FRAG Framework for Realtime Ad-hoc Games Tutorial outline • • • • Motivation FRAG based game worlds FRAG structure Core FRAG components 13 Nov 2002 ARENA Tutorial - FRAG 2 Problem • Distributed games • Ad-hoc networking • True Peer-To-Peer (no dedicated servers) 13 Nov 2002 ARENA Tutorial - FRAG 3 Solution FRAG • • • • • • Object management Network communication Distributed control Load balancing Game state replication Peer management 13 Nov 2002 ARENA Tutorial - FRAG 4 Peer-to-Peer network Peer 2 Peer 1 No dedicated server! 13 Nov 2002 ARENA Tutorial - FRAG Peer 3 5 World overview Object A Peer 2 Focus Peer 1 Focus Object B Object C Peer 3 Focus World 13 Nov 2002 ARENA Tutorial - FRAG 6 State replication Object A Object A Object B Object C Peer 1 Object B Object A Object C Object B Peer 2 Object C Peer 3 13 Nov 2002 ARENA Tutorial - FRAG 7 FRAG structure Game Manager Object Manager Object A 13 Nov 2002 Object B Peer Manager Remote Event Dispatcher Peer 2 Connection Local Event Dispatcher Peer 1 Peer 3 Connection ARENA Tutorial - FRAG 8 Game Manager • • • • Handles game creation and joining Initializes the game world Transmits initial world copies to joining peers Serves as interface between FRAG and the underlying network/ARENA layer (peer discovery and connection) 13 Nov 2002 ARENA Tutorial - FRAG 9 Object Manager • • • • • • Maintains objects hashtable and object states Handles incoming state updates Generates state updates for controlled objects Chooses which objects to control Resolves controller conflicts between peers Provides object lists for the visualization components 13 Nov 2002 ARENA Tutorial - FRAG 10 Information Sources • FRAG source code (still undocumented) in the ARENA CVS repository, module frag • Me ([email protected]) 13 Nov 2002 ARENA Tutorial - FRAG 11
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