Added Value of teAching in a virTuAl world Final Report Public Part Project information Project acronym: AVATAR Project title: Added Value of teAching in a virTuAl world Project number: 502882-LLP-1-2009-1-IT-COMENIUS-CMP Sub-programme or KA: COMENIUS Project website: www.avatarproject.eu Reporting period: From 01/12/09 To 30/11/11 Report version: 1 Date of preparation: 20/01/11 Beneficiary organisation: Consorzio FOR.COM. Formazione per la Comunicazione Project coordinator: Federica Funghi Project coordinator organisation: Consorzio FOR.COM. Formazione per la Comunicazione Project coordinator telephone number: +39.06.3608151 Project coordinator email address: [email protected] This project has been funded with support from the European Commission. This publication reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein. © 2009 Copyright Education, Audiovisual & Culture Executive Agency. The document may be freely copied and distributed provided that no modifications are made, that the source is acknowledged and that this copyright notice is included. 2 / 16 Executive Summary This report addresses Policy Makers, Local Authorities, National Authorities, NGO, Teacher Associations, readers who are involved in Schools and the general public. The AVATAR project is inspired by the lack of ICT use in schools throughout Europe despite the possible educational benefits and social learning opportunities they promote. The primary aim is to enhance the quality of teaching and education in secondary schools through an innovative virtual world learning environment. The unique qualities of Virtual learning (v-learning) impart opportunities for collaborative learning and co-creation that can help teachers and students modernize education. AVATAR provides an opportunity for both teachers and students to benefit from ICT skills development, social learning opportunities and a resource to revive the traditional classroom environment, adding value to the learning process. The target group are Teachers and Students from EU secondary schools, representing different cultural and linguistic backgrounds and diverse school districts. V-learning promotes learning-by-doing stimulating different learning styles and increasing the level of student engagement in different subject matters through technology. Virtual worlds provide sensory immersive experiences, exploratory hands-on learning, collaborative social interaction, experiential learn-led activities and active role-play that go beyond the traditional classroom setting. One of the main project achievements has been to detect, through research, a virtual world that offers significant educational value and is practical enough for teachers new to v-learning. Based on the research results, the project team designed and delivered an introductory training course on virtual world teaching to teachers through an e-learning and v-learning platform. The training course was divided into two main parts: the first referred to theoretical and practical knowledge, the second part involved teachers realising their learning scenarios and experimenting it with small groups of their students in many different disciplines. The training course has been piloted by approx. 120 teachers from 6 EU partner countries as to conduct an effective evaluation of the didactic methodology encompassing teachers who are working in diverse EU regions and school districts. The results obtained from the experimentation phase are promising. The added value of teaching in a virtual word points towards cultural, linguistic, interpersonal and motivational benefits. Teachers dealt with a challenging, motivating and innovative learning environment which offers them opportunities for real-life learning, suitable to be used in education on a wide scale. AVATAR multi-actors include seven organizations from six European countries: P1: Consorzio FOR.COM (Italy), P2: FH Joanneum University of Applied Sciences (Austria), P3: Burgas Free University (Bulgaria), P4: University of Southern Denmark (Denmark), P5: Universidad Nacional de Educaciòn a Distancia (Spain), P6: University of Hertfordshire Higher Education Corporation (UK), P7: SOPHia In Action Consulting (Italy). 3 / 16 Table of Contents 1. PROJECT OBJECTIVES .................................................................................... 5 2. PROJECT APPROACH ...................................................................................... 6 3. PROJECT OUTCOMES & RESULTS................................................................. 8 4. PARTNERSHIPS .............................................................................................. 10 5. PLANS FOR THE FUTURE .............................................................................. 12 6. CONTRIBUTION TO EU POLICIES ................................................................. 14 7. EXTRA HEADING/SECTION ............................................................................ 15 4 / 16 1. Project Objectives The main objective of the AVATAR project is to realize and test an introductory pilot training course addressed to the target group, secondary teachers, on virtual world teaching delivered online in English through an e-learning platform and selected Virtual learning platform (V-learning). The project aims at improving the quality of teaching and education in high schools through an innovative learning environment based on applying ICT content in terms of novel pedagogical approaches and practices for lifelong learning. The AVATAR project specific objectives are to: - detect, through research, a Virtual World that offer significant educational value and is practical enough for teachers who are unaccustomed to its use; - promote in the European school system a “learning by doing" model that stimulates different learning styles and increases the level of student engagement in a subject utilizing technology that integrates textbook, discussion groups and labs; - improve the effectiveness of the learning process offering a safe environment (Virtual Worlds) for students to interact with each other facilitating dialogue between students and teachers, an essential part of learning; - create a virtual learning community where work experiences and suggestions can be shared by all participants; The unique qualities of 3D V-learning impart opportunities for collaborative learning and co-creation that can help teachers make a step closer towards the modernization and future of education. Benefits to the AVATAR target user group: The AVATAR course addresses a specific target group: secondary school teachers in Europe. The main benefit created by the project is to empower educators by giving them the confidence and skills to successfully customize and incorporate this tool so it best fits their teaching needs and is relevant in regards to their students. The experimental/target group constitutes about 120 teachers from 5 partner countries for the purpose of conducting an effective evaluation of the V-course and didactic methodology encompassing teachers who represent different cultural and linguistic backgrounds and who works in diverse EU regions and school districts. All course participants are grouped together by school subject (e.g. science, etc) and design and develop a project work (V-laboratory) with other teachers in their same subject group. Subsequently the implementation and testing of the project work on their students will be considered as an indirect result of the project and reinforce the significant outcome of the development of new skills of EU teachers. 5 / 16 2. Project Approach The AVATAR project is based on a comparative research and the development and delivery of the AVATAR training course “Teaching in a virtual world”. With the work package on project management FOR.COM coordinates the project and coaches the participants towards the stated aims. The project consists of seven work packages: 1. Management 2. Research and didactics 3. Technological design and production 4. Experimentation 5. Dissemination 6. Quality and evaluation 7. Exploitation As regards WP1 this concerns coordinator management, financial administration, monitoring and reporting; institutional management, financial administration, monitoring and reporting. This is of course an ongoing process, which is going satisfactory. The WP1 milestone has been the signing of contracts between partners. As regards WP2 this concerns the comparative research on existing V-learning platforms, assessing the quality of their didactic laboratory features and functions. Research results has been used to define the experimentation phase (WP4), to identify the most efficient didactic methodology adopted in the AVATAR course. Each partner has been in charge of the analysis representing different EU regions. The WP2 milestones have been the Delivery of the AVATAR curriculum and the Delivery of Course Design Chart. As regards WP3 this concerns the graphic design and development of E-learning and V-learning platforms and the production of LOs and didactic materials that constitute the AVATAR Course. The WP3 milestones have been the commencement of the V-training centre and the delivery of E-course and V-course LOs and didactic materials. As regards WP4 this concerns the experimentation of the AVATAR Course, i.e. the selection of users (approx. 120 teachers from all partner countries) and the actual delivery of the Course. The selection of participants went satisfactory in all partners countries. The E-Course and V-Course have been set up and delivered to selected teachers (i.e. asynchronous/E-learning, synchronous/Vlearning through the Vplatform) from January 17th 2011 to May 15th 2011, according to the calendar. The WP4 milestones have been the final list of selected participants and the delivery of E-learning and V-learning course Users Guide. As regards WP5 this concerns all activities promoting the project and the participation of key stakeholders in the project on a wide scale. This was an ongoing activity purposed at finding consensus among local key actors, public school 6 / 16 administrations, teacher associations and student associations regarding project activities and providing them with information on the quality, relevance, effectiveness and the results of achieved initiatives. Dissemination went quite strong with a significant involvement of all partners. As regards WP6 this concerns the process of quality management and monitoring and the evaluation of the didactic effectiveness and quality of contents also by hand of an external quality expert. WPs performance main indicator guides the implementation of the workpackages and the project appraisal. As regards WP7 this encompasses all activities carried out to support the sustainability of the project and promote the mainstreaming of the project’s successful results and defined best practices. Partners defined and signed an exploitation agreement that will regulate the use of the “AVATAR” methodology and course contents and further improvement after the end of the project. The AVATAR Course and other publications and works of reference are licensed under Creative Commons. 7 / 16 3. Project Outcomes & Results In order to successfully achieve the main project objectives, the partnership realized specific activities and outputs throughout the project in order to obtain important outcomes and results. The most important project outcomes and results are as follows: Didactic Methods to Teach Using V-platforms A report that provides a collection of resources which can be used to inform teachers who want to use Virtual Worlds as an innovative teaching tool in secondary schools. The contents are dealing with: - Best Practices and Tips for teaching in Second Life - Some Didactic methods – Learning perspectives on virtual worlds teaching and learning activities - A collection of Educational Case Studies Video interviews with secondary school teachers, educators, project managers and experts on virtual world teaching and learning. The interviews are available on the AVATAR web site at: http://virtual.feis.herts.ac.uk/avatareu/site/ Analysis report on the most effective virtual world for teachers that contain the results of a desk research to compare the usage of different virtual worlds. The report is available on the AVATAR web site at: http://89.202.197.83/avatar/images/files/Deliverable%2010_FINAL_%20Most%20Eff ective%20V-Platform%20for%20Teachers.pdf Collection of resources, best practices and methods for teaching in virtual environments. The resources are available on the AVATAR web site at: http://89.202.197.83/avatar/images/files/Deliverable%2011_FINAL_%20Didactic%20 Methods%20to%20Teach%20using%20V-Platforms.pdf The AVATAR V-learning platform and location The AVATAR project virtual environment consist of two simulators arranged in a row so that they constitute a strip of land in Second Life. The main areas of the virtual environment are: - The HUB is the point of entry into the AVATAR estate. It is intended to offer information about the AVATAR project, partners, destinations and short user guides. - The Resource Centre offers textures, scripts, object accessories and teaching aids for teachers and students to collect free of charge. - The Auditorium holds up to 100 users simultaneously and is used for presentations, seminars and conferences. - The Sandbox is a location where teachers and students can place and create objects, discuss their experiences and do their project works. - The Dissemination Path provides teachers and classes with campsites for presenting and sharing their activities in-world. The V-platform is accessible in Second Life searching for “AVATAR project island”. 8 / 16 AVATAR Course “Teaching in a Virtual World” delivered on the E-learning and Vlearning platforms. The four month course consists of about 100 total course hours featuring a mix of tutorials, individual and group activities and practical tasks. The Course is divided into two main parts: - The first referred to theoretical and practical knowledge, such as how to navigate around and communicate with other avatars, how to develop contents and how to create educational pathways. During the course, guided tours, lessons and seminars by invited speakers were carried out in real-time in Second Life. Recorded videos are available on the E-learning platform; - The second part involved teachers realising their learning scenarios and experimenting their project work with small groups of their students in many different disciplines: English and French as a foreign Language, Mathematic, History, Chemistry and Ecology, Science, Astrophysics, Philosophy, Literature, Low and Economics. More than 120 secondary school teachers from Austria, Bulgaria, Demnark, Italy, Spain, UK piloted the AVATAR course from January to May 2011. The AVATAR Course, including the course curriculum, materials, tutorials and recorded lessons is available on the E-learning platform at: http://project.forcom.it/avatar_lms/ Evaluation report of V-course methodology and contents providing a detailed insight in the applied didactic methodology, the quality of the contents and activities, experimentation results, as well as the usability and transferability of the developed course modules and contents. All produced tools, information, materials and project results are updated and available via the AVATAR web site: http://www.avatarproject.eu/ A video promo of the project summarising objectives and results is available at: http://youtu.be/AVrQLmrzgfA 9 / 16 4. Partnerships Each partner represents different EU territorial regions, contributes with different skills and recognized expertise to the project and is actively involved in the work programme ensuring a successful transfer of knowledge and experience. Partnership countries have been chosen based on territorial criteria that will represent high school educational systems in different EU regions in order to develop a suitable training course for teachers on a National and European level (IT:Eastern Mediterranean countries, GB and DK:Northern EU, BU:Eastern EU, ES: Western Mediterranean countries and AU:Central EU). Each partner works closely with different schools in their country to test the project and essentially supply an accurate perspective based on relevant issues and teaching methods influencing education in Europe to help enrich the training course contents and outcome. AVATAR partners, offering multi-actor perspectives from six European countries, are: www.forcom.it Italy FORCOM - Formazione per la Comunicazione (Coordinator) www.fh-joanneum.at Austria Information Design FH JOANNEUM University of Applied Sciences www.bfu.bg Bulgaria Burgas Free University - Bulgaria www.sdu.dk Denmark University of Southern Denmark www.uned.es Spain Universidad Nacional de Educación a Distancia 10 / 16 www.herts.ac.uk United Kingdom University of Hertfordshire www.sophiaconsulting.eu Italy SOPH.ia In Action Consulting 11 / 16 5. Plans for the Future As an extension of the fruitful collaboration in the framework of the project, all AVATAR partners agreed to sign an agreement to guarantee the valorisation of the project results after the end of the project. With regard to ownership and commercialisation of the AVATAR results and Course, the following objectives and principles will be applied: - The AVATAR course contents, including modules, recorded lessons and guided tours, are licensed under a Creative Commons Licence “AttributionNon commercial- Share Alike 3.0 Unported License” (CC BY-NC-SA). This will allow a wider audience to access, use and benefit from the course contents. Users will be free to copy, distribute and transmit the course contents and to remix and adapt them, given that they distribute the resulting work under the same or similar license; - The intrinsic value of the work undertaken should be respected and references to the partners and the European Commission’s partial funding of the project should remain visible at all times; - The partners agree to share information and to provide regular updates to one another about how the AVATAR results and Course are being exploited in their own country. The AVATAR results and Course as they have been developed should be used as extensively as possible by the wider (European) educational community. To assist this mainstreaming process, a small secretariat and national contact points are set up and guarantee for 2 years after the project ends, i.e. from 1 December 2011 to 30 November 2013. The AVATAR Secretariat at FOR.COM will act on behalf of the Consortium and is responsible to: - coordinate all the future activities, to maintain an active communication network and to look after the exploitation of the AVATAR results; - maintain an active communication network with and relay information between the Consortium members and the different teams, circulating on a regular basis reports of partners usage, updates and potential interest; - manage all discussions related to possible adaptations and further development of the AVATAR results and Course; National contact points are established and they will be guarantee for 2 years after the project ends, This Contact point is made up of representatives named by each Consortium member and it will be responsible to: - Provide information and insights about the project and liven up the network of teachers and interested people already running behind the project - Promote, raise awareness and marketing the AVATAR results and Course (e.g. further dissemination, presentation at conferences and events, distribution of brochures, supporting and updating the AVATAR community of users, identifying and contacting new users, etc.) - Exploit the AVATAR results and Course (e.g. identification of both existing and new projects, activities and partnerships to ensure the AVATAR results and 12 / 16 Course are used and taken up elsewhere, identifying new funding opportunities, etc.) - Editing and maintaining the AVATAR website at http://www.avatarproject.eu as it exists on 1 December 2011 (e.g. add new content on a regular basis, monitor updates/new pages, add news and events) This activity includes the organisation of at least 1 general virtual meeting each year and of in-between virtual meetings upon request. A plenary virtual meeting is provisionally planned to be held on 12 November 2012, to discuss the results of the exploitation and use of the results. With regard to Technical and administrative support, the following objectives and principles will be applied: - The AVATAR website (www.avatarproject.eu) will be guaranteed for at least 2 years after the end of the project. The AVATAR website will remain hosted at the server of FOR.COM and FOR.COM will provide some technical and administrative support; - The AVATAR E-Learning platform will be guaranteed for at least 2 years after the end of the project. The AVATAR E-Learning platform and the Course will remain hosted at the server of FOR.COM and FOR.COM will provide some technical and administrative support; - The AVATAR V-Platform will be guaranteed for at least 1 year after the project ends. HU and all partners will provide some technical and administrative support; The technical and administrative support to be provided by partners will cover amongst others basic technological support and updates, server maintenance/backup, maintenance of a AVATAR help-desk etc. The AVATAR Consortium acknowledge and stimulates the inclusion of external members within the Consortium. New members are encouraged to use the AVATAR outcomes within their own communities and to take part in collaborative activities, especially in contributing to the Course and its wider use. Through future presentations, events and publications we envisage to enlarge the already established community of more than 130 secondary school teachers and active users on the v-learning environment and to attract new potential users. Due to the experience gained around the educational use of virtual worlds, the AVATAR partners aim to continue to play a role in the agenda-setting of European policymakers to contribute to the establishment of innovation, creativity and ICT enhanced collaboration amongst secondary schools institutions. Finally, it is important to highlight that continuation of collaboration between the partners and the take-up of the AVATAR results within partners’ networks is guaranteed after the project by integrating the AVATAR results into the larger Euroversity network of which AVATAR is an associate project. Euroversity (LLP KA3 Network, www.euroversity.eu) pools together resources on education in virtual worlds from different subjects and across sectors. 13 / 16 6. Contribution to EU policies The European added value of the AVATAR project can be identified in the experimentation of an innovative didactic methodology, in order to improve the quality of teacher education which is coherent with the main objective addressed in the Conclusions of the EU Council (11/07Official Journal of the EU). Partnership countries have been chosen based on territorial criteria that will represent high school educational systems in different EU regions in order to develop a suitable training course for teachers on a National and European level (IT: Eastern Mediterranean countries, UK and DK: Northern EU, BG: Eastern EU, ES: Western Mediterranean countries and AU: Central EU). Each partner works closely with different schools in its country to test the project and essentially supply an accurate perspective based on relevant issues and teaching methods influencing education in Europe to help enrich the training course contents and outcome. By realizing the project at a European level the real effectiveness of the AVATAR didactic methodology and V-course can be properly evaluated and the results will identify if V-learning helped supplement classes, improve teacher education and if it is ultimately a product suitable to be used in European schools. These results would be otherwise unobtainable if the project were realized at a single national level. Research will be conducted in 5 countries representing all EU partner regions, the Vcourse will be delivered in 6 EU countries and a transnational virtual community will be created during the virtual events and the virtual training course. The Education Council's report to the EU Council (02/01) on future objectives of education, emphasises the changing role of teachers who “also function as tutors, guiding learners on their individual pathway to knowledge”. V-learning supports this concept by fostering an ideal platform for engaging students in creating their own learning activities, experiences and environments, encouraging them to not just be passive consumers of learning. 14 / 16 7. Extra Heading/Section Not applicable 15 / 16 This page has been left blank intentionally. 16 / 16
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