Heim: The Resonant Interface Chapter 2 Research Agenda Chapter 2 - Research Agenda The exercises for this chapter should be completed individually. In subsequent chapters there will also be team-based assignments. 1. Frameworks for Understanding Interaction Choose two different interaction styles and a particular task. For instance, you might choose Direct Manipulation and Question and Answer and then choose the task of setting up an email account. Then, using Norman’s Execution/Evaluation Action Cycle, make a detailed report on how the task will be accomplished. This may take the form of a list of actions that occur at each stage of the model. After that is complete, discuss and compare the impact each interaction style will have on the successful completion of the task. Refer to the different stages of the EEAC in your discussion. 2. Gulfs of Execution and Evaluation Using Normans design questions below, discuss a specific interaction devices such as a portable MP3 player. The question “how easily can you…” should be answered by describing the actual device and how the interface looks and functions. For instance, the first question “How easily can you determine the function of the device?” should be answered by listing the functions (Execution) and describing how each function is made visible to the user (Evaluation). Given a particular interface design, how easily can you; (Norman, 1990) Determine the function of the device? Tell what actions are possible? Determine mapping from intention to physical movement? Perform the action? Tell if system is in the desired state? Determine the mapping from system state to interpretation? Tell what state the system is in? Now take the same device and discuss its operation in terms of the Interaction Framework of Dix et al. © 2008 Pearson Education 1 Heim: The Resonant Interface Chapter 2 Research Agenda 2 Interaction Framework 3. Coping with Complexity Mental Models – A user’s mental model of an interaction device can affect their ability to use the device efficiently and effectively. o Part I: Pick an interactive device and interview a few people about how they think it works. Write a paragraph or two describing each person’s mental model. You will use this information to complete the second part of the assignment. o Part II: Write a one-to-two page report on the potential problems that might occur due to one of your interviewee’s incomplete or erroneous mental model of the device. Mapping – the computer screen is a 2-D environment. Keyboards have four arrow keys – up, down, left and right. Discuss how these directions can be applied to tasks such as menu or webpage navigation. Use examples from at least two different computing paradigms. 3-D and zoomable interfaces present somewhat unusual interfaces. Discuss some possible mapping solutions for the development of the navigation components of these interfaces. Semantic Distance – Choose a specific interaction device and discuss two aspects of the interface in terms of articulatory distance. For instance, many “limited versions” of particular software packages provided a restricted set of features which may not include the functionality required for a specific task. In these cases the semantic distance is increased. Articulatory Distance – Choose a specific interaction device and discuss two aspects of the interface in terms of articulatory distance. For instance, the interface for a particular single threaded video conference interface uses the metaphor of a cell phone. There is a button on the interface that is labeled “Redial”, however, when it is clicked the interface displays a list of stored numbers and associated names. This is basically a buddy list which is not what you would expect from a “Redial” button; therefore the articulatory distance is large. Affordances – Choose a task and discuss a particular Interaction Style in terms of the affordances it embodies and how they relate to the chosen task. © 2008 Pearson Education Heim: The Resonant Interface Chapter 2 Research Agenda 3 4. Interaction Styles and Paradigms Choose a few of the possible combinations presented in the table below, for instance, Form Fill-In and Mobile, and write a one-to-two page report on a possible interaction design resulting from the combination. Use the 5W+H heuristic to structure your report and discuss the possible range of tasks that might be supported as well as the hardware that might be involved. You should discuss the advantages as well as the disadvantages resulting from the combinations. Consider also the possibility that a particular combination will yield no practical applications, if so; you should articulate the reasons for this determination. Large Scale Mobile Personal Networked Command Line Menu Form Fill-In Question and Answer Direct Manipulation 3-D Zoomable Natural Language © 2008 Pearson Education X
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