Amsterdam Airport Schiphol 1 Just play? Amsterdam Airport Schiphol 2 Transfer studies •Experimental vs control group •Pre-existing control transfer Amsterdam Airport Schiphol •Uncontrolled transfer method •Quasi-transfer method •Backward transfer method 3 •Simulator performance method Transfer studies •Experimental vs control group •Pre-existing control transfer Amsterdam Airport Schiphol •Uncontrolled transfer method •Quasi-transfer method •Backward transfer method 4 •Simulator performance method Not a trivial question! Negative transfer Leopard II; Korteling & Padmos, 1992 Amsterdam Airport Schiphol Free play character of games Combinatorial complexity of the game space. Stupid AI 5 Not a trivial question! Negative transfer Leopard II; Korteling & Padmos, 1992 Amsterdam Airport Schiphol Free play character of games Combinatorial complexity of the game space. Stupid AI 6 Not a trivial question! Negative transfer Leopard II; Korteling & Padmos, 1992 Amsterdam Airport Schiphol Free play character of games Combinatorial complexity of the game space. Stupid AI 7 Not a trivial question Negative transfer Leopard II; Korteling & Padmos, 1992 Amsterdam Airport Schiphol Free play character of games Combinatorial complexit of the game space. Stupid AI 8 Efficient Transfer of Gaming CONCERT: Judge the quality of the specification, development and implementation Experts review of instructional options Amsterdam Airport Schiphol Investigate game tasks and operational tasks using Fleishman scales And/or conduct an adapted pre-existing control transfer study 9 Efficient Transfer of Gaming CONCERT: Judge the quality of the specification, development and implementation Experts review of instructional options Amsterdam Airport Schiphol Investigate game tasks and operational tasks using Fleishman scales And/or conduct an adapted pre-existing control transfer study 10 Case: Falcon 4.0 good part task trainer? Experimental group: Falcon gamers Amsterdam Airport Schiphol Control group: Non-gamers Gamers Flight sim gamers F 16 pilots Compare their performance in ‘high fidelity’ simulator 11 Falcon 4.0 Amsterdam Airport Schiphol 12 Amsterdam Airport Schiphol 13 Criterion Tasks Basic flight Amsterdam Airport Schiphol Close formation Tactical formation 14 Criterion Tasks Basic flight Amsterdam Airport Schiphol Close formation Tactical formation 15 Criterion Tasks Basic flight Amsterdam Airport Schiphol Close formation Tactical formation 16 Performance measures Speed deviation Altitude deviation Deviation from perfect route Amsterdam Airport Schiphol # outs #busts # resets # resets Turn at: 1) right moment, 2) right side 3) Exit in the right heading 17 Results (pilots – falcon – MS flight) Speed: 1.8 (2.3) vs 2.76(1.7) vs 17.32 (13.268) Altitude Deviation from perfect route Amsterdam Airport Schiphol # outs #busts # resets # resets Turn at: 18 1) right moment, 2) right side 3) Exit in the right heading Results (pilots – falcon – MS flight) Altitude: 8.75 (6.56) vs. 19.72 (21.4) vs. 186.47 (218.4) Amsterdam Airport Schiphol Close formation #busts Tactical formation # resets 19 Results (pilots – falcon – MS flight) Speed: Altitude: Amsterdam Airport Schiphol Close formation #busts: 0.70 (0.4)vs. 1.6 (2.3) vs.19.25 (21.80) Tactical formation # resets 20 Results (falcon – MS flight) Speed: Altitude: Amsterdam Airport Schiphol Close formation #busts: Tactical formation # resets:1.2 (1.3) vs. 3.37 (1.9) 21 Discussion So, Falcon 4.0 gamers are good at some basic flight tasks in our sim….. Amsterdam Airport Schiphol 22 - how important are those tasks? - these guys have been flying for years - have you seen the Falcon manual?? Discussion Nevertheless….. Amsterdam Airport Schiphol 23 - they came close to pilot performance - hardware differences were easy to overcome - models and feedback system were good enough to create learning value Discussion Estalishing the learning value of a game: Amsterdam Airport Schiphol 24 -analyze the game - define what it could or should teach - create criterion tasks on ‘high fidelity’ sim or operational equipment - find your existing (!) exeprimental and/or control groups Discussion Estalishing the learning value of a game: Amsterdam Airport Schiphol 25 -analyze the game - define what it could or should teach - create criterion tasks on ‘high fidelity’ sim or operational equipment - find your existing (!) exeprimental and/or control groups
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