THEME: Monday Community Name Game * Tuesday Wednesday Thursday Friday Heads Up 7 Up * Bingo Lego Scavenger Hunt* Human Knot * Red Light Green Light * Obstacle Course * Beckon * Group Game/Physical activity Sharks & Minnows * ThreeLegged Race * STEM/Daily activity Crystal Letters * Trivia Relay * Gak * Popcorn Reading * Math Relay EXTRA ER ACTIVITY N/A N/A N/A Animal of the Day * N/A *Activity Directions* Name Game- Sit in a circle. One person begins by saying their name and an adjective that starts with the same letter (you can also do a food), the next person must say the name and adjective of the person before them and share their own. It gets progressively harder as you move around the circle as the list of names grows and grows, and the very last person must try to say everyone’s name and adjective. Sharks & Minnows- Start with one person being the shark, all other students become minnows. The shark starts in the middle of the play area and tells the fish to come out, when the minnows slowly walk towards the shark. At any point the shark can yell ‘Shark Attack!!’ and the minnows have to run to the opposite boundary line without being tagged. If a minnow is tagged they become a shark. The game continues until there are only one or two more minnows, who can then become sharks in the next round. Crystal Letters- Form pipe cleaners into letters and tie a thread around the top of each one, with the other end of the string tied to a pencil. Boil a cup of water either in a microwave or on the stove and add Borax in small amounts at a time, until you can’t get any more to dissolve into the water. Hang the pencil across the lip of the cup so the pipe cleaner letter hangs into the water. Move this solution to a safe place where it can sit overnight. When students remove their letters they will be crystallized! Heads Up 7 Up- Seven students stand in front of the rest of the group, and the rest put their head down on their desk. The seven students move around the class and touch one student, who then puts their thumb up. Once the seven students have returned to the front they say ‘Heads up seven up!’, then the students with their thumbs up try to guess who touched them. If they guess right they get to switch places and move to the front of the room. Three-Legged Race- Use a cloth or thin rope to bind two students legs together, so that together they only have 3 legs. They should race against another pair to a set finish point, seeing who can finish first. Trivia Relay- Students should be split into teams. Once the leader says go, they must run to the other end of the area and answer a trivia question. (It is helpful to have a leader with the list of the premade trivia questions on each side). Once they answer they can return to their team and the next person in line goes. Whichever team has all members completed first wins! Red Light Green Light- One person is the stoplight and all other students stand in a line about 15 feet away. When the stoplight calls GREEN, all students can run. When RED is called everyone should stop. Any students caught running on red are out. Goal is to make it to the stoplight. Gak- Empty two 4 oz. bottles of Elmer’s glue into a bowl, then refill them with warm water, shake and empty into the same bowl. Add in desired food coloring and set this mixture aside. Add ½ cup of warm water and 1 tsp. borax into a cup, mixing until the borax dissolves. Add this mixture to the glue and water bowl and stir it around. Keep mixing with hands until it becomes the perfect gooey consistency. Lego Scavenger Hunt- Form a scavenger hunt using only Legos! Can be completed individually or in teams. Obstacle Course- Set up a series of obstacles for students to make it through, time them and see who can make it through the fastest! Popcorn Reading- Reading from the same passage, have students read as much as they can of a passage, then they can say ‘popcorn’ and call on another student to read next. You can also divide passages to have all students read similar lengths. Animal of the Day- Have each student pick an animal and share about that animal: how it looks, how it sounds, acts, what it eats, etc. Alternatively, the leader can research an animal more in depth and share it with students, allowing them time for questions and to act out the animals movements. Human Knot- In groups of about ten, have each participant stand shoulder to shoulder in a circle. Each participant lifts left and reaches to grab the hand of a person across from them, then the right hand (no one should be holding the hand of the person next to them). The goal is to untangle the knot to form a circle without ever letting go of hands. If you have enough students, you can play in teams where each group should race to untangle themselves. Beckon- First, identify a space where hiders must go when they are found. One student is identified as It, and they count while all other players hide. When the student who is It sees someone, they call out their name and that student must go to the earlier assigned place. Once in this place, the player calls out “Beckon, beckon, I need a beckon” and watches for a wave from another player, when they can run away and hide while the It person isn’t looking. The game is over when all hiders have been found. Math Relay- Same as above trivia relay, except using math questions in place of trivia.
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