eLearn ning Top p Trends s O October 11 1 & 12, 2012 401 Gam mifica ation: Usin ng Ga ame M Mecha anics to Enhan E nce e eLearn ning Rick Ra aymer, S Serco Incc. eLearning Top Trends — October 11 & 12, 2012 Gamification Using Game Design Principles to Increase Engagement Rick Raymer Rick Raymer [email protected] (919) 599-1426 Session 401 – Gamification: Using Game Mechanics to Enhance eLearning – Rick Raymer, Serco Inc. Page 1 eLearning Top Trends — October 11 & 12, 2012 Rick Raymer [email protected] (919) 599-1426 Session 401 – Gamification: Using Game Mechanics to Enhance eLearning – Rick Raymer, Serco Inc. Page 2 eLearning Top Trends — October 11 & 12, 2012 Video Games Are Ubiquitous! 72% of American households play video games The average game player age is: 37 Women age 18+ represent a greater portion of game players (37%) than boys age 17 or younger (13%) 2011 Entertainment Software Association What is Gamification? The use of game mechanics, game design techniques, aesthetics, and game-thinking in non-game applications. Session 401 – Gamification: Using Game Mechanics to Enhance eLearning – Rick Raymer, Serco Inc. Page 3 eLearning Top Trends — October 11 & 12, 2012 Hold On. Isn’t Gamification just leaderboards and badges?!?! Hold On. Isn’t Gamification just leaderboards and badges?!?! Session 401 – Gamification: Using Game Mechanics to Enhance eLearning – Rick Raymer, Serco Inc. Page 4 eLearning Top Trends — October 11 & 12, 2012 In the context of learning: Gamification is meant to engage learners to motivate action, promote learning, and solve problems. ENGAGEMENT Occupying the attention or the efforts of a person Session 401 – Gamification: Using Game Mechanics to Enhance eLearning – Rick Raymer, Serco Inc. Page 5 eLearning Top Trends — October 11 & 12, 2012 ENGAGEMENT Occurs when the BRAIN is REWARDED The first component of a reward is… WANTING Session 401 – Gamification: Using Game Mechanics to Enhance eLearning – Rick Raymer, Serco Inc. Page 6 eLearning Top Trends — October 11 & 12, 2012 The second component is… LIKING WANTING + LIKING = REWARDING Session 401 – Gamification: Using Game Mechanics to Enhance eLearning – Rick Raymer, Serco Inc. Page 7 eLearning Top Trends — October 11 & 12, 2012 Games are not engaging because they’re games, but when they are designed to be rewarding! Session 401 – Gamification: Using Game Mechanics to Enhance eLearning – Rick Raymer, Serco Inc. Page 8 eLearning Top Trends — October 11 & 12, 2012 Inspect, Iterate & Adapt Session 401 – Gamification: Using Game Mechanics to Enhance eLearning – Rick Raymer, Serco Inc. Page 9 eLearning Top Trends — October 11 & 12, 2012 Session 401 – Gamification: Using Game Mechanics to Enhance eLearning – Rick Raymer, Serco Inc. Page 10 eLearning Top Trends — October 11 & 12, 2012 Session 401 – Gamification: Using Game Mechanics to Enhance eLearning – Rick Raymer, Serco Inc. Page 11 eLearning Top Trends — October 11 & 12, 2012 Session 401 – Gamification: Using Game Mechanics to Enhance eLearning – Rick Raymer, Serco Inc. Page 12 eLearning Top Trends — October 11 & 12, 2012 Session 401 – Gamification: Using Game Mechanics to Enhance eLearning – Rick Raymer, Serco Inc. Page 13 eLearning Top Trends — October 11 & 12, 2012 Session 401 – Gamification: Using Game Mechanics to Enhance eLearning – Rick Raymer, Serco Inc. Page 14 eLearning Top Trends — October 11 & 12, 2012 Session 401 – Gamification: Using Game Mechanics to Enhance eLearning – Rick Raymer, Serco Inc. Page 15 eLearning Top Trends — October 11 & 12, 2012 Alternate Reality /Wearables Adaptive Learning Systems Session 401 – Gamification: Using Game Mechanics to Enhance eLearning – Rick Raymer, Serco Inc. Page 16 eLearning Top Trends — October 11 & 12, 2012 Session 401 – Gamification: Using Game Mechanics to Enhance eLearning – Rick Raymer, Serco Inc. Page 17 eLearning Top Trends — October 11 & 12, 2012 Session 401 – Gamification: Using Game Mechanics to Enhance eLearning – Rick Raymer, Serco Inc. Page 18 eLearning Top Trends — October 11 & 12, 2012 Create JUICY Feedback! Game Mechanics The construct of rules that encourage users to explore and learn the properties of their possibility space through the use of feedback. Session 401 – Gamification: Using Game Mechanics to Enhance eLearning – Rick Raymer, Serco Inc. Page 19 eLearning Top Trends — October 11 & 12, 2012 Break Up Goals and Objectives Session 401 – Gamification: Using Game Mechanics to Enhance eLearning – Rick Raymer, Serco Inc. Page 20 eLearning Top Trends — October 11 & 12, 2012 GOAL STRUCTURING HUB SYSTEMS Session 401 – Gamification: Using Game Mechanics to Enhance eLearning – Rick Raymer, Serco Inc. Page 21 eLearning Top Trends — October 11 & 12, 2012 HUB SYSTEMS OPTIMAL FLOW Session 401 – Gamification: Using Game Mechanics to Enhance eLearning – Rick Raymer, Serco Inc. Page 22 eLearning Top Trends — October 11 & 12, 2012 FLOW of GAMES FLOW of LEARNING Session 401 – Gamification: Using Game Mechanics to Enhance eLearning – Rick Raymer, Serco Inc. Page 23 eLearning Top Trends — October 11 & 12, 2012 Give Your Learner Choices (But, not too many) Create Time Sensitive Choices Session 401 – Gamification: Using Game Mechanics to Enhance eLearning – Rick Raymer, Serco Inc. Page 24 eLearning Top Trends — October 11 & 12, 2012 As a designer, one of your most important jobs is to MAKE YOUR LEARNERS FEEL CLEVER Session 401 – Gamification: Using Game Mechanics to Enhance eLearning – Rick Raymer, Serco Inc. Page 25 eLearning Top Trends — October 11 & 12, 2012 Session 401 – Gamification: Using Game Mechanics to Enhance eLearning – Rick Raymer, Serco Inc. Page 26 eLearning Top Trends — October 11 & 12, 2012 Rewards Recognition is Rewarding Rewards Incremental Rewards Session 401 – Gamification: Using Game Mechanics to Enhance eLearning – Rick Raymer, Serco Inc. Page 27 eLearning Top Trends — October 11 & 12, 2012 Rewards Use Reward Schedules Rewards Probability & Danger Session 401 – Gamification: Using Game Mechanics to Enhance eLearning – Rick Raymer, Serco Inc. Page 28 eLearning Top Trends — October 11 & 12, 2012 Elements of Chance Are these people engaged? Measure Progress Session 401 – Gamification: Using Game Mechanics to Enhance eLearning – Rick Raymer, Serco Inc. Page 29 eLearning Top Trends — October 11 & 12, 2012 Measure Progress • Visual Representations of Experience Measure Progress • Visual Representations of Experience Session 401 – Gamification: Using Game Mechanics to Enhance eLearning – Rick Raymer, Serco Inc. Page 30 eLearning Top Trends — October 11 & 12, 2012 Adaptive Systems • Feedback Loops Wired - July 2011 Peer Motivation Session 401 – Gamification: Using Game Mechanics to Enhance eLearning – Rick Raymer, Serco Inc. Page 31 eLearning Top Trends — October 11 & 12, 2012 • Increase engagement by rewarding • • • • • learners(wanting+liking=rewarding) Know your audience and brand Improve your presentations with better art and technology Use an iterative development method Test assumptions early and often Provide juicy feedback and show progress on clearly stated goals and objectives Reward effort, not just successes • • Gain attention with surprise and delight • Build systems that allow peer interaction Rick Raymer [email protected] (919)599-1426 Session 401 – Gamification: Using Game Mechanics to Enhance eLearning – Rick Raymer, Serco Inc. Page 32
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