ESO- Alchemy Guide

Your
Comprehensive
Alchemy Guide
Alchemy is used for creating beneficial consumable items and
potions. They can increase how long positive effects last, replenish
stats and provide your character with abilities that it might not
have had before (for example, an increase in invisibility detection).
Potions provide a rapid bonus burst and complement the longer
term Provisioning buffs very well to provide tactical and precise
battlefield applications. Some of the potions do have some
negative side effects also, so when mixing you do need to be
careful.
Very High Profitability
Everybody needs to have numerous potions! When it comes to PvP
and PvE, there is an abundance of great potions, and players
always need to have them. If you have the right alchemy skills
maxed out, it will be possible for you to make several different
potions at the same time.
Gathering
To create options, reagent plants are used. They are found
throughout the Tamriel zones. You can find reagent plants in all of
the zones and they are unique. What that means is you will able to
locate the exact same reagent plants in the higher level zones as
you in the low level zones. They can be put into two main
categories: Fungal (mostly found near water sources, in caves and
on rocks) and Leafy (mostly found around trees, hilly areas and
grassy areas).
The current list of reagents:
• Blessed Thistle (leafy)
• Blue Entoloma (fungal)
• Bugloss (leafy)
• Columbine (leafy)
• Corn Flower (leafy)
• Dragonthorn (leafy)
• Emetic Russula (fungal)
• Imp Stool (fungal)
• Lady’s Smock (leafy)
• Luminous Russula (fungal)
• Mountain Flower (leafy)
• Namira’s Rot (fungal)
• Nirnroot (leafy)
• Stinkhorn (fungal)
• Violet Coprinus (fungal)
• Water Hyacinth (leafy)
• White Cap (fungal)
• Wormwood (leafy)
Below you will find complied lists of the various properties for all
of the plants. Those 3 lists can be used for determining what
reagents combinations you will need for maximizing your build.
Alchemy Plant Properties List #1
Blessed
Restores
Restores
Restores
Increases
Increases Spell
Unstoppa
Health
Stamina
Magicka
Armor
Resistant
(Immune
X
Thistle
Blue
X
Entoloma
Bugloss
Columbine
X
X
X
X
Corn Flower
X
X
X
X
Dragonthorn
X
Emetic
Russula
Imp Stool
X
Lady’s Smock
Luminous
X
X
Russula
Mountain
X
X
X
Flower
Namira’s Rot
X
Nirnroot
Stinkhorn
Violet
Coprinus
Water
X
Hyacinth
White Cap
X
Wormwood
Alchemy Plant Properties List #2
Increases Weapon
Increases Spell
Detectio
Critical
Critical
n
Blessed Thistle
Speed
Invisibilit
Ravage
Ra
y
Health
Sta
X
X
Blue Entoloma
X
Bugloss
Columbine
Corn Flower
X
Dragonthorn
X
X
Emetic Russula
X
Imp Stool
Lady’s Smock
X
Luminous Russula
Mountain Flower
Namira’s Rot
X
X
X
Nirnroot
X
X
Stinkhorn
X
Violet Coprinus
Water Hyacinth
X
X
X
White Cap
Wormwood
X
X
Alchemy Plant Properties List #3
Lower
Lower
Lower
Lower Spell
Lower
Lower Spell
Weapon
Spell
Weapon
Critical
Armor
Resistance
Power
Power
Critical
Blessed
Thistle
Blue
X
Entoloma
Bugloss
X
Columbine
Corn Flower
Dragonthor
X
n
Emetic
Russula
Imp Stool
X
X
Lady’s
X
Smock
Luminous
X
Russula
Mountain
X
Flower
Namira’s
Rot
Nirnroot
X
X
Stinkhorn
X
Violet
X
Coprinus
Water
Hyacinth
White Cap
X
X
Wormwood
Solvents are the waters that are mixed together with herbs in order
to make potions. They distinguish the potions from one another
and determine potency and level. Solvents are specific to zones
and a lot more rare than the plants that you need to have.
The current list of water (in order of
alchemy level):
•
•
•
•
•
•
•
Natural Water
Clear Water
Pristine Water
Cleansed Water
Filtered Water
Purified Water
Cloud Mist
Locating A Station
You can find Alchemy Stations in cities and towns that are
identified using a plant-like symbol on the map and on flags on the
outside part of the station.
The station looks like a wooden bench with empty vials needing to
be filled, potions brewing and liquids separating. To access the
crafting interface you just need to walk to the station and then
press on the interact key.
Creating Potions
To create a potion you need a solvent and a minimum of two
reagent plants. The plants control the type of potion you are
creating and the Solvent controls its potency and level. Not every
combination of solvent and herbs works together. You will need to
determine what the properties are of each of the reagents and
which combinations create a potion.
Discovery
As you start mixing solvents and reagents together, the potions that
are successfully crafted will yield each of the reagant’s properties,
and they will be recorded in the crafting interface. Every reagent
might have as many as four properties that can be combined for
different effects.
Below you will find the compiled a list of working potions that can
be used to level. Keep in mind, that when you are leveling (unless
you prefer specific potions), the same reagents can be used in all of
your potions. What really matters is the waters.
List of working potions that can be used to level.
Skills
Solvent Proficient is one of the Alchemy skills that you can put
points in for enhancing the craft. It is the only skill that is required
in order to raise alchemy to its maximum level. That being said,
there are numerous other skills that can be used for enhancing and
improving the profession.
There isn’t any “Best Order” for the skills really for allocating to
alchemy like there are with the armor professions. For gathering,
Keen Eye is quite important. I recommend that you focus there to
start.
Skills You Can Allocate
Points Into
Solvent Proficiency:
• Rank 1: Allows the Alchemist to use Natural Water to make
level 3 potions and Clear Water to make level 10 potions.
• Rank 2: Allows the Alchemist to use Pristine Water to make
level 20 potions.
• Rank 3: Allows the Alchemist to use Cleansed Water to make
level 30 potions.
• Rank 4: Allows the Alchemist to use Filtered Water to make
level 40 potions.
• Rank 5: Allows the Alchemist to use Purified Water to make
level VR1 potions.
• Rank 6: Allows the Alchemist to use Cloud Mist to make level
VR5 potions.
Keen Eye:
• Rank 1: Reagents in the world will be easier to see when you
are 20 meters or closer.
• Rank 2: Reagents in the world will be easier to see when you
are 30 meters or closer.
• Rank 3: Reagents in the world will be easier to see when you
are 40 meters or closer.
Medicinal Use:
• Rank 1: When using potions, resulting effects last 10% longer.
• Rank 2: When using potions, resulting effects last 20% longer.
• Rank 3: When using potions, resulting effects last 30% longer.
Chemistry:
• Rank 1: Produces 1 extra potion per crafting attempt.
• Rank 2: Produces 2 extra potion per crafting attempt.
• Rank 3: Produces 3 extra potion per crafting attempt.
Laboratory Use:
• Rank 1: Allows the use of up to 3 Reagents while mixing
Potions.
Snakeblood:
• Rank 1: Reduces negative effects in potions by 50%.
• Rank 2: Reduces negative effects in potions by 80%.
• Rank 3: Reduces negative effects in potions by 100%.
Best Practices And Tips
• Eat Your Reagents- Using reagents from inventory (eating)
will enable you to uncover that reagent’s first trait and gain
inspiration. It is only necessary for you to eat one of them.
• Discover ALL traits- When you discover traits you gain
insight about the potions you are going to make, and it also
provides you with quite a lot of experience. This should be
done before you spam-manufacture the same potion
repeatedly for leveling.
• Keep making the same potions- When you are leveling, when
you are searching for inspiration, two of the same reagent
plants level you from 1-50. These can be found in the lower
level zone. Upgrading your waters is all you have to do.
Gather at Night- When you have an opportunity to gather at
night and your Keen Eye ability is all set, you’ll be able to see the
reagent plants from great distances. In the dark, it is quite bright.