Victorian Schools Rugby Union – Competition Management Guidelines 2017 GAME MANAGEMENT GUIDELINES 2017 1 Victorian Schools Rugby Union – Competition Management Guidelines 2017 Victorian Schools Rugby Union Game Management Guidelines 2017 TABLE OF CONTENTS Page No 1 Introduction 4 2 Applicability of International/National Rules 4 3 Expectations of Behaviour 5 3.1 3.2 3.3 3.4 3.5 3.6 3.7 4 4.1 4.2 4.3 4.4 4.5 4.6 4.7 4.8 Players Parents/Spectators Coaches/Teachers Sledging Referees Player Sanctions School Tribunal Competition Age Regulations Team Entries/Registration Draw Match Duration Playing Time for Individual Players Time Keeping Teams Attending with Less than 15 Players Cancellation of Fixtures 5 5 5 5 6 6 6 6 6/7 7 7 7 8 8 8 5 Venues/Ground 9 6 Recording and Reporting Results 9 7 Referees/Match Officials 9 8 Medical Care 2 9/10 Victorian Schools Rugby Union – Competition Management Guidelines 2017 9 9.1 9.2 9.3 9.4 9.5 9.6 9.7 9.8 Rules Pertaining to 1st XV 10 Match Times Match Balls Replacements Protests Player Movements Age Grade U16-U19 Overseas Exchange Students Front Row Parameters 10 10 10 10 11 11 11 11 10 Ladder Positioning 11 11 Finals Eligibility 12 12 Rules Pertaining to Finals 12 12 12 12 13 13 12.1 12.2 12.3 12.4 12.5 Drawn Finals Squads at Finals Matches Competition Points and Premiership Points Tables Points Scoring System Teams which play Twice During the Season 13 Miscellaneous 13.1 13.2 13.3 Weather Clothing/Playing Uniform School Abbreviations 13 13 13 13 14 Appendices 14.1 14.2 14.3 3 Rolling Player Movements – Competition Rules Squad Lists Match Day Report Form 14 15 16 Victorian Schools Rugby Union – Competition Management Guidelines 2017 Victorian Schools’ Rugby Union – Competition Management Guidelines 2017 Victorian Schools Rugby Union 1 INTRODUCTION These guidelines have been compiled for the advantage of those schools and players competing in the Victorian Schools’ Rugby Union Competition and as such are only applicable to this competition. Policies The Australian Rugby Union maintain a register of policies applicable to conducting the game of Rugby in Australia. This register can be located at: http://www.aru.com.au/running rugby/PolicyRegister.aspx This contains policies that include but are not restricted to the following: • • • • • • • • • • • • • 2 Code of Conduct By-Laws Expectations of Behaviour Inclusion Policy Junior Age Limits Age Grade Two Year Window Medical Policy Medical and Safety Recommendations Concussion Guidance Serious Injury Protocol The ARU Insurance Plan Smart Rugby Policy Blood Policy Guidelines Anti-Doping Code APPLICABILITY OF INTERNATIONAL/NATIONAL RULES: VSRU Rugby is conducted under the Laws of the UNDER 19 Laws of Rugby as recognised by the Australian Rugby Union (ARU) and World Rugby, except as far as the same are modified, altered or added to by the Governing body in Victoria, Victorian Rugby Union, (VRU), and herein-after modified altered or added to by the VSRU in these rules of competition. VSRU fixtures will be played adhering to the ARU U19 Laws EXCEPT Local Laws 4 and 5 regarding Sending Off and Law 3.4 regarding rolling substitutions. As fixtures will be played in accordance with World Rugby Laws of Rugby and to the infinite extent that fair play and sportsmanship is possible. All VSRU matches will adhere to the current Game Management Guidelines (ARU 2017) that pertain to specific age groups. In the absence of other policies the VSRU adheres to the policies of the ARU/VRU which can be located at: https://melbournerebels.com/victorian-rugby/play-rugby/club-administration/ 4 Victorian Schools Rugby Union – Competition Management Guidelines 2017 3 EXPECTATIONS OF BEHAVIOUR 3.1 Players • • • • • • • • • • • Play for enjoyment, not just to please your parents, teacher or coach. Play by the laws of the game. Never argue with the referee’s decision. Let your captain or coach ask any necessary questions. Control your temper – no ‘mouthing off’. Work equally hard for yourself and for your team. Your team’s performance will benefit and so will your own. Be a good sport. Applaud all the good play, whether it is done by your team or your opponent. Shake hands with all of the opposing team at the conclusion of the match, and clap them off in the spirit of good sportsmanship. Treat all players as you yourself would like to be treated. Do not interfere with, bully or take advantage of any player. Treat everyone equally regardless of sex, disability, ethnic origin, or religion. Remember that the goals of the game are - to have fun, improve your skills and feel good. Co-operate with your coach, teacher, team mates, referee and opponents, for without them you do not have a game. 3.2 Parents/Spectators • • • • • • • Remember that young people are involved in Rugby for their enjoyment, not yours. Encourage your children to play by the laws. Teach young people that honest effort is as important as victory so that the result of each game is accepted without undue disappointment. Remember that young people learn best by example. Applaud good play from both teams. Do not publicly question the referee’s judgement and never his/her honesty. Support all efforts to remove verbal and physical abuse from the game. Recognise the importance of volunteer coaches, teachers and referees. They give their time and resources to provide a game for young participants. 3.3 Coaches/Teachers • • • • • • • • Be reasonable in your demands on the young player’s time, energy and enthusiasm. Teach your players the laws of the game and for them to play within the laws. Ensure that all players get a game. The ‘just average’ players need and deserve equal time. Remember that young people play for fun and enjoyment and that winning is only a part of it. Never ridicule the players for making errors or losing a game. Be professional and accept responsibilities for your actions. Display high standards in language, behaviour, manner, dress, punctuality and preparation. Develop team respect for the ability of opponents, as well as the judgement of referees and opposing coaches. Discourage excessive talk on the field. Insist on a disciplined approach by the players. 3.4 Sledging The Headmasters/Principals of all APS/AGS schools have determined that “sledging” has no place in APS/AGS sport. It is from them that the VSRU also takes the lead. This practice is forbidden. Players are not to • Make derogatory comments at an opposing player • Make derogatory comments about an opposing player • Make noises or comments at critical times during the game All coaches are responsible for ensuring that the letter and spirit of the Code of Conduct is followed and are expected to set an example to others at all times. 5 Victorian Schools Rugby Union – Competition Management Guidelines 2017 3.5 Referees Referees in VSRU Rugby are instructed to watch for such negative actions as those listed above. Should a referee consider the Code of Conduct has been broken during a game he/she shall use his/her discretion (being mindful of the context of any such comments or actions of either players) to take action. The Code of Conduct applies to ALL teams not just 1stXV and therefore it is the Teacher in Charges’ responsibility to ensure that all coaches are issued with a copy of the Code of Conduct and familiarise themselves with its content. 3.6 Player Sanctions Players who are sanctioned during a VSRU fixture for any offence that results in a yellow or red card will be reported in the Referees match report. (VSRU Match Report Sheet) A red card meaning immediate exclusion from the match will incur an automatic penalty of missing the next VSRU fixture game in which he would otherwise have played. See PLAYER SANCTIONS – 7.1. The purpose of this system is to monitor and support appropriate player behaviour. 3.7 School Tribunal It is mandatory that every school has a Sports Tribunal or system within its welfare discipline and wellbeing policies to deal with breaches of Code of Conduct in Rugby in the instance of Red Cards being issued. The formation of, the matters conducted by and the outcomes are the business of each particular school. All players and supporters should be educated regarding the appropriate behaviours at Rugby fixtures and their own schools’ rules as well as the Code of Conduct of the ARU and VRU. A copy can be found at the following link : http://www.aru.com.au/Portals/33/Policy%20Register/Rugby%20Season/Two%20Year%20Window%20Policy_2010_update16.p df 4 COMPETITION The VSRU Competition shall be conducted in the following Age Groups/Divisions/Grades: Players eligible if they meet the requirements of the ARU Two Year Window Policy, for all Age Groups Open (Under 18) 1stXV 2ndXV Under 16 Under 15 Under 14 Under13 4.1 Age Regulations The LOWEST age division in which any student may compete in a school year of competition will be determined by his age on January 1st of the school year. Maximum Age Limitations for Age Divisions – Two Year Window The VSRU adheres to the policies of the ARU regarding the Age Limits/Determination and the playing within a Two Year Window. http://www.rugby.com.au/Portals/18/Files/Administration/Policies/AgeGradeand SeniorRugby/Age_Grade_Two_Year_Policy_Revised_2010.pd Two Year Window Forms are available at the above link and must be completed BEFORE a player competes in any VSRU Fixture. The VSRU agrees to comply with the ARU’s Age Grade Two Year Window Policy which states. “The player may not play in the front row above the two- year age grade window until ARU approval has been received”. NO exception to this rule will be granted under any circumstances. 6 Victorian Schools Rugby Union – Competition Management Guidelines 2017 Players wishing to play DOWN one year in competition must adhere to the VSRU Age Grade Dispensation Process available through their own Teacher in Charge of Rugby. This process must be in compliance with the current ARU parameters NOTE: Dispensation to play DOWN may ONLY be provided by a specifically appointed person by the VSRU Executive.(TBC). Dispensation to play down CANNOT be approved through a L2 coach attached to schools. An independent review is essential. The ARU ‘Two Year Window’ Policy allows for players with adequate skill and maturation level to participate in a fixture one year above their chronological age group, e.g. an 11 year old player who turns 12 during the season, may play in the U13’s. Adoption of the ‘Two Year Window” and maximum age group limitations should provide flexibility to allow students in respective years to participate with students in their year group. 4.2 Team Entries Registration This information is used to provide an overview of team entry details and make decisions in relation to the competition structure for the VSRU Rugby season. Data may also be used to compare and review the VSRU competition statistics from year to year. Before the start of the first fixture in each season on or before a nominated deadline, each member school participating in the VSRU competition MUST: Lodge with the VSRU Administration Officer, the number teams per year group and Open Division they will be nominating. Member Schools MUST also submit a School’s FULL 1stXV Squad list including any fringe players that may take part in 1stXV matches during the season providing their Full Name and Date of Birth. (See Appendix 2) 4.3 Draw The VSRU shall conduct the competition for teams based on Age. Where sufficient team nominations allow there may be divisions/pools within age groups. Where there are sufficient teams and a variation in skill level there may be divisions within age groups. The competition will be conducted in accordance with the schedule of fixtures drawn up by the VSRU prior to the start of the competition season. Fixtures are to be played and at the host school per the VSRU Calendar and Fixture Draw unless transferred to a mutually acceptable (to both schools) time, date and venue. Should no compromise be attained the VSRU has the right to award the match as a draw. The VSRU Administrator and through him/her the VRU Referees Coordinator must immediately be informed of any changes to a listed fixture. 4.4 Match Duration Match duration for VSRU fixtures are: • • • • • • 7 1stXV Division 1 and 2 – 2 x 35 minute half with time off for injuries and other stoppages 2ndXV matches – 2 x 30 minute halves with no added injury time Under 16 – 2 x 25 minute halves with no added injury time Under 15 – 2 x 25 minute halves with no added injury time Under 14 – 2 x 25 minute halves with no added injury time Under 13 – 2 x 25 minute halves with no added injury time Victorian Schools Rugby Union – Competition Management Guidelines 2017 4.5 Playing Time for Individual Players Reiteration of the ARU policy regarding playing time – “no boy can play more than 90mins of Rugby in one day (24 hr period), (ARU Memorandum of 26 May 2004) Fixtures will not go beyond the prescribed time, regardless of the number of injuries/stoppages. Except 1stXV fixtures. The match will be called off at the discretion of the referee if an injured player needs sufficient time to be treated or removed from the field of play. No matches scheduled to start on the pitch after that match shall be held up by any number of injuries/stoppages. The winner will be the team leading at the time of the severe injury that caused a match to be suspended before full time. 4.6 Time Keeping In all grades the referee is the sole judge of time, however the match must finish at the time specified in order for the next fixture to commence. 4.7 Teams Attending with less than Fifteen Players 1. Teachers in Charge of Rugby/Coaches must make every attempt to notify the opposing team if they intend to attend a fixture with fewer than 15 players. This is a courtesy that will allow the opposition coach to factor the reduced number of players into their match planning. 2. Matches will be played despite the number of available players. 3. The match result stands if there are 11 players or more on each side. 4. A forfeit will be recorded against the team that attends with fewer than 11 players. 5. Teams shall commence a fixture with equal numbers; one team will reduce their numbers to match the team attending with fewer players. Once the match has commenced numbers may vary between teams based on Laws 4 and 5 regarding players sent from the field. (ie: no replacements) 6. If both teams attend with less than 11 players no points will be recorded for that fixture. 4.8 Cancellation of fixtures Should a match(es) be cancelled on the day(s) prior to the allotted date, only the TIC/delegate to the VSRU responsible for the cancellation will notify the VSRU Administrator and the opposing School’s VSRU delegate. Host/Home schools should contact the visiting school approximately three school days prior to the fixture to verify arrangements. Mercy Rule 1. The referee will call half-time if the score reaches a difference of 35 points before the normal half-time. 2. The referee will call full-time if the score reaches a difference of 50 points before the normal full-time. 3. When the referee has called full-time after a points difference of 50 points before the normal full-time, the two opposing coaches, in consultation with the referee will decide if the game will continue in the same format, with no further addition to the score-line, in a modified format, or be ceased altogether. 4. 8 The mercy rule is not applied to 1stXV Fixtures. Victorian Schools Rugby Union – Competition Management Guidelines 2017 5 VENUES/GROUNDS All teams will play at the venue listed first on the VSRU Fixtures Calendar issued by the VSRU Administrator. (Appendix 1) • Each ‘Home’ host school shall provide, or arrange for a ground/s with adequate surface dimensions and marking that would guarantee the safety of all players. • The ground markings shall conform to World Rugby Regulations. • Home Schools are to rope off the playing enclosure from spectators by a minimum of 5 metres. See Appendix 3 for the suggested dimensions of the field components. • Only Officials (Assistant Referees/Touch judges and Coaches/team officials, and reserves and equipment for the teams playing are permitted inside the roped area in their designated area. • All supporters and spectators MUST remain outside the roped area. • It is encouraged that the host school provide provision for some form of after match function or socialising. 6 RECORDING AND REPORTING RESULTS 1. 2. 3. 4. 7 On match day, the opposing coaches must agree on a correct final score before leaving the venue. This may be done in consultation with the referee however it is not the referee’s responsibility to report results to the VSRU Administrator. The coaches must also agree on the number of tries scored by each team, as this has a bearing on the bonus points system. The results of ALL fixture results are to be sent to the VSRU Administrator by 6:00pm on the Saturday of that Round. Results are to be emailed to the VSRU Administrator at [email protected] . 1stXV Results must be sent by TEXT as soon as possible following the conclusion of the fixture. 0487 631 723. For 1stXV and 2ndXV or Div 2 1stXV fixtures a photo of the completed match day sheet must also be forwarded to the Administrator by SMS and email. Match Day Recording Sheet – see Appendix 4 REFEREE/MATCH OFFICIALS 1. 2. 3. 4. 5. 6. 7. 8. 9. Referees shall, if possible, be secured from the Victorian Rugby Referees Association (V.R.R.A), where this is not the case the referee shall be an accredited referee or at a minimum accredited with Smart Rugby or Foundations through the ARU/VRU. Qualified student referees may be appointed by the host school but consideration should be given to the age of the referee and the age group of the fixture he is controlling. The home school shall be responsible for arranging suitable referees for all grades outside those appointed by the V.R.R.A. By mutual agreement the visiting school may supply referees. The referee is always correct and is the sole judge of time and law. He/she will receive no intimidation from any persons. His/her decision is final and will not be disputed. It is not the duty of the referee to record scoring during the match. This is the responsibility of the opposing coaches/managers. The coaches/managers may consult the referee at the completion of the match to clarify the score. The appointed coaches/managers will be the only persons to have contact with the referee at the completion of the match for clarification of the final score. Schools must appoint suitable persons to act as Assistant Referees for matches and it is mandatory that they have relevant qualifications for 1stXV fixtures – payment by schools to such persons is permitted. Other than the players and match officials (assistant referees/touch judges), no person is permitted onto the field of play during a match, unless signalled by a referee at times of injury. In times of dispute, the appointed coach or school representative will deal with any incidents that may arise. 7.1 Player Sanctions (Yellow and Red Cards) 1. 9 2. A player sent from the field (red card) is no longer available to play in that match or any other fixture on the day. Such players (red card) are to report immediately to their supervising teacher or school representative. 3. A player sent from the field (red card) may not be replaced. Victorian Schools Rugby Union – Competition Management Guidelines 2017 4. 5. 6. 7. 8. 8 A player sent off in a Club fixture should let the Principal/Head of Sport/Head of Rugby know so that the suspension from a school fixture may be considered where appropriate A player sent off with a red card must face the mandatory School Tribunal of his school where the minimum sanction will be automatically the following match of the VSRU season – including Finals. This sanction will only apply to Red Cards issued for foul play not for example a red card for repeated law infringements. Further sanctions considering the severity of the offence is at the discretion of each individual school A player serving a temporary suspension (yellow card) may not be replaced. The expected temporary suspension time (sin bin) is 10 minutes for all age groups but is at the discretion of the referee. MEDICAL CARE It is the responsibility of the host school to arrange First Aid/Medical facilities i.e. Doctor or Sports Physios etc. Serious Injury Protocol and Concussion The treatment and reporting of serious injuries and concussion is to be consistent with the current U19 ARU Guidelines and MUST be adhered to. 9 1stXV 9.1 Match Times The recommended starting time for all 1stXV fixtures is 11:15am with a maximum start time of 12:30pm. Changes to the recommended start time are to be determined by mutual agreement between competing schools. Earlier start times are permitted by negotiation. 9.2 Match Balls First XV fixtures must be played with a minimum of Size 5 Match Standard officially approved Rugby Balls. 9.3 Replacements 1stXV teams may only consist of a squad of 23 players. ( Law 3 (14) (a) and (b) not to be applied) If a player leaves the field due to injury he may NOT return the field The only exception is in the case of ‘blood” and the applicable ‘blood bin’ law. 9.4 Protests The following procedure will apply in regards to any protest concerning a 1stXV fixture: As soon as possible but no later than 12:00pm on the Monday immediately following the fixture, the VSRU delegate from the school that is protesting the result is to inform the VSRU Administrator of the possibility of a formal protest being made and of the circumstances. As soon as possible but by no later than 4:00pm on the Monday immediately following the fixture, any official protest is to be sent by the VSRU Committee delegate of the school protesting the result, to the VSRU Administrator by email. The VSRU Administrator is to acknowledge receipt of the protest. The VSRU delegate is also to contact the VSRU Chairman by telephone advising of the protest. Any official protest must be made on the appropriate form (Appendix 3) clearly outlining the reason for the protest and the appropriate details. On receipt of the protest the VSRU Administrator will inform the Chairman of the VSRU and the VSRU Delegates of the schools concerned. The VSRU Administrator will then forward the Protest to the Chairman and members of the VSRU Executive Committee. The VSRU Executive will consider the protest and if upheld will determine the appropriate sanction. 10 Victorian Schools Rugby Union – Competition Management Guidelines 2017 Following the determination of the Protest the VSRU Administrator will inform the Headmasters and VSRU Committee Delegates of all schools of the results of the Protest. 9.5 Player Movements In order to maximise the exposure to the game and the optimum enjoyment for all under age teams the VSRU supports any law change that allows ‘rolling player movements’. This is done for the benefit of the players and to provide a worthwhile experience for ‘new’ players to the game of Rugby. 1. 2. 3. The exact arrangements for ‘rolling player movements’ are to be arranged between the two Schools representative coaches, prior to the match and in consultation with the match referee. The VSRU has adopted unlimited player movements up to and including Under 15. In Under 13 fixtures for the first 3 Rounds of the competition only a coach may take the field and stand 20M behind his/her team to assist with organisation. This is to accelerate the players understanding of the game when most are new to the Rugby. 9.6 Age Grade U16-U19 I. A maximum of twelve (12) player movements per team per match will be allowed for all fixtures governed by U19 Laws from Under 16 and above. Age Grade – Pathway to Under 15 Unlimited player movements. Open Teams/1stXV are permitted to use 23 players for each fixture only unless agreed upon before the fixture begins following a discussion between opposing coaches. II. III. Please refer to Appendix 1 for details regarding the Player Movement Laws. 9.7 Overseas Exchange Students I. Schools playing students who are enrolled on exchange and other similar temporary attendance are to inform the opposing schools in the competition via the Honorary Secretary. Short Term exchange students (9 weeks/1 Term or Less) are not permitted to play 1stXV Rugby. No short- term exchange students are eligible to participate in any FINALS fixtures. This includes Semi-Finals II. III. 9.8 Front Row 1. 2. 3. 4. 5. 6. 7. 11 There must be sufficient front row players in each squad to play hooker, tight head and loose head prop who are suitably trained and experienced to ensure that on the first occasion that a replacement in any front row position is required, the team can continue to safely contest scrums. Uncontested scrums will only take place in circumstances where there are not suitable numbers of trained (or experienced) front row players available. Coaches/teachers are expected to have sufficient numbers of suitably trained front row players in accordance with the conditions stipulated in the ARU Smart Rugby program. Should a team not be able to meet this obligation for any reason during a game, then at that point in the match scrum will continue non-contested. Compliance with the Smart Rugby program, which is compulsory for all coaches, requires the training of players in the contact skills applicable to the scrum. Following an injury to a front row player, if no suitable replacement is available, non-contested scrums must occur. A sent off player (red card) cannot replace an injured front row player. If a school commences a fixture with uncontested scrums (U15 – 1st XV, inclusive) then they forfeit the right to any bonus points earned in that fixture. If both teams present with uncontested scrums then the fixture will be played without the application of any bonus points. The teams(s) who present with uncontested scrums must be indicated in the appropriate space on the Match Day report sheet. Victorian Schools Rugby Union – Competition Management Guidelines 2017 10 LADDER POSITIONING If teams finish the season on equal points, the final ladder position will be determined by: 1. 2. 3. 4. The head to head match during the season (which counted for points) Number of wins during the season Points For and Against across all home and away fixtures during the season Number of tries scored during the season 11 FINALS ELIGIBILITY 1. 2. 3. 4. 5. Players must have played more than 50% of the regular season fixtures to be eligible to represent that team in the final. Pre-season friendlies, tournaments and carnivals do not qualify as regular season fixtures and as such will not make up any part of the 50% of games needed to represent a team in the final. This applies to 1stXV, 2ndXV and Under 16 Grand Finals (if played). 1stXV teams can select players from lower grades as long as all eligibility and Smart Rugby training has been completed. No Under 16 player is permitted to play in a 2ndXV Grand Final unless enrolled in Yr 11. Where Schools (having both 1stXV and 2nd XV grade teams in the regular competition) are playing in the 2 nd XV Grade Grand Final, but not in 1st Grade, players must have played more than 50% of the season for the 2nd XV Grade team. Exemptions to items 1, 2 and 3 above due to injury must be cleared by the VSRU Executive Committee. Players from other sports are not to be brought into to play Finals unless they have undergone the appropriate training to cover Smart Rugby safety procedures. The relevant School Principal, Director of Sport and VSRU Executive must be informed of such selections for their approval or otherwise. 12 RULES PERTAINING TO FINALS 12.1 Drawn Finals 1. 2. 3. 4. If a Final is drawn at full time, then after a 3 minute break a further 5 minutes each way will be played with no break between a change of ends. A full 10 minutes will be played. A coin toss will determine kick off/receiving team. If following the extra 10 minutes the Final is still drawn, another 3-minute break will be taken and a further 5 minutes each way will be played. This period of play will be ‘golden point’ where the first team to score will be deemed the winner. The game will finish at that point. A coin toss will determine kick off/receiving team. If the game is still drawn after this period of play – 90 minutes, then the team to advance will be the team that finished the regular season higher on the ladder.(Applying the rules of ‘Ladder Positioning’ if required). If the game is a Grand Final and is still drawn after this period of play – Golden Point (90 Mins), then the Premiership will be awarded to the Grand Final team that finished the regular season higher on the ladder – applying the rules of ‘Ladder Positioning” if required. 12.2 Squads at Final Matches 1. A full squad at finals matches will consist of 23 players, which must include a complete reserve front row. 12.3 Competition Points and Premiership Points Table A premiership for the Champion School for that year will apply to competition as determined by the VSRU Executive. Currently (end of 2016) these are: 1st XV Division 1 2nd XV Under 16 Under 15 The Under 14 and 13 competitions award no points and no premiership. 12 Victorian Schools Rugby Union – Competition Management Guidelines 2017 12.4 Points Scoring System 4 points - Win 4 Points - Bye 2 points - Draw 0 points - Loss 5 points - Forfeit (28-0) 1 point -Bonus point – losing margin 7 points or less 1 point -Bonus point – score four or more tries in match. 12.5 Teams which play twice during the season: The second fixture between the two schools will count towards the points table for the season. The first fixture between the two schools will be deemed a “friendly”. 13 MISCELLANEOUS 13.1 Weather In the event of inclement weather, the Director of Sport/TIC Rugby of the home team is to notify the visiting school if the grounds are unplayable, as soon as possible. The fixture will be deemed a draw unless by mutual consent, it is agreed to be played at the ground of the visiting school or a suitable alternate venue. The VSRU Administrator must be notified if such arrangements take place. If both teams are on the field of play and the referee deems the weather conditions make play impossible the fixture will be recorded as a draw. If the match has commenced and the referee considers the weather conditions make further play impossible, then the match shall be drawn. 13.2 Clothing – Player Uniform/Attire The attire (jerseys/shorts/socks) of each player in all grades shall conform to the registered colours of his school. Boots must be worn by all players and conform to the appropriate regulations for Rugby ‘ Blades’ are acceptable. Mouthguards – The wearing of mouthguards is compulsory Shoulder pads – the wearing of fitted padding for the shoulders is acceptable Headgear – The wearing of headgear is optional. 13.3 Abbreviations: • • • • • • • • • • • • • • • • 13 BGS – Brighton Grammar School CY – Carey Grammar School GGS – Geelong Grammar School HY – Haileybury College IGS – Ivanhoe Grammar School MC – Marcellin College MGS – Melbourne Grammar School SC – Scotch College SFX – St Francis Xavier College SKC – St Kevin’s College SPC – St Patrick’s College TGS Trinity Grammar School XC – Xavier College WC – Westall College STP – St Peter’s College BC – Beaconhills College Victorian Schools Rugby Union – Competition Management Guidelines 2017 14 Appendix 1 – Rolling Player Movements – Competition Rules 1. Player movements under Law 3.14(a) shall include any time one player substitutes another player from the same team, including for injury. Within the maximum number of team player movements, there is no restrictions on the number of times an individual player can be substituted or return to the field. Exceptions a. Substitution – Blood If a player has a bleeding injury and is temporarily replaced by another player, that does NOT count as a substitution. I. 2. 3. 4. 5. 14 If the player with a bleeding injury returns to the field of play within 15 minutes of actual time and the temporary replacement leaves the field that does NOT count as a substitution. II. If the player substituted due to a bleeding injury does not return to the field within 15 minutes of actual time then the replacement becomes permanent and IS recorded as a player movement. The player replaced due to a bleeding wound is considered now as an injury replaced. III. Should a team use up its allocated number of player movements while a player has been temporarily replaced under the blood rule and that player cannot return to the filed within the permitted time, the temporary replacement must leave the field at the end of the allocated time i.e. the team must now play one player short. b. Temporary Suspension – Yellow Card I. When a player is temporarily suspended – Yellow Card – and leaves the field, that is NOT considered a player movement, as he cannot be replaced. c. Temporary Suspension – Yellow Card – Front Row Player I. When a scrum is ordered during the temporary suspension of a front row player (Player A), and as a result a player (Player B) is required to leave the field to allow another front row player (Player C) to come onto the field, that does NOT count as a player movement. II. If at the end of the temporary suspension, Player A resumes playing and Player C leaves the field, that does NOT count as a player movement. III. Player B returning to the field of play is also NOT a player movement unless the coach decides to leave player C on the field at the end of the temporary suspension, then that IS considered a player movement. IV. Player B returning to the field to replace another player during the period of temporary suspension IS considered a player movement. a. Send Off – Red Card I. When a player is sent from the field (Red Card) that is NOT a player movement. b. Send Off – Red Card – Front Row I. When a scrum is ordered after the sending off of a front row player (Player A) and as a result a player (Player B) is required to leave the field to allow another front row player (Player C) to come on that does NOT count as a player movement. II. Player B returning to the field to replace another player is counted as a player movement. Any player substituted due to injury (except temporary blood) may not for any reason return to the field of play in the match or any subsequent matches on that day. At fixtures where there is no doctor available, the referee remains responsible for establishing if a player is leaving the field of play due to being so injured that it would be unwise for him to continue playing. After the maximum number of player movements has been made, no other player movements will be allowed for any reason, except for injury to a front row player where a suitably trained front row replacement is available to ensure the game can continue with contested scrums. In this situation only an additional player movement may be made. Any substitute who takes the field immediately following the awarding of a penalty kick to his team or after a try has been scored shall not be permitted to take the kick at goal until after the relevant kick has been taken. It shall be for the Union to determine the process of administering and counting the substitutions and. Victorian Schools Rugby Union – Competition Management Guidelines 2017 15 APPENDIX 2 – 1st XV Squads Lists VSRU 1st XV Squad Lists (Must be forwarded to VSRU Administrator before Round 1 at [email protected]) SCHOOL Teacher in Charge Head of Sport Players Name Surname First Name Signed TIC :_______________________________________ Head of Sport: _______________________________ 15 Year Level Date of Birth Victorian Schools Rugby Union – Competition Management Guidelines 2017 1 APPENDIX 3 – Match Day Report Form Match Day Report Sheet Date : __________ Round :________ Age Group : _______ Home Team No Players Name 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 Final Score Home Team Away Team Try BP Away Team BP Con Pen DG YC RC Winning School Contested Scrums at Kick Off : Y/N Team Manager’s Name (Print): ___________________________ Manager’s Signature:________________________ Referee’s Name (Print) : _________________________________ Referee’s Signature : ________________________ Referee Comments: ______________________________________________________________________________ _______________________________________________________________________________________________ _______________________________________________________________________________________________ 16
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