Intramural Captain`s Meeting

Intramural Captain's Meeting
Flag Football
Basics of Intramurals
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IM Handbook
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Eligibility
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Forfeit Fee
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$20 for team sport/$10 for dual or
individual
Availability
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Must be filled out on imleagues prior to
schedule release
Scheduling and Conflicts
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Must be UTTyler Student, Faculty, or
Staff
Request for game reschedule must be
emailed to [email protected] 12 hours
before game
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Requesting does not guarantee a
reschedule, it will be handled on a case by
case basis
Sportsmanship
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Team must maintain a 4.0 to be eligible
for playoffs
Protests
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Must be submitted at game time
Patriot Cup – Details listed on imleagues
Awards – T-Shirts awarded to Champions
Flag Football Basics
• 7 vs 7 (CoRec 8 vs 8)
• Equipment (Athletic Apparel, No Metal Spikes)
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Shorts CANNOT have pockets
• Two – 20 minute halves (50 min time limit)
Competition Setup
• Preseason ( 3 to 4 games)
• Postseason
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Single Elimination
• Men’s, Women’s, and Co-Rec Divisions
Rules
• NIRSA Rules with some adaptations
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NIRSA Rulebook available in HPC 1130
• It is NOT a contact sport
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Any non-incidental contact in penalized
Rules cont.
• Ball Starts on 14yd line (Start of game, after PAT, and Touchback)
• Team has 4 consecutive downs top advance to the next line-to-gain (every
20 yards)
• A new series of downs is awarded when the team’s end result moves the ball
into the next zone
Rules (Dead Ball)
• A live ball becomes dead:
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When it goes out-of-bounds
A legal de-flagging occurs by the defense
The ball carrier touches the ground with any part of their body other than the hands or
feet (the ball is part of the hand).
A touchdown, touchback, safety, or successful try is made.
When the ball strikes the ground following first touching by the kicking team.
When a player of the kicking team catches a punt which is beyond the neutral zone;
when an untouched punt comes to rest on the ground and no player attempts to
secure it.
A forward pass strikes the ground or is caught simultaneously by opposing players.
When a backward pass is fumbled or is caught simultaneously by opposing players.
When a muff of a punt strikes the ground.
When an official sounds his/her whistle inadvertently during a down.
When a snapped ball hits the ground, it is dead at the spot of contact.
Rules (Ball Carrier)
• Runners shall not flag guard or deny the opportunity for an opponent to pull
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or remove the flag belt.
The ball carrier may spin, but not hurdle in an attempt to avoid the defense.
When any part of a ball carrier's body touches the ground other than their
hands or feet, the ball becomes dead immediately.
Ball in possession touches ground, it remains live
If a ball carrier looses their flags they are to be touched between the
shoulders and the knees to be down.
The defense cannot steal or strip the ball
Rules (Punting)
• Punts must be announced before the ball is ready for play Punter must be at
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least 1yd off line of scrimmage and punt in one continuous motion
Defense may not enter the neutral zone until the ball is kicked (The ball may
be run back if it touches the ground before hitting a player
A fumbled punt is dead where it touches the ground
Quick kicks and fakes are illegal (unsportsmanlike = 10yds)
No player shall intentionally kick ball other than as a punt
Rules (Passing/Receiving)
• Only one forward pass can be thrown per down
• No regulations of backward passes
• Everyone is an eligible receiver
• A receiver only has to have one foot in bounds when catching a pass.
• A simultaneous catch by opponents is awarded to the offensive player,
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unless s/he is out-of-bounds, and the ball becomes dead immediately (no
advancement after catching the ball).
If the defensive team intercepts the ball in the end zone, they may advance
it out. If a player is de-flagged in the end zone following an interception, it is
a touchback and the team that made the interception receives the ball on
the 14yd line
Rules (Pass Rush/Blocking)
• The defensive rush begins immediately. If the snap hits the ground prior to
reaching the passer, goes over the passer's head without being touched, or
is touched but not controlled by the passer, the ball is considered dead at
that spot.
• Defensive players cannot use their hands as a wedge to contact their
opponent and they cannot hold or push the offensive player. Defensive
players can only use their hands as incidental contact in an attempt to get
around the screen block
• Offensive Players cannot initiate contact or use hands. Players may move
while setting screen blocks behind LOS. Beyond LOS blocks must be nonmoving.
Co-Rec Modifications
• 8v8, Must have 6 to start
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4 men and 4 women on field
Less than 8: Ratio must be 3:3 or 4:3
• Junior Sized football may be used (Must be agreed upon by both teams)
• A Male runner may not advance the ball beyond the line of scrimmage
• Open/Closed plays
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Open play: Can involve any combination of players, if it only involves Males the next
play will be closed. Closed play: A Female must be involved in a completed forward
pass play to avoid penalty
A Female must be involved in a completed forward pass play for the next play to be
open. Details can be found in Rulebook on imleagues.com
Penalty Enforcement and Assessment
• When both teams commit an infraction during the same live ball period,
regardless of the severity, the down is automatically replayed, provided
there is no change of possession. If an ejection is warranted, this may occur
even though no yardage is assessed.
• When a live ball and dead ball penalty occurs, each is handled on its own
merit, regardless whether the penalties are on the same or opposing teams.
• All unsportsmanlike conduct penalties are penalized as a dead ball foul.
• The second unsportsmanlike conduct penalty by the same player or nonplayer results in disqualification.
Penalty Enforcement and Assessment
• Live/Dead Ball
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When a foul occurs during a live ball, the official will throw their flag and play continues
until the ball is dead. At the end of the down, the official will notify the offended team's
captain of her/his options. Once the captain’s choice is made, the options cannot be
reversed.
When a live ball foul is followed by a dead ball foul, the penalties are administered
separately in order of occurrence.
• Half the Distance
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A measurement cannot take the ball more than half the distance from the
enforcement spot to the offended team's goal line. If the penalty is greater than this,
the ball is placed halfway from the enforcement spot to the goal line.
Co-Rec Modifications
• 8v8, Must have 6 to start
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4 men and 4 women on field
Less than 8: Ratio must be 3:3 or 4:3
• Junior Sized football may be used (Must be agreed upon by both teams)
• A Male runner may not advance the ball beyond the line of scrimmage
• Open/Closed plays
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Open play: Can involve any combination of players, if it only involves Males the next
play will be closed. Closed play: A Female must be involved in a completed forward
pass play to avoid penalty
A Female must be involved in a completed forward pass play for the next play to be
open. Details can be found in Rulebook on imleagues.com
5yd Penalties
• Delay of Game
• Illegal Substitution
• False Start
• Encroachment
• Illegal Snap
• Illegal Shift/Motion
• Illegal Forward Pass (LOD)
• Illegal Grounding (LOD)
• Helping the Runner
• Illegal Advancement or Play in CoRec (LOD)
10yd Penalties
• Illegal Punting Play
• Unsportsmanlike Conduct
• Kick Catch Interference
• Strip or Attempt to Strip the Ball
• Two or More Encroachment Fouls • Hurdling a Player
between downs
• Illegal Contact
• Offensive Pass Interference (From • Illegal Use of Hands
previous spot)
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Flag Guarding
• Defensive Pass Interference (From
• Holding
Spot)
• Illegally Secured Flag Belt (LOD or
AFD)
Rulebook and Info
• Can be found on imleagues.com
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Homepage
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Handbooks & Manuals
Questions
• Contact:
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Rick McGill
[email protected]
903-566-7142