System: Team WikiSpeed Process Strategic Values/Objectives • Rapid Rate of Development • Low Training Cost • Open Source Development • Modular Product Architectures Descriptive Statement The WikiSpeed development process enables fast product development and the ability to rapidly make design changes and implement new technologies with a modular product design. New team members can be integrated with little if any direct training. Minimal management is and no long term financial forecasting is required. Response Situation Analysis for System: Team WikiSpeed Process with [t,c,p,s] metric-priorities for each issue, t = time of change, c = cost of change, p = predictability of change, s = scope of change Change Domain Proactive Creation (and Elimination) Improvement Migration Modification (Add/Sub Capability) Correction Reactive Variation Change/Response Issue What must the system be creating or eliminating in the course of its operational activity? • Facilitates creation of an agile product (didn’t get this section correct, too general) • Eliminates wasted resources What performance characteristics will the system be expected to improve during operational life cycle? • Development process efficiency (didn’t get this correction correct, too general) • Product performance What major events coming down the road will require a change in the system infrastructure? • Lack of volunteers • Change in government regulations What modifications in resources-employed might need made as the system is used? • Add specialized sub-teams • Add manufacturing capacity for higher volumes What can go wrong that will need an automatic systemic detection and response? • An act of God (flood/tornado/etc) • Loss of funding What process variables will range across what values and need accommodation? • Number of available volunteers and workers • Number of available sub-system teams Expansion (and Contraction of Capacity) What are “quantity-based” elastic-capacity range needs on resources/output/activity/other? • Too much open source information to process • Not enough funds and volunteers • No manufacturing capability or expertise Reconfiguration What types of resource relationship configurations will need changed during operation? • Customer requirements • Loss of key volunteer or access to key resource RS Analysis of Team WikiSpeed Team: Aero Outcasts Kevin Johnson, Jamey Mulloy, Pete Opper ES678 Agile Systems and Enterprises System:Team WikiSpeed Sample Graphics for your modification into your system needs Resources Integrity Management Volunteers Team Leads Tests Standup Meetings eee fff Team Leaders Team Leaders & Volunteers Tests Kan Ban / Burn Down Schedule Team Leaders Resource mix evolution Resource readiness Situational awareness Activity assembly Infrastructure evolution Active Infrastructure Passive Config 1 Sockets Signals Security Safety Service Rules/Standards Peer to Peer Interaction Stand-up meetings/Social Networks Competency Simplicity ConOps Config 2 Config n RRS Principles for System: Team WikiSpeed (Think: Plug-and-Play, Drag-and-drop) Evolving Infrastructure ConOps and module interface and Encapsulated Modules Modules are encapsulated independent units interaction standards that evolve slowly. loosely coupled through the passive infrastructure. Facilitated Interfacing (Pluggable) Modules Redundancy and Diversity Duplicate modules provide fail-soft & & infrastructure have features facilitating easy module insertion/removal. Pairing Training method allows fast reallocation of volunteer resources Tool/Consumable Organization Scalable Minimize Training Reusable Sub-system Teams capacity options; diversity provides functional options. Sprints Multi-cultural Viewpoints Facilitated Reuse Modules are reusable and/or replicable; with Elastic Capacity Module populations & functional capacity may be supporting facilitation for finding and employing appropriate modules. increased and decreased widely within the existing infrastructure. Pairing Training method allows fast reallocation of volunteer resources Open Source Collaboration Paring Training Method Reconfigurable Peer-Peer Interaction Modules communicate directly on a peer-to-peer Distributed Control & Information Decisions made at point of relationship; parallel rather than sequential relationships are favored. maximum knowledge; information accessible globally but kept locally. Standup meetings and social network communication Teams and Team Leads Deferred Commitment Module relationships are transient when possible; Self-Organization Module relationships are self-determined; and decisions & fixed bindings are postponed until necessary. component interaction is self-adjusting or negotiated. Perform empirical testing when funding is available Perform tasks when team resources are available
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