Dia 1

Amsterdam
Airport Schiphol
1
Just play?
Amsterdam
Airport Schiphol
2
Transfer studies
•Experimental vs control group
•Pre-existing control transfer
Amsterdam
Airport Schiphol
•Uncontrolled transfer method
•Quasi-transfer method
•Backward transfer method
3
•Simulator performance method
Transfer studies
•Experimental vs control group
•Pre-existing control transfer
Amsterdam
Airport Schiphol
•Uncontrolled transfer method
•Quasi-transfer method
•Backward transfer method
4
•Simulator performance method
Not a trivial question!
Negative transfer
Leopard II; Korteling & Padmos, 1992
Amsterdam
Airport Schiphol
Free play character of
games
Combinatorial complexity
of the game space.
Stupid AI
5
Not a trivial question!
Negative transfer
Leopard II; Korteling & Padmos, 1992
Amsterdam
Airport Schiphol
Free play character of
games
Combinatorial complexity
of the game space.
Stupid AI
6
Not a trivial question!
Negative transfer
Leopard II; Korteling & Padmos, 1992
Amsterdam
Airport Schiphol
Free play character of
games
Combinatorial complexity
of the game space.
Stupid AI
7
Not a trivial question
Negative transfer
Leopard II; Korteling & Padmos, 1992
Amsterdam
Airport Schiphol
Free play character of
games
Combinatorial complexit of
the game space.
Stupid AI
8
Efficient Transfer of Gaming
CONCERT:
Judge the quality of the specification,
development and implementation
Experts review of instructional options
Amsterdam
Airport Schiphol
Investigate game tasks and operational tasks
using Fleishman scales
And/or conduct an adapted pre-existing control
transfer study
9
Efficient Transfer of Gaming
CONCERT:
Judge the quality of the specification,
development and implementation
Experts review of instructional options
Amsterdam
Airport Schiphol
Investigate game tasks and operational tasks
using Fleishman scales
And/or conduct an adapted pre-existing control
transfer study
10
Case: Falcon 4.0 good part task
trainer?
Experimental group: Falcon gamers
Amsterdam
Airport Schiphol
Control group:
Non-gamers
Gamers
Flight sim gamers
F 16 pilots
Compare their performance in ‘high
fidelity’ simulator
11
Falcon 4.0
Amsterdam
Airport Schiphol
12
Amsterdam
Airport Schiphol
13
Criterion Tasks
Basic flight
Amsterdam
Airport Schiphol
Close formation
Tactical formation
14
Criterion Tasks
Basic flight
Amsterdam
Airport Schiphol
Close formation
Tactical formation
15
Criterion Tasks
Basic flight
Amsterdam
Airport Schiphol
Close formation
Tactical formation
16
Performance measures
Speed deviation
Altitude deviation
Deviation from perfect route
Amsterdam
Airport Schiphol
# outs
#busts
# resets
# resets
Turn at: 1) right moment,
2) right side
3) Exit in the right heading
17
Results (pilots – falcon – MS flight)
Speed: 1.8 (2.3) vs 2.76(1.7) vs 17.32 (13.268)
Altitude
Deviation from perfect route
Amsterdam
Airport Schiphol
# outs
#busts
# resets
# resets
Turn at:
18
1) right moment,
2) right side
3) Exit in the right heading
Results (pilots – falcon – MS flight)
Altitude:
8.75 (6.56) vs. 19.72 (21.4) vs. 186.47 (218.4)
Amsterdam
Airport Schiphol
Close formation
#busts
Tactical formation
# resets
19
Results (pilots – falcon – MS flight)
Speed:
Altitude:
Amsterdam
Airport Schiphol
Close formation
#busts: 0.70 (0.4)vs. 1.6 (2.3) vs.19.25 (21.80)
Tactical formation
# resets
20
Results (falcon – MS flight)
Speed:
Altitude:
Amsterdam
Airport Schiphol
Close formation
#busts:
Tactical formation
# resets:1.2 (1.3) vs. 3.37 (1.9)
21
Discussion
So, Falcon 4.0 gamers are good at some
basic flight tasks in our sim…..
Amsterdam
Airport Schiphol
22
- how important are those tasks?
- these guys have been flying for
years
- have you seen the Falcon manual??
Discussion
Nevertheless…..
Amsterdam
Airport Schiphol
23
- they came close to pilot
performance
- hardware differences were easy to
overcome
- models and feedback system were
good enough to create learning
value
Discussion
Estalishing the learning value of a
game:
Amsterdam
Airport Schiphol
24
-analyze the game
- define what it could or should
teach
- create criterion tasks on ‘high
fidelity’ sim or operational
equipment
- find your existing (!) exeprimental
and/or control groups
Discussion
Estalishing the learning value of a
game:
Amsterdam
Airport Schiphol
25
-analyze the game
- define what it could or should
teach
- create criterion tasks on ‘high
fidelity’ sim or operational
equipment
- find your existing (!) exeprimental
and/or control groups