7 WONDERS SOLITAIRE VARIANT version 1.0 Randomly select three Wonders, pick one for yourself, place the others on your right and left. There will be two AI’s in the game, Right-Hand Player (RHP) and Left-Hand Player (LHP). Otherwise, setup is that for three players. Put RHP and LHP’s decks by their player mats. Each Round, add the top card from both RHP and LHP to your hand. Then play a card for each city in the following order, depending on the Era: o Eras I and III: RHP, YOU, LHP o Era II: LHP, YOU, RHP Obviously, for your play YOUcan choose among the remaining cards freely For RHP and LHP, using the following Priority Chart: Era I Era II Era III Priority List (try to do #1; if not possible then try #2, then #3, and so on) If there is ever a choice after using Priority List, choose card which will benefit YOU the most. 1. Resource card costing 1 coin 2. Yellow card 3. Other resource card Fro m this point choose cards which involve paying Hu man player the least amount in coins 4. Science Card 5. Military card (if equal o r behind Hu man player) 6. Next Stage of Wonder 7. Blue Card 1. Any card which can be built for free (resolve ties by going down Priority List, ie, build Science before, M ilitary, Military before Blue, etc.) 2. Resource card costing 1 coin Fro m this point choose cards which involve paying Hu man player the least amount in coins 3. Science Card 4. Military Card 5. Blue Card 6. Next Stage of Wonder 7. Yellow Card At the end of the game, total up the scores and see who won! 1. Any card which can be built for free (resolve ties by going down Priority List, ie, build Science before, Military, M ilitary befo re Blue, etc.) 2. Card which would improve AI’s victory point most compared to YOU at the mo ment card is played (this includes paying player coins for needed resources)—break t ies using Priorit ies below (ie build Guild before Science, Science before M iltary, etc. 3. Gu ild Card 4. Science Card 5. Military Card 6. Blue Card 7. Next Stage of Wonder 8. Yellow Card
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