Displaced Subdivision Surfaces Aaron Lee Henry Moreton Hugues Hoppe Princeton University Nvidia Microsoft Research 1 Triangle Meshes Interactive animation Adaptive rendering Compact storage Transmission Dataset provided by Cyberware 2 Scalable Algorithms Multiresolution now well established mesh simplification subdivision surfaces 3 Subdivision Surfaces Smooth (C1) with arbitrary topology No stitching of patches Easy Implementation Simple subdivision rules Level-of-detail rendering Uniform or adaptive subdivision 4 Displacement Mapping Scalar/Vector displacement Cook 84 RenderMan Mesh approximation Krishnamurthy-Levoy 96, … Hardware implementation Gumhold-Hüttner 99, … 5 Our Approach DSS = Smooth Domain Scalar Disp Field Control mesh Domain Surface Displaced Subdivision surface 6 Representation Overview Control mesh Piecewise-regular mesh of scalar displacement sampling pattern 7 Advantages of DSS Intrinsic parameterization Governed by a subdivision surface No storage necessary Significant computation efficiency Capture detail as scalar displacement Unified representation Same sampling pattern and subdivision rules for geometry and scalar displacement field 8 Analytic Properties C1 continuous everywhere except at extraordinary vertices Surface normals are easy to evaluate S P Dnˆ Pu Du nˆ Dnˆu Pv Dv nˆ Dnˆv Su S v n Pu Pv ns Su Sv 9 Evaluation of derivatives 1 1 1 6 1 2 1 1 1 x/12 0 -1 P u 0 0 -2 0 -1 -2 0 0 1 Puu 1 -1 x/6 x/1 0 -2 -2 -1 1 0 0 Pvv 1 x/6 Pv 1 1 2 0 Pu v 1 1 x/1 -1 1 -2 1 -1 1 x/2 Puv 10 Conversion Algorithm Control mesh creation Control mesh optimization Scalar displacement computation Attribute resampling 11 Control Mesh Creation Mesh Simplification Normal Cone Constraint Original Mesh Initial Control Mesh [Garland 97] Surface simplification using quadric error metrics 12 Normal Cone Constraint allowable normals on Gauss sphere 13 Tracking Correspondences Control Mesh Creation mesh simplification 11776 faces 120 faces [Lee 98] Multiresolution Adaptive Parameterization of Surfaces 14 Control Mesh Creation Mesh Simplification Normal Cone Constraint Original Mesh Initial Control Mesh 15 Control Mesh Optimization Global Optimization Initial Control Mesh Optimized Control Mesh [Hoppe 94] Piecewise smooth surface reconstruction 16 Scalar Displacement Computation Scalar Displacement Field Smooth Domain Surface Displaced Subdivision Surface [Gottschalk, Lin and Manocha 96] OBB-tree 17 Attribute Resampling Original mesh DSS With Scalar Displacement Field DSS with Resampled Texture 18 Applications Editing Animation Bump mapping Adaptive tessellation Compression 19 Editing 20 Animation Polyhedral Domain Surface (e.g. Gumhold-Hüttner 99) Smooth Domain Surface (DSS) 21 Bump Mapping Explicit geometry Bump map 134,656 faces 8,416 faces 526 faces [Blinn 78] Simulation of wrinkled surfaces 22 Adaptive Tessellation Threshold #Triangles L2 error 4.0 6,376 0.13 % 1.3 22,190 0.05 % 23 VIDEO 24 Compression Scalar Displacement field M0 Delta encoding with Linear Prediction M1 Quantizer Entropy Coder Quantizer Entropy Coder Bit Allocation Mk Quantizer Entropy Coder 25 Compression (Venus) Original Simplified DSS Compression Ratio Mesh Info #V=50002 #F=100000 #V=10002 #F=20000 #V=376 #F=748 (sub 4 times) 23 bits L2 Kbytes 0.0014% 346 0.027% 75 0.028% 17 108 12 bits L2 Kbytes 0.014% 140 0.03% 33 0.03% 16 115 8 bits L2 Kbytes 0.21% 69 0.21% 18 0.15% 4 410 [Venus Raw Data] 1,800,032 bytes IBM VRML Compressed Binary Format (Draft 4 Implementation) 26 Conclusion DSS Representation: Unified representation Simple subdivision rules Analytic surface properties Applications Editing Animation Bump mapping Adaptive tessellation Compression 27 Q&A 28 Timings and Results Dataset Input size # Base Simplification Optimization Scalar field creation #triangles domain (mins) (mins) (mins) triangles Armadillo 210,944 1306 61 25 2.5 Venus 100,000 748 28 11 2 Bunny 69,451 526 19 12 1.3 Dinosaur 342,138 1564 115 43 4.6 29 DSS Vs Normal Meshes + Single level displacement map Hardware implementation Easy conversion to bump map + Displacements strictly scalar No extraordinary vector displacements – Less compression Multilevel displacement map 30
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