The Maze Runner Game

The PCP II and the
PREFERENTIAL
OPTION for the
YOUTH ( The Role
of the Clergy)
The Maze Runner
Game
Directions
• There should be two representatives
in the game. The representation
consists of a priest and a youth
member.
• Point A represents the youth member
being blindfolded. Point B represents
the priest.
• Between them is a maze made of
strings, masking tapes and other props
that may be necessary in the maze
runner game. The more risky the
design, the better.
• The priest will guide his youth member
through the maze to figure out how to
get through all the challenges.
• The group/ representatives to make it to
Point B (Exit Way) with the fewest
casualties win the game.
• N.B. Tip: Strategize well the game plan
before the execution. Safety first. The
blindfolded representative will be
assisted for his/her safety.
Synthesis of the Game
• Even if time is not demanded in the
game, the agility or velocity are to
be taken into consideration.
Questions: Why is it that one is
faster to get out of the maze? Why
did someone step on the landmine
or dangerous spots? Why so many
stickers on them?
• Values and Feedbacks learned here:
TRUST, RESPECT, COMMUNICATION
SKILLS, ACTIVE LISTENING.
We learn so much about the
symbolism and representation from
the Maze Runner Game:
• The priest guides, coaches, mentors, leads
and counsels the youth towards holiness.
The voice of the priest is very important,
more so his presence for the ones he is to
direct and lead in his ministry.
• The youth follows, trusts, listens and obeys
the voice of the one leading them towards
holiness.
• The dangerous spots in the maze
represent the challenges in life that
shape the toughness, strength and
growth of the youth. Challenges,
though risky and not easy, could
eventually become a source of
blessing for the youth.
• The youth being blindfolded could
mean that the young generations are
faced with so many uncertainties in
life that they need to courageously
encounter.
Listening is important
unless otherwise the youth member
may be exposed to dangerous spots
that someone may lead them go
astray.
• The noise in the game from the
audience may also mean
something as distractions.
The Good Shepherd
He flees because he is a hired hand and is
not concerned about the sheep. 14"I am
the good shepherd, and I know My own
and My own know Me, 15even as the
Father knows Me and I know the Father;
and I lay down My life for the sheep.… But
you do not believe because you are not of
My sheep. 27
"My sheep hear My voice, and I know
them, and they follow Me; 28and I
give eternal life to them, and they will
never perish; and no one will snatch
them out of My hand.… (John 10: 1314,; 27-28)
POINTS OF REFLECTIONS:
• For Priests and Religious:
What can you contribute to
the empowerment of the Young
People in ministering to their
fellow youth Leaders?
• For the Youth Leaders:
In what ways can you help
yourselves and your fellow
youth in living a truly Christian
Lifestyle?