi (Ed.), Context and ~onsciousness: Activity theory and humancomputer interaction. Cambridge, MA: MIT Press. Leon t'ev, A. N . (1 978). Ac tivity, consciousness, and personality. Englewood Cliffs, NJ: Prenti ce-Hall. Vygotsky, L. S. (1978). Mind in society: The development of hig her psychological processes. Ca mbridge, MA: Harvard University Press. Vygotsky, L. S. (19111 ). The ge nesis of hi gher mental functions. In j.V. Wertsch (E d.), The concept of activity in Soviet psychology. White Plains, NY: M. Sharpe. .Wertsch, ). V. (Eel.) ! 19Ell ). Th e concept of activit)' in Soviet psychology. White Plains, NY: M. Sharpe. Wertsch, ). V. , del Rio, P. , & Alvarez, A. (Eds. J. (1995 ). Sociocultural studies of mind. Cambridge: Ca mbridge, UK: University Press. Wilson, B. G. (1999, jan.-Feb.). Adopti o n of lea rn ing techno logies: Toward new frameworks for und erstanding the link between design and usc. Educational Technology, 39(1 ). References Bellamy, R. (1997) . D esigning ed uca tional tec hnology : Computer-mediated change. In B. A. Nardi (Ed.), Context and consciousness: Activity theory and human-computer interaction . Cambridge, MA: MIT Press. Bereiter, C., & Scardamalia, M. (1989). Intentiona l learning as a goal of instruction . In L. B. Resnick (Ed.), Cognition and instruction: Issues and agendas. Hillsda le, Nj: Lawre nce Erlbaum Associates. Blumenfeld, P.C., Soloway, E., Marx, R.W., Krajcik, j.S., Guzdial, M., & Palincsar, A. (199 1 ). M otivating projectbased learning: Sustaining th e doing, supporting the learning. Educational Psychologist, 26(3&4), 369- 398 . B0dker, S. (1991). Activity th eory as a c hallenge to systems design . In H. E. Nissen, H . K. Kl ein, & R. Hirsc hhei m (Eds.), Information sys tems res earch: Contemporary approaches and emerging traditions. Amsterdam: El sevier. Cole, M., & Engestrom, Y. (199 1 ). A c ultural -hi storica l approach to di stributed cogn iti on . In G. Sa lomon (Ed.). Distributed cognitions: Psychologica l and educational considerations. Ca mbridge, UK : Ca mbridge University Press. Collins, A. (1996). Design issues for learn ing environments. In S. Vosniadou, E. De Corte, R. G laser, & H . Mandl (Eds.), International perspectives on the design of technoloijy supported learning environments. Hill sdale, NJ: Lawrence Erlbaum Associates. Hung, D. (1999). Activi t y, Clppre nti ces hip, a nd epistemological appropr iation: Im p I ica tion s from the writings of Mi chael Polanyi. Educa tional Psychologist, 34(4), 193-2 06. Jonassen, D. , & Rohrer-Murphy, L. (1999). Activity th eory as a fram ework for d es i gn in g co n stru c ti v i st l earni n g environments. Educationa l Techno logy Research & Development, 4 7(1), 61-79 . Krajcik, j., Blumenfeld, P., Marx, R., & Soloway, E. (1995). A collaborative model fo r help ing middle grade science teachers learn project-based instru c ti o n. The Elementary School journal, 94(5), 483- 497. EDUCATIONAL TECHNOLOGY/March-April 2000 37
© Copyright 2026 Paperzz