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www.rookierugby.ca
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We are thrilled to provide you with the full Rookie Rugby Curriculum including
numerous activities and games that you can use to introduce the game of rugby to boys
and girls of all ages. Below you can find more information on the game cards and
how to implement them into your practices and sessions.
LOGISTICS AND SETUP
This section will outline the
objective you are trying to
achieve with each game.
Additionally, you will find
the setup of each game/
activity including the space
and equipment needed, as
well as the time allotted and
suggested number of players.
YCES
AA
L
R
E
R
y
rious rugb
ball and va ing, etc.
the rugby
ceiv
miliar with try, passing and re
fa
e
m
co
ga
To be
MENTS
as scorin
TAL MOVE
skills such
FUNDAMEN
ES
LTAD STAG
OBJECTIVE
P
GAME SETU
tres
10 x 15 me
lls
5 rugby ba
eded
10 cones,
Space Ne
or
tes
ed
Need
10 minu
t
5en
pm
s
n
tio
Equi
t relay
5 differen
Time Alloca
Suggested
20 players
AS FU
LT
• Agility
• Balance
ation
• Coordin
• Running
• Passing
• Catching
FUNDAMENTAL
MOVEMENTS
These are the primary
movements that
players can expect to
execute throughout
this game/activity.
Group Size
AY
HOW TO PL
HOW TO PLAY
This section outlines the
rules of the game and how
you can coach your players
to success.
GAME PROGRESSIONS
Once students master
the original game, refer
to this section for ways
to progress and advance
skills and concepts.
two
teams of
equal relay cone with one
yers into
behind
rating pla
nd in line
t by sepa
sta
ar
St
em
th
1
and
d have
basic skills
or more an r line.
introduce
pe
include:
relays to
rugby ball
ll,
ted relays
series of
players ye
through a iliarization. Sugges
n
ve
ha
Ru
d
2
ball fam
ore a try an
e next
promote
e cone, sc and passing to th
th
e
to
iqu
wn
ing techn
a. Run do fore running back
get).
oper pass
king a W tar
“TRY!” be
roduce pr
sure to int gh and receivers ma d your waist
player (Be
ll aroun
ba
low throu
fol
line.
the
in
er
ss
n
ss
pa
with pa
xt perso
cone and
ss to the ne catching
wn to the
ck and pa
and
b. Run do
ing, run ba
in the air
or
sc
up
e
ll
.
for
ba
be
the
far cone
wn tossing re getting to the
c. Run do
times befo
.
a
it multiple
, and pass time, completing
, run back
me
try
sa
a
e
and
e
th
or
Sc
run at
run back
o players
ore a try,
d. Have tw een the cones, sc
their
back.
ny
pass betw other pass.
d pass to
ing as ma repeat on the way
n back an
an
er, complet
try,
complete
Dance.’ Ru
run togeth e cones, score a
best ‘Try
o players
n th
rform their
pe
e. Have tw possible betwee
d
an
a try
passes as
wn, score
yers run do
e.
f. Have pla .
in the rac
.
their turn
teammate
t each race
complete
ther apar
st evade to
e cones fur
teams.
r
players mu
fo
t
n
tha
1 Make th
tio
le
the midd
a competi
ation
d make it
fenders in
familiariz
a point an
GAME
2 Add de
other ball
m to finish
IONS
ises and
the first tea
PROGRESS
ess exerc
fitn
ard
Aw
ing
lud
3
us skills inc
rate vario
of the
4 Incorpo es.
the speed
wing down
techniqu
ills, try slo
s
certain sk
th
wi
ng
s exercise
gli
lete fitnes
rs are strug
line comp
1 If playe s.
waiting in
e players
ay race
th
rel
/
ve
ha
NG
.
tive,
COACHI
tic standing
players ac
TIPS
2 To keep g jacks to reduce sta
TEACHING
like jumpin
w w w.ro o
k ie ru g by.
LTAD STAGES
Check to see which
games are appropriate
for the different LTAD
stages.
AS Active Start
FU FUNdamentals
LT
Learn to Train
ca
COACHING/TEACHING TIPS
These are the points to focus
on when instructing the game
– relate these back to the
objective of the activity.
DIAGRAM
This is a visual
representation of
the setup and play
of each game.
INSTRUCTING
ROOKIE RUGBY
Instructing Rookie Rugby is a fun and rewarding job for any coach or instructor. The rules are
simple and participants will love learning new skills and having fun with their friends. When
using the Rookie Rugby Game Cards, coaches/instructors will find the initial set of rules and
a few progressions. It should be noted that there are other modifications and progressions that
can be applied to all games in order to produce the outcomes you expect from your players.
SIZE OF PLAYING AREA
Adjusting the size of the playing area can help players achieve success depending on the
situation. If players are struggling to find success in an activity because the space is too large, try
making smaller grids. Just the opposite, if players do not have enough space to execute skills, try
increasing the size of the grid.
Consider smaller size grids for younger players until they have the skills needed for a larger
playing space.
RATIO OF PLAYERS
When introducing new skills and concepts, it can be a good idea to adjust the ratio of players
with a larger number of offensive players and smaller number on defence. This will allow players
to learn these new skills and concepts in a low pressure environment before applying it to a real
game-like scenario.
SPEED OF PLAY
As with everything, we try to walk before we run. The same concept applies in rugby. Slow
activities down so that players can refine new skills before increasing the speed to game-like
pace. The same can be applied to activities that players have done before. If you notice that
some skills have atrophied, try slowing it down to review the basics.
For example, if players have been playing flag rugby, but struggling to make proper flag pulls,
have players play ‘walking flag rugby’ where they cannot increase their pace past a walk.
RULE MODIFICATIONS
The last tip has endless possibilities and helps in almost any scenario. As the coach/instructor,
you can modify the game to make any rules you need in order to produce a specific outcome. The
most common rule modification is put in place when certain players refuse to be team players
and pass the ball to their teammates. Implement the rule that in order to score,
it needs to be a team effort and
everyone must receive a pass
before the team can score.
Be creative with your rule
modifications to produce
the outcomes you
want to see.
Y
A
L
E
R
RACES
To become familiar with the rugby ball and various rugby
skills such as scoring a try, passing and receiving, etc.
OBJECTIVE
LTAD STAGES
GAME SETUP
10 x 15 metres
Space Needed
10 cones, 5 rugby balls
Equipment Needed
Suggested Time Allocation 5-10 minutes or
Group Size
AS FU
5 different relays
20 players
LT
FUNDAMENTAL MOVEMENTS
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HOW TO PLAY
1
2
Start by separating players into equal relay teams of two
or more and have them stand in line behind cone with one
rugby ball per line.
Run through a series of relays to introduce basic skills and
promote ball familiarization. Suggested relays include:
a. Run down to the cone, score a try and have players yell,
“TRY!” before running back and passing to the next
player (Be sure to introduce proper passing technique
with passer follow through and receivers making a W target).
b. Run down to the cone and pass the ball around your waist
before scoring, run back and pass to the next person in line.
c. Run down tossing the ball up in the air and catching
it multiple times before getting to the far cone.
Score a try, run back, and pass.
d. Have two players run at the same time, completing a
pass between the cones, score a try, run back and
complete another pass.
e. Have two players run together, completing as many
passes as possible between the cones, score a try, repeat on the way back.
f. Have players run down, score a try and perform their best ‘Try Dance.’ Run back and pass to their
teammate.
GAME
PROGRESSIONS
1 Make the cones further apart each race.
2 Add defenders in the middle that players must evade to complete their turn in the race.
3 Award the first team to finish a point and make it a competition for teams.
4 Incorporate various skills including fitness exercises and other ball familiarization
techniques.
COACHING/
TEACHING TIPS
1 If players are struggling with certain skills, try slowing down the speed of the
relay races.
2 To keep players active, have the players waiting in line complete fitness exercises
like jumping jacks to reduce static standing.
www.rookierugby.ca
BY
G
RFU
REEZE TA
G
To become familiar with spatial awareness as it relates to
evading the defensive attack.
OBJECTIVE
LTAD STAGES
GAME SETUP
20 x 20 metres
Space Needed
4 cones, 8 rugby balls
Equipment Needed
Suggested Time Allocation 10-15 minutes or
AS FU
5 rounds
15 players
Group Size
FUNDAMENTAL MOVEMENTS
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HOW TO PLAY
1 1-3 players are picked as taggers. Taggers are given
a rugby ball to use for tagging or use two hand touch
when necessary.
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space within the grid.
3 When a player is tagged with the rugby ball, they
become frozen, standing still with their arms held up.
4 Frozen players can be released when one of their
teammates give them a high five.
5 The game continues until all players become frozen
or until a set time limit runs out.
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outside the grid automatically become frozen.
GAME
PROGRESSIONS
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players when they receive a pass. Frozen players should stand with their ‘W’ target
out in front of them.
2 Incorporate flag belts and have defensive players pull flags instead of just tagging
with a rugby ball.
COACHING/
TEACHING TIPS
1 Encourage communication amongst non-taggers to help increase the rate of
releasing frozen players.
2 If allowing frozen players to receive passes, change their hand positioning to
create a ‘W’ target for the pass.
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E
L
C
CIR
PASSING
OBJECTIVE
To improve proper passing and receiving techniques.
GAME SETUP
LTAD STAGES
Space Needed
Equipment Needed
Suggested Time Allocation
Group Size
10 x 10 metres
1 cone, 1-2 rugby balls
5-10 minutes
10 players
AS FU
FUNDAMENTAL MOVEMENTS
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HOW TO PLAY
1 Have players form a circle with about 2 metres in between
each other.
2 Start by having players attempt to complete passes around
the entire circle without dropping the ball in both directions.
3 Once players can get around the circle, make the game
harder by adding a time limit.
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Goose” with the circle. Instead of racing another person
around the circle, players will race the rugby ball around
the inner circle.
5 Have one player begin with the rugby ball. He/She will
pass the rugby ball to the person to their right or left side
and begin to run around the outside of the circle in the
same direction while the inner circle continues to pass the
ball around.
6 See if the player can beat the rugby ball around the circle.
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GAME
PROGRESSIONS
1 With more players, create multiple circles and have them compete against each
other within time limits.
2 Use multiple balls within one circle to increase the speed of passing.
3 Have players use different passing techniques such as a pop pass, a spiral pass, or
turn around to pass backwards.
4 Incorporate fitness into the circles including jumping jack feet, shuffling, jump squats, etc.
5ÊÊÊ *>Ãs across the circle and replace the person you pass to. Incorporate multiple
balls to emphasize spatial awareness and communication.
COACHING/
TEACHING TIPS
1 Emphasize proper passing form incuding two hands on the ball, sighting your target,
and following through on the pass.
2 Emphasize proper receiving form by making a ‘W’ with both hands and providing a
target to the passer.
www.rookierugby.ca
R
E
D
N
U
OVER
RELAY
To become familiar with the rugby ball and work on
communication and teamwork.
OBJECTIVE
LTAD STAGES
GAME SETUP
Space Needed
Equipment Needed
Suggested Time Allocation
Group Size
20 x 20 metres
4 cones, 3 rugby balls
5 minutes
15 players
FUNDAMENTAL MOVEMENTS
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HOW TO PLAY
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rugby ball for each line. Have players start facing away
from the grid.
2 The first person in line has the rugby ball. When the
instructor yells, “GO!” the first player passes the ball
above his/her head to the next player and then recycles
to the end of the line.
3 The next player passes the ball behind them through
their legs. They then recycle to the end of the line.
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recycling to the end of the line until they reach the other
side of the grid.
5 Have the teams race, reset and race on the way back.
GAME
PROGRESSIONS
1 Incorporate fitness activities into the relay by requiring a fitness move before a pass
COACHING/
TEACHING TIPS
1 This activity is great for a warm-up activity, ball familiarization, or for fitness.
is made. For example, perform a jump squat followed by passing the ball overhead.
The next player performs a jump squat followed by passing the ball under their legs.
Focus on players having fun and working together on their communication and
teamwork to complete the task.
www.rookierugby.ca
&
S
R
A
EUFFALOES
BB
OBJECTIVE
To improve player reaction time when switching from offense
and defence.
LTAD STAGES
GAME SETUP
30 x 15 metres
Space Needed
8 cones, flag belts
Equipment Needed
Suggested Time Allocation 10-15 minutes or
Group Size
FU
LT
5 minute rounds
20 players
FUNDAMENTAL MOVEMENTS
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Each player finds one partner and together they
designate one partner as a “bear” and one partner as
a “buffalo”.
2
One team (Bears) lines up along the centre line, facing
the Bears’ safe zone. The other team (Buffaloes) line up
next to their partner, arms-length distance apart, facing
the Buffaloes’ safe zone.
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The team being called is now on offense and tries to get
to their safe zone before having their flag pulled by the
other team. The team that is not called is on defence
and must react quickly to catch the offense before they
get to the safe zone.
4
BUFFALOES SAFE ZONE
1
BEARS SAFE ZONE
HOW TO PLAY
Repeat various rounds, allowing players to quickly
switch from offense to defence with quick reactions.
GAME
PROGRESSIONS
1 Give points each time a tag is made. Have players compete to get the most points
within one round.
2 Vary the starting position of the players: sitting down, kneeling, or lying down on
their stomachs or backs.
3 Incorporate fitness activities such as jumping jacks, jump squats, burpees, etc.
before calling a team.
COACHING/
TEACHING TIPS
1 If players are struggling to pull flags, slow the pace of the game down to allow
them better skill practice.
2 Rotate players through the line so they can practise with various partners.
www.rookierugby.ca
E
H
T
E
D
I
INS
RAVEN’S
NEST
To encourage teamwork and fitness as players work on
running, passing, and receiving in a fun, competitive game.
OBJECTIVE
LTAD STAGES
GAME SETUP
Space Needed
Equipment Needed
10 x 20 metres
8-12 cones,
5-10 rugby balls
Suggested Time Allocation 10 minutes
Group Size
8 players
AS FU
LT
FUNDAMENTAL MOVEMENTS
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HOW TO PLAY
1
Have players pair up and stand by one of the outside
cones.
2
Set up a small square grid with cones in the centre of
the larger grid and put 10-15 rugby balls in it.
3
On the instructor’s signal, one player from each team
will run to the centre grid and grab a ball.
4
The goal for each team is to get the most amount of
balls back to their cone.
5
Only one teammate may be moving at a time. Once
one player retrieves a ball, they can pass to their
teammate waiting at their cone. Once the retrieved ball
is placed at their cone, the next player can move.
6
Once all the ball are gone from the centre, the game will
end and the team with the most balls at their cone wins.
GAME
PROGRESSIONS
1 Use time limits and allow teams to steal balls from each other once all the balls
from the centre are gone.
2 Start with an even number of rugby balls at each of the team cones. Have the
players work to get rid of all the balls at their cone the fastest. You can also use
time limits and allow players to get rid of their balls at other players’ cones.
COACHING/
TEACHING TIPS
1 Encourage players to work together, not only as pairs, but with other groups as well.
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www.rookierugby.ca
N
A
I
D
A
N
CAGOOSE E
GGS
To become familiar with the rugby ball and flag pulling while
working on evasion skills.
OBJECTIVE
LTAD STAGES
GAME SETUP
Space Needed
Equipment Needed
20 x 20 metres
4 cones, 10 rugby balls,
flag belts
Suggested Time Allocation 10 minutes
Group Size
10 players
AS FU
FUNDAMENTAL MOVEMENTS
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HOW TO PLAY
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>>`>ÊiiÃi»]ÊÃÌ>ÀÌÊÌ
iÊ}>iÊÜÌ
one egg (rugby ball) each.
2
On the coach’s signal, the geese place their egg on
the ground.
3
Geese must then run to find a new rugby egg to pick up.
4
The instructor removes an egg from the playing field.
If a goose is left without an egg, they become a robber.
5
If a robber pulls an goose’s flag, they ‘steal’ the egg.
The goose who lost the egg now becomes the robber.
6
Robbers may not pull the flag of someone who stole
their egg.
7
The game ends when the instructor has removed all
but one egg.
GAME
PROGRESSIONS
1 Eagles can work in pairs and can pass the ball to their partner to avoid being robbed.
COACHING/
TEACHING TIPS
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playing field. More defensive robbers will help players find success. Vary the size
of the grid to make the game harder or easier.
www.rookierugby.ca
R
E
T
N
U
H
E
TH
AND THE HER
D
To effectively build a defensive line against an attacking team.
4 cones, flag belts
OBJECTIVE
LTAD STAGES
GAME SETUP
4 cones, flag belts
Space Needed
10 x 20 metres
Equipment Needed
Suggested Time Allocation 10-15 minutes or
AS FU
3-5 rounds
20 players
Group Size
LT
FUNDAMENTAL MOVEMENTS
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HOW TO PLAY
1
This game is similar to the classic Sharks and Minnows
or British Bulldog. One player starts in the middle, facing
the remaining players lined up along one edge of the grid..
HUNTER
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iÊ}À`ÊÌÊ
the other without getting their flag pulled. When they
arrive at the other side, they stop and wait for a restart.
3
To start the game, have the defensive player in the middle
e
shout, “HUNTER!” and then the offensive players lined up
p
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offensive players will attempt to run to the other side of
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within the boundaries of the grid during the game.
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ÕÌiÀÃ
HERD
for the next round.
GAME
PROGRESSIONS
1 Designate a ‘Defensive Zone’ across the middle of the grid and prevent the defence
from leaving this area during each round.
2 Incorporate a rugby ball and have players pass the ball while avoiding the defence.
3 Have a few players leave in waves to keep the hunters active. Incorporate a rugby
ball within each wave.
4 Have captured players remain frozen where they are captured and play defence
from that spot for the next round.
COACHING/
TEACHING TIPS
1 If defensive players are struggling to capture flags, try increasing the number of
defensive players to start.
2 Encourage players to form a flat line defence and move together as one unit,
rather than individuals.
www.rookierugby.ca
G
FLA
FURY
OBJECTIVE
To improve proper flag pulling technique for all players.
LTAD STAGES
GAME SETUP
Space Needed
Equipment Needed
Suggested Time Allocation
Group Size
40 x 40 metres
12 cones, flag belts
10-15 minutes
30 players
AS FU
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FUNDAMENTAL MOVEMENTS
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HOW TO PLAY
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smaller grids (3 x 3 metres) outside the large grid as
designated captured flag areas.
2
Have players spread out in the large grid. When the
instructor yells, “GO!”, each player will attempt to
capture as many flags as they can without having their
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the designated areas.
3
4
When both flags have been removed from a player’s
belt, they should leave the grid and let the other
players continue.
CAPTURED
FLAGS
CAPTURED
FLAGS
The game ends when 2-3 players are left with flags
still attached.
GAME
PROGRESSIONS
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zone and bring eliminated players back into the game.
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individually or in small teams.
4 Incorporate rugby balls and have players run with the ball and complete passes
throughout the game.
COACHING/
TEACHING TIPS
1 Do not allow any flag guarding including pushing defensive hands away, stiff-arming,
fending off, blocking, spinning, or jumping.
2 Encourage players to take proper flag pulling form including a low body position,
close positioning to the target, and tracking a player’s hips.
3 If players are struggling to grab flags, slow down the speed of the game and have
players walk. This allows them to improve the skill before speeding it up.
www.rookierugby.ca
S
R
I
A
P
TAG
To work together with a partner in order to effectively track
and tag offensive players.
OBJECTIVE
LTAD STAGES
GAME SETUP
Space Needed
Equipment Needed
Suggested Time Allocation
Group Size
15 x 15 metres
8 cones, 3 rugby balls
10 minutes
16 players
FU
LT
FUNDAMENTAL MOVEMENTS
UÊ}ÌÞ
UÊ,Õ}
UÊ>>Vi
UÊ*>ÃÃ}
UÊ
À`>Ì UÊ
>ÌV
}
HOW TO PLAY
1ÊÊÊ Ài>ÌiÊ>Ê}À`Ê>`Ê
>ÛiÊ«>ÞiÀÊ«>ÀÊÕ«ÊÜÌ
Ê>Ê«>ÀÌiÀ°Ê
Designate one pair of partners as the defensive taggers.
2
Defensive taggers must tag the offensive players by
Ê Ê ÌÕV
}ÊÌ
iÊÜÌ
ÊÌ
iÊL>°ÊÊ`ivi`iÀÊV>ÌÊÀÕÊÜÌ
Ê
the ball, but can pass to his/her partner, who can run to
get near an offensive player.
3ÊÊÊ *>ÃÃiÃÊV>ÊLiÊÊ>ÞÊ`ÀiV̰Ê"ViÊ>ÊvviÃÛi
player is tagged, that player and their partner now
become the new defensive taggers.
GAME
PROGRESSIONS
1 Start with one pair of defensive taggers and when they tag an offensive player, that
Ê Ê «>ÞiÀÊÃÊÌ
iÊ`iviÃÛiÊ«>À°ÊÞÊÌiÊ>ÊiÜÊvviÃÛiÊ«>ÞiÀÊÃÊÌ>}}i`]ÊÌ
iÞÊÊ
Ê Ê Ì
iÊ`iviVi°Ê
ÌÕiÊÌ
iÊ}>iÊÕÌÊ>ÊvviÃÛiÊ«>ÞiÀÃÊ>ÀiÊÌ>}}i`°Ê
COACHING/
TEACHING TIPS
1 If players are having trouble tagging offensive players, make the grid smaller or slow
down the speed of play by having players walk.
www.rookierugby.ca
E
I
T
N
U
MO
IN THE MIDDLE
To improve defensive tracking in a fun game-like
environment.
OBJECTIVE
LTAD STAGES
GAME SETUP
Space Needed
Equipment Needed
10 x 10 metre grids
10 cones, 4 rugby balls,
flag belts
Suggested Time Allocation 10 minutes
Group Size
24 players
FU
LT
FUNDAMENTAL MOVEMENTS
UÊ}ÌÞ
UÊ*>ÃÃ}
UÊ>>Vi
UÊ
>ÌV
}
UÊ
À`>Ì UÊ*Õ}
UÊ,Õ}
HOW TO PLAY
1ÊÊÊ Ài>ÌiÊÌ
ÀiiÊ£äÊÝÊ£äÊ}À`ÃÊ>`Ê«>ViÊÈÊ«>ÞiÀÃÊÃ`i
each with one rugby ball.
2
Two players in each grid are the Mounties (Defence)
and the other four players are on offense.
3
The offensive players work as a team with the target
of successfully completing 10 passes without getting
caught by the Mounties.
4
The Mounties’ goal is to pull the flag of a player
holding the ball before they can pass to a teammate.
5ÊÊÊ vÌiÀÊÌ
iÊvviÃÛiÊÌi>ÊV«iÌiÃÊ£äÊ«>ÃÃiÃ]ÊV
>}i
the Mounties to other players so that everyone gets a
chance to defend.
GAME
PROGRESSIONS
1 Enforce rules on the offensive team that they can only complete rugby-style passes.
No overhead (soccer or football) passes allowed.
2Ê Ê ÌÊÌ
iÊvviÃÛiÊÌi>ÊÌÊÞÊ>ÌiÀ>Ê>`ÊL>VÜ>À`ÃÊ«>ÃÃiðÊ
COACHING/
TEACHING TIPS
1 If the Mounties are having trouble capturing the offensive team, make the grid
smaller or slow down the speed of play by having players walk.
www.rookierugby.ca
T
A
E
R
G ESCAPE
To encourage defensive team work in order to properly
defend a designated space.
OBJECTIVE
LTAD STAGES
GAME SETUP
Space Needed
Equipment Needed
Suggested Time Allocation
Group Size
20 x 20 metres
8 cones, flag belts
10-15 minutes
15 players
FU
LT
FUNDAMENTAL MOVEMENTS
UÊ}ÌÞ
UÊ,Õ}
UÊ>>Vi
UÊ*Õ}
UÊ
À`>Ì
HOW TO PLAY
1ÊÊÊ ÊÃ>iÀÊ}À`ÊÈÊÝÊÈÊiÌÀiîÊÃÊViÌiÀi`ÊÜÌ
Ê>Ê>À}iÀÊ
grid (20 x 20 metres). Start with 4-9 players inside the
smaller grid and 3-6 players outside the smaller grid but
still within the larger grid. Keep more players inside the
smaller grid than outside to start.
2
The smaller grid is a safe zone for the offensive team.
The defensive team can only move in the large grid and
cannot enter the safe zone.
3
On the instructor’s signal, the offensive players must
try to escape outside the larger grid without having
their flag removed by the defence.
4
If an offensive player escapes to the outside, they return
to the centre for the next round. If an offensive player
gets their flag pulled, they switch roles and become a
defender on the next round.
5
The game continues until everyone gets a flag pulled
before escaping. Repeat the game and have playes
switch roles.
GAME
PROGRESSIONS
1Ê Ê >V
iÃÊV>Ê>LiÊÌ
iÊÃ`iÃÊvÊÌ
iÊ}À`Ê>`ÊÌÊÌ
iÊÃ`iÃÊÌ
>ÌÊ«>ÞiÀÃÊV>ÊiÃV>«iÊ
for each round.
2 Include rugby balls for the offense and have players pass or run with the balls
to escape.
3Ê Ê
>}iÊÌ
iÊÕLiÀÊvÊ«>ÞiÀÃÊÊLÌ
Ê}À`ð
4 Set a time limit for the safe zone to prevent offensive players from hanging out.
COACHING/
TEACHING TIPS
1 Encourage the defensive team to work together by communicating their movements
around the grid and to move together to cover space.
2 Insist on proper flag etiquette to help improve this skill for game-play.
www.rookierugby.ca
D
E
R
O
MIRRLI
NES
To improve the defensive reactions of players based on
offensive movements.
OBJECTIVE
LTAD STAGES
GAME SETUP
Space Needed
Equipment Needed
Suggested Time Allocation
Group Size
30 x 30 metre grid
4 cones, 1 rugby ball
10 minutes
10 players
FUNDAMENTAL MOVEMENTS
UÊ}ÌÞ
FU
LT
UÊ,Õ}
UÊ
À`>Ì UÊ>>Vi
HOW TO PLAY
1
Split players into two groups of 5 players each. Have
one team line up side by side, about an arms-lenth
distance between each other. Have the other team line
up a few metres behind the other team.
2
The instructor will signal the lines to move right, left,
forward, or backwards. Focus on the teams moving
together as a unit and reacting to the signal given by
the coach.
3ÊÊÊ vÌiÀÊ>ÊviÜÊÕÌiÃÊvÊÜÀ}ÊÊ`iviÃÛiÊÀi>VÌ]
have one line turn around and face the other team.
The instructor will stand behind one team, facing the
now offensive line. The offensive line will move on the
instructor’s signal by passing the ball between the
players. You can also advance to have the offensive
team move on their own without coaching signals.
4
The defence will have to react to the movements of
the offensive team.
GAME
PROGRESSIONS
1 If mistakes are made, have players freeze and move to the correct position.
2 Speed up the signals.
3Ê Ê ``Êy>}ÊLiÌÃÊ>`ÊV>ÊÕÌ]ʺ/
t»ÊÊÌ
iÊ`iviViÊÕÃÌÊÀi>VÌÊ>`Ê«ÕÊÌ
iÊy>}
of the ball carrier in that moment.
COACHING/
TEACHING TIPS
1 If the team is struggling to stay together on defence and maintain space,
have them start by holding hands.
2 If reacting to the offense is too difficult, slow down the speed in which the
offense passes.
3Ê Ê `iÌvÞÊÛiiÌÊÜÀ`ÃÊÌÊÕÃiÊvÀÊÌ
iÊ`iviViÊÌÊÀi>VÌÊÃÕV
Ê>Ã]ʺ-`iÊivÌt»]
“Slide Right!”, “Up!”, and “Back!”
www.rookierugby.ca
Y
B
G
U
R ROUNDERS
To increase passing skills in a fun, competitive environment.
To combine static passing skills with running.
OBJECTIVE
LTAD STAGES
GAME SETUP
Space Needed
Equipment Needed
Suggested Time Allocation
Group Size
20 x 20 metres
4 cones, 2 rugby balls
10-15 minutes
16 players
FU
LT
FUNDAMENTAL MOVEMENTS
UÊ}ÌÞ
UÊ,Õ}
UÊ>>Vi
UÊ*>ÃÃ}
UÊ
À`>Ì UÊ
>ÌV
}
HOW TO PLAY
1ÊÊÊ Ài>ÌiÊ>Ê>À}iÀÊ}À`Ê>`Ê
>ÛiÊiÊÌi>ÊvÀÊ>Ê«>ÃÃ}Ê
circle in the middle of the grid. The other team lines up
at one corner of the grid.
2
On the instructor’s signal, the passing circle team will
start passing a rugby ball around the circle to perform
Ê Ê >ÃÊ>ÞÊ«>ÃÃiÃÊ>ÃÊ«ÃÃLi°ÊÌÊÌ
iÊÃ>iÊÌiÊÌ
i
other team will send two players around the grid.
These players will continue passing back and forth as
they run around the outside of the grid until they
return to the starting cone.
3
The running/passing team will have each team
member run around the grid once with a partner.
4
The circle passing team will try to get as many passes
as possible completed in their circle before the other
Ê Ê Ìi>ÊwÃ
iÃÊÌ
iÀÊÀi>Þ°Ê>V
Ê*>ÃÃÊVÕÌÃÊ>ÃÊiʫ̰Ê
5Ê Ê vÌiÀÊV«iÌ}ÊÌ
iÊÀi>Þ]ÊÌ
iÊÌi>ÃÊÜÊÃÜÌV
ÊÌÊÊ Ê
determine a winner for the game.
GAME
PROGRESSIONS
1Ê Ê *>ÞÊÕÌ«iÊÀÕ`ÃÊvÀÊÌ
iÊ}>i°
2Ê Ê
>}iÊÌ
iÊ`ÀiVÌÊvÊ«>ÃÃ}ÊiÛiÀÞÊÓäÊ«>ÃÃiðÊ
3 Make the circle passing team more active by including fitness activities such as
jumping jack feet or shuffling.
4 Include evasion skills between the bases, such as a 2 v 1 at each corner of the grid.
COACHING/
TEACHING TIPS
1 Emphasize proper passing form incuding two hands on the ball, sighting your target,
and following through on the pass.
2 Emphasize proper receiving form by making a ‘W’ with both hands and providing a
target to the passer.
www.rookierugby.ca
H
T
P
E
D RUNNIN
G
To help players build depth and space into their offensive
lines and shape.
OBJECTIVE
LTAD STAGES
GAME SETUP
Space Needed
Equipment Needed
Suggested Time Allocation
Group Size
20 x 20 metres
8 cones, rugby balls
10 minutes
16 players
FU
LT
FUNDAMENTAL MOVEMENTS
UÊ}ÌÞ
UÊ,Õ}
UÊ>>Vi
UÊ*>ÃÃ}
UÊ
À`>Ì UÊ
>ÌV
}
HOW TO PLAY
1
Set up four cones two metres apart, and another
4 cones down the field. Have players line up behind
each cone in equal lines.
2
The first player in each line will be working together
to form a rugby passing line. The first line will start
standing with the ball. The second line will start on
their knees. The third line will start on their stomachs.
The fourth line will start on their backs.
3
On the instructor’s signal, the first player in each line
gets up at the same time and starts running forward.
The player with the ball should run about 5 metres
before passing the ball to the teammate next in line.
Because players begin from different starting positions,
the timing should create a delay as players pass the ball
down the line.
4
The last receiver should score a try and wait at the other
end for the remaining teams to complete the activity.
5ÊÊÊ *>ÞiÀÃÊÃ
Õ`ÊÀÌ>ÌiÊÌ
ÀÕ}
ÊÌ
iÊ}>iÊLÞÊ}Ê>Ê`vviÀiÌÊiÊ>vÌiÀÊiÛiÀÞÊÌÕÀ°
GAME
PROGRESSIONS
1Ê Ê *>ÃÃÊÌ
iÊL>ÊvÀÊÌ
iÊÀ}
ÌÊ>`ÊivÌÊÃ`ið
2 Increase the distance between cones.
3 Have all players start standing, but make sure they are still running behind each other.
COACHING/
TEACHING TIPS
1 Emphasize that players should be receiving the ball ‘at pace’ or while still running.
Ê Ê *>ÞiÀÃÊÃ
Õ`ÊiÛiÀÊÀi>ÊÃÌ>`}ÊÃÌÊÀÊÃÌ>ÌVÊÜ
iÊÀiViÛ}Ê>Ê«>ÃÃÊvÀÊ>ÊÊÊ
teammate.
2 If players are struggling to maintain depth, stagger the starting cones to help create
the depth in the beginning.
www.rookierugby.ca
G
N
I
S
S
PA LINES
To improve passing skills while moving forward and improve
offensive patterns and movements.
OBJECTIVE
LTAD STAGES
GAME SETUP
Space Needed
Equipment Needed
Suggested Time Allocation
Group Size
20 x 15 metres
10 cones, 3 rugby balls
10 minutes
FU
LT
15 players
FUNDAMENTAL MOVEMENTS
UÊ}ÌÞ
UÊ,Õ}
UÊ>>Vi
UÊ*>ÃÃ}
UÊ
À`>Ì UÊ
>ÌV
}
HOW TO PLAY
1 Set up 5 cones in one straight line, with 5 cones
15 metres down the field in the same positions. Start
one team of 5 on both sets of cones. The third team of
5 will file in behind the team at the first set of cones.
2 The team with the ball run slowly across the channel,
passing the ball along the line, working on their basic
passing down the line.
3 By each receiver staying slightly behind the ball carrier,
the ball should be passed backwards.
4 Once the ball reaches the player at the end of the line,
he/she passes it forwards to the next team waiting on
the opposite side.
5 The team then repeats the exercise.
6 Vary the activity by adding a time limit and counting the
number of completed passes. Be sure to have players
rotate lines to receive the pass from different positions.
Start the ball on both ends to work on passing from both
right and left sides.
GAME
PROGRESSIONS
1 Once players have mastered passing down the line, vary the lines by calling out
COACHING/
TEACHING TIPS
1 If players are having trouble completing passes without dropping the ball, slow the
switches, skips, and loops. For example, have the line complete a switch between
the last two players, skip the second receiver, or loop to support.
speed down to a walking pace or reduce the number of players in each line.
2 Be sure to work on advanced skills like switches, skips, and loops before introducing
them into the passing lines.
3 Be sure to emphasize making a W target when receiving a pass and following
through and pointing at the target when passing.
www.rookierugby.ca
W
O
L
L
O
F THE LEADER
To effectively track an offensive player’s movements and
react accordingly.
OBJECTIVE
LTAD STAGES
GAME SETUP
Space Needed
Equipment Needed
Suggested Time Allocation
Group Size
20 x 20 metres
4 cones, 5 rugby balls
5-10 minutes
£äÊ*>ÞiÀÃ
AS FU
FUNDAMENTAL MOVEMENTS
UÊ}ÌÞ
UÊ>>Vi
UÊ
À`>Ì UÊ,Õ}
LT
HOW TO PLAY
1ÊÊÊ Ài>ÌiÊ>Ê}À`Ê>`Ê
>ÛiÊ«>ÞiÀÃÊw`Ê>Ê«>ÀÌiÀ°Ê"iÊ«>ÀÌiÀÊÜÊiÊÕ«Ê`ÀiVÌÞÊLi
`ÊÌ
iÊÌ
iˡ
On the instructor’s signal, the lead partner will begin to move around the grid in all directions as the
ball carrier (i.e. Jogging, sprinting, cutting to the left and right, back pedaling, etc.).
2
The partner in the back must try
to mirror the movements of the
leader and remain within a
metre behind.
FOLLOW THE LEADER
PROGRESSION
3
When the instructor yells,
Ê Ê º-7/
t»]ÊLÌ
Ê«>ÞiÀÃ
turn around and switch
roles. The defensive player
now becomes the leader
and the former offensive
player must now mirror the
leader’s moves.
GAME
PROGRESSIONS
COACHING/
TEACHING TIPS
1Ê Ê LiÊ«>ÀÃÊvÊ«>ÞiÀÃÊÌÊÌÜÊiÃÊvÊwÛi°Ê>ÛiÊÌ
iÊ«>ÞiÀÊÊÌ
iÊvÀÌÊvÊÌ
i
line be the leader and lead the entire line of players around the grid. This now
Ê Ê V
>i}iÃÊ«>ÞiÀÃÊÌÊÀi>VÌÊ>ÃÊ>ÊÕ̰Ê7
iÊÌ
iÊÃÌÀÕVÌÀÊÞiÃ]ʺ-7/
t»]ÊÌ
i
player in the back of the line must sprint to the front of the line and call for a pass
from the leader. This player now becomes the leader and continues the activity.
Rotate through the line so that everyone has a chance to lead.
1 If players are having trouble mirroring the movements of their partner, slow down
the speed of the activity by having players walk.
2 In the group progression, if players are struggling to mirror as a unit, slow down
the speed of the activity and have players hold hands Or hold the flag on the belt of
the person in front of them. Encourage them to move slowly as a unit so that flags
never come off.
www.rookierugby.ca
E
L
C
Y
C
RE RUN
To effectively perform the draw and pass skill in a continuous
2 v 1 scenario.
OBJECTIVE
LTAD STAGES
GAME SETUP
Space Needed
Equipment Needed
Suggested Time Allocation
Group Size
20 x 30 metres
8 cones, rugby balls
10 minutes
12 players
LT
FUNDAMENTAL MOVEMENTS
UÊ}ÌÞ
UÊ,Õ}
UÊ>>Vi
UÊ*>ÃÃ}
UÊ
À`>Ì UÊ
>ÌV
}
HOW TO PLAY
1
2
3
Set out 4 cones in one line and another 4 cones 30 metres
down the field. Split players into teams of 3 on each cones.
3
The first player runs out five metres and places the ball on
the ground and runs five metres further, turning around and
becoming a defender.
2
The next two players run in a straight line towards the ball.
The first player picks up the ball and performs a draw and
pass skill. The key here is to pull the defender away from
the line of running and create space for the support player
to run through.
1
STEPS 1-2
4
They draw the defence in one direction and pass to the
next player running behind them in support.
5
The player who now has the ball places it on the ground
5 metres out and becomes a new defender.
6
The player on defence and the ball carrier from the first
phase will recycle to the end of the line.
7
Have the group perform 3-4 phases down the field and
3-4 phases returning back to the beginning.
3
2
1
STEPS 3-4
34
2
2
1
1
3
3
8ÊÊÊ *>ÞiÀÃÊÃ
Õ`ÊÀi>ÊÊ>ÊÃÌÀ>}
ÌÊiÊÜ
iÊÛ}Ê`ÜÊ
the field. This encourages moving forward in games.
STEPS 5-6
STEPS 7-8
GAME
PROGRESSIONS
1Ê Ê `Û>ViÊÌÊV«À>ÌiÊÌ
iÊÜ}}iÊÃÊ>`Êy>}ÊLiÌðÊ>ÛiÊ«>ÞiÀÃÊi}>}iÊÌ
iÊ
COACHING/
TEACHING TIPS
1 Slow down to a walking pace to ensure players are performing the skill correctly.
defence and take a flag pull, continue three steps and offload.
2 Have players work off of marked field/court lines to further emphasize staying in
one straight line and creating space for suport.
www.rookierugby.ca
2V1
To apply all skills to a mini game-like situation where the
offense can effectively execute an overload on the defence.
OBJECTIVE
LTAD STAGES
GAME SETUP
Space Needed
Equipment Needed
30 x 30 metres
8 cones, rugby balls,
flag belts
Suggested Time Allocation 10-15 minutes
Group Size
12 players
FU
LT
FUNDAMENTAL MOVEMENTS
UÊ}ÌÞ
UÊ*>ÃÃ}
UÊ>>Vi
UÊ
>ÌV
}
UÊ
À`>Ì UÊ*Õ}
UÊ,Õ}
HOW TO PLAY
1
Start by setting a grid of 3 squares measuring 10 x 10 metres
2
Have one defensive player stand in between two cones
at each 10 metre mark.
3
Have offensive players form two lines at the beginning
of the grid facing the defensive players.
2V1
4
Two offensive players will start by running through
the grid and attempting to get past the defence
Ê Ê ÜÌ
ÕÌÊ
>Û}ÊÌ
iÀÊy>}ÃÊ«Õi`°ÊvÌiÀÊ«>ÃÃ}ÊÌ
iÊwÀÃÌ
defensive player, the offensive team will continue down
the grid to the next defensive player.
5
Defensive players can only play within their square and
must try and pull the ball carrier’s flag.
6
There are no forward passes allowed. If one of the
offensive’s flags are pulled, they must go to the back
of the line and try again.
GAME
PROGRESSIONS
COACHING/
TEACHING TIPS
PROGRESSION
2
PLAYERS
1
PLAYER
1 Once players have mastered this setup, change the setup to a smaller grid where
players will start on the side of the grid and in the centre. On the instructor’s signal,
2 players on the offense and 1 on the defence run in opposite directions and enter
Ê Ê Ì
iÊ}À`°Ê/
iÞÊÌ
iÊ«iÀvÀÊ>ÊÓÊÛÊ£ÊÊ>ʵÕViÀÊ>`Ê
}
iÀÊ«ÀiÃÃÕÀiÊÃÌÕ>̰ÊvÌiÀÊ
completing the activity, they recycle back in line and the next group continues.
1 If players are struggling to successfully beat the defence, limit the defence in their
movements such as only allowing them to move laterally or sticking to certain channels.
2 Slow down the speed of the activity to help build skills and understanding.
www.rookierugby.ca
3V2
To apply all skills to a mini game-like situation where the
offense can effectively execute an overload on the defence.
OBJECTIVE
LTAD STAGES
GAME SETUP
Space Needed
Equipment Needed
30 x 30 metres
8 cones, rugby balls,
flag belts
Suggested Time Allocation 10-15 minutes
12 players
Group Size
LT
FUNDAMENTAL MOVEMENTS
UÊ}ÌÞ
UÊ*>ÃÃ}
UÊ>>Vi
UÊ
>ÌV
}
UÊ
À`>Ì UÊ*Õ}
UÊ,Õ}
(Note: This game is more advanced and should only
be used with more experienced players)
HOW TO PLAY
1
Start by setting a grid of 3 squares measuring 10 x 10 metres
2
Have three pairs of defensive players stand in between two
cones at each 10 metre mark.
3
Have offensive players form three lines at the beginning
of the grid facing the defensive players.
3V2
4
Three offensive players will start by running through the
grid and attempting to get past the defence without
Ê Ê
>Û}ÊÌ
iÀÊy>}ÃÊ«Õi`°ÊvÌiÀÊ«>ÃÃ}ÊÌ
iÊwÀÃÌÊ`iviÃÛi
pair, the offensive team will continue down the grid to
PROGRESSION
the next pair.
5
Defensive players can only play within their square and
must try and pull the ball carrier’s flag.
6
There are no forward passes allowed. If one of the
offensive’s flags are pulled, they must go to the back
of the line and try again.
GAME
PROGRESSIONS
COACHING/
TEACHING TIPS
3
PLAYERS
2
PLAYERS
1 Once players have mastered this setup, change the setup to a smaller grid where
players will start on the side of the grid and in the centre. On the instructor’s signal,
3 players on the offense and 2 on the defence run in opposite directions and enter
Ê Ì
iÊ}À`°Ê/
iÞÊÌ
iÊ«iÀvÀÊ>ÊÎÊÛÊÓÊÊ>ʵÕViÀÊ>`Ê
}
iÀÊ«ÀiÃÃÕÀiÊÃÌÕ>̰ÊvÌiÀÊ
completing the activity, they recycle back in line and the next group continues.
1 If players are struggling to successfully beat the defence, limit the defence in their
movements such as only allowing them to move laterally or sticking to certain channels.
2 Slow down the speed of the activity to help build skills and understanding.
www.rookierugby.ca
,
E
R
O
C
S
JUST
EH?
OBJECTIVE
To increase the chance of scoring by taking advantage
of open space.
LTAD STAGES
GAME SETUP
20 x 10 metres
Space Needed
10 cones, 1 rugby ball
Equipment Needed
Suggested Time Allocation 10-15 minutes or
Group Size
FU
LT
5 full rounds
6 players
FUNDAMENTAL MOVEMENTS
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UÊ
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>ÌV
}
HOW TO PLAY
1
One team of four players start behind the try line.
Two defenders start in the middle of the grid.
2
The object is for the offense to get the ball from one
end of the grid to the other to score as many tries
as possible.
3
The defensive players can only gain possession by
intercepting the ball.
4
Running the ball is not allowed and support players
should be encouraged to look for space to be in a
position to receive the ball. The ball can be passed in
any direction.
5
The offense reverses the direction of attack after a
try is scored.
6ÊÊÊ Ê`À««i`ÊL>ÊÀiÃÕÌÃÊÊ>ÊÀiÃÌ>ÀÌÊ>ÌÊÌ
iÊÌÀÞÊi°Ê
7
Defensive players change with offense to allow
everyone a turn.
GAME
PROGRESSIONS
1Ê Ê Ài>ÌiÊiµÕ>ÊÃâiÊÌi>ÃÊ>`ÊÜ
iiÛiÀÊ>Ê`iviÃÛiÊÌ>}ÊÃÊ>`i]ÊÌ
>ÌÊ`iviÃÛi
player joins the offense to create an overload.
2Ê Ê `ÕÃÌÊÌ
iÊÀ>ÌÊvÊvviÃiÉ`iviVi]Ê}À`ÊÃâi]Ê>`ÊÌiÊÌð
COACHING/
TEACHING TIPS
1 Help players identify where the open spaces are by encouraging teammates to
communicate and move without the ball.
2 Modify the rules to increase full team participation such as time limits for the ball
carrier to speed up play or full team scoring where each player must receive a
pass before the team can score.
www.rookierugby.ca
G
N
O
P
G
PIN
FL
AG RUGBY
To encourage players to quickly switch the direction of attack
and react off of every defensive flag pull.
OBJECTIVE
LTAD STAGES
GAME SETUP
Space Needed
Equipment Needed
Suggested Time Allocation
Group Size
30 x 40 metres
10 cones, 1 rugby ball
10 minutes
10 players
FU
LT
FUNDAMENTAL MOVEMENTS
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}
UÊ
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UÊ,Õ}
HOW TO PLAY
1ÊÊÊ *>ViÊÃÝÊ>ÌÌ>ViÀÃÊÊÌ
iÊ``iÊvÊÌ
iÊ}À`Ê>`Ê«>Vi
two defenders at each end of the grid.
2
The attacking team attacks one end of the grid, trying
to score a try.
3
If a flag pull is made on the attacking team or if the
ball is dropped, the attacking team turns around and
immediately attacks the opposite defensive zone.
This continues for a set amount of time set by the
instructor.
4
If the attacking team scores, the defence must run
around the centre cones and get back to their defensive
zone before the attacking team starts down the field to
attack the other end.
5
Defenders cannot defend outside their designated zone.
6
Each team gets five attacks and the team with the most
scores in the end wins.
GAME
PROGRESSIONS
1 Vary the ratio of attackers and defenders to create a bigger challenge or facilitate
COACHING/
TEACHING TIPS
1 If players are not transitioning quickly enough to the next attacking phase at the
Ê Ê Ì
iÀÊÃ`iÊvÊÌ
iÊ}À`]ÊÌÀÞÊV>}ÊÕÌ]ʺt»ÊÀ]ʺ/
t»ÊLivÀiÊÌ
iÊy>}ÊÃ
pulled, so get players in the habit of reacting to the call.
success.
2Ê Ê ÜÊÓÎÊ«
>ÃiÃÊÌÊ>ÜÊÌ
iÊ>ÌÌ>ViÀÃÊÀiÊ««ÀÌÕÌÞÊÌÊÃVÀiÊ>vÌiÀÊ>Êy>}ʫհ
www.rookierugby.ca
E
T
A
M
I
T
UL RUGBY
OBJECTIVE
To help players utilize space and communication for
maximizing scoring opportunities.
GAME SETUP
LTAD STAGES
Space Needed
Equipment Needed
Suggested Time Allocation
Group Size
30 x 40 metres
10 cones, 1 rugby ball
10-20 minutes
10-14 players
FU
LT
FUNDAMENTAL MOVEMENTS
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}
UÊ
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UÊ,Õ}
HOW TO PLAY
1
Split players into two equal teams and begin on
opposite sides of the field.
2
One team begins with the ball and starts the game with
a free pass.
3Ê Ê *>ÞiÀÃÊ>`Û>ViÊÌ
iÊL>ÊLÞÊ«>ÃÃ}ÊÊ>ÞÊ`ÀiV̰Ê
4Ê Ê *>ÞiÀÃÊV>ÌÊÀÕÊÜÌ
ÊÌ
iÊL>Ê>`Ê>ÞÊÞÊ>`Û>Vi
it by passing.
5
If a pass is dropped, a turnover occurs.
6Ê Ê *>ÞiÀÃÊÃVÀiÊLÞÊ}ÀÕ`}ÊÌ
iÊL>ÊÊÌ
iÀÊÌÀÞÊâi°Ê
7
Defensive players cannot strip the ball from offensive
players and must remain arms-length distance away
when defending.
8
Defensive players may intercept a pass, but must not
Ê Ê ÃÜ>ÌÉ`iyiVÌÊ>Ê«>ÃðÊÊÃÜ>ÌÌi`É`iyiVÌi`Ê«>ÃÃÊÜÊÌÊVÕÌÊ>ÃÊ>ÊÌÕÀÛiÀ°
GAME
PROGRESSIONS
1Ê Ê *>ViÊÃ>iÀÊ}À`ÃÊÊÌ
iÊÌÀÞÊâiÃÊÌÊÃiÀÛiÊ>ÃʼÃVÀ}Êâiý°
Ê Ê *>ÞiÀÃÊV>ÊÞÊÃVÀiÊ«ÌÃÊLÞÊ«>ÃÃ}ÊÌÊ>ÊÌi>>ÌiÊÊ>ÊÃVÀ}Êâi°
Defensive players cannot enter these scoring zones.
2 Incorporate three steps – players can take three steps after receiving a pass.
3Ê Ê *>ÞiÀÃÊÞÊ
>ÛiÊÌ
ÀiiÊÃiV`ÃÊÌÊ«>ÃðÊ
4 Only rugby passes are allowed, no overhead of overhand passes.
COACHING/
TEACHING TIPS
1Ê Ê Ã`iÀÊ`vÞ}ÊÌ
iÊÀÕiÃÊÌÊiÃÕÀiÊÌ
>ÌÊ>Ê«>ÞiÀÃÊ>ÀiÊ}iÌÌ}Ê>ÊV
>ViÊÌÊ«>ÃÃÊ
and receive. For example, a try does not count unless all teammates had a chance
to pass the ball.
www.rookierugby.ca
M
FRO
N
O
I
T
I
S
N
A
R
T
ULTIMATE TO FLAG
To help advance players to playing flag rugby by introducing
one new rule at a time.
OBJECTIVE
LTAD STAGES
GAME SETUP
Space Needed
Equipment Needed
Suggested Time Allocation
Group Size
30 x 40 metres
10 cones, 1 rugby ball
10-20 minutes
10-14 players
FU
LT
FUNDAMENTAL MOVEMENTS
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UÊ*>ÃÃ}
UÊ>>Vi
UÊ
>ÌV
}
UÊ
À`>Ì UÊ*Õ}
UÊ,Õ}
HOW TO PLAY
1
Split players into two equal teams and begin on
opposite sides of the field.
2
Have players prepare by wearing flag belts and two flags.
3
Start from Ultimate Rugby and follow these progressions:
Pass in any direction - 3 steps/3 seconds (Flag belts
A at this stage are used to indicate different teams. No
flag pulling is used at this stage.) Run with the ball incorporate flag pulling - pass in any direction
Run with the ball - incorporate one lateral/backwards
pass after each flag pull. Open play will allow passes
in any direction. Incorporate two lateral/backwards
B passing with flag pulls. (Older and more advanced
«>ÞiÀÃÊ>ÞÊLiÊ>LiÊÌÊLÞ«>ÃÃÊÌ
ÃÊÃÌi«°®Ê`Û>ViÊÌ
all lateral/backwards passing with flag pulls. (Refer to
the Flag Rugby game card for further instruction.)
GAME
PROGRESSIONS
1Ê Ê Ã`iÀÊ`vÞ}ÊÌ
iÊÀÕiÃÊÌÊiÃÕÀiÊÌ
>ÌÊ>Ê«>ÞiÀÃÊ>ÀiÊ}iÌÌ}Ê>ÊV
>ViÊÌÊ«>ÃÃÊ
COACHING/
TEACHING TIPS
1 If players are not understanding the game or fail to execute various skills, incorporate
and receive. For example, a try does not count unless all teammates had a chance
to pass the ball.
Ê Ê >Ê7
i*>ÀÌ7
iÊV>V
}ÊiÌ
`°Ê*>ÞÊ>ÊLÌÊvÊÌ
iÊÌÀ>ÃÌÊ}>iÊ>`ÊÌ
iÊ
move players into an organized activity focused on specific skills. Follow this up by
returning to the transition game where they can apply new learnings. Refer to the
Ê Ê ,iÊ,Õ}LÞÊÕ`iLÊvÀÊÀiÊvÀ>ÌÊÊ7
i*>ÀÌ7
i°
www.rookierugby.ca
G
FLAR
UGBY
To incorporate all rugby skills into one competitive game
of flag rugby.
OBJECTIVE
LTAD STAGES
GAME SETUP
30 x 40 metres
Space Needed
10 cones, 1 rugby ball
Equipment Needed
Suggested Time Allocation 15-20 minutes
Group Size
FU
LT
(7-10 minute halves)
10-14 players
FUNDAMENTAL MOVEMENTS
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}
UÊ
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UÊ,Õ}
HOW TO PLAY
1
Split players into two equal teams and begin on
opposite sides of the field.
2
Have players prepare by wearing flag belts and
two flags.
3
Incorporate all lateral/backwards passing.
4Ê Ê ÊÃÌ««>}iÊÊ«>ÞÊÀiÃÌ>ÀÌÃÊÜÌ
Ê>ÊvÀiiÊ«>ÃÃ]Ê>ÌiÀ>Þ
or backwards.
5
Dropped passes are turnovers.
6
Have players work on all concepts such as offense
and defence.
GAME
PROGRESSIONS
1Ê Ê ``Ê,iÊ,Õ}LÞÊ«À}ÀiÃÃÃÊÃÕV
Ê>ÃÊvvÃ`i]Ê>`Û>Ì>}i]Ê>`ÊÌ
iÀÊ>`Û>Vi`Ê
COACHING/
TEACHING TIPS
1 If players are not understanding the game or fail to execute various skills,
concepts. Refer to the Rookie Rugby Guidebook for more information on advanced
progressions. Only use these progressions once players have mastered the basics
and fully understand playing flag rugby.
Ê Ê VÀ«À>ÌiÊ>Ê7
i*>ÀÌ7
iÊV>V
}ÊiÌ
`°Ê*>ÞÊ>ÊLÌÊvÊy>}ÊÀÕ}LÞÊ>`ÊÌ
iÊ
move players into an organized activity focused on specific skills. Follow this up by
returning to the flag rugby game where they can apply new learnings. Refer to the
Ê Ê ,iÊ,Õ}LÞÊÕ`iLÊvÀÊÀiÊvÀ>ÌÊÊ7
i*>ÀÌ7
i°
www.rookierugby.ca
ADVANCED
T
U
O
E
N
LI RELAY RA
CE
To improve lineout execution from all positions in a fun,
relay race format.
OBJECTIVE
LTAD STAGES
GAME SETUP
Space Needed
Equipment Needed
Suggested Time Allocation
Group Size
5 x 10 metres
9 cones, 3 rugby balls
5-10 minutes
12 players
FUNDAMENTAL MOVEMENTS
LT
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}
UÊ
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HOW TO PLAY
1
2
3
Split into groups of 4 with one person standing on
the sideline, one on the 5 metres cone and one on the
10 metre cone. The last person stands to the side of
the lineout.
On the call, “GO!”, the player on the sideline (Thrower)
will throw the ball “soccer style” to the player on the
5 metre cone (Jumper 1). Jumper 1 will pass to the side
of the lineout (Scrumhalf) and the Scrumhalf will pass
back to the Thrower. The Thrower then throws to the
player on the 10 metre cone (Jumper 2), who passes
to the Scrumhalf. The Scrumhalf runs with the ball and
becomes the Thrower for Round 2. The Thrower
becomes Jumper 1, Jumper 1 becomes Jumper 2,
and Jumper 2 becomes the Scrumhalf.
JUMPER
2
SCRUMHALF
JUMPER
1
THROWER
The winner is the team that completes the activity the
quickest with every player back in the position they
started in.
GAME
PROGRESSIONS
1 Increase or decrease the distance thrown.
COACHING/
TEACHING TIPS
1Ê Ê iÕÌÊÌ
ÀÜ}ÊÃÊ>ÊÃÊÌ
>ÌÊÃÊ`iÛi«i`ÊÛiÀÊÌi°ÊVÕÀ>}iÊ«>ÞiÀÃÊÌÊÕÃiÊ
2Ê Ê ``Ê>ÊÎÀ`Ê«>ÞiÀÊÌÊÌ
iÊiÕÌÊÌÊLiViÊÕ«iÀÊÎ
traditional rugby passing until their overhead throws have improved.
2 If players are unable to reach Jumper 2 on the second cone, reduce the teams to
3 players and remove the second jumper.
www.rookierugby.ca
ADVANCED
K
KICO
UT
To introduce players to the concept of kicking the ball and
immediately following to defend.
OBJECTIVE
LTAD STAGES
GAME SETUP
Space Needed
Equipment Needed
Suggested Time Allocation
Group Size
30 x 30 metres
8 cones, 1 rugby ball
10-15 minutes
10 players
LT
FUNDAMENTAL MOVEMENTS
UÊ}ÌÞ
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UÊ
À`>Ì
UÊ,Õ}
UÊ*>ÃÃ}
UÊ
>ÌV
}
UÊ*Õ}
UÊV}
HOW TO PLAY
1
Start with five players standing at the far end of the
grid to receive a kick.
2
One defender starts on the try line and begins the
game by kicking to the offense using either a drop
kick, punt, or grubber kick.
3
The offense attempts to score a try against the
defender. If the offense scores a try, then the
defender returns to the try line.
4Ê Ê Ì
iÀÊ«>ÞiÀÊÃÊ>``i`ÊÌÊÌ
iÊ`iviViÊ>`ÊÌ
i
game restarts with a kick.
5
The offense remains the same until the defence
pulls the ball carrier’s flag and prevents the offense
from scoring.
GAME
PROGRESSIONS
1 Vary the number of offensive and defensive players.
2Ê Ê ÜÊÌ
iÊvviÃiÊÌÊ
>ÛiÊÌ
ÀiiÊy>}Ê«ÕÃÊÌÊÃVÀiÊ>ÊÌÀÞ°ÊvÊÌ
iÞÊ>ÀiÊ>LiÊÌÊÃVÀi]
a new set of defenders kicks and the offense begins again.
COACHING/
TEACHING TIPS
1 Work on kicking skills by varying the type of kicks made and discussing when each
kick would be appropriate in a game.
2 If the offense is having trouble scoring on the defence, break out into some 2 v 1 and
3 v 2 activities before returning back to the game.
www.rookierugby.ca
ADVANCED
Y
B
G
U
R CRICKE
T
To incorporate kicking and receiving into a competitive activity
where players can demonstrate multiple types of kicking.
OBJECTIVE
GAME SETUP
Space Needed
Equipment Needed
Suggested Time Allocation
Group Size
60 x 30 metres
8 cones, 1 rugby ball
10-15 minutes
16 players
LTAD STAGES
FUNDAMENTAL MOVEMENTS
LT
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}
UÊ>>Vi
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UÊ,Õ}
HOW TO PLAY
1ÊÊÊ Ài>ÌiÊiµÕ>ÊÌi>ÃÊ>`Ê
>ÛiÊiÊÌi>ÊÃÌ>ÀÌʼ>ÌÊL>̽°
The other team spreads throughout the grid to receive.
2
The team at bat will punt, drop kick, or kick a grubber
within the grid.
3Ê Ê ÊL>ÊÌ
>ÌÊÌÀ>ÛiÃÊÕÌÃ`iÊÌ
iÊ}À`ÊÜÌ
ÕÌÊLi}
touched is an out. If the ball is fielded in the air
before touching the ground, the player at bat is out.
4Ê Ê vÌiÀÊÌ
iÊL>ÊÃÊVi`]ÊÌ
iÊ«>ÞiÀÊÀÕÃÊÌÊÌ
iÊ««ÃÌiÊ
side of the grid. Making it across to the far side of the
grid is a ‘safe zone’. Making it back to the side of the
batters counts as one run.
5
The defence tries to tag the runner with the rugby
ball. The defence cannot run and must pass the ball
to players near the runner to make the tag. Once
everyone has batted, the teams switch places.
Ê Ê «iÌiÊÕÌ«iÊ}ÃÊ>`Êii«ÊÌÀ>VÊvÊÀÕðÊ
GAME
PROGRESSIONS
1 Require drop-kicks or grubbers.
COACHING/
TEACHING TIPS
1 If players are struggling to kick and receive rugby balls, start with a warm-up
2Ê Ê ÜÊÀÕiÀÃÊÌÊÃVÀiÊÀiÊÌ
>ÊiÊÀÕ]ÊÕÌÊÌ
iÞÊ>ÀiÊÌ>}}i`°Ê
activity here they practise kicking and receiving properly.
www.rookierugby.ca
ADVANCED
Y
B
G
U
R KICK BA
LL
OBJECTIVE
To incorporate all rugby skills into a non-rugby format,
as to challenge players’ application of skills.
GAME SETUP
LTAD STAGES
FUNDAMENTAL MOVEMENTS
LT
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}
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UÊ,Õ}
Space Needed
Equipment Needed
Suggested Time Allocation
Group Size
40 x 50 metres
7 cones, 1 rugby ball
10-15 minutes
16 players
HOW TO PLAY
1
Set up a large playing field and within that, set up
4 bases in a diamond shape.
2ÊÊÊ Ài>ÌiÊÌÜÊiµÕ>ÊÌi>ÃÊ>`Ê«ÕÌÊiÊÌi>ÊÊÌ
iÊwi`
and one team ready to kick.
3
The first kicker will drop-kick or punt the ball within the
Ê Ê «>Þ}Êwi`°ÊvÌiÀÊV}]ÊÌ
iÊ«>ÞiÀÊÜÊÀÕÊÌ
iÊL>Ãið
No out of the park home runs are allowed.
4
The team in the field will try to catch the ball in the air,
which is an automatic out. If they cannot catch it in the
air, they will field the ball and pass the ball to try and
get the runner out at one of the bases.
5
Follow basic kick ball rules to get players out:
Ê Ê >ÌV
ÊÌ
iÊÀÕ}LÞÊL>ÊÊÌ
iÊ>ÀÊLivÀiÊÌÊ
ÌÃÊÌ
iÊ}ÀÕ`°
Ê Ê *>ÃÃÊÌ
iÊL>ÊÌÊ>Ê«>ÞiÀÊ`ivi`}ÊiÊvÊÌ
iÊL>ÃiÃÊ
before the runner makes it to the base for a forced out.
Tag the runner with the rugby ball while they are
Ê Ê ÀÕ}Ê>ÀÕ`ÊÌ
iÊL>ÃiðÊ*>ÞiÀÃÊÕÃÌÊ«>ÃÃÊÌÊi>V
Ê
other to make the tag and cannot run with the rugby ball.
6ÊÊÊ *>ÞÊÕÌÊÌ
iÊÌi>Ê>iÃÊÌ
ÀiiÊÕÌÃÊ>`ÊÌ
iÊÃÜÌV
ÊÌi>ðÊ*>ÞÊÕÌ«iÊ}ð
GAME
PROGRESSIONS
1Ê Ê ÌÊÌ
iÊÌÞ«iÊvÊV}ÊÌÊÞÊ`À«VÃ]ÊÞÊ«ÕÌ}]ÊÀÊÞÊ}ÀÕLLiÀðÊ
2 Keep players active by requiring fitness activities such as jumping jacks, burpees,
squat jumps, etc. while in the field or waiting to bat.
COACHING/
TEACHING TIPS
1 If players are struggling to kick and receive rugby balls, start with a warm-up
activity here they practise kicking and receiving properly.
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