INVENTORS COMPANION PAPER Before beginning a project, a project we typically perform some initial background research. For example, if you are planning on designing new children's wearable, we look at what types of wearable's are currently in demand. We also may also think about what the predicted future forecast is for products within this niche. We strive to uncover information, to take it into consideration when planning the design of the new product. Once we have an idea in mind, then we look into creation and production possibilities. This usually involves researching different material options for production, the costs of those materials and manufacturing techniques and / or new components. Performing this research is essential for producing the highest quality product at the lowest cost. The next step in the process is to create some rough draft illustrations on the intended product. Following the inventors "Companion section" we typically create these illustrations on paper at first. Afterward, we use a CAD program to create a photo realistic image of the product. Throughout this process, we often modify and tweak the design until we come up with the most manufactureable option. Think of us as a the good, old-fashioned chalkboard; we’re the place where ideas are assessed, worked, reworked, and at times, entirely redefined. When the renderings are on hand, we create a "video pitch" to an "on line focus group" to tell users about the idea. As soon as your "video pitch" is posted, you’ll start getting responses and messages from real consumers and business professionals. Once your video has a 100 responses, we evaluate the responses for a final tweak on the design. The final phase of product development involves assisting with all the details of manufacturing. For example, we help the client with the process of creating a graphics or CAD files for product packaging. Once we and our manufacturer agree on all the details, the actual manufacturing process will begin. In this section we explain what you need to know to tell us about your product for us to take your idea and create a top of the line design Design Mentality The first step is to decide the what design mentality you want us to use. Do we design first, and then make engineering fit that design, or do we get the engineering down first, and then make the industrial design fit the guts of the product? Design-first The classic example of the design-first mentality is Apple. Apple is well known for their emphasis on design, and there are boundless stories of the industrial-design department driving engineering requirements, allowing little pushback from engineering. This practice has resulted in some gorgeous products, and Apple (almost singlehandedly) has created a huge consumer appreciation for good design. Engineering-first The opposite point of view is the engineering-first mentality that a product should be engineered to work first, and then incorporate industrial design after. The engineering team will create a “black box” (the size, shape, dimensions and other constraints) that the industrial design team has to work around. Product Definition, Benefits and Attributes Attributes: Reside in the product; tend to be concrete, but they can also be abstract; also referred to as product features; Characteristics by which products are identified and differentiated. Product attributes usually comprise features, functions, benefits, and uses. Tangible Attributes Tangible attributes can include such product characteristics as size, color, weight, volume, smell, taste, touch, quantity, or material composition. For example, when you want to buy a car, you might consider tangible attributes such as its size, color, and material composition. If you are looking for a 4-door, white sedan car with a leather interior, you are searching for a product based on its tangible attributes. Intangible Attributes Intangible attributes may include such characteristics as price, quality, reliability, beauty or aesthetics. If you are looking to buy a new car, you might also consider intangible attributes such as price, quality, and safety test scores. If you want a new car that is relatively inexpensive but has garnered good marks on performance tests, then you are searching for a product based on its intangible attributes. Benefits: Reside in the customer; are always abstract; often the result of a cluster of product attributes; What the customer receives from products or services; a product attribute expressed in terms of what the user gets from the product rather than its physical characteristics or features; a benefit is what that feature means; four principal levels: features, advantages, benefits and motives. Sample benefits from great products: • Delivers good value • Simple, intuitive • Exceeds expectations. • Emotionally resonates. Task Analysis As the term implies, involves the examination of what in particular the design requires from an operator or user, for its maintenance, use and retirement. Task Criticality: Is important for the designers to understand what we call "Task Difficulty" for example, to turn something on & off Difficulty should be 1 to 2; to change a battery from 1 to 3; difficulty to see the on light 0 to 1; to generate a report..2 to 5 and so on. Task Duration Sometimes criticality is better interpreted when you link it to real time from 0.5 to 3 minutes.... Product design Wish List This is the list of requirements that are important to you as an inventor, not as a product user. For example when I move this lever, I want some feedback click....or when I close this I want to slow down speed just before it closes. ACTION STEPS: Review the section below, you'll find tables to fill up and elements to inspire you. Do as much as you can, we've included guidelines and tables to make this process fun. INVENTION SECTION Product Idea general description Explain your invention in few words Type here... Provide pictures or hand sketches if you have any. Copy paste here Provide links to competitors on the market, if you know them. Type here... Provide a patent number or a patent research if you have it. Type here... Provide the lists of names you have in mind for your product. Type here... FILL UP THIS TABLES DESIGN FIRST ENGINEER FIRST ATTRIBUTES 1 2 3 4 BENEFITS 5 6 7 8 9 10 USER TASKS MAINTENANCE PACKAGE RETIREMENT 1 2 3 4 5 6 7 8 9 INVENTORS WISH LIST 1 2 3 4 5 6 7 8 9 10 Some help here to define your product: (some new words has been added, if you don't understand them, ignore) Appealing Artistic Athletic Attractive Bae Bold Breathtaking Bright Business-like Busy Dazzling Delicate Delightful Detailed Dipset Dramatic Dry Dynamic Earthy Eccentric Fun Functional Futuristic Glamorous Graceful Hip Historic Honorable Hundo P Impressive One-of-a-kind Organic P Perf Phubbing Playful Pleasant Powerful Predictable Professional Smart Soothing Sophisticated Stable Stimulating Striking Strong Stunning Stylish Swanky Calm Capable Caring Casual Charming Cheerful Chic Classic Clever Collaborative Colorful Comfortable Conservative Contemporary Convenient Cool Creative Custom Efficient Elegant Elevated Enchanting Endearing Energetic Ethereal Excellent Exciting Exuberant Fabulous Familiar Fancy Fantastic Fashionable Festive Fierce Flirty Industrial Informal Innovative Inspiring Intense Inviting Low Maintenance Lively Lush Majestic Mupload Modern Natural Nautical Nifty Noisy No-nonsense Nostalgic Quaint Quirky Radiant Rebellious Relaxing Reliable Resonates Retro Revolutionary Ritzy Romantic Royal Rustic Scholarly Secure Selfie Serious Silly TBH Tasteful The struggle is real Tranquil Trustworthy Unconventional Unique Upbeat Urban V Versatile Vintage Whimsical Wild Witty Wistful Youthful
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