Answers for Chapter 1: Physics in Action Activity 1: A Running Start and Frames of Reference 1. Possible answers: - An outfielder diving for a line drive – the outfielder continues in motion, sliding along the ground - A slap shot in hockey – the puck continues to move in a constant horizontal motion once it has been set in motion by the player - A diver entering the water – the diver continues to fall downwards through the water after they have entered 4. A hockey puck on ice has either nearly constant speed, or very small uniform deceleration. 5. A baseball player slides into second or third to decelerate to a stop at the base because if the base is overrun, the player can be tagged out. A person can overrun first base without the risk of being tagged out, and the fastest way to get to first is to continue running and not to slide. 6. It does not seem possible to eliminate friction to arrive at perpetual motion in the real world. 8. 14.5m/s 9. a) 8.0m/s b) 3.2m/s c) (must use Pythagorean Theorem, since velocities are perpendicular) 6.1m/s (v2 = 5.62 + 2.42) Activity 2: Push or Pull – Adding Vectors 1. 1 2 3 4 5 6 Force (N) 359 800 70 400 -1500 -300 Mass (kg) 70 80 7 80 100 100 Acceleration (m/s2) 5 10 10 5 -15 -30 2. a) The long jumper and the shot put both are cases of free fall, therefore the acceleration is g, the acceleration due to gravity. b) The negative sign is used to denote that the force and acceleration are in a direction opposite to the motion. c) Since acceleration occurs in the direction of the causal force, yes the force should be shown as negative. 5. a) A bowling ball has greater inertia (mass) than a baseball, therefore a bowling ball has a greater tendency to either remain at rest or remain in motion than does a baseball. b) More force is required to cause a bowling ball to accelerate than a baseball, therefore throwing (accelerating) or catching (decelerating) a bowling ball involves much greater forces than throwing or catching a baseball when equal speeds are involved. 9. Answers vary. Calculations: 3. 14 m/s2 4. 0.8N 6. 1N 7. weight in Newtons = body mass (kg) x 10 11. 90N 12. 800N 13. 130N 14. 6403N 15. 179m/s2 16. 125N 17. a) 50N b) 8.9m/s2 18. a) F = 36N b) 0.36m/s2 c) 50N 0.5m/s2 Activity 3: Center of Mass 1. If not directed toward the center of mass, part of the force will be used to make the object rotate, not accelerate along a line. 2. A player having a low center of gravity must be “hit” low, at the level of the center of mass to have his state of rest or motion changed. 3. The body’s center of mass has no support directly beneath it, so it falls 5. The pushoff force is directed at an angle to the intended path of travel. Activity 4: Defy Gravity 1. 50J 6. a) 1J b) 10J c) 10J d) 10J e)10J 7. Same as #6 8. Answers are same as #6 9. 2150J 10. 2084J 11. a) 6m/s2 b) 563J 12. a) 12.5m b) 2.7m/s2 13. 120J 14. 7200J 17.3m Activity 5: Run and Jump
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