Developing a VR System Mei Yii Lim System Development Life Cycle - Spiral Model • • • • • • • Problem definition Preliminary study System Analysis and Design System Development System Testing System Evaluation Refinement Case Study: MY Virtual Graffiti System Introduction • ‘graffiti’ - Greek word ‘graphein’ • Modern graffiti - New York, tagging using water resistant marker • Today - using aerosol spray • Rude, humorous, political or constituting vandalism and are generally illegal Problem Objectives • What do you aim to achieve? – – – – – – Solution to the problem of illegality Preserves and documents art works Virtual spray on virtual buildings Flexibility and natural interaction Realistic reproduction of the spray User-friendly and intuitive interface CAVE Problem Definition Problem Definition • Define the problem you are trying to solve • What are the major issues? Project Benefits • What are the benefits of the project? • Why is it so important? – Expression of opinions, creativity lawfully – Coping with society’s problems – London councils - £13m and graffiti committee - £100m spent annually on cleaning up graffiti – New type of art, uncover hidden talent Project Management • Project scheduling – Divides work into smaller chunks - Gantt Chart • Risk Analysis – Degree of uncertainty or potential problems – Eg. lack of knowledge , inappropriate or difficult to use interaction devices, simulation algorithm, underestimation of time Project Management continued… • Risk Planning – Best way for project with users as target involve them – Trial and error – Project schedule must be realistic Preliminary Study Literature Review • • • • Find out the state-of-the-art Who has done what What can be improve What should be avoided Literature Review of MYVG • Eschler & Stricker 03 (Fraunhofer IGD) – projection filled totally by a 2D wall • Dave Pape - ‘Vandalism’ – alter existing artworks, 3D paintings and sculptures • Lang – Virtual Graffiti Painter and Light bombing • MobSpray (mobile application) – http://www.mobspray.com/indexphp System Analysis System Analysis • Understand the requirements of the system you are going to develop • Determine ‘what’ is to be accomplished • To ensure successful system development • Human Computer Interaction concepts Rapid Iterative Prototyping • Offers the best approach for system which accurate requirements can not be defined at its early stage • Prototype – a mechanism for identifying the actual requirements • Iterative and corrective cycle Rapid Prototyping Development Cycle Requirements Elicitation • Fact-gathering – active manipulation of conditions or passive observation of people – – – – – Researching and reviewing existing documents Individual interviews Mailing list Observation – demonstration from experts Questionaires - evaluation Analysis with Justification • Every choice must be justified • Why a particular device or methodology is chosen and not the others? Analysis Result of the MYVG system MY Virtual Graffiti System • CAVE Environment • Graffiti using VR technologies – 2 sensor gloves (pinch gloves) sensors MY Virtual Graffiti System – Space Orb 360º (6 degree of freedom) – Stereo glasses – Tracking system – Dummy spray can with sensor Object-Oriented Model • Use cases – scenarios of usage • Analysis model – subsystems of the end product System Requirements Specification • • • • • • • Hardware requirements Software requirements Functionality description Non-functional requirements Interface specification Design constraints System validation and verification criteria System Design System Design • How to accomplish the proposed functionality? • How are all the VR devices linked together? • Representation of the system Architectural Design • UML class diagrams - shows all available classes Architectural Design … • Object-relationship model – static model, reflects the object classes and their relationship Architectural Design … • State diagram – dynamic model • Describes the behavior of the system, events Architectural Design … • Sequence diagram – illustrate each significant interaction between objects Algorithm Design • Pseudocode – description of the program • Example – a method to create scene METHOD createScene char*(filename) returns pfScene* Generate scene state Add lighting Set traversal mask Load file RETURN scene END Scenegraph User Interface Design • A useful system with a poor user interface = non-functional system • HCI golden rules – – – – Know the user population Reduce cognitive load Engineer for errors Maintain consistency and clarity WELCOME TO VIRTUAL GRAFFITI ! SPRAY MODE BUTTON A / LEFT PINKIE CLEAR BUTTON B SAVE BUTTON C / LEFT MIDDLE NAVIGATE BUTTON D, PS / RIGHT INDEX RESET BUTTON E EXIT BUTTON F CLOSE MENU RIGHT PINKIE SPRAYING MODE SPRAYING RIGHT MIDDLE COLOUR LEFT MIDDLE NOZZLE LEFT RING MAIN MENU LEFT PINKIE NAVIGATE RIGHT INDEX CLEAR RIGHT RING / BUTTON B CLOSE MENU RIGHT PINKIE 3D icon that appears while spraying • Denote the size of the nozzle • Denote the color of the nozzle System Development and Testing System Development • Programming • Example of Challenges – Format incompatibility – Incorrect hit points Correct Ray Plane A Bounding box Number of rays • Single ray • Multiple rays System Testing • Tedious but essential for quality assurance • Formal technical review • Unit testing • Integration testing Risk Monitoring • Throughout the whole life cycle to ensure that everything is under control • Users’ opinions were checked • Project progress was monitored System Implementation and Evaluation System Implementation • Putting the system into operation • Prototyping approach – implementation is parallel with the development and testing phases System Evaluation • Acquire feedback for eventual improvement • Formative evaluation – usability evaluation • Can be repetitive • Each evaluation process serves as guide for changes in subsequent iterations Example – Initial Evaluation Bar Chart Representing Result of Initial Evaluation 7.00 • Half a dozen subjects 6.00 Engagement to environment Interaction devices Menus 5.00 Commands Spraying action Rating 4.00 Navigation Spray paint simulation Speed of adjustment Real-time response Comfortable interaction Resemblance to real graffiti 3.00 2.00 1.00 0.00 Evaluation Attributes Refinement • Menu shift and simplification • User manual was provided • More flexible interaction – Space Orb or pinch gloves • Dummy spray can • Allow deactivation of menu • Bigger paint particles for wider coverage Evlauation Attributes Resemblance to real graffiti Comfortable interaction Real-time response Speed of adjustment Spray paint simulation Navigation Spraying action User manual Commands Menus Interaction devices Engagement to environment Rating Comparison Between Initial Evaluation Result and Final Evaluation Result 7.00 6.00 5.00 4.00 Initial Evaluation 3.00 Final Evaluatian 2.00 1.00 0.00 Final System Evaluation • Twenty subjects Conclusion and Future Work Achievements • • • • On schedule Improvement of skills Expansion of knowledge Chance to experiment with VR devices Lessons Learned and Experiences • Every development cycle should account for unexpected events – Eg. Tools unavailability, lack of knowledge, system failure, power failure Future Enhancements • Wireless and pressure sensitive devices • More attractive and user-friendly menu – entails more extensive user involvement • Collision detection and sound feedback The System in Action Further information • http://www.macs.hw.ac.uk/~myl/MSC _DISSERTATION.htm
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