nd 2 Referee WORLD LINE-UP CARDS USE THEM! BUT DON’T LET THEM USE YOU! USES FOR LINE-UP CARD • Check and balance between coach’s line-up, official scorebook, the team’s alignment on the court and YOU…THE 2nd Referee! • R2 must verify all three sources are correctly recorded • Use to identify opposites and alignment issues • Used to verify alignment for coach’s requesting line-up checks CARD USES CONT’D • • • • Used Used Used Used to to to to determine proper serving order record substitutions record time-outs record where the libero served • No need to record penalties • No need to record libero replacements YOUR LINE-UP CARD IS NOT A CRUTCH! How to use it • At the start of the match, prepare 3 lineup cards for subvarsity, 5 for varsity • Benches are predetermined by home team 1 2 3 4 5 6 UMPIRE WORLD.lnk TIMEOUTS 1 2 How to use it • After the captain’s meeting, mark which team serves and which team receives on all your cards • TIP: - put your coin in the pocket nearest the serving team as you face the court 1 2 3 4 5 6 UMPIRE WORLD.lnk TIMEOUTS 1 2 How to use it • At the start of the game, record line-up on your card starting with each team’s first server. 1 2 3 4 5 6 UMPIRE WORLD.lnk TIMEOUTS 1 2 How to use it Team A Serving order is 5c 6 14 13 1 9 Libero is #8 Team A is Serving first. 1 2 3 4 5 6 5 6 14 13 1 9 UMPIRE WORLD.lnk TIMEOUTS 1 2 How to use it Team B Serving order is 2 1c 5 14 12 10 Libero is #6 Team B is Receiving first. 1 2 3 4 5 6 2 1 5 14 12 10 UMPIRE WORLD.lnk TIMEOUTS 1 2 Team A Starting Position (Serving Team) 13 1 14 9 UMPIRE WORLD.lnk 6 5 1 2 3 4 5 6 5 6 14 13 UMPIRE WORLD.lnk UMPIRE WORLD.lnk 1 UMPIRE WORLD.lnk 9 TIMEOUTS 1 2 Team B Starting Position (Receiving Team) 5 14 1 12 UMPIRE WORLD.lnk 2 10 1 2 3 4 5 6 2 1 5 14 UMPIRE WORLD.lnk UMPIRE WORLD.lnk 12 UMPIRE WORLD.lnk 10 TIMEOUTS 1 2 How to use it • As the game progresses, mark or use a paper clip to note the current server for each team. Record subs on your card. Mark where Libero serves (if ever) 1 2 3 4 5 6 5 T E 6 14 13 1 9 A M A UMPIRE WORLD.lnk TIMEOUTS 1 2 How to use it • 5 serves 3 points before loss of rally. • At loss of rally Coach subs 10 for 13 1 2 3 4 5 6 5 T E 6 14 13 10 1 9 A M A UMPIRE WORLD.lnk TIMEOUTS 1 2 How to use it • At the loss of rally, Team B coach has libero go to serve for #2 • Put a triangle over the spot where the libero serves to note that is the only position in which the libero can serve during the game • When the libero loses serve, who serves next for team A? 1 2 3 4 5 6 2 T E 1 5 14 12 10 A M B UMPIRE WORLD.lnk TIMEOUTS 1 2 How to use it • Player #6 is the next server • Front Row players for Team A are now 14, 10, and 1. 1 2 3 4 5 6 5 T E 6 14 13 10 1 9 A M A UMPIRE WORLD.lnk TIMEOUTS 1 2 Coach/captain requesting line-up check (request should be made to R2 before R1 beckons for serve) • Signal official time-out (hands on shoulders) • Ask scorekeeper who last server was for the requesting team • Start with that number on your card and verify proper order from there • If they are not in the correct order, place them in the correct order PENALTY FOR ILLEGAL ALIGNMENT • POINT / LOSS OF RALLY PENALTY FOR IMPROPER SERVER • POINT/LOSS OF RALLY Blow whistle at contact of serve, signal violation (illegal alignment). Likely will need to provide brief explanation to coach. PENALTY FOR IMPROPER Libero Replacement prior to signal/whistle for serve • First time, verbal warning * • Subsequent times, delay of game PENALTY FOR IMPROPRER Libero Replacement after signal/whistle for serve • POINT/LOSS OF RALLY Blow whistle right away if on your side (R1 will do so if on theirs), signal violation (illegal alignment). Likely will need to provide brief explanation to coach. Other marks on the card • Consider recording the score when the time out is called Put requesting team score first and record on the that team’s side of your line-up card • During time-out Verify score sheet has same subs as you do Count and record count on your lineup card Initial score sheet at point of time-out in case we need to correct anything later At end of game • Note on next line-up card who won the previous game and the match game count You’ll be amazed how often you forget who won the previous game when you’re at 23-22 in the current game LINE-UP CARDS ARE NOT OPTIONAL!
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