A14 NEWS The New Zealand Herald ★ Friday, July 2, 2004 Catching the best action in half the time a goal is scored as a result. The Florence team has not yet worked out how to enable the computer to determine when a goal is scored in open play. Ahmat Ekin, a computer scientist from Rochester University in New York, may be close to solving that problem. He has designed software that looks for a specific sequence of camera shots to work out whether a goal has been scored. For example, player close-ups often indicate a gap in play when something important has happened, and slowmotion footage is another useful cue. If Ekin’s software sees a sequence of player close-ups combined with shots of the crowd and pictures in slow motion that lasts between 30 and 120 seconds, it decides that a goal has been scored, and records the clip in the highlights. But it could also be possible that a controversial incident is being analysed, and Ekin aims to get round this by combining sound analysis with the pictures to give a more accurate result. For example, the software could hunt for the commentator’s extravagant shouts of ‘‘gooooaall!’’. The electronics giant Sharp is trialling a simple highlights package called Himpact with sports broadcasters. For soccer it simply searches for all replay footage, but in American football or baseball it captures all the plays — the action between the frequent pauses. In tests it has cut an hour of American football down to around 14 minutes, and an hour’s baseball to 10 minutes. Sharp is now seeking commercial partners to develop the technology for home video recorders. SOFTWARE: A new system cuts out the middle men in compiling top sports moments ONLY AT ONLY AT ONLY AT ONLY AT Software that can identify the significant events in live TV sports broadcasts will soon be able to compile programmes of highlights without any help from people. The technology will save broadcasters millions of dollars in editing costs and should eventually lead to new generations of video recorders that will let people customise their own highlights packages. But developing software that understands sport is no easy task. Picking out the key events from a game — whether it be pool, rugby, baseball, soccer or basketball — is labour-intensive. As the footage streams into a TV station or outside-broadcast truck, a sports editor has to watch the action and keep notes on what happens and when. Only after that are the clips retrieved and put together to form a highlights package. But as sports follow fixed rules, and take place in predictable locations, computers ought to be able to pick out the key pieces of play and string them together. ‘‘It is a situation that is ripe for automation,’’ believes Andrew Kilner at Sony Broadcast in the English town of Basingstoke, which makes TV broadcasting equipment. Anil Kokaram and colleagues at Trinity College in Dublin are among the teams trying to turn the idea into reality. They have decided to analyse tablebased ball games such as snooker and » Real playing time ■ One hour of American football footage can be cut to 14 minutes of action. ■ An hour of baseball coverage can be cut to 10 minutes. pool — sports a computer should find easy enough to handle because the action is slow, lighting is consistent and cameras mostly shoot from fixed positions. The Trinity team’s PC-based software uses the edges of the table and the positions of the pockets to work out where the balls are on the table. The software has the rules of the game programmed in, so it can track the moving balls and work out what has happened. For example, if a ball approaches a pocket and then disappears from view, the program assumes it has been potted. By working out how to detect foul shots — when a player hits the wrong ball — the team hopes to find a way to create a compelling highlights package that includes a varied selection of the action. Sports like American football and soccer will be much more of a challenge, because they involve a far greater number of moving objects (both teams of players plus the ball) on the field which cannot be tracked easily without huge computer power. Hampering this process, too, is the fact that the colour of the playing field is often BUSY: American football will pose more of a challenge for the program, because the large number of moving objects requires greater computer power. PICTURE / REUTERS patchy and can vary with the weather and lighting. So when the camera moves across the field, the software could mistake the different-coloured patches for extra players. Carlo Colombo and colleagues at the University of Florence in Italy found they can compile highlights from soccer footage without tracking the ball or the moving players. Instead, one of their tricks is to look at the position of the players in set pieces like corners, free kicks and penalties. Their software detects the position of the pitch markings in a shot to work out which area is in the frame. Then, by checking the positions the players adopt in relation to the markings, the software can decide if a player is about to take a penalty, free kick or corner, and whether — NEW SCIENTIST Team predicts traffic snarl-ups in advance TRAFFIC: A sophisticated computer program tracks driver behaviour with more accuracy by Justin Mullins A traffic simulation system is helping drivers by predicting jams on Germany’s autobahn network up to an hour before they happen. The secret of its success is to take into account the way real drivers and their cars behave. When engineers model the way road traffic flows they break the traffic down into three categories: freely flowing, jammed, and an intermediate state called synchronised flow in which dense traffic moves in unison, like marchers moving in step. But this synchronised flow is unstable. One car pulling into another lane and forcing the driver behind to brake hard is enough to start traffic bunching up. This can quickly develop into a jam that propagates backwards through the traffic like a wave. Failure to predict this ‘‘pinch effect’’ has stymied past attempts to model traffic flow. Now Michael Schreckenberg and colleagues at the University of Duisburg-Essen in Germany have developed a computer model that successfully reproduces the pinch effect. ‘‘It is the first model to reproduce all known traffic states,’’ says team member Robert Barlovic. The team’s trick is to be realistic about driver behaviour. ‘‘Real drivers tend to hinder each other when doing things like changing lanes. All this has to be taken into account,’’ says Dr Schreckenberg. And where previous models have simplified the way cars move — by assuming they can stop immediately without slowing down first, for example — the new model is more sophisticated. Dr Schreckenberg’s model divides the road into a grid, with one line of cells representing each lane on a highway. Cells in the grid are marked as either containing a vehicle or empty. The number of empty cells between the virtual vehicles depends on the way the drivers are behaving. » The ‘pinch effect’ ■ Occurs when a car suddenly changes lane, forcing the driver behind to brake hard and the traffic behind to bunch up. ■ Now used in a sophisticated German computer program which can accurately predict traffic jams. Newfound accuracy has been achieved by modelling two behaviours, Dr Schreckenberg says. These are dubbed ‘‘aggressive’’ behaviour — in which drivers either get too close to the car in front and have to brake, or in which they change lanes too quickly, forcing others to brake — and ‘‘defensive’’, in which they drive at a generally safe distance. The model moves vehicles according to rules that embody realistic rates of acceleration and deceleration. The result is a software model that combines realistic driver behaviour with realistic physics. The model is already being used to forecast traffic on the autobahn network around Cologne. Its forecasts, which predict conditions up to an hour ahead, are displayed on the web at www.autobahn.nrw.de. More than 90 per cent of the time it correctly predicts traffic density. But the website has already become a victim of its own success. Some of the 300,000 people a day visiting the site are replanning their journeys on the basis of its forecasts, and this is beginning to make the forecasts themselves less accurate. And soon it could get even worse when the website becomes available on 3G cellphones, Dr Schreckenberg says. So the researchers are now trying to adjust the way the traffic information is provided to drivers to take this destructive effect into account. One idea might be to provide less complete traffic information to encourage drivers to adopt more varied strategies for evading congestion. — NEW SCIENTIST Corrections & Clarifications ■ e.g. yesterday had many incorrect G-codes. G-codes are supplied to the Herald. ■ Clarification: A recommendation that parents use drawers, a suitcase or box as a baby’s bed was made by Plunket, not Kaitaia coroner Robin Fountain as reported yesterday. Mr Fountain endorsed recommendations given in evidence by Plunket Clinical Adviser Trish Jackson-Potter at an inquest into a baby’s death. ■ Cyclone Bola occurred in 1988, not 1986, as stated yesterday. ■ Clarification: A story on dining in Viva on Wednesday was accompanied by a photograph of Joe Beattie of Auckland. Mr Beattie, a performance coach, was not connected with the report. 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