3.1 Choosing Paths . . . More Area Models Kenisha is designing a game involving paths through the woods that lead to caves. Before the game is played the player chooses either Cave A or Cave B. Next, the player starts at the beginning and chooses a path at random at each fork. If the player lands in the cave that was chosen in the beginning, he or she wins a prize. Are you more likely to end up in cave A or in cave B? Why? 1 We are going to do an experiment to find the likelihood of ending in cave A or in cave B. We will use spinners to randomly choose the path. Keep track of the results in the table below. spin 1 2 3 4 5 6 7 11 12 13 14 cave spin 8 9 10 cave 1. What is the experimental probability of ending in cave A? 2. What is the experimental probability of ending in cave B? 2 Mike has made this diagram to help us find the theoretical probability of ending in cave A or cave B. 3. Explain what mike has done so far. Does it look reasonable? 4. Complete Mike's model to find the theoretical probability of ending in cave A or Cave B. 5. What is the theoretical probability of ending in cave A? 6. What is the theoretical probability of ending in cave B? 7. Compare the theoretical probabilities to the experimental probabilities found in questions 1 and 2. 3 Kenisha designs a new version of the game. It has a different arrangement of paths leading to Caves A and B. She makes the area model below to analyze the probabilities of ending in each cave. 8. Create a path game that fits the model. 9. Find the probability for each outcome: P(A) P(B) 4 5 6
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