We All Can Play! Emily Fallings [email protected] Alisa Louther [email protected] Virginia Assistive Technology System George Mason University October 9, 2013 Agenda Selecting Toys Centers Gross Motor/ Outdoor Play Art & Music Questions Purpose Provide participants with both knowledge and hands-on strategies for working with young children with special needs. Physical, curriculum, behavioral, communication and technological adaptations will be discussed and demonstrated. Participants will have an opportunity to explore materials, resources and ask questions. A DAY OF PLAY Importance of Play Crucial to child development for both children with and without disabilities Access can be limited by disability and opportunity Play helps with fine and gross motor skills Universal Design for Play Let’s Play! Project Multiple Ways of Presentation Multiple ways to Use The toy is appealing The toy is easy to understand The toy is easy to use The toy is adjustable Multiple Ways to Play The toy can be played with in different ways The toy is fun Universal Design for Play Tool Let’s Play! Project Helps identify toys with embedded UD features Toy is rated on the quantity and quality of its UD characteristics Universal Design for Play Tool (English) Universal Design for Play Scoresheet Top 10 Toy Tips 1. 2. 3. Multisensory appeal Does the toy respond with lights, sounds, or movement to engage the child? Are there contrasting colors? Does it have a scent? Is there texture? Method of activation Will the toy provide a challenge without frustration? What is the force required to activate? What are the number and complexity of steps required to activate? Where toy will be used Will the toy be easy to store? Is there space in the home? Can the toy be used in a variety of positions such as side-lying or on wheelchair tray? Top 10 Toy Tips 4. 5. 6. Opportunities for success Can play be open-ended with no definite right or wrong way? Is it adaptable to the child’s individual style, ability and pace? Current popularity Is it a toy that will help the child with disabilities feel like “any other kid”? Does it tie-in with other activities like books and art sets that promote other forms of play? Self-expression Does the toy allow for creativity, uniqueness, and choice-making? Will it give the child experience with a variety of medium? Top 10 Toy Tips 7. 8. 9. Adjustability Does it have adjustable height, sound volume, speed, level of difficulty? Child’s individual characteristics Does the toy provide activities that reflect both developmental and chronological ages? Does it reflect the child’s interests and age? Safety and durability Consider the child’s size and strength. Does the toy have moisture resistance? Is the toy and its parts sized appropriately? Can it be washed and cleaned? Top 10 Toy Tips 10. Potential for interaction Will the child be an active participant during use? Will the toy encourage social engagement with others? From the National Lekotek Center: http://www.lekotek.org/pdfs/packets/Top%20Ten%20List.pdf Resources for Toys National Lekotek Center Let’s Play! Projects Alliance for Technology Access Handouts, phone service, Toys R Us Guide AblePlay (inde. rating system) Let’s Play Toy Guide We Can Play Project AT and Toy Vendors Enabling Devices Fisher Price Principles of Adaptation Principle #1: Adapt only when necessary Principle #2: Adapt on an individual basis Adapt when needed to increase a persons participation, success, and enjoyment Not everyone will need to use adaptations Principle #3: View any adaptation as temporary Adaptations may not be necessary as the individuals skills or confidence increase. Principles of Adaptation Principle #4 Adapt for congruence Try not to make adaptations so intrusive that they limit a persons ability to participate or feed into disability stereotypes Principle #5 Adapt for availability Try to make adaptations simple and available in other environments Ways to Adapt Toys Stabilizing Extending or Building up Dycem, Velcro, Suction Cups, magnets, etc. Sponge rollers, popsicle sticks, Modeling clay, etc. Highlighting Materials Tape, Colored Velcro, Wikki Sticks, etc. Adapted from Let’s Play! Project Ways to Adapt Toys Attaching Confining Links, Snaps, Elastic, Velcro, etc. Box tops, Planter Base, Cookie Sheet, etc. Simplifying Remove distractions, limit number of toys, etc. Adapted from Let’s Play! Project Adapting Board Games • • • • • • Attitudes (No I in Team) Communication/Reading Materials and Equipment Rules Procedures/Skill Sequence Facility/Environment Example: Hi Ho Cherry-O Attitude Play in teams Communication/Behavior Picture rule cards Script language needed for communication board/VOCA Materials and Equipment Larger board, simpler board, secure board Larger pieces (cherries), velcro Larger spinner, computer spinner, switch activated spinner Do not use board Your ideas for adapting the board? Example: Hi Ho Cherry-O • • • Rules • Everyone can win, when you fill up your basket Procedures/Skill Sequence • Difficulty counting: add or lose only one cherry at a time (adjust the spinner) Facility/Environment • Large floor game, wall game, or wheelchair tray game Enabling devices Story Time Literacy Begins at Home Reading together Play interaction Children with physical and cognitive impairments tend to have less opportunity and exposure to literacy activities in the home and early school years. Adapting Books AT Continuum Physical access Physical/Visual access to text Page fluffers Page holders Enlarged test Visual Focus/Enhancement Highlighter tape Magnifiers Page ruler/frame Page flags Word rings, etc. From BPS Access Technology Center Adapting Books AT Continuum Interactive/Kinesthetic Access to Text Velcro Props Picture/sentence strips Alternative Formats and Extension Ideas Talking photo album Electronic books Story slide shows/organizers Text-to-speech/Text readers Different mages From BPS Access Technology Center Engineering a positive communication environment Visual Schedules Tools for requesting through out Transition tools Behavioral expectations posted Task expectations & rewards visible PROVIDING VISUAL CUES From: Joanne Cafiero, Closing the Gap 2003 QUESTIONS??? Centers Centers Imaginative Play Fine Motor Dress-up, House, Puppets, Dolls Manipulatives, Puzzles, Matchbox Cars Games Gross Motor / Outside Outside/Gross Motor Games Outdoor Toys Equipment Outdoor fun! Accessible Playgrounds ADA Playground Guidelines Children in wheelchairs can move around on the playground surface or path to the play area. There are transfer ramps with wheel stops and guardrails for children to get onto higher equipment. There is separate equipment for all developmental levels. Accessible Playgrounds The playground equipment and surface are maintained. There is space for adults to help children play on the equipment. All openings on elevated play platforms are limited in width. There are hands-on areas for children sitting in wheelchairs. Art & Music Art & Music Provide visual support of both behavior expectations and steps of the art/music project. Provide several examples to help spark ideas & reduce anxiety for coming up with own idea. Provide creative ways to keep the activity interesting and engaging. Art & Music Provide templates for students to fill in to reduce time planning their project. Provide visual supports and/or model how to sing songs and tap out rhythms so students do not feel frustrated that they cannot keep up with everyone else. Art Adaptations Commercial or homemade Art Software, i.e., Paint, Kid Pix Switch Adapted Art Paint Spinner Bubble Blower Anything else you can think of that can be battery adapted or plugged into a PowerLink! Art Adaptations Rethinking the paintbrush Built up handles/holders Balls Trucks/Cars Squishy, sensory toys Balloons Foam curlers Model magic PVC piping Texturizing Adding texture to paint WikkiStix/hot glue to create boundaries Music Adaptations Make a noise device that they can hold in one hand and bang, shake, or roll. Using voice output device, have a classmate tap out the beat with their sticks. Then the student can activate the device during the music activity to participate. Use a computer program such as Switch in Time to play the beats. Enable the student to be the music leader, and turn on or off the music. QUESTIONS???
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