Pecha-Kucha Presentation

Pecha-Kucha Presentation
Daphne Larose
Legend of Zelda: Ocarina of Time
• Developed by
Nintendo's Entertainment
Analysis and
Development division
• Released in 1998 for
Nintendo 64 game
console
• Action-adventure game
• The first Legend of
Zelda game in the series
with 3-D graphics
Legend of Zelda: Ocarina of Time
Plot:
“The player controls the series'
trademark hero, Link, in the land
of Hyrule. Link sets out on a quest
to stop Ganondorf, King of
the Gerudo tribe, from obtaining
the Triforce, a sacred relic that
grants the wishes of its holder.
Link travels through time and
navigates various dungeons to
awaken sages who have the
power to seal Ganondorf. Music
plays an important role—to
progress, the player must learn to
play and perform several songs
on an ocarina.” (Wikipedia)
Batman: Arkham Asylum
• Developed by Rocksteady
Studios
• Released in 2009 for
PlayStation 3, Xbox 360, and
Microsoft Windows
• Action-adventure game
• Based on DC Comics’ Batman
as opposed to TV/Movie
version
Batman: Arkham Asylum
Plot:
“ The Joker, Batman's arch enemy,
has instigated an elaborate plot
from within Arkham
Asylum where many of Batman's
other villains have been
incarcerated. Batman investigates
and comes to learn that the Joker
is trying to create an army
of Bane-like creatures to
threaten Gotham City, and is
forced to put a stop to the Joker's
plans.” (Wikipedia)
What I like about those games:
• The action-adventure aspect
• The creation of an alternate universe with an
entire set of characters
• The ability to fight minor villians as they
appear
• The gameplay involved in fighting (Batman’s
stealth, the use of Link’s sword and shield,
etc.)
Game Idea
• Combine the idea of the superhero with the
idea of the spiritual/supernatural
– Many games tend to fall into either category
• Use superhero characters not based on comics
or characters already made popular by
TV/Movies
• Borrow elements from comics/superhero
based games such as Batman and put a more
spiritual spin
Game Idea
• Action-adventure game
– Multiple levels
– Multiple Bosses (sub-bosses and one main boss)
– New world of characters and landscapes
– A plotline that is consistent and easy to
understand, yet still complicated enough to be
challenging
– Tackles real-world issues in the context of the
game
Game Idea
• “The Chosen Ones”
• Base Plot:
– The world of Cavalia is dying. Centuries of over-development and
extreme technological advancements are rapidly depleting the planet
of its natural supply of precious gemstones. The gemstones are the
essence of Cavalia: they are the source of natural resources and power
the machines, the cities, and the people themselves. Every living
being contains a gemstone and that stone is what gives them their life
essence. When it dies, they die. The gemstones’ powers are limited
because they are not everlasting and must be replenished naturally.
Cavalia is consuming faster than the gems can be replenished, which is
leading to the ultimate destruction of the world. It is up to 4 kids,
from 4 different regions, who must find each other and together save
their world.
Game Idea
• Each of the 4 kids possess a special stone
(amethyst, diamond, sapphire, emerald)
• They were “chosen” in the sense that it was
predetermined that they would have to
combine their gems to save the planet
• The game borrows real world elements (global
warming/apocalyptic/technology/etc)