Information Rules A Strategic Guide to the Network Economy Cooperation and Compatibility Carl Shapiro Hal R. Varian Modified by Mahesh Maryada & Tarakeshwar Mandala Openness Strategies • Open Migration Ex : Modems & Fax Machines • Discontinuity Ex : CD Audio Systems Information Rules 2 Spring 98 How Standards Change the Game • Identify natural allies • Microsoft – Unified Unix • Beware of companies participating in the standard setting process Information Rules 3 Spring 98 How Standards Change the Game 1. Expanded network externalities - Enhance Compatibility - CD, USB drive - Share info with larger network - Attracts more users - Baltimore fire - Wireless phones Information Rules 4 Spring 98 How Standards Change the Game 2. Reduced uncertainty – – – – No need to wait Consumers confused In war, neither side may win Blu-ray v HD DVD Information Rules 5 Spring 98 Change Game, cont’d. 3. Reduced consumer lock-in – CD’s – PC’s 4. Competition for the market v. competition in the market – Buy into an open standard, that becomes closed? Information Rules 6 Spring 98 Change Game, cont’d. 5. Competition on price Vs features – – – – Common features Harder to differentiate the product Consumers Producers – Smaller total market Vs Low Price Information Rules 7 Spring 98 Change Game, cont’d. 6. Competition to offer proprietary extensions – Extending a standard Sony & Philips – CD Players High Density CD’s Information Rules 8 Spring 98 Change Game, cont’d. 7. Component v Systems competition – With interconnection, can compete on components Systems Competetion Nintendo Vs Sega Component Competetion TVs, VCRs, CD Players Specialists Vs Generalists Information Rules 9 Spring 98 Who Wins and Who Loses? • Consumers – – – – Generally better off Less chance of Lock-in But variety may decrease May turn inferior • Complementors – Generally better off – AOL, Blockbuster Information Rules 10 Spring 98 Who Wins, cont’d. • Incumbents – May be a threat – Strategies • Deny backward compatibility • Introduce its own standard • Ally itself with new technology • Innovators – Technology innovators collectively welcome standards Information Rules 11 Spring 98 Formal Standard Setting • Standard-setting bodies • Official - ITU, UL, IEEE, NIST • Unofficial - ACM, SIGART, SIGIR • Too slow Ex- HDTV • Critical for new technologies Information Rules 12 Spring 98 Tactics in Formal Standard Setting • What is your goal? – National or international? – Protecting your interests? • What are others goals? – Do they really want a standard? Information Rules 13 Spring 98 List of Tactics • Don’t automatically participate – If you do you have to license • Keep up momentum – Continue R&D while negotiating • Look for logrolling – Trading technologies and votes Information Rules 14 Spring 98 List of Tactics, cont’d. • Be creative about deals – licensing, hybrids, etc. • Beware of vague promises – Definition of reasonable • Search carefully for blocking patents – Patents held by non-participants • Preemptively build installed base Information Rules 15 Spring 98 Building Alliances • Keep competitive advantages yourself Time-to-market Manufacturing cost advantage Brand-name advantage Information Rules 16 Spring 98 Building Alliances • Assembling allies – Pivotal customers should get special deals • Microsoft IE – Wall Street Journal • Digital Camera’s – Photoshop – But don’t give your first customers too big an advantage • Offer temporary price break Information Rules 17 Spring 98 Building Alliances, cont’d. • Who bears risk of failure? – Usually ends up with large firms – But bankruptcy favors small firms – Government is even better! • Smart cards for pay phones in Europe Information Rules 18 Spring 98 Building Alliances, cont’d. • How much do you need allies : Existing Market Position Technical Capabilities Control over Intellectual Property Rights Ex : Nintendo – Game developers Information Rules 19 Spring 98 Interconnection Among Allies • History of interconnetion – Post office, telephone – Apple’s PC Vs IBM’s – Java – Microsoft retains right to “improve” java Information Rules 20 Spring 98 Negotiating a truce – Do the benefit cost calculation – How to divide a larger pie? Information Rules 21 Spring 98 The standards game Player B Willing to fight Player A Willing to fight Wants standard Information Rules War Wants standard Attempt to block Attempt to Voluntary block standard 22 Spring 98 Maximizing Return • Your reward = Total value added x your share • Cooperation between Netscape and Microsoft – Open Profiling Standard – VRML – SET Information Rules 23 Spring 98 Alliance Examples • Xerox and Ethernet – Metcalfe of 3Com – Digital requests Ethernet – IBM’s Token Ring made Open Standard • Adobe PostScript Vs Xerox’s Interleaf (Page Description Language) Information Rules 24 Spring 98 Managing Open Standards • Standard is in danger if it lacks a sponsor • Unix – AT&T invention by accident – Gave away source code to EDU – 1993 Coalition: Novell purchased rights for $320 million and gave name to X/Open • SGML and XML Information Rules 25 Spring 98 Discussion Questions • IBM will be using Red Hat-based platform instead of Windows Vista for their desktops, beginning from July. Will Microsoft need to consider making their software open source in order to keep their market? • Why is FedEx creating a Web site for commerce and Intel going into video-conferencing ? • Why are Oracle, Netscape, and Sun investing in the $100 million Java fund? What is it that adds value to these investments? • Are openness and compatibility always best for the consumer? Information Rules 26 Spring 98
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