ADMINISTRATORS GUIDE Congratulations on your decision to implement PLAY IS THE WAY® in your school. PLAY IS THE WAY® is as much a process as it is a program and it will serve you well if used as intended. It is a common sense way of interacting with children that educators can use with confidence. The most important distinction between PLAY IS THE WAY® and many social and emotional learning programs is that PLAY IS THE WAY® is a methodology for behaviour education not behaviour management. Safe school communities guide children by wisdom, not by force. Hence, PLAY IS THE WAY® is as much for the teacher as it is for the child. ADMINISTRATORS GUIDE Table of Contents A COMMON POINT OF VIEW .............................................................................. 1 PLAYING TOGETHER ............................................................................................. 2 FOR AND AGAINST .................................................................................................. 2 PUTTING THINGS IN PLACE ................................................................................ 5 GOOD MANNERS ...................................................................................................... 6 SCHOOL ASSEMBLIES ........................................................................................... 6 SELECTING AN ACTION TEAM ........................................................................... 7 SETTING A START DATE FOR GAMES SESSIONS .......................................... 8 INFORMING PARENTS .......................................................................................... 8 COLLEGIATE SUPPORT ......................................................................................... 9 FOLLOWING THE PROGRAM OF GAMES ........................................................ 9 QUALITY CONTROL .............................................................................................. 9 MOTIVATION & EVALUATION .......................................................................... 13 STAFF MEETING (Session 40) ............................................................................... 13 TEACHER.STUDENT CHOICE GAMES SESSIONS ........................................ 14 THE SECOND YEAR ............................................................................................... 14 NEW TEACHERS ..................................................................................................... 15 FIDELITY OF IMPLEMENTATION ................................................................... 16 FIDELITY OF IMPLEMENTATION Classroom Teacher Checklist ................. 17 FIDELITY OF IMPLEMENTATION Administrators Checklist ........................ 18 FIDELITY OF IMPLEMENTATION Classroom Teacher Q1 ............................ 19 FIDELITY OF IMPLEMENTATION Administrators Q1 ................................... 20 GAMES SESSION RECORD .................................................................................. 21 PLAY IS THE WAY® - ADMINISTRATORS GUIDE _______________________________________________________________________________________________________ A COMMON POINT OF VIEW It is important that administrators are aligned in their thinking about positive social behaviour and pulling in the same direction if PLAY IS THE WAY® is to be of significant benefit to their school community. Responding to the following statements will help administrators determine their degree of alignment and hopefully guide the discussion that leads to a common point of view. 1 Developing positive social behaviour is part of our school’s core business. Strongly Agree Agree Disagree Strongly Disagree 2 Social and emotional competencies underpin mental health and wellbeing. Strongly Agree Agree Disagree Strongly Disagree 3 Social and emotional competencies improve academic learning. Strongly Agree Agree Disagree Strongly Disagree 4 School prepares children for life and life long learning. Strongly Agree Agree Disagree Strongly Disagree 5 Behaviour education and student self-management are important and attainable objectives. Strongly Agree Agree Disagree Strongly Disagree 6 Positive social behaviour is the supporting framework of safe school communities. Strongly Agree Agree Disagree Strongly Disagree 7 Difficult student behaviour adversely impacts on the mental health and wellbeing of educators. Strongly Agree Agree Disagree Strongly Disagree 8 A genuinely safe school community only exists when children do the right thing because they believe it’s the best thing to do - not because they are made to or fear the consequences if they don’t. Strongly Agree Agree Disagree Strongly Disagree 9 Games can help children to develop behaviour that is socially effective and culturally appropriate. Strongly Agree Agree Disagree Strongly Disagree 10 Games are the way children learn without the consequences of reality. Strongly Agree Agree Disagree Strongly Disagree 11 Playing together has emotional, mental and physical benefits for the whole school community. Strongly Agree Agree Disagree Strongly Disagree _______________________________________________________________________________________________________ © Play Is The Way Pty Ltd under licence www.playistheway.com.au 1 PLAY IS THE WAY® - ADMINISTRATORS GUIDE _______________________________________________________________________________________________________ PLAYING TOGETHER To maximise the benefits of PLAY IS THE WAY® it’s best if students participate in regular and frequent games sessions. We recommend students participate in games sessions for a minimum total time of 60 minutes per week. We do not recommend just one 60 minute session per week. Preferably, students would participate in 3 to 4 x 20 minute sessions per week. This frequency facilitates the embedding of social and emotional competencies. We also recommend that the whole school participates in game sessions at the same time. Most schools using PLAY IS THE WAY® start their day with games sessions. Many find that doing so, reduces absenteeism and increases punctuality. Some play at other times in the day, but common to all is the desire to create a strong symbol and sense of community. There are few better devises for doing so, than having students of all ages out and playing together. Play is the universal language of children and a whole school community at play is a very obvious celebration of childhood. However, simultaneous games sessions are not a requirement of the program, merely a recommendation. Classes can play individually or as clusters and there may be valid reasons for making the decision to do so. FOR AND AGAINST FOR The main reasons school leaders prefer to have simultaneous games sessions are; Keeping a finger on the pulse With all classes playing at the same time it is easier for school leaders to regularly see every class in action. The presence of leaders and their support is more easily identified by the whole school community. Leaders get to see the contrasting styles of games delivery and which teachers are keeping up with the program as well as those who may require assistance and support to get the best out of the sessions. Simultaneous sessions make it easier for leaders to have an overall influence on the feel and form of the sessions and to create the top down pressure, through their interest and involvement, to maintain the quality of the program’s delivery. A positive school community “Community” is a fascinating concept. Often used to define any body of people within classrooms, schools, suburbs, towns as well as ethnic groups, religious groups, artists, musicians and others that can be delineated and defined, its use often implies something deeper than the obviousness of what it describes. _______________________________________________________________________________________________________ © Play Is The Way Pty Ltd under licence www.playistheway.com.au 2 PLAY IS THE WAY® - ADMINISTRATORS GUIDE _______________________________________________________________________________________________________ Community is a little like charisma. Just as you can’t miss it when someone’s got it, you know when a community’s got community and when it hasn’t So it is with schools. If you belong to a school with a real sense of community you know it. It’s everywhere. In every classroom, the staff room, the playground, the office and the canteen - it’s there, everywhere, all of the time. As a visitor, your awareness of it is created by what you see, hear and sense. It doesn’t take long to know if the school has community and if it has, its students are being enriched well beyond the benefits of structured learning. Schools are the hubs of the communities they service and can affect positive change on a multitude of levels. Creating and maintaining a positive school community is possibly a school leaders most important task. Establishing a regular, whole school program of developmental games is a good way to help achieve this. Sometimes, the hard part is convincing staff that 20 minutes playing as a whole school, 3 to 4 times a week is worth it - that spending that amount of time collectively and simultaneously working on the social and emotional development of the school community is not a poor use of time, but is a powerful way to create and maintain a positive school community. Children love streaming out of their classrooms together and playing at the same time. They especially love it if they can play where others are playing. Little children like to look across to big children playing the same game or a variation. Older children are often softened and kinder to each other when playing in the vicinity of those younger who look up to them. Children seem to get the deeper message of the experience. They don’t articulate it but they get it and they like it. Behaviour education, not management The mind shift from behaviour management to behaviour education can be a struggle for many educators. Facilitating the PLAY IS THE WAY® program of games, trains the teacher as it trains the student. Through using the language, embedding the key concepts and absorbing the philosophical underpinning of the program, the mind shift happens. When behaviour management is universally replaced by behaviour education and the time taken to develop positive social behaviour seen as a fundamental necessity; developmental games will take their rightful place as part of the core business of a positive school community. Simultaneous games sessions give teachers, relying on behaviour management, exposure to teachers playing the same games from a behaviour education perspective. (see Behaviour Education - Professional Learning section of Volume 1) Caution It may be wise to question a whole school, simultaneous playing of games if some teachers are opposed to the idea and unable to put their opposition aside to facilitate their games sessions with professionalism, interest and energy. Students deserve teachers who are motivated and involved. Participating in a games session facilitated by a reluctant or resentful teacher is a bit like eating in a quality restaurant with poor service. _______________________________________________________________________________________________________ © Play Is The Way Pty Ltd under licence www.playistheway.com.au 3 PLAY IS THE WAY® - ADMINISTRATORS GUIDE _______________________________________________________________________________________________________ AGAINST The most common reasons for not playing simultaneously as a whole school are: SPACE The lack of suitable space makes it impossible. The combination of a small school with a large gymnasium or hall, which can accommodate all classes is rare. With insufficient outdoor space, safe for general play, alternative ways of ensuring regular games sessions need to be considered. WEATHER Changing seasons prevent simultaneous outdoor games sessions from being played all year round. A more practical option is seen as timetabling classes into suitable indoor spaces or leaving it to the teacher to fit their sessions in when and where they can. This last option is our least preferred, as it implies games sessions are merely an add on to curriculum, and they will invariably be treated as such, becoming the first thing dropped by a teacher under pressure. RESOURCES / FUNDING Simultaneous games sessions require all classes to have their own equipment kits. This obviously requires more funding. Schools with very limited budgets usually opt for one kit per cluster of classrooms or one kit per play area. The main concern with this option is ensuring equipment does not wander and damaged or lost equipment is replaced quickly. As the kits belong to no one in particular there is a tendency for no one to take care of them. TEACHER CONCERNS A less obvious reason is the fear some teachers have of their own capability and their classroom’s behaviour being exposed to fellow staff. This is far more prevalent in schools where teachers have their own separate classroom closed off from the scrutiny or observations of others. In schools where classrooms are in an open, shared space with several classes in that space and all within sight and hearing of each other, teachers are used to being in view and are less defensive. Teachers in this style of school adapt to everyone playing at the same time with relative ease and little sense of threat. Not all schools have the necessary camaraderie and sense of safety and mutual support that removes the fear of comparison and judgement. Sadly, too many teachers feel sufficiently unsure of the motives of their colleagues to risk exposing themselves or their class to the view of others. However, in schools open and confident enough to have classrooms playing together the opportunity for teachers to indirectly learn from each other is captured and the sense of a common purpose, with equal and common commitment, much easier to cultivate. Some teachers will enjoy the professional demand a whole school approach places on them; others may find it an imposition. Many will enjoy the collegiate team spirit the process often fosters. _______________________________________________________________________________________________________ © Play Is The Way Pty Ltd under licence www.playistheway.com.au 4 PLAY IS THE WAY® - ADMINISTRATORS GUIDE _______________________________________________________________________________________________________ Quite a few teachers have concerns about the games getting children too excited, making it hard for them to settle and work effectively when back in the classroom. The answer to this is: 1. Children need to learn to change gears. Going from one state to another is a necessary skill in life and learning. Changing from one mode of behaviour to another (code switching) is something that can be taught and takes practise. (see Good Manners & Code Switching in the Professional Learning Section of Volume 1) 2. It is always possible to hold a game or activity in the last few minutes of a session that winds children down, not up. Indeed, discussing the game just played can settle children prior to their return to class. 3. Children need to be made aware of the following: “You earn the privilege of going up (getting excited) by demonstrating the skill of coming down (settling down).” Children need to know the teacher is more than willing to let them get really excited provided they can change gears and settle. The more skillful they get at changing gears the more willing the teacher is to let them get excited. Without that skill, teachers have no option but to keep a lid on everything – which they don’t enjoy and neither do the students. 4. Code switching gets better with practise and the skill of self-regulation only gets better when regulation is tested not avoided. PUTTING THINGS IN PLACE It usually takes 2 to 4 weeks of preparation before the games sessions can commence. During this time written resources need to be distributed and read, play equipment kits assembled for all classrooms and the timetable set with play areas allocated to each class. This 2 to 4 week period is the perfect time to start embedding the first of the 5 Life Raft concepts and cementing a culture of good manners. LIFE RAFT (see Volume 1) Classroom activities and ideas that revolve around the following five key concepts: 1. 2. 3. 4. 5. Treat others as you would like them to treat you. Be brave – Participate to progress. Pursue your personal best, no matter who you work with. Have reasons for the things you say and do. It takes great strength to be sensible. These concepts are put into practice when students participate in PLAY IS THE WAY® games. LIFE RAFT unpacks these concepts for students and teachers and therefore they can be used as a reference point that assists children to reflect upon their behaviour when playing the games. _______________________________________________________________________________________________________ © Play Is The Way Pty Ltd under licence www.playistheway.com.au 5 PLAY IS THE WAY® - ADMINISTRATORS GUIDE _______________________________________________________________________________________________________ GOOD MANNERS To unify the school community as it commences the PLAY IS THE WAY® program, we ask that you encourage the wholehearted pursuit of good manners. Modelling and developing good manners makes an excellent objective for all adults in the school community. Helping students to understand why good manners are necessary and ensuring students know what they look like and sound like, in a broad range of situations, needs to be pursued with vigour. Developing exemplary manners is an excellent first goal of all students participating in the PLAY IS THE WAY® program. Everyone in the community should expect the use of good manners from others and be willing to act as role models. Teachers should be especially careful that all their interactions with students are well mannered and respectful, even in challenging situations. Students must see that teachers and other adults are well mannered to each other and to students. Trusting that no matter what the circumstances, mutual respect will manifest in the use of good manners, helps everyone to feel safe. Teachers must maintain standards in this area, have high expectations and be willing to inform and educate students who slip up in the use of their manners. They must also select moments to acknowledge good manners. Doing so, confirms for students that the use of good manners is much appreciated. The importance of creating a culture of good manners cannot be overstated. It serves to support and accelerate the development of socially and emotionally competent behaviour. GOOD MANNERS The habit of speaking and acting in a way that gives people a feeling of being appreciated, valued and respected. The habit of using the words and actions of good manners with sincerity. Hand-in-hand with a commitment to a whole school use of good manners, should be a commitment by teachers to start each school day with a sincere, warm and respectful greeting of their students and end each day with a farewell of a similar nature. Greetings and farewells are key tools for positive engagement with children. Although this is a wellentrenched habit for many teachers, greetings and farewells are all-too-easy to devalue and dismiss. (Please read Good Manners & Code Switching and Greetings & Farewells - Professional Learning section Volume 1) SCHOOL ASSEMBLIES In the establishment year of PLAY IS THE WAY® we recommend the use of school assemblies to further embed the philosophy that underpins the program of games. Assembly items can be built around the key concepts. Starting with the Golden Rule and working through the concepts, as they appear in the Life Raft manual, will give classes the opportunity to share their understanding of a concept in a creative and engaging way. These assembly presentations will also give parents, educators and carers an appreciation of each concept from a child’s point-of-view. Given the chance, and with guidance from their teacher, children often reveal a depth of perception and understanding that is inspiring. _______________________________________________________________________________________________________ © Play Is The Way Pty Ltd under licence www.playistheway.com.au 6 PLAY IS THE WAY® - ADMINISTRATORS GUIDE _______________________________________________________________________________________________________ Children speaking to children has its own unique power. The creative presentation of the five key concepts can deliver important messages with clarity and impact. Maxims The beauty of maxims is that they tend to resonate with all of us. They lodge in our memories and be they merely a few words in length or substantially longer they have a power beyond their size. Maxims can be of great help to children. They say what needs to said and nothing more. Used in classrooms and displayed on school walls they serve to guide behaviour and stimulate positive attitudes. Once learnt in childhood they become mental notes for life. Maxims can be shared, exchanged, added to and created. They penetrate the dark of unease and indecisiveness, and become a welcome signpost when confusion abounds and clarity is in marked absence. Maxims also make excellent catalysts for assembly items. By selecting a maxim that has significance to their living and learning journey, a class can create a performance that shows, to their school community, the meaning and influence of that maxim. An effective touch at the end of such an assembly is for the performing students to give every classroom a copy of the maxim, with an invitation to further explore the implications of the maxim and reap the benefits of its wisdom. Harnessing the potential for school assemblies to deepen the philosophical awareness of the school community is worthy of consideration. SELECTING AN ACTION TEAM Having one administrator and a small team of teachers (up to 5) that represents a cross-section of grades, will help with organisation, momentum and support. It’s best if these teachers have a strong interest in developing positive social behaviour and the confidence to engage with fellow staff. They will need to be open, and willing to share with others their classroom experiences (good and bad) of the PLAY IS THE WAY® games, language and philosophy. The best action teams are committed to the big picture, have an eye for detail and the ability to achieve group consensus and compromise without diluting the delivery of the program and its processes for achieving social and emotional competency. ACTION TEAM OBJECTIVES Read all resource materials. It is important the action team stays abreast of the games timetable and the Life Raft activities. Designate play areas for each class to ensure the whole school or classroom clusters can play efficiently at the same time. Ensure all teachers have their own set of written resources. Source required games equipment and assemble individual classroom kits. We suggest each classroom has its own container clearly marked with an equipment list attached. (See equipment list in Preparation section of Volume 1) Ensure all teachers are ready to start games sessions on the selected date and time and each has their own stopwatch and whistle. _______________________________________________________________________________________________________ © Play Is The Way Pty Ltd under licence www.playistheway.com.au 7 PLAY IS THE WAY® - ADMINISTRATORS GUIDE _______________________________________________________________________________________________________ Play the games with teachers. It can help teachers if they play a game before taking it to their class. This can be done to start or end a staff meeting with some enjoyable activity. It does not have to take long and can be to just give teachers the look and feel of a game. All teachers should still read the instructions and accompanying notes of every game they play. Engage in one-on-one informal conversations with teachers to garner feedback and concerns. Regular meetings of the action team to share observations and feedback from teachers and to address those concerns and problems at staff meetings. Act as the “go to” people for staff on issues pertaining to PLAY IS THE WAY® content and implementation. Ready to act as mentors for teachers who may be struggling with elements of PLAY IS THE WAY®. Guide teachers away from the dangers of comparing the outcomes of their own games sessions with those of others. The idea is build a common pool of knowledge and experience, not a dangerous wave of comparison and competition. Build professional learning sessions around the “Professional Learning” articles in Volume 1. Certain teachers will have specific behaviour concerns at various times throughout the year. It may be that an article addresses those concerns and a learning session can be built around the article. SETTING A START DATE FOR GAME SESSIONS The mistake is to set a date that gives teachers insufficient time to prepare themselves for a confident and informed start of the games sessions. GAMES INSTRUCTIONS The instructions for each game contain a considerable amount of information and teachers are not expected to absorb and apply all of this information with their first playing of the game. The process we recommend is that teachers read all the instructions prior to playing a game for the first time. This will allow them to set up the game, work through the rules with the help of the students and at least, play it at the basic level. The second session with the game will run more smoothly and teachers will feel more relaxed and able to observe the behaviour of the students more closely. Before the third session of the same game we suggest teachers read the, Useful Tips, Variations and Issues & Observations sections of the game again. This will help them get more out of the game. INFORMING PARENTS Using excerpts from PLAY IS THE WAY® volume 1 in the school’s newsletter is an effective way of educating and informing parents. _______________________________________________________________________________________________________ © Play Is The Way Pty Ltd under licence www.playistheway.com.au 8 PLAY IS THE WAY® - ADMINISTRATORS GUIDE _______________________________________________________________________________________________________ COLLEGIATE SUPPORT There needs to be constant and ongoing commitment to creating a genuinely safe staffroom where questions can be asked, experiences shared and collegiate support is assured. It would be realistic of staff to expect teething problems in the facilitation of the games sessions. Open discussion, especially in the staff room, about the problems encountered, mistakes made, surprises and successes helps to generate collegiate support and camaraderie. The more open and honest staff can be about their experiences with the sessions the more relaxed they will feel. Sharing observations about student responses to the games, the supporting language and key concepts will help everyone get a sense of the progress they’re making. Encouraging staff to identify small changes in the behaviour of individuals or classes and celebrating those changes helps foster optimism. School leaders can facilitate an open and ongoing dialogue about PLAY IS THE WAY® by sharing their observations with staff. Giving a little time at scheduled staff meetings for feedback and the sharing of stories – especially the humorous, quirky, unexpected moments will remind everyone that they are all human. FOLLOWING THE PROGRAM OF GAMES A commitment by administrators to being a part of the process by being visible and contributing to games sessions, where appropriate and practicable, encourages staff to stick to the program. Following the program of games ensures that students experience a wide variety of games and in doing so encounter a multitude of social and emotional learning experiences. Just like children, teachers will discover a favourite game and want to play it often. For some teachers a favourite game is simply one they know will be the easiest to “manage” and require the least effort. It can be tempting to repetitively play this game rather than follow the program. Immersing children in the program’s wide variety of games, enriches and broadens their social and emotional learning, beyond the limits of only playing the favourite games of the teacher or students. Following the program is the best way of achieving significant development in positive social behaviour. QUALITY CONTROL Games Session Record Sheets The first and most obvious step in giving PLAY IS THE WAY® every chance of significantly developing positive social behavior, is to ensure the program of games is delivered as scheduled. The “Game Session Record Sheets” need to be copied and given to teachers with the request they make a habit of filling them in. Record sheets, inform administrators and teachers which games students have played, and where a class stands in reference to the rest of the school. _______________________________________________________________________________________________________ © Play Is The Way Pty Ltd under licence www.playistheway.com.au 9 PLAY IS THE WAY® - ADMINISTRATORS GUIDE _______________________________________________________________________________________________________ Should a class be falling behind, in its involvement with the program’s variety of games, opportunities can perhaps be found to hold catch up sessions. Properly filled in record sheets make it easy for substitute teachers to know what a class should be playing. A master copy of the Games Session Record Sheets is on page 17. There is also a copy in the Timetables section of Volume 2. Fidelity Of Implementation The second step is to ensure the “Fidelity Of Implementation” questionnaires are completed at the required times (see page 16). These will inform and guide administrators in their deliberations about implementation, establishment and maintenance of the program. The Right Bias Maintaining quality control in the delivery of games sessions by ensuring teachers ask students insightful and penetrating questions about behaviour, is an important task for administrators. It’s the games that help children grow holistically. Add to the game thinking, questioning, discussion and decision making and the growing process is accelerated. However, games sessions need to have a distinct sense of “action and doing” as opposed to “sitting and listening.” Getting the bias right is perhaps the trickiest aspect of games facilitation. Some sessions will, of necessity, need more discussion than play and others may have little or no discussion and be all play. Should students perceive games sessions as generally being almost all play and little discussion, the bias is too great - just as it would be if their perception was that sessions were all talk and little play. Teachers have done well if students, upon reflection, see the games sessions as a, predominantly, physically active way of social and emotional learning. Games sessions will often be the catalyst for further discussion back in the classroom. Teachers should seize the opportunity to transpose the experiences and lessons of the games to the classroom environment. Add in, Not Add On A games session should not be treated as a separate and contained 20 minute lesson in positive behaviour and once done, forgotten for the rest of the day. If treated as an “add on” to curriculum and not an “add in,” the potential of PLAY IS THE WAY® will be noticeably reduced. The experiences and lessons of the games must spill into the daily business of school and the language and philosophy used to guide children in every area of learning. It is in this area of encouraging, guiding and supporting teachers to add PLAY IS THE WAY® “into” the curriculum, that administrators and the action team have a significant role to play. _______________________________________________________________________________________________________ © Play Is The Way Pty Ltd under licence www.playistheway.com.au 10 PLAY IS THE WAY® - ADMINISTRATORS GUIDE _______________________________________________________________________________________________________ Not just a game Students must be encouraged to pursue the best possible outcome of every game and teachers should not diminish the value of the games by dismissing them as “just games.” More than one game At various times in the games timetable, 2 or more games are listed. This does not mean a teacher must play all the games. It is merely a request that the teacher play the listed games if possible. Playing more than one game in a session tests the organisational skills and memory of students. It also tests their ability to shift from the emotional state at the end of one game to a state ready to start the next game. Teachers should begin with the first game and move onto the next game if time and the situation permits. Games variations It’s not possible to say exactly when a teacher should move to a variation of a game. The guiding principle is to maintain challenge and interest. Both do not always run hand-in-hand. Sometimes students lose interest because they fail in the challenge and must find the resilience to keep trying. At other times, children are only interested in playing a game if it doesn’t get too challenging. The bottom line and perhaps the clearest indication of when to move on to a variation or more demanding level of a game, is effort. If playing the game is taking insufficient effort (physical, mental or emotional) then it’s likely time to step it up. Watching from the outside, administrators are often in a good position to suggest moving on to a more demanding level or variation. Standing on the outside When facilitating the games, teachers should avoid getting physically involved. Doing so often distorts the dynamics of the game and can make participating with or attracting and impressing the teacher, more tempting for the students than pursuing more important objectives. Standing outside a game and observing what happens allows teachers to ask the insightful and penetrating questions that prompt a greater awareness of behaviour on the part of students. If teachers do want to play with their students, it’s best to do so after they have played the game a few times. The steepest part of the learning curve occurs when the game is new to the participants. Therefore, leaving them to experience the game while avoiding the offering of unnecessary help and false rescues, produces the greatest benefit. Maintaining The Focus A fairly common question asked by school administrators relates to finding a way to prevent the games sessions from losing their focus on behavioural development and simply becoming a mini break, sweetened by a game that is often simply the favourite game of the teacher and/or students. This can become a problem, but the solution is simple. All teachers should set themselves the objective of asking at least one insightful and penetrating behaviour related question per session. _______________________________________________________________________________________________________ © Play Is The Way Pty Ltd under licence www.playistheway.com.au 11 PLAY IS THE WAY® - ADMINISTRATORS GUIDE _______________________________________________________________________________________________________ This question can be asked of an individual, a group or team within the class or of the class as a whole. Irrespective of who the question is directed to, the whole class should be aware of it. Administrators should get comfortable with asking teachers to share the question asked. In the early stages of establishing PLAY IS THE WAY® it helps to have administrators asking teachers to share the question. This soon gives administrators an insight into issues of concern and the patterns of behaviour their teachers are addressing. EXAMPLE Admin: How are they going this morning? Teacher: Similar to yesterday – they are all a little agitated. Admin: Have you asked a question yet? Teacher: Just a second ago. I asked Joshua if he could think of three things that lead to him walking out of the game. Admin: And? Teacher: He could think of two. Mary snatched the ball from him on the first round and in the third round his team agreed with Sam that if Joshua started with the ball he would be less likely to drop it. Admin: Good to see Joshua being more aware. Was there a third? Teacher: I believe so. I’m not sure, but I think Richard whispered something nasty in his ear just before we were about to start the third round. Admin: And he didn’t mention that? Teacher: He might be worried that I’ll get Richard to repeat it and everyone will laugh. Later, I’ll speak to Joshua and Richard together about that. Admin: Good idea. Do you think he’ll join in soon? Teacher: I hope so. I’m about the ask the class to give themselves some advice and to offer Joshua some as well. Admin: I think I’ll stay and watch. Teacher: It should be interesting. They’re getting better at seeing the problems they create for themselves. Teachers should make a habit of sharing at least one behavioural observation at each session. Again this can be to an individual, a group or the class as a whole. EXAMPLES 1. Mary, I thought you controlled your nervousness well. You moved to the side, found a quiet moment and did a lot of self-speak. I could see that and you returned with your thinking in control of your feelings. Good process. 2. Girls and boys in that group over there. There was a big moment of panic and you started to put each other down. I’m not sure what you said Angela, but it seemed to make sense to your team because it was followed by a lot of smiles and head nodding. You guys didn’t win, but _______________________________________________________________________________________________________ © Play Is The Way Pty Ltd under licence www.playistheway.com.au 12 PLAY IS THE WAY® - ADMINISTRATORS GUIDE _______________________________________________________________________________________________________ you played together, worked together and came last together. Keep up that, “together stuff” and I’m guessing things will certainly improve. 3. Today you have achieved far more than the last time we played the game. For me, the big difference was how quite you were. The last time, failure and frustration got you agitated and noisy. This time, I could see the thinking going on, the self-control and the willingness to let everyone be their own master. Powerful, very powerful. MOTIVATION & EVALUATION An independent evaluation of PLAY IS THE WAY®, and if that is not possible, organising the internal collection of data to help determine the degree of significant change and improvement in positive social behaviour, will keep staff motivated. It should be noted that formal, independent evaluations usually require an initial assessment of students prior to the commencement of PLAY IS THE WAY®. STAFF MEETING (Session 40) It is also motivational to schedule an in-depth meeting, with the whole staff, to share anecdotal evidence that indicates the “state of the nation.” Sometime around games session 40 will work well, as by then most teachers will likely have worked on all five key concepts. The aim of the meeting will be to determine the following: The degree to which the 5 key concepts have been embedded - are students actioning their understanding? Has good manners become the behavioural norm of the school? Are teachers becoming more comfortable with the language? Are students beginning to use the language between themselves? Has there been any significant change in the number of students referred to administrators for behavioural issues? Are there teachers and/or classrooms struggling with the process and do they require additional support and/or mentoring? The extent of nuts and bolts problems ie. equipment, timetable, play areas, resources etc. and the means to fix these. How are teachers coping with regular games sessions? Are teachers managing to keep up with the games program? Are there stories about student behaviour (individual or group) that indicate either the improvement or diminishment of positive social behaviour? Are teachers feeling ready and able to continue the program? If not, what needs to be done and how can administrators and the action team help? _______________________________________________________________________________________________________ © Play Is The Way Pty Ltd under licence www.playistheway.com.au 13 PLAY IS THE WAY® - ADMINISTRATORS GUIDE _______________________________________________________________________________________________________ It would also be constructive if the action team presented their own report of the journey so far. Administrators need to express their point of view and share their thoughts on the overall “feel” of the school at this point in the program and what they see as the main changes in school culture, student behaviour and teacher wellbeing since PLAY IS THE WAY® started. NOTE It is not unusual for some teachers to dismiss the value of the program based on its inability to adequately improve the behaviour of the most difficult or dysfunctional student/s. This is to be expected, because these students are the cause of great stress and anxiety for the teacher, who battles daily to contain those whose sole, perceived aim is to be as disruptive as possible. It is only logical that deeply entrenched, destructive or inappropriate behaviour is not going to shift easily and quickly. Administrators might consider counselling teachers caught in this unfortunate predicament, to see beyond the painful thorn in their side, to the possible benefits of the program to the main body of students in their class. For teachers struggling with an extremely difficult class, we strongly suggest they employ the PLAY IS THE WAY®, CRITICAL MASS strategy, while simultaneously running the program. TEACHER/STUDENT CHOICE GAMES SESSIONS Marked on the “Games Program Timetable” are “Teacher / Student Choice,” games sessions. These occur at fairly regular intervals and are an opportunity for students to repeat a game that appeals to them. Teachers should feel comfortable with being the one to choose the game, as these sessions are ideal for replaying a game that would be of further benefit to the students. It may or may not be a game the students enjoyed and teachers have to be comfortable with that as well. THE SECOND YEAR In the second year of the games program, simply start at session 1 and play the game at its basic level to remind students of its structure. Quickly work the game up to the level or variation that challenges the students. Many a fruitful conversation can be had about the way the game was played a year ago and the way it’s currently being played. Finding the reasons for the difference helps students to identify the specific skills that have been sharpened or dulled over time. Games are like a diagnostic tool and by playing them with a new class, the teacher will glean information about the characteristics of individual students as well as groups within the class. And beyond Additional PLAY IS THE WAY® games manuals will give teachers new games should they need them. _______________________________________________________________________________________________________ © Play Is The Way Pty Ltd under licence www.playistheway.com.au 14 PLAY IS THE WAY® - ADMINISTRATORS GUIDE _______________________________________________________________________________________________________ For many schools, repeating the timetable continues to produce benefits, as many of the games have multiple variations and a game’s degree of difficulty can be increased by a little creativity and simple adjustments. In being malleable structures, games can accommodate the ideas of children and it’s fascinating to discover what children will do to a game to stretch their skills and improve their personal development. Once games become an integral part of school life and their purpose (social and emotional learning) understood and accepted, both teachers and students become proficient at working together to adjust, adapt and apply games to the ongoing task of developing and maintaining the positive social behaviour that ensures a safe and supportive school environment. NEW TEACHERS PLAY IS THE WAY® Volume 1 is essential reading for new teachers to the school. It must be read carefully and with special attention paid to the LIFE RAFT and LANGUAGE sections. Pairing new teachers with a mentor or buddy teacher is of course an excellent support and induction strategy. There will be much for the new teacher to absorb and as the PLAY IS THE WAY® methodology may be considerably different to anything he or she has previously experienced, it will take time to understand, embrace and implement with confidence and ease. An effective means for induction is to ask students to inform and share, with the new teacher, their understanding of the 5 KEY CONCEPTS and the language. By actually working through an activity or two of each concept with the students, the teacher will quickly see the purpose and place of the concepts in the school and classroom culture. The SELF-MASTERY CHECKLIST is best understood by getting students to use the language in the context of various scenarios. Using the scenarios chapter of each key concept is an ideal way of hearing the language in action and determining the student’s point of view on how the concept relates to the scenario. Asking the students to do “show and tell” sessions of PLAY IS THE WAY®, interspersed over a couple of weeks, is a workable and effective way of immersing new teachers in the methodology. Buddying up with an experienced teacher for the first few games sessions works well. Combining classes to play games will give the new teacher the chance to observe and contribute where he or she can. They will also get to see the key concepts in action and hear the language used by both the class teacher and students. _______________________________________________________________________________________________________ © Play Is The Way Pty Ltd under licence www.playistheway.com.au 15 PLAY IS THE WAY® - ADMINISTRATORS GUIDE _______________________________________________________________________________________________________ FIDELITY OF IMPLEMENTATION By collecting data, all issues that could adversely affect the ongoing use of PLAY IS THE WAY® will become apparent and actions/strategies to resolve those issues will significantly assist in the effective, long term delivery of the program. Master copies of checklists and questionnaires for photocopying are on the following few pages. 1. Photocopy and hand out the teacher checklist prior to commencement of PLAY IS THE WAY®. Once collected, transfer/add data to Administrators checklist. 2. After games sessions 9, hand out Questionnaire 1 to teachers to complete. Once collected, transfer data to Administrators Questionnaire 1. 3. Repeat the process after games sessions 40 & 90. _______________________________________________________________________________________________________ © Play Is The Way Pty Ltd under licence www.playistheway.com.au 16 PLAY IS THE WAY® - ADMINISTRATORS GUIDE _______________________________________________________________________________________________________ FIDELITY OF IMPLEMENTATION Classroom teachers CHECKLIST To be completed by classroom teachers PRIOR to commencement of the program DATE COMPLETED:_________________ Name of Teacher:___________________________________________ Class:____________________ Class size:_________ Girls:_______ Boys:_______ Scheduled number of sessions per week:_______ Do you have your own copy of the PLAY IS THE WAY® program (Volume 1 & 2)? YES NO Do you feel you had adequate time to prepare before starting the program? YES NO Have you read the following from PLAY IS THE WAY® Volume 1: 1. 2. 3. 4. 5. INTRODUCTION PREPARATION LANGUAGE SELF-REGULATION PROFESSIONAL LEARNING (first 10 articles) YES YES YES YES YES NO NO NO NO NO Do you know your timetable for games sessions? YES NO Do you have the necessary play equipment? YES NO Do you know your allocated play area? YES NO Are you familiar with the first 3 games of the program? YES NO Are you prepared for the first 2 weeks of LIFE RAFT activities? YES NO Are you prepared for the introduction of SOOTHING THOUGHTS? YES NO NOTES: …………………………………………………………………………………………………. ……………………………………………………………………………………………………………. ……………………………………………………………………………………………………………. _______________________________________________________________________________________________________ © Play Is The Way Pty Ltd under licence www.playistheway.com.au 17 PLAY IS THE WAY® - ADMINISTRATORS GUIDE _______________________________________________________________________________________________________ FIDELITY OF IMPLEMENTATION Administrators CHECKLIST To be completed by Administrators PRIOR to commencement of the program DATE COMPLETED:_________________ Do all classrooms have a copy of the PLAY IS THE WAY® program (Volume 1 & 2)? ALL MOST SOME Have teachers had adequate time to prepare before starting the program? ALL MOST SOME Have teachers read the following from PLAY IS THE WAY® Volume 1: 1. 2. 3. 4. 5. INTRODUCTION PREPARATION LANGUAGE SELF-REGULATION PROFESSIONAL LEARNING (first 10 articles) ALL ALL ALL ALL ALL MOST MOST MOST MOST MOST SOME SOME SOME SOME SOME Has a timetable been organised that enables classes to play at set and regular times? ALL MOST SOME Does the timetable ensure that every class plays a minimum of 3 x 20 minute games sessions per week? ALL MOST SOME Do all classrooms have the necessary play equipment? (See Volume 1 - Preparation section, page 7) ALL MOST SOME Have all classes been allocated a specific area in which to hold games sessions? ALL MOST SOME Are teachers familiar with the first 3 games of the program? ALL MOST SOME Are teachers prepared for the first 2 weeks of LIFE RAFT activities? Are teachers prepared for the introduction of SOOTHING THOUGHTS? ALL MOST SOME ALL MOST SOME NOTES: …………………………………………………………………………………………………. ……………………………………………………………………………………………………………. ……………………………………………………………………………………………………………. _______________________________________________________________________________________________________ © Play Is The Way Pty Ltd under licence www.playistheway.com.au 18 PLAY IS THE WAY® - ADMINISTRATORS GUIDE _______________________________________________________________________________________________________ FIDELITY OF IMPLEMENTATION Classroom teachers QUESTIONNAIRE To be completed by classroom teachers AFTER GAMES SESSIONS 9 40 90 (Please tick þ) Name of Teacher:________________________________ Class:__________ Date:________________ Class size:_________ Girls:_______ Boys:_______ Number of games sessions completed:_________ Are you following the games session timetable? YES NO Are you checking off the completed sessions on the Games Session Record? YES NO Have you had the required equipment for each game? YES NO Has the allocated play area worked adequately for the games? YES NO Are you calling the games by their given names? YES NO Are your games sessions running the required length of time? If not, what is the main reason? __________________________________________________________________ YES NO Can students set up and organise games if given the names of the games? YES NO Are students being mindful of good manners and employing them? YES NO Are you using the PLAY IS THE WAY® language? YES NO Is the SELF-MASTERY CHECKLIST being used to guide behaviour? YES NO Are you asking at least one insightful and penetrating behaviour related question per session? Are you encouraging students to discover, consider and discuss the reasons for either positive or negative outcomes of the games? Are students able to work their way through problems in: • The games sessions? • The classroom? • The playground? YES NO YES NO YES NO YES NO YES NO Are you helping students to transfer observations, lessons learnt, skills and qualities developed in the games sessions to other areas of learning? YES NO Are the KEY CONCEPTS having a positive influence on student behaviour? YES NO Are you continuing to use the PLAY IS THE WAY® Professional Learning offered in Volume 1? YES NO Do you think your games facilitation skills are improving? YES NO Are most of the students in your class enjoying PLAY IS THE WAY®? YES NO To date, has PLAY IS THE WAY® been a positive experience for you? YES NO Are you seeing any improvements in pro-social behaviour? YES NO PRO-SOCIAL BEHAVIOUR: Voluntary behaviour intended to benefit another, consisting of actions which benefit other people or society as a whole. _______________________________________________________________________________________________________ © Play Is The Way Pty Ltd under licence www.playistheway.com.au 19 PLAY IS THE WAY® - ADMINISTRATORS GUIDE _______________________________________________________________________________________________________ FIDELITY OF IMPLEMENTATION Administrators QUESTIONNAIRE To be completed by classroom teachers AFTER GAMES SESSIONS 9 40 90 (Please tick þ) DATE COMPLETED:_________________ Are teachers following the games session timetable? ALL MOST SOME Are teachers checking off the completed sessions on the Games Session Record? ALL MOST SOME Have teachers had the required equipment for each game? ALL MOST SOME Has the allocated play area worked adequately for the games? ALL MOST SOME Are teachers calling the games by their given names? ALL MOST SOME Are games sessions running the required length of time? If not, what is the main reason? __________________________________________________________________ ALL MOST SOME Can students set up and organise games if given the names of the games? ALL MOST SOME Are students being mindful of good manners and employing them? ALL MOST SOME Are teachers using the PLAY IS THE WAY® language? ALL MOST SOME Is the SELF-MASTERY CHECKLIST being used to guide behaviour? ALL MOST SOME Are teachers asking at least one insightful and penetrating behaviour related question per session? Are teachers encouraging students to discover, consider and discuss the reasons for either positive or negative outcomes of the games? Are students able to work their way through problems in: • The games sessions? • The classroom? • The playground? Are teachers helping students to transfer observations, lessons learnt, skills and qualities developed in the games sessions to other areas of learning? ALL MOST SOME ALL MOST SOME ALL MOST SOME ALL MOST SOME ALL MOST SOME ALL MOST SOME Are the KEY CONCEPTS having a positive influence on student behaviour? ALL MOST SOME Are teachers continuing to use the PLAY IS THE WAY® Professional Learning offered in Volume 1? ALL MOST SOME Are teachers games facilitation skills improving? ALL MOST SOME Are most students enjoying PLAY IS THE WAY®? ALL MOST SOME To date, has PLAY IS THE WAY® been a positive experience for teachers? ALL MOST SOME Are teachers seeing any improvements in pro-social behaviour? ALL MOST SOME PRO-SOCIAL BEHAVIOUR: Voluntary behaviour intended to benefit another, consisting of actions which benefit other people or society as a whole. _______________________________________________________________________________________________________ © Play Is The Way Pty Ltd under licence www.playistheway.com.au 20 PLAY IS THE WAY® - ADMINISTRATORS GUIDE _______________________________________________________________________________________________________ GAMES SESSION RECORD TEACHER:………………………………………… CLASS:………………..….… YEAR:..................... GAMES SESSION 1 GAMES SESSION 2 GAMES SESSION 3 GAMES SESSION 4 GAMES SESSION 5 Day ………………………… Day ………………………… Day ………………………… Day ………………………… Day ………………………… Date ………………………… Date ………………………… Date ………………………… Date ………………………… Date ………………………… Completed Completed Completed Completed Completed GAMES SESSION 6 GAMES SESSION 7 GAMES SESSION 8 GAMES SESSION 9 GAMES SESSION 10 Day ………………………… Day ………………………… Day ………………………… Day ………………………… Day ………………………… Date ………………………… Date ………………………… Date ………………………… Date ………………………… Date ………………………… Completed GAMES SESSION 11 Completed GAMES SESSION 12 Completed GAMES SESSION 13 Completed GAMES SESSION 14 Completed GAMES SESSION 15 Day ………………………… Day ………………………… Day ………………………… Day ………………………… Day ………………………… Date ………………………… Date ………………………… Date ………………………… Date ………………………… Date ………………………… Completed Completed Completed Completed Completed GAMES SESSION 16 GAMES SESSION 17 GAMES SESSION 18 GAMES SESSION 19 GAMES SESSION 20 Day ………………………… Day ………………………… Day ………………………… Day ………………………… Day ………………………… Date ………………………… Date ………………………… Date ………………………… Date ………………………… Date ………………………… Completed Completed Completed Completed Completed GAMES SESSION 21 GAMES SESSION 22 GAMES SESSION 23 GAMES SESSION 24 GAMES SESSION 25 Day ………………………… Day ………………………… Day ………………………… Day ………………………… Day ………………………… Date ………………………… Date ………………………… Date ………………………… Date ………………………… Date ………………………… Completed GAMES SESSION 26 Completed GAMES SESSION 27 Completed GAMES SESSION 28 Completed GAMES SESSION 29 Completed GAMES SESSION 30 Day ………………………… Day ………………………… Day ………………………… Day ………………………… Day ………………………… Date ………………………… Date ………………………… Date ………………………… Date ………………………… Date ………………………… Completed GAMES SESSION 31 Completed GAMES SESSION 32 Completed GAMES SESSION 33 Completed GAMES SESSION 34 Completed GAMES SESSION 35 Day ………………………… Day ………………………… Day ………………………… Day ………………………… Day ………………………… Date ………………………… Date ………………………… Date ………………………… Date ………………………… Date ………………………… Completed Completed Completed Completed Completed GAMES SESSION 36 GAMES SESSION 37 GAMES SESSION 38 GAMES SESSION 39 GAMES SESSION 40 Day ………………………… Day ………………………… Day ………………………… Day ………………………… Day ………………………… Date ………………………… Date ………………………… Date ………………………… Date ………………………… Date ………………………… Completed Completed Completed Completed Completed GAMES SESSION 41 GAMES SESSION 42 GAMES SESSION 43 GAMES SESSION 44 GAMES SESSION 45 Day ………………………… Day ………………………… Day ………………………… Day ………………………… Day ………………………… Date ………………………… Date ………………………… Date ………………………… Date ………………………… Date ………………………… Completed GAMES SESSION 46 Completed GAMES SESSION 47 Completed GAMES SESSION 48 Completed GAMES SESSION 49 Completed GAMES SESSION 50 Day ………………………… Day ………………………… Day ………………………… Day ………………………… Day ………………………… Date ………………………… Date ………………………… Date ………………………… Date ………………………… Date ………………………… Completed Completed Completed Completed Completed _______________________________________________________________________________________________________ © Play Is The Way Pty Ltd under licence www.playistheway.com.au 21 PLAY IS THE WAY® - ADMINISTRATORS GUIDE _______________________________________________________________________________________________________ GAMES SESSION RECORD TEACHER:………………………………………… CLASS:………………..….… YEAR:..................... GAMES SESSION 51 GAMES SESSION 52 GAMES SESSION 53 GAMES SESSION 54 GAMES SESSION 55 Day ………………………… Day ………………………… Day ………………………… Day ………………………… Day ………………………… Date ………………………… Date ………………………… Date ………………………… Date ………………………… Date ………………………… Completed Completed Completed Completed Completed GAMES SESSION 56 GAMES SESSION 57 GAMES SESSION 58 GAMES SESSION 59 GAMES SESSION 60 Day ………………………… Day ………………………… Day ………………………… Day ………………………… Day ………………………… Date ………………………… Date ………………………… Date ………………………… Date ………………………… Date ………………………… Completed GAMES SESSION 61 Completed GAMES SESSION 62 Completed GAMES SESSION 63 Completed GAMES SESSION 64 Completed GAMES SESSION 65 Day ………………………… Day ………………………… Day ………………………… Day ………………………… Day ………………………… Date ………………………… Date ………………………… Date ………………………… Date ………………………… Date ………………………… Completed Completed Completed Completed Completed GAMES SESSION 66 GAMES SESSION 67 GAMES SESSION 68 GAMES SESSION 69 GAMES SESSION 70 Day ………………………… Day ………………………… Day ………………………… Day ………………………… Day ………………………… Date ………………………… Date ………………………… Date ………………………… Date ………………………… Date ………………………… Completed Completed Completed Completed Completed GAMES SESSION 71 GAMES SESSION 72 GAMES SESSION 73 GAMES SESSION 74 GAMES SESSION 75 Day ………………………… Day ………………………… Day ………………………… Day ………………………… Day ………………………… Date ………………………… Date ………………………… Date ………………………… Date ………………………… Date ………………………… Completed GAMES SESSION 76 Completed GAMES SESSION 77 Completed GAMES SESSION 78 Completed GAMES SESSION 79 Completed GAMES SESSION 80 Day ………………………… Day ………………………… Day ………………………… Day ………………………… Day ………………………… Date ………………………… Date ………………………… Date ………………………… Date ………………………… Date ………………………… Completed GAMES SESSION 81 Completed GAMES SESSION 82 Completed GAMES SESSION 83 Completed GAMES SESSION 84 Completed GAMES SESSION 85 Day ………………………… Day ………………………… Day ………………………… Day ………………………… Day ………………………… Date ………………………… Date ………………………… Date ………………………… Date ………………………… Date ………………………… Completed Completed Completed Completed Completed GAMES SESSION 86 GAMES SESSION 87 GAMES SESSION 88 GAMES SESSION 89 GAMES SESSION 90 Day ………………………… Day ………………………… Day ………………………… Day ………………………… Day ………………………… Date ………………………… Date ………………………… Date ………………………… Date ………………………… Date ………………………… Completed Completed Completed Completed Completed GAMES SESSION 91 GAMES SESSION 92 GAMES SESSION 93 GAMES SESSION 94 GAMES SESSION 95 Day ………………………… Day ………………………… Day ………………………… Day ………………………… Day ………………………… Date ………………………… Date ………………………… Date ………………………… Date ………………………… Date ………………………… Completed GAMES SESSION 96 Completed GAMES SESSION 97 Completed GAMES SESSION 98 Completed GAMES SESSION 99 Completed GAMES SESSION 100 Day ………………………… Day ………………………… Day ………………………… Day ………………………… Day ………………………… Date ………………………… Date ………………………… Date ………………………… Date ………………………… Date ………………………… Completed Completed Completed Completed Completed _______________________________________________________________________________________________________ © Play Is The Way Pty Ltd under licence www.playistheway.com.au 22 PLAY IS THE WAY® - ADMINISTRATORS GUIDE _______________________________________________________________________________________________________ GAMES SESSION RECORD TEACHER:………………………………………… CLASS:………………..….… YEAR:..................... GAMES SESSION 101 GAMES SESSION 102 GAMES SESSION 103 GAMES SESSION 104 GAMES SESSION 105 Day ………………………… Day ………………………… Day ………………………… Day ………………………… Day ………………………… Date ………………………… Date ………………………… Date ………………………… Date ………………………… Date ………………………… Completed Completed Completed Completed Completed GAMES SESSION 106 GAMES SESSION 107 GAMES SESSION 108 GAMES SESSION 109 GAMES SESSION 110 Day ………………………… Day ………………………… Day ………………………… Day ………………………… Day ………………………… Date ………………………… Date ………………………… Date ………………………… Date ………………………… Date ………………………… Completed GAMES SESSION 111 Completed GAMES SESSION 112 Completed GAMES SESSION 113 Completed GAMES SESSION 114 Completed GAMES SESSION 115 Day ………………………… Day ………………………… Day ………………………… Day ………………………… Day ………………………… Date ………………………… Date ………………………… Date ………………………… Date ………………………… Date ………………………… Completed GAMES SESSION 116 Completed GAMES SESSION 117 Completed GAMES SESSION 118 Completed GAMES SESSION 119 Completed GAMES SESSION 120 Day ………………………… Day ………………………… Day ………………………… Day ………………………… Day ………………………… Date ………………………… Date ………………………… Date ………………………… Date ………………………… Date ………………………… Completed Completed Completed Completed Completed CLASS TEACHER’S NOTES:………………………………………………………………………….... ……………………………………………………………………………………………………………... ……………………………………………………………………………………………………………... ……………………………………………………………………………………………………………... ……………………………………………………………………………………………………………... ……………………………………………………………………………………………………………... ……………………………………………………………………………………………………………... ……………………………………………………………………………………………………………... ……………………………………………………………………………………………………………... ……………………………………………………………………………………………………………... ……………………………………………………………………………………………………………... ……………………………………………………………………………………………………………... ……………………………………………………………………………………………………………... ……………………………………………………………………………………………………………... ……………………………………………………………………………………………………………... _______________________________________________________________________________________________________ © Play Is The Way Pty Ltd under licence www.playistheway.com.au 23
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