Waikato Museum Education Resource Games and Play in Great Grandfather’s Day Exploring the past through children’s toys and games Celebrating Hamilton’s Sesquicentennial 1864 - 2014 2014 Teacher Resource Booklet 150 YEAR S Waikato Museum Vision and Introduction Our Vision Waikato Museum, Te Whare Taonga o Waikato is the artistic and cultural heart of our city. We value and celebrate our rich and diverse cultural heritage and our region's artistic vibrancy and flair for scientific innovation. Waikato Museum is an ideal place for learning and enrichment. Our programmes extend the learning environment beyond the classroom for both students and teachers. We have developed relevant and useful teachers' notes and can tailor unique classes to meet the needs of our visiting education groups. These provide stimulating learning experiences related to the exhibitions and tours described. Introduction Hamilton’s sesquicentennial is the perfect opportunity for students to explore the past. It’s gives a relevant context to learn about the life and pastimes of those who have gone before them, for some children it may be an opportunity to learn about their ancestors. Great Grandfather’s Day is a hands on classroom session looking at toys of the past and relating these to the social context of the time. The session will include a visit to Never A Dull Moment! Hamilton Stories and can include a session in Planet Warriors or Exscite if time allows. Managing Your Visit We will confirm your booking. Health and safety guidelines and RAMS forms are available to download through our website. Please discuss with the Education Manager your timetable and organisation for your visit. Please arrange for your group to leave their bags at school or on the bus as we have limited storage in the Museum. Discuss with the Museum educators whether photographs or video may be taken in exhibitions as there are different conditions for every exhibition. When you arrive Bring your group to the School Entrance at the top right of the Museum. Your educator will meet you at that door. Bus parking is available near the school entrance on Grantham Street. Three hour paid Key Competencies Managing Your Visit Before you arrive Key Competency Outcomes People use these competencies to live, learn, work, and contribute as active members of their communities. They are the key to learning in every learning area. Thinking: Use creative and critical thinking to make sense of Students will make meaning of the language, the information, experiences and ideas explored in symbols, text and specific terminology of the the Museum. Museum. Relating to Others Participating and Contributing Interact effectively with a diverse range of people in different and new contexts. Understand the role of the museum in the local and wider community. Listen actively and share ideas in the Museum Develop a sense of belonging and confidence to participate within new contexts. parking is situated in the Museum car park off Victoria Street, or in the Knox Street car park Make connections between exhibitions and their relevance to local, national and global environments. building. Using Language, Symbols and Text We supply any pencils, paper or other equipment that you may need for your visit however students, teachers and supervisors are encouraged to bring I.T. devices to support their learning. Late arrivals We regret that in most cases we cannot extend your lesson time beyond the time that has been booked as our educators may have multiple commitments throughout a day. At the conclusion of your visit Please sign off the numbers of children in your group and details of payment with the front-of-house host We appreciate knowing what we are doing well and to hear any suggestions you may have for improvement. We encourage students to communicate with us about their learning and experiences of their visit and we request that you complete the on-line evaluation form. http://waikatomuseum.co.nz/education/evaluation-form/ Managing Self Students will see themselves as capable learners who develop strategies for meeting challenges. Students develop a can-do attitude with increasing independence. Museum learners will become confident, connected, actively involved, life-long learners. Visit Focus and Curriculum Web Specific Learning Outcomes Students will... Experience a variety of toys and games from the past 100-150 years Develop an understanding of how life has changed for children over that time Understand that every generation creates entertainment and ‘fun’ out of what they have available at the time and that many past games have ties to the present Discuss and share ideas about why life has changed, the factors influencing change Curriculum Web Mind Map Curricular Visit Activities and Post Pre Cross Visit Focus: Games and pastimes from the turn of the century Suggested Pre Visit Focus Activities Students could.. Bring in their favourite toy and talk about how it works, where it came from and why it is important to them. Discuss what they would do if they had no power for a day and all their toys had disappeared. Interview people of different ages (older siblings, parents, grandparents, neighbours) and record information about favourite games and toys, life at school etc. Invite a much older visitor to the class and have children prepare questions for them to answer about their upbringing and pastimes. Do a picture investigation using an old photograph/s looking at what the picture tells them and what questions it poses. Suggested Post Visit Reflection Activities Students could... Write a letter pretending they were a Victorian child on holiday with their family, describing the toys and activities they play at. Make their own home made toy with natural materials or recycled materials (such as soft toys). Design a board game that they feel a Victorian child might enjoy. Create their own rules and playing pieces. Create a comparison chart looking at the similarities and differences between two comparable toys/games from the past and present. Take a popular toy/game of today and think about and discuss how that toy/game might be developed in 50-100 years from today. Recreate a Victorian picnic at school, playing old fashioned games, using simple toys they have made themselves etc (a costume picnic is very effective!). Write a story about being sent back in time (a worm hole, a science project accident etc) and having to be looked after by a Victorian child, describing the lifestyle of the era. Our Specific Learning Outcomes Our Possible Learning Activities
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