Wednesday Night Magic Playing a spell Targeting The Stack Playing a spell 1. The player chooses a mode for the spell if the spell is modal. 2. The player chooses if he or she wants to pay alternative or additional costs (such as convoke) 3. The player announces his or her targets. 4. The player determines the cost of the spell. 5. The player pays the total cost in any order. Partial payments are not allowed. Unpayable costs can't be paid. 6. The spell is cast and put on the stack. Playing a spell Step 1: Choosing a mode. What is a mode? A spell or ability is “modal” if it has two or more options preceded by “Choose one —,” “Choose two —,” “Choose one or both —,” or “[a specified player] chooses one —.” Each option is a “mode.” Playing a spell Step 2: Paying alternative/additional costs. Paying additional costs happens before the spell resolves. Playing a spell Step 3: Announcing targets. You must have legal targets in order to cast a spell. If a spell requires you to have multiple targets they all must be present and legal at the time you get to step three. If a target becomes illegal when the spell is on the stack the other effects to the targets will still occur. Playing a spell Step 4: Determining the cost of a spell. During this step you determine what kind of costs have to be paid and apply any increases/reductions. Step 5: The player pays the total cost in any order. Partial payments are not allowed. Unpayable costs can't be paid. The Stack Step 6: The spell is cast and put on the stack. Every time that you play any spell or an ability it doesn't just "happen" right away. Instead, it goes onto an imaginary pile called "The Stack". The Stack is sort of a holding place for spells that are in "limbo" between the time you play them and the time they actually resolve (a.k.a. "happen"). The stack resolves with whatever is last played on to it down to what was first placed onto it (provided both players don't add any new spells or abilities when they receive priority). The Stack http://youtu.be/k-9k5pf9Uc8?t=13s The Stack In this example Coral Barrier has been cast and enters the battlefield. When it does the “put a 1/1 squid token onto the battlefield” triggers. The inactive player then casts Lightning strike on the Coral Reef. What happens to the squid? The Stack Resolving the stack: The Coral Barrier went on to the stack and the active player passed priority. The inactive player passed back having nothing to do. Coral Barrier came into play and the squid trigger went onto the stack. In response to the trigger the inactive player played Lightning Strike targeting the Coral Barrier. The active player passed priority so the Lightning Strike killed the Coral Barrier then the squid trigger resolves, putting the 1/1 squid token with islandwalk into play. Killing the creature doesn't stop the triggered ability from happening. The Stack Example 2: The active player plays Sip of Hemlock targeting Brood Keeper. The inactive player, at 2 life, doesn't want to die to the 2 damage Sip of Hemlock deals so they respond to Sip by playing Stoke the Flames targeting his own Brood Keeper. What happens? The Stack Example 2 Resolving the Stack: The Sip of Hemlock targeting the Brood Keeper goes onto the stack. When the active player passes priority the inactive player (who owns the Keeper) plays Stoke the Flames. When both players have nothing else to add to the stack the Stoke the Flames resolves killing the Brood Keeper. The Sip of Hemlock then attempts to resolve but can't as it no longer has a legal target. As such, the entire spell is countered on resolution and the inactive player does not take 2 damage. Rulings What happens at Regular Rules Enforcement Level (REL) and Competitive REL when there is an illegal target for the spell you just tried to cast? What happens if a player doesn't give you a chance to add something to the stack when it's your turn? What are some ways you can make what's on the stack clear when playing Magic? Quiz 1. What is the 2nd step of casting a spell? 2. In what order does the stack resolve? 3. If you cast a spell with multiple targets and one of the targets gets destroyed does the spell become countered? 4. If you kill a creature with its ability on the stack does the ability resolve? 5. What happens at Regular Rules Enforcement Level (REL) when there is an illegal target for the spell you just tried to cast?
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