Computer Graphics

Scan Conversion for Straight Lines

Problem:
Given a line y = mx + b, which goes through the two points (x1, y1) and
(x2, y2) plot the pixels which are closest to the line. An additional
constraint is that the slope of the line m be between 0 and 1. That is to
say 0<= m <= 1
Line equations:
m = dy / dx (constant slope)
b is the y intercept
y = mx + b (slope-intercept form)
m = (y2-y1)/(x2-x1) (by endpoints definition)
m = (y – y1)/(x – x1)
 y – y1 = m (x – x1)
 y = m (x-x1) + y1 (point-slope form)
Algorithm of Scan Conversion for
Line drawing
 Brute-force method:
Observing that the slope of the line is between 0 and 1 leads us to write the
following code.
Draw_line(x1, x2, y1, y2)
length = x2 - x1; Notice that here we are relying on the fact that 0 <= m <= 1
m = (y2-y1) / (x2 – x1)
b = y1 – m * x1
for i from 0 to length by 1 (Notice: step in x direction, x2 > x1)
Set_Pixel (x1 + i, round(m*(x1+1) +b)
end for
end Draw_line
Note: This code will draw the required line but there are several problems with this implementation,
which are described as follows:
Algorithm of Scan Conversion for
Line drawing
 Brute-force method:
Problems:
(1) A multiplication m*(x1+1) is performed at each step. This
Is a floating point multiply. This method is too slow
(2) The variables are floating point variables. This could lead to round-off error. We can
use the fact that 0<=m<=1 to notice that for each unit step in x there is a y step which
is <=1
(3) If m > 1 (I.e., |y2 –y1| > |x2-x1|) there will be gaps. In that case
should step in y direction.
Algorithm of Scan Conversion for
Line drawing
 Digital Differential Analyzer (DDA):
Using the above observation we can rewrite the above code:
Draw_line(x1, x2, y1, y2)
length = x2 – x1; Notice that here we are relying on the fact that 0 <= m <= 1
m = (y2-y1) / (x2 – x1)
y = y1
for i from 0 to length by 1 (Notice: step in x direction, x2 > x1)
Set_Pixel (x1 + i, round(y))
y=y+m
end for
end Draw_line
Note: This implementation replaces a floating point multiply at each step by a floating point addition.
The problem of floating point numbers is still there
Algorithm of Scan Conversion for
Line drawing
 Bresenham’s Development:
Assumptions:
0 <= m <= 1
x1 < x2
Ti
(r+1, q+1)
t
s
Pi-1
(r,q)
Si
(r+1, q)
Algorithm of Scan Conversion for
Line drawing
 Bresenham’s Development:
In the above diagram we see a scenario which will be used to develop Bresenham’s line
drawing algorithm.
Assume that the point P(i-1) has just been correctly set, how do we determine the next
point to be set
By examination, if we evaluate the two values s and t, we simply compare their values:
If s < t choose Si
else choose Ti
Algorithm of Scan Conversion for
Line drawing
 Bresenham’s Development:
The development of the algorithm is somewhat simpler if we move the line (x1, x2, y1,
y2) so that the left most point is on the origin.
This is accomplished by translating the line by (-x1, -y1). If we remember that we have
translated the line, we simply add (x1, y1) to the resulting pixel values to draw the
original line.
 New Problem:
The task of drawing the line (x1, y1, x2, y2) is thus reduced to drawing the line (0, 0, dx,
dy), where dx = x2 –x1, and dy = y2 – y1.
Looking at the above diagram we see that:
Algorithm of Scan Conversion for
Line drawing
 Bresenham’s Development:
 New Problem:
Looking at the above diagram we see that:
s = m * (r+1) –q, or s = dy/dx * (r+1) –q
t = (q+1) - dy/dx * (r+1)
As mentioned earlier the decision whether to choose Ti or Si depends on the
comparison of s and t
If s<t choose Si, else choose Ti
This decision can be reformulated as follows:
If s-t < 0 choose Si, else choose T.
Algorithm of Scan Conversion for
Line drawing
 Bresenham’s Development:
Using the definition of s and t we can compute their difference, namely
s – t = (dy/dx * (r+1) – q ) – (q+1 - dy/dx * (r+1))
= 2* dy/dx * (r+1) – 2q –1
Rearranging this equation, and multiplying by dx yields:
dx(s-t) = 2dy * (r+1) – 2q * dx - dx
or
= 2 * (r * dy – q * dx) + 2 * dy – dx
But: notice that the quantity dx is non-zero positive. This means we can replace
the decision quantity s-t with dx(s-t)
Also: notice that this quantity is an integer value
Algorithm of Scan Conversion for
Line drawing
 Bresenham’s Development:
 Decision Variable
Defining the quantity 2 * (r* dy – q * dx) + 2 * dy – dx as the decision variable Di,
We can rewrite in terms of Xi-1 and Yi-1
Di = 2 * (Xi-1 * dy – Yi-1 * dx) + 2 * dy – dx
Subtracting Di from Di+1 will tell us how to compute the next decision variable
Di+1 – Di = 2* (dy ( Xi – Xi-1 ) – dx (Yi – Yi-1))
We call this error variable deltaD. We also know that Xi – Xi-1 = 1, so we have
deltaD = 2dy – 2dx (Yi – Yi-1)
Notice that this gives us two different deltaD’s depending on whether Yi – Yi-1is 1 or 0
The algorithm for drawing lines in the first octant is then described as follows:
Algorithm of Scan Conversion for
Line drawing
 Bresenham’s Development:
 Bresenham’s Algorithm:
Draw_line(x1, x2, y1, y2)
Integer dx = x2 –x1
Integer dy = y2 – y1
d= 2dy –dx
deltaD1 = 2dy
deltaD2 = 2(dy – dx)
y = y1
for x from x1 to x2 by incremental step 1
set_pixel(x, y)
if d < 0 then
d = d + deltaD1
else
d = d + deltaD2
y=y+1
end if
end for
end Draw_line
Algorithm of Scan Conversion for
Line drawing
 Bresenham’s Development:
 Property of Bresenham’s Algorithm:
In the discussion above we have made some assumptions: I.e.,
The slope of the line is between 0 and 1;
The first point of the line is to the left of the second point;
If we want to handle the cases in other octants:
We can transform any line into the equivalent property as the case that first
octant has.
(e.g., swap the two end points; swap the x and y values, etc….)
 Property of Bresenham’s Algorithm:
Simple integer arithmetic (addition operation). No floating operation, no
multiplication, no rounding function.
 Extension to Mid-point algorithm (comparing the intersection point with mid-point)
Scan Converting Circles
 Brute-force method
Equation of a circle centered at the origin with radius of r:
x2 + y2 = r2
If the center is at (xc, yc), we may translate it to the origin, then apply scan conversion.
y = +/- sqrt(r2 – x2)
r
yc
 Not efficient:
xc
multiplication and square-root operation
non-uniform: large gap at the place of the slope of the circle becoming infinite
Scan Converting Circles
 Parametric Polar form:
Equation of a circle centered at the origin with radius of r:
x = r cos()
y = r sin()
If the center is at (xc, yc), we may translate it to the origin, then apply scan conversion.
Using a fixed angular step size, plotting the circle with equally spaced points along the
circumference.
For example: The step angle delta() can be set as 1/r (= (2 ) / (2  r))
 Not efficient:
multiplication and trigonometric operation
Scan Converting Circles
 Symmetry between octants in a circle:
Eight-way symmetry: we need to compute only one 45 degree sector (octant from
X=0 to x = y) to determine the circle completely.
Map octant I to other seven octants:
I: (x,y)
II: (y,x)
III: (-y, x)
IV: (-x, y)
V: (-x, -y)
VI: (-y, -x)
VII: (y, -x)
VIII: (x, -y)
III
IV
I
V
VIII
VI
 Reducing the computation greatly
II
VII
Scan Converting Circles
 Mid-point circle algorithm:
 Move Center (xc, yc) to (0, 0)
 Calculate the circle sector (octant II), where the slope of the curve varies from 0 to –1
 Step in x positive direction, calculating the decision variable (or called decision
parameter) to determine the y position in each x step.
 Derive the position in other seven octants by symmetry
 Move the center (0, 0) to (xc, yc)
Scan Converting Circles
 Mid-point circle algorithm:
 Definition of Circle function:
fc(x, y) = x2 + y2 – r2
If (x, y) is on the circle boundary  fc(x, y) = 0
If (x, y) is inside the circle boundary  fc(x, y) < 0
If (x, y) is outside the circle boundary  fc(x, y) > 0
Scan Converting Circles
 Mid-point circle algorithm:
 Assume the (x[k], y[k]) is determined, we need to determine the pixel position of
(x[k+1], y[k+1]), which is located either at (x[k]+1, y[k]) or at (x[k]+1, y[k]-1)
 Definition of Decision Variable P[k]:
The circle function in the midpoint position
P[k] = fc(x[k] + 1, y[k]- ½ ) = (x[k] + 1) 2 + (y[k] – ½ ) 2 – r2
If p[k] < 0  the midpoint is inside the circle  pixel on scan line y[k] is closer to the circle boundary
 (x[k+1], y[k+1]) = (x[k] +1, y[k])
Else
 the midpoint is on or outside of the circle  pixel on scan line y[k] –1 is selected
 (x[k+1], y[k+1]) = (x[k] +1, y[k] - 1)
Scan Converting Circles
 Mid-point circle algorithm:
y[k]
midpoint
x2 + y2 – r2 =0
y[k] -1
x[k]
x[k+1]=
x[k] + 1
p[k]= fc(….)
x[k+2]=
x[k] + 2
p[k+1] = fc(…)
Scan Converting Circles
 Mid-point circle algorithm:
 Successive decision variable P[k+1]:
P[k+1] = fc(x[k+1] + 1, y[k+1]- ½ ) = (x[k] + 2)2 + (y[k+1] – ½ )2 – r2
 p[k+1] = p[k] + 2(x[k]+1) + (y[k+1]2 – y[k]2 ) – (y[k+1] – y[k]) +1
If p[k] < 0  y[k+1] = y[k]
Else
 y[k+1] = y[k] –1
Incremental calculation of decision variable:
If p[k] < 0  p[k+1] – p[k] = 2x[k+1] + 1 = 2x[k] + 3
Else
 p[k+1] – p[k] = 2x[k+1] – 2y[k+1] + 1 = 2x[k] – 2y[k] + 5
 Initial starting position at (x[0], y[0]) = (0, r)
 decision variable p[0] = fc(1, r- ½) = 5/4 - r
Scan Converting Circles
 Mid-point circle algorithm:
/* Assume the center is at origin (0, 0) */
Input initial position of the starting point, circle center and radius
Calculate initial decision variable p[0]
While(x < y)
{
if p < 0  {p = p + 2x + 3;}
else
 {p = p + 2x – 2y + 5; y = y –1;}
x = x+1;
Set circle points in the other seven octants;
}
Scan Converting Ellipse
 Mid-point ellipse algorithm:
Standard ellipse function at center of (0, 0):
(x/Rx) 2 + (y/Ry)
2
=1
Ellipse function:
fe(x, y) = Ry2 * x2 + Rx2 * y2 – Rx2 * Ry2
If (x, y) is on the ellipse boundary  Fe(x, y) =0
If (x, y) is inside the ellipse boundary  Fe(x, y) <0
If (x, y) is outside the ellipse boundary  Fe(x, y) >0
Scan Converting Ellipse
 Mid-point ellipse algorithm:
y
Quadrant symmetry and two regions splitting within one quadrant:
Region 1: the magnitude of the slope of the curve < 1
Region 2: the magnitude of the slope of the curve >= 1
If f(x, y) = 0 
dy/dx = - (df/dx) / (df/dy) = - (2* Ry2 *x ) / (2* Rx2 * y)
Slope=1
Region 1
Ry
Rx
x
At the boundary between region 1 and region2: dy/dx = -1
So
(2* Ry2 *x ) < (2* Rx2 * y)  region1
(2* Ry2 *x ) >= (2* Rx2 * y)  region2
Decision Variable (or called decision parameter):
Region 2
Scan Converting Ellipse
 Mid-point ellipse algorithm:
Region 1: (draw region 1 until
(2* Ry2 *x ) >= (2* Rx2 * y), increment in x direction)
Decision Variable (or called decision parameter):
 P1[k] = fe(x[k] +1, y[k] – ½) = Ry2 (x[k]+1) 2 + Rx2 (y[k]-1/2) 2 - Rx2 Ry2
If p1[k] < 0  y[k+1] = y[k]
If p1[k] >= 0  y[k+1] = y[k] –1
 P1[k+1] = fe(x[k+1] +1, y[k+1] – ½)
Increment of decision variable:
If p1[k] < 0  p1[k+1] – p1[k] = 2 Ry2 * x[k+1] + Ry2
If p1[k] >= 0  p1[k+1] – p1[k] = 2 Ry2 * x[k+1] + Ry2 – 2 Rx2 * y[k+1]
 Initial point: (x[0], y[0]) = (0, Ry),
 Initial decision parameter: p1[0] = Ry2 – Rx2 * Ry + (Rx2 /4)
Scan Converting Ellipse
 Mid-point ellipse algorithm:
Region 2: (Draw region 2 until y <=0, increment in –y direction)
Decision Variable (or called decision parameter):
 P2[k] = fe(x[k] +1/2, y[k] – 1)
If p2[k] > 0  x[k+1] = x[k], y[k+1] = y[k] –1 (midpoint is outside the ellipse boundary)
If p2[k] <= 0  x[k+1] = x[k] +1, y[k+1] = y[k] –1 (midpoint is inside the ellipse boundary)
 P2[k+1] = fe(x[k+1] +1/2, y[k+1] – 1)
Increment of decision variable:
If p2[k] > 0  p2[k+1] – p2[k] = -2 Rx2 * y[k+1] + Rx2
If p2[k] <= 0  p2[k+1] – p2[k] = 2 Ry2 * x[k+1] + Rx2 – 2 Rx2 * y[k+1]
 Initial point: (x[0], y[0]) = last point calculated in region 1
 Initial decision parameter: p2[0] = Ry2 * (x[0] + ½) 2 – Rx2 * (y[0] –1) 2 – Rx2 *Ry2
Scan Converting Other Curves
 Other curves:
 Conics (circle, ellipse, parabolas, hyperbolas: Ax2 + By2 + Cxy + Dx + Ey + F=0)
 trigonometric (e.g., periodical symmetry or repeating)
 exponential functions
 probability distributions (e.g., symmetry along the mean)
 general polynomial and spline curves
y = a[0] + a[1] x + ….+ a[n-1] xn-1 + a[n] x n
Quadratic: n=2
Cubic polynomial: n = 3
Quartic: n =4
Straight line: n = 1
E.g., Spline curves: formed by cubic polynomial pieces on a set of discrete points,
Which is constrained by a certain smooth and continuous conditions
 Applications:
E.g., object surface modeling;
Animation path design
data and function graphing and visualization
Scan Converting Other Curves
 Function representation:
 explicit y = f(x)
 parametric representation: x = f(); y = f()
 implicit f(x, y) = 0
 Drawing methods:
 explicit: direct drawing (brute-force) or Incremental method (DDA, mid-point, Bresenham)
 parametric: direct drawing (brute-force) or incremental method (DDA, mid-point, Bresenham)
 implicit: f(x, y) = 0: Incremental method similar to the mid-point method
For function of y = f(x):
If the slope had magnitude <= 1, drawing in the x incremental direction
If the slope had magnitude > 1, drawing in the y incremental direction
 Taking advantage of the symmetry property, if any
 Curve functions: example in OpenGL (curve and surface evaluator)
 Discrete data set:
 Approximation/curve-fitting and interpolation(passing through control points)
 Piece-wise line segment representation for curves and discrete data set
Screen grid & screen pixel
 Screen coordinate:
pixel
 Grid representation
 Pixel center representation
grid
 Note: the decision variable can be measured by screen grid separation,
Other than the pixel center differences.
 Transform the object description into screen description, pixel size
cannot be ignored
Issues to be considered
 Aliasing
 Jagged or stairstep appearance due to the raster algorithm
 The sampling process digitizes coordinate points on an
object to discrete integer pixel positions.
 Low-frequency sampling (undersampling)
 Antialiasing
 Reducing the aliasing effect, improving the undersampling
process.