The implementation of SimSafety as an educational instrument in order to navigate safely on the Internet Anda HUDITA Teacher at “Andrei Muresanu” Highschool Brasov Romania Content Context of SimSafety implementation in Romania Educational issues Implementation activities Conclusions Page 2 Context of implementing SimSafety in Romania The implementation of SimSafety in Romania had as main objectives the promotion of a safer environment for browsing the internet and the increase awareness of the dangers to which students are exposed when they are online. In terms of training, the most important feature of the SimSafety platform is that it can be used to simulate real situations that students might encounter online. With no dedicated hours in the curricula or training in this field, SimSafety is an educational tool that can reach a lot of goals set for learning to navigate the internet safety. The implementation strategy and procedures were based on a needs analysis (questionnaires and focus group) The following study is based on the data collected after Simsafety implementation in 8 schools Analysis tools: project questionnaires and questionnaires locally developed, discussion with the teachers involved and the parents, focus group. Page 3 Student questionnaires How often use the Internet? 2% 6% What did you do on the Internet last month? 2% 0% once a day or more often 0% 19% 12% I searched for information 2% 27% 4 times a week I developed online activities I read blogs, forums 2 times a week once a week I have downloaded music,videos 8% I played online games once every two weeks I watched TV programs 80% Page 4 less often than once every two weeks 13% 29% other activities Focus group with the parents The most dangerous actions regarding online navigation Majority of parents is aware of the dangers but do not know how to teach the children to protect themselves. A lot of parents restrict online access, in the context in which the internet tends to become the basic infrastructure of the modern society SimSafety can be a training system that allows them to teach their children to surf the internet in a safer manner. Visiting sites inappropriate for their age Grooming 10 Personal information reveal 9 Violent games 8 7 Abuse 6 Contact w ith strangers insocial netw orking 5 Cyberbulliing 4 3 Harassment 2 1 Hackers Contact viruses online Parenting styles used to protect children online 13% 13% Social mediation - sit near the child when he is on line Monitoring 25% 49% Page 5 Restriction Technical solutions filtering software Educational issues. The most important feature of the SimSafety platform is that it can be used to simulate real situations that students might encounter online. Learning using SimSafety is effective due to the following characteristics: Active – learning - requires conscious and continuous involvement and participation in the achievements of knowledge. Relevance - is an educational tool designed to be sensitive to student’s needs and to provide support in appropriate learning and quality; Goal-oriented- requires focusing efforts towards achieving objectives. Objectives are established based on existing weaknesses, the dangers to which students are subjected online, which will be converted into training needs and self training. Collaborative learning- students are determined to learn by collaborating witch each other. Page 6 Educational issues. Difficulties encountered Schools where the computers have low quality video cards and low speed Internet ( schools with speed of Internet connection is low and the graphic cards don’t have minimum requirements for use SimSafety) User computer skills - significant differences between teachers of primary and secondary education levels also urban and rural areas, Teachers availability - teachers who ignore the importance of educating children in order to navigate safely on the Internet Page 7 Implementation activities GOAL - creating structures and mechanisms in order to learn surf the Internet safely Activities: Analysis and administrative activities( questionnaires and download the Simsafety game) Selection and training of the implementation team Implementation actions. Monitoring and evaluation Page 8 Implementation activities Selection and training of the implementation team Lessons assisted by the implementation team members Online training sessions trough the Simsafety platform game Simsafety mini-games with teacher players Development of learning materials for the Simsafety lessons Questionnaires to identify the strengths and the weaknesses Page 9 Implementation activities Classes using Simsafety Open lesson using SimSafety Lesson using mini-games Topics: Internet, my friend Online dating, dangers and benefits Internet addict My village Simsafety ( using Free Building Zone) The danger behind social networking (using attributes game) Internet and chat Making new friends in Simsafety Page 10 Implementation activities Lesson plan Title of lesson: My Friend, the Internet Teaching class: Technological education Learner profile: – children, between 9-11 years old. Duration: 1 hour Objectives / purpose of lesson O1: awareness the impact of the Internet in everyday life Learning activities Material ressources Presentation of the theme : Conversati on Present the game environment and the main activities that students will have the possibility to implemented O3: identify the dangers that they may face on the Internet Page 11 Define the personal avatar Access in the game environment and navigate Exploring Internet Fan zone - dangers to internet surfing Time resources 15 min Communic ation Computers O2: protect their personal data to create an avatar Methods Simsafety game Brainstorm ing working on line on Internet 15 min contest 20 Implementation activities Classes using SimSafety SimSafety can be used without using any other auxiliary material for achieve the aims. SimSafety promotes cooperative and active learning. The lesson scenario is developed by each teacher depending on the level of previous knowledge and computer skills All the students can be involved in the SimSafety game in the same time General lessons about Internet safety using Simsafety Objectives Activities in SimSafety My avatar Personal data protection create an avatar Internet and chat promotion of civilized behavior rules in online life Use chat and gestures Internet behavior Quandary maze- Little Red Surfing Hood Quandary mazeNettiquette Page 12 Social networking information about social networks flight around Simsafety. (Infocenter) The danger behind social networking awareness of the dangers to online navigation flight around Simsafety. (Internet Fan) Implementation activities Studies taken after processing Students are generally more active in the online world, and so, Training becomes more active Behaviors are being transferred online (aggressive students often manifest verbal aggression online) Behaviors are different from boys to girls on the game platform Friends accepted on the game platform tend to be friends in the real life for boys, while girls are friendlier and display the tendency to make more new friends The girl avatar is in most cases created using the real identity while boys tend to deny their’s. Page 13 Implementation activities Using the SimSafety mini-games The SimSafety scenarios are focusing on specific educational objectives about Internet safety All the mini-games put the children in similar situations those in real life The passive receiver of information with inappropriate content The message recipient or victim The initiator misconduct The game requires them to behave according to their role The inaccuracies between the role and the personal style develop critical thinking Page 14 Implementation activities Using SimSafety mini - games Top mini-games (in terms of achieving objectives and use information about Internet safety) Explosive photos (approach an issue which children are interested - publication of private pictures on the internet) We don’t play with you Theft (difficulties in understanding the roles) Page 15 Implementation activities Using SimSafety mini - games Page 16 Implementation activities Using SimSafety mini - games Achieve the goals: Manage the lesson after the end of the mini-game how we involve the other students in the mini-game (a mini – game is played only by 5 players) The players get positive and negative scoring according to their role The players have distributive attention (the mini-game is played with the avatar, no the role name ) Page 17 Conclusions Implementation results in qualitative terms: Developing for both teachers and students communication skills, online collaboration, working in groups to analyze an issue from multiple perspectives, dialogue; Creating a collaborative network based on the exchange of experience achieved trough the project for teaching Internet safety issues; Implementation team will ensure the permanent effects of the project by using long-term strategies for cooperation and continuation of project activities ; Implementation results will be disseminated nationwide to transmit positive experience in the field ; Page 18 Thank you! Page 19
© Copyright 2026 Paperzz