Chapter 5

Chapter 5
Integrating Digital Media and
Educational Software Applicationns
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What is Digital Media
Technology
Technology
is the term
first
associated
with
computer
use in the
classroom
Multimedia
Multimedia
incorporates
a variety of
elements,
including text,
graphics,
audio, video
and
animation
Digital
Media
Technologies
that allow users
to create new
forms of
interaction,
expression,
communication
and
entertainment.
These terms are
not mutually
exclusive. They
often are used
interchangeably.
Digital Media uses all the elements of multimedia, but in a digital
format.
Digital Media Software
 Refers to any computer-based
presentation or application software that
uses multimedia elements.
 Includes interaction, some, not all is
considered interactive digital media.
 The components, or elements, of digital
media software are: text, graphics,
animation, audio, and video.
Interactive Digital Media
 Allows users to move through information
at their own pace.
 Accepts input from the user by means of
keyboard, voice, simple movements, or a
pointing device, such as a mouse, and
performs an action in response.
 In most cases you navigate through the
content by clicking links.
 Any clickable object can function as a link
– text, graphics, animation, video.
Text
 Characters that are used to create words,
sentences, and paragraphs.
 A fundamental element used in all
multimedia and digital media applications.
Graphics
 A digital representation of nontext
information, such as a drawing, chart, or
photograph.
 Contains no movement or animation.
 Graphics can illustrate content more
vividly than text.
 They play an important role in the learning
process for visual learners.
 Graphics can be used as buttons for links.
Animation
 A graphic that has the illusion of motion.
 Can be simple motion or contain complex
motions.
 Conveys information more vividly than text
alone.
 Can illustrate working relationships.
 The use of animation has improved the
quality of educational software.
Audio
 Any music, speech, or other sound.
 Allows you to bring content to life.
 Music can be embedded into software in
several different ways.
 The most common audio formats found on
the internet are MP3 and WAV.
Video
 Visual frames played back at speeds of 15
to 60 seconds per frame.
 Video has significantly influenced the way
students learn core subjects.
 Videos can reinforce lectures and
readings, provide a common base of
knowledge, and show things that students
would not otherwise experience.
Audio Streaming and
Video Streaming
Audio streaming and video streaming allow
you to listen to audio and view video while
it downloads to your computer, instead of
you having to download then play back.
This saves time and computer storage.
Digital Media Applications
Digital media application involves the use of
digital media technology in education,
business, and entertainment.
Forms of Digital Media
Applications
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Computer-Based Instruction
Electronic Books and References
How-to Guides
Digital Media Newspapers, Magazines (EZines), and Journals
Entertainment and Edutainment
Virtual Reality
Information Kiosks
On-line classes
Distance learning
Professional Development
Virtual Reality
 The use of a computer to create an
artificial environment that appears and
feels like a real environment and allows
you to explore space and manipulate the
setting.
 Appears to be 3 dimensional.
 Can be used for simulations or virtual field
trips.
Click on graphic for an
example of virtual reality.
K-12 Educational Software
Applications Categories
Educational software application are computer software products
used to support teaching and learning of subject-related content.
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Computer-Assisted Instruction (CAI)
Drill and Practice Software
Educational Games
Tutorials
Educational Simulations
Integrated Learning Systems
Curriculum-Specific Educational Software
Computer Assisted Instruction
 Software designed to help teach facts,
information, and/or skills associated with
subject-related materials.
 Using a computer to enhance instruction
Click on graphics for interactive websites.
These are examples of computer assisted
instruction on the web.
Drill and Practice Software
 Supplies factual information and then
through repetitive exercises allows
students to work on specific materials
to remember or memorize information.
 Students receive instant feedback on
correct or incorrect answers.
 Usually has built in features that move
students to the next level.
 Can improve performance for students
in areas in which they are weak.
Click
Here!
Tutorials
 A teaching program designed to help
individuals learn to use a product or
concepts.
 Allows students to excel at their own pace.
 Provides feedback and remediation when
needed.
Integrated Learning Systems
 A sophisticated software system designed to be
a complete educational software solution in one
package.
 They provide student diagnostic data, progress
monitoring, adjusts instruction as needed, and a
variety of formats for teaching content.
 Provides for management of student data.
Examples: PLATO Learning, Renaissance
Learning, CompassLearning, and Pearson
Digital Learning.
Curriculum-Specific Educational
Applications
Subject
Area
Description
Examples
Creativity
Allow students to use their imagination to create on a blank
canvas.
Microsoft Publisher
Disney’s Magic Art
Critical
Thinking
Stimulates students to use critical thinking skills.
Students are presented with a problem and a variety of ways to
solve the problem.
Kidspiration
BrainCogs
Thinkology
Early
Learning
Designed for students in PreK-3rd grade.
Sammy’s Science
House
ESL/Forei
gn Lang.
Provide students in K-12 assistance in learning English and
other languages.
RosettaStone
Instant Immersion
Language
Arts
Designed to support student learning in the reading and writing
process.
Reader Rabbit
Reading Blaster
Math
Assists students in mastering basic and complex mathematics.
Mighty Math
MathXpert
Science
Assists students in learning a wide variety of science concepts.
Discovery
Education
Social
Studies
Encourages higher-order thinking skills and provides
reinforcement of facts.
Oregon Trail
Implications for K-12 Education
 Can be highly effective teaching tools
when integrated properly
 Increase student engagement.
 Appeals to a variety of learning styles.
 Hearing, seeing, and interacting with
content allows for as much as 80%
retention of content.
 Students are active versus passive
participants in the learning process.