Introduction to Labor Marketplaces: Taskcn Uichin Lee KAIST KSE KSE801: Human Computation and Crowdsourcing Category Rewards: >=1000CYN Rewards: 500-1000CYN Task Categories Design •Logo / VI Design •Graphic design •Software interface design •Design of Buildings •Brochure •Three-dimensional modeling •Product identification / packaging Web Site •Web Design / Production •Site planning •Web application development •Flash animation •Construction site as a whole •Search Engine Optimization Writing •Named / slogan •Technical / Application Writing •Event Planning •Business plans / tenders •Literature Writing / Creative •Translation and other writing Programming •Applications •Scripts / Tools •Database Development •Mobile / embedded development •System Management Multimedia •PPT presentation / courseware •Video capture / editing •Photography / photo post •Audio / audio processing •Multimedia data collection Task Classification Reward Remaining Time Signed up / Submitted 20% commission (regular user) vs. 18% commission (gold user) Winner takes all (single bid) 1001 viewed; 38 signed up; 27 submitted Below: viewing submissions (all 27 submissions) Only “gold users” can hide their submissions Taskcn Papers • Crowdsourcing and Knowledge Sharing: Strategic User Behavior on Taskcn, Jiang Yang, Lada A. Adamic, Mark S. Ackerman, EC 2008 • Competing to Share Expertise: the Taskcn Knowledge Sharing Community, Jiang Yang, Lada A. Adamic, Mark S. Ackerman, ICWSM, 2008 • The Networks of Markets: Online Services for Workers and Job Providers (Taskcn), MSR-TR 2010 Skill and Workload vs. Reward • Human-coded variables: skill and workload – Skill: minimum skill required to complete a task – Workload: average time to finish a task – Ordinal scale is used for rating • Two raters evaluated 157 randomly selected tasks in the design category – Raters do not know the reward of a task Reward Minimum skill 0.493 Workload -0.443 Minimum skill -0.629 Spearman’s rank correlation coefficient Taskcn: Stats • Data set: 4 year data set: 17,000 tasks + 1.7m submissions RMB/CNY(Chinese Yuan): 5CYN ~ $1 Open Tasks over Time (Weekly Bins) Offered Reward per Task (dev: programming) (CNY) Worker Characterization • 3 groups (based on how many submissions were made) – At least 10 attempts (submissions), at least 50 attempts, and All 100 CNY Average revenue per submission (CNY) Worker Characterization • # of submissions per task follows power law distribution Number of submissions per task (CCDF) Worker Characterization • Joint distribution of workers’ submissions across different categories Market Segmentation • Individual worker behavior: – A typical worker tends to focus submissions to a specific range of rewards. – Specifically, a typical worker tends to submit most frequently solutions to tasks from a narrow range of rewards and attempts higher-reward tasks with diminishing frequency with the value of the reward. • Collective worker behavior: – When workers are viewed as a community, however, higher rewards tend to attract larger number of submissions Individual Behavior • Histogram of submissions by top 10 workers (left fig) • Experienced workers have a narrow reward range Fraction of submissions unique mode (= occurs most frequently) 1000, 500, 300, 200, …. Reward (CYN) Collective Behavior • Number of submissions per task (across all workers) increases as the associated reward increases – Due to large number of workers who only made few attempts and never came back to Taskcn (heavy tail: # submissions per worker) Winning as Incentive to Continue • High number of registered users never attempted any task (89%) – June 2006 – May 2007 (EC 2008) – 66,182 registered users • Appears that people want to avoid the futility of their efforts (like lotteries?) • Winning experience is an important incentive: – First attempt: 2307 won vs. 169,456 others failed – The winner group has attempted more trials than the loser group – Cox proportional hazard analysis: 19% lower probability of stopping after each subsequent attempt User’s Prestige Network • Community expertise network (CEN): people’s expertise can be measured by structural prestige Centrality Metrics • Calculate “centrality” metrics of a worker – Degree centrality: sum of weights of out-edges of worker u – Eigenvector centrality: steady-state visit probability of user u when a random walker traverses the normalized graph – Closeness centrality: the inverse of the average length of a shortest path that originates from worker u and terminates at worker v (for every worker v in the graph) – Betweenness centrality: the sum of the fraction of shortest paths between every pair of workers that pass through worker u User’s Prestige Network • Same two users compete twice: – same winner 77% of the time (compared to 1/2 chance) • Same two users compete 3x: Node size: proportional to Eigenvector centrality (PageRank) Blue: a user who has won at least once 28 winners out of total 800 users – same winner all 3 times in 56% of the cases (compared to 1/4 chance) User’s Prestige Network • Indegree/outdegree distribution (design) win lose Task’s Prestige Network • If winners of other tasks lose in this task, this task is more prestigious... User A won task X, but lost task Y Task Y is more prestigious than task X (directed edge from X to Y) Motif Profiles • Motif analysis provides a finer grained, local view into the networks of users/tasks • Below table shows the frequencies of dyadic and triadic motifs Average Expertise of All Users of a Task • For a given task, test association between centrality of the task (Task’s Prestige Net) vs. avg. indegree and PageRank of the users who submitted to the task (User’s Prestige Net) – Task outdegree (lost) vs. PageRank (low) Importance of Experience • The reward of selected tasks by typical workers exhibits a diminishing increase with the number of submissions (of course) • The expected revenue per submission by typical workers tends to increase until it settles around a constant with the number of submissions. Importance of Experience • Users learn to choose tasks with less competitive tasks • Skilled users survive and continue to participate the work (?) Importance of Experience Average Revenue (CNY) Average Rewards (CNY) Estimated Prob. of Winning • Winning probability increases as # submissions increases (also avg. rewards increases, yet it tapers off); thus avg. revenue also increases and it tapers off Summary • Amount of reward does not correlate with – # submissions – Expertise level • Yet, it does correlate with the number of views • Can infer expertise from expertise networks • Successful users – Choose less popular tasks – Focus on specific reward range (best suited for one’s expertise?) – Increase revenue with # of attempts (but it tapers off)
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