Allow users to dynamically interact with each other in

SideBySide: Ad-Hoc Multi-User
Interaction with Handheld Projectors
Karl D.D. Willis, Ivan Poupyrev, Scott E. Hudson, and Moshe Mahler. 2011. SideBySide: ad-hoc multi-user interaction with handheld projectors. In
Proceedings of the 24th annual ACM symposium on User interface software and technology (UIST '11). ACM, New York, NY, USA, 431-440.
DOI=10.1145/2047196.2047254 http://doi.acm.org/10.1145/2047196.2047254
Overview
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Authors
Motivation
Vision
Paper Summary
– What they Made
– How it Works
– Example Applications
• Similar Works
The Crew
Karl Willis
Ivan Poupyrev
Scott Hudson
Moshe Mahler
Motivation
• Utsushi-e Performances
The Goal
“Allow users to dynamically interact with each other in shared interactive spaces.”
What they Built
That’s It?!?
• The IR LEDs Project QR Codes
• The Visible Light LED Projects the Image
That’s It?!?
• The IR LEDs Project QR Codes
• The Visible Light LED Projects the Image
That’s It?!?
• QR Codes Can Also Be Used to Communicate
Information/Events
Example Applications
Similar Works
• SixthSense (2009): Uses the project to overlay images on top
of real world objects.
Similar Works
• MotionBeam (2011): Uses a projector as a way to control a
virtual character.
Similar Works
• HideOut (2013): Uses a projector as a way to control a virtual
character.
Not Handheld, but Disney, You Amaze Me
Overview
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Authors
Motivation
Vision
Paper Summary
– What they Made
– How it Works
– Example Applications
• Similar Works
Discussion Questions
The authors present a large number of sample applications that utilize their system.
Out of the three broad categories (Mobile Content Exchange, Education, Games),
which ones stood out to you?
In the paper, the authors state that the technologies used in SideBySide are
commercially available, and can be assembled in a cost-efficient manner. They also say
that the technology could be feasibly deployed in around 2-4 years ago. Given that the
paper came out in 2011, what do you think is the reason why this technology hasn't
appeared to gain significant traction in the handheld market?