INJUSTAHRULEBOOK MAY–SEPTEMBER2017 1 GENERAL 1.1 CONTACT Anyqueries(includingdisputes)relatedtothetournamentshouldbeaddresstoGamestahusing discord:https://discord.gg/0Y8NbmIdfCtRanRP AlternativeContactfromteammanagement:[email protected] AnyteamcontactMUSTbeacknowledgedbyatournamentadminforittobeconsideredvalid.If youdonotreceiveacknowledgementofinformationyouhaveprovided,theinformationwillbe consideredinvalid. 1.2 RULESSUBJECTTOCHANGE TheserulesmaybeupdatedatanytimepriortotherunningoftheTournament.Noticesofany changeswillbe: ●Postedonwww.gamestah.comand/or ●Postedonhttps://player.me/gamestahand/or ●Tweetedby@gamestahonTwitter. Teamsareresponsibleforcheckingtherulesbeforethestartofeachtournament.Beingunawareof apublishedrulewillnotexcuseyoufrombreakingit. 1.3 CHEATING Don’tcheat.Ifyoucheat,youmaybebannedfromallfutureGamestahTournaments. 1.4 DISPUTES Ifyouwishtoregisteradisputeyouwillneedtoprovidereplaysandscreenshotstosupportyour sideofthedispute.Ifyoudon’tprovidetheseyourdisputewillbethrownout,somakesureyou savereplaysandtakescreenshots! 2 PLAYERCODEOFCONDUCT AllplayersagreetotheGamestahPlayerCodeofConduct.TheCodeofConductispublishedhere: http://www.gamestah.com/gamestah-player-code-of-conduct/ 3 TOURNAMENTENTRY 3.1 ENTRYFEES EntryisFree. 3.2 ELIGIBILITY 3.2.1 Region-locked Onlyplayerslocated/residentinAustraliaorNewZealandmayenterGamestahTournaments. 3.3 ROSTERS 3.3.1 In-gameIdentities Allplayersmustspecifytheirin-gameidentities(e.g.PSN,Battle.netID,SteamID,XboxLiveIDetc., dependentonthetournamentgametitle)intheirChallongeprofileduringregistration. 3.3.2 Smurfing/Ring-ins Smurfing/ring-insarenotallowed.Thisincludesplayingamatchusinganotherplayer’saccount. 3.3.3 Exceptions Wewillconsiderexceptionstoalleligibilityrulessolongaswearenotifiedbyplayerswithatleast 24hours’noticebeforetournamentevents.Insuchsituations,theadmins’decisionisfinal. 3.4 TOURNAMENTMANAGEMENT 3.4.1 EmailContact AllplayersmustprovideaprimaryemailcontacttoGamestahduringtheregistrationprocess.This emailshouldbeanaccountthatischeckedatleastdaily!Allnoticesaffectingplayerswillbecopied totheemailaddressprovided. 3.4.2 Discord PlayersshouldmakesuretheyarepresentinGamestahDiscordduringscheduledtournamenttimes: https://discord.gg/0Y8NbmIdfCtRanRP IfyourdiscordusernamediffersfromyourChallongeusernameorin-gameidentityyoumustnotify Tournamentadmins. Discordwillbeusedtodiscussalldisputes,makeannouncementsetc.DiscordisGamestah’sprime communicationmediumduringevents.Failuretorespondtodiscordannouncementsand/or requestswillresultinyoubeingmarkedabsentandyourmatcheswillbeforfeited. 3.4.3 Check-in 3.4.3.1 Discord PlayersarerequiredtobepresentinGamestahDiscordonehourbeforethetournamentstarttime. Ifyouareunabletobepresentatthistime,youmaynominatearepresentativetobepresentfor you.Thisisrequiredtoensureanyurgentnotificationsorplayercommunicationscanoccurbefore thetournamentstarts. 3.4.3.2 ChallongeCheck-in PlayersarerequiredtocheckinonChallongenolaterthan30minutespriortothestartofthe Tournament.Failuretocheck-inontimemayresultinyourremovalfromtheTournamentbracket. Thisactionisnotreversible. 3.4.3.3 DisqualificationforLateCheck-in Playersthatdonotcheck-inontimewillbedisqualifiedfromthetournament.ForINJUSTAHCircuit eventsthisdisqualificationislimitedtothespecificCircuitEventonly. 3.4.4 In-gameLobby(Room) GamestahwillsetupaPSNroomcalled“ANZINJUSTAH”.Allplayersarerequiredtojointhisroom andremaininitforthedurationofeachCircuitEvent. 4 MATCHSTANDARDS Gamestahplacesahighpriorityongoodqualitybroadcaststhatshowcaseteamandindividual brilliance.Toensurethisisthefocusofbroadcasts,werequireplayerstoagreetoourMatch Standards. 4.1 PLAYERNAMES 4.1.1 StandardizedNames Playersshouldusethesamenamefromonebroadcasttothenext,andthisnamemustmatchthe namelistedonChallonge.com.Shouldaplayerwishtochangetheirname,theymustnotifyadmins. Wherepossible,yourDiscordnameshouldbethesameasyourcompetitorname.IfyourDiscord differsyouMUSTdrawattentiontoyourcompetitornameeverytimeyouraiseamatterwith Tournamentadmins. 4.1.2 ObjectionableNames Gamestahreservestherighttorequireplayerswithobjectionablenamestochangetheirname. 4.1.3 Penalties Playersthatbreaknamingruleswillbegiventhechancetochangetheirnametoanapprovedname. Shouldplayersrefuse,theywillbetreatedasbreakingtheSmurfing/Ring-inrule,above. Inaddition,aplayerthatchangeshis/hernamewithoutpriornotificationtotheadminsmayforfeit theirLeaderboardpoints. 4.2 MATCHANDBROADCASTSCHEDULING AllGamestahTournamentsarescheduledforspecificstarttimesanddates,asnotifiedin TournamentdescriptionsandChallonge.comscheduling. PlayerswillbenotifiedwhenTournamentbracketshavebeencreatedandareexpectedtonote relevantregistration,check-inandTournamentstarttimes. 4.2.1 StartonTime Playersplayinginmatchesthatarescheduledtobebroadcastshouldbereadytostarttheirmatch atthescheduledbroadcasttime. 4.2.2 Don’tStartwithoutUs IfyourmatchhasbeennominatedforbroadcastingthenbothplayersmustwaitforGamestah casterstosignal“ready”beforetheystarttheirmatches. 4.2.3 EarlyStartPenalties Ifyoustartearlyyouwillberequiredtorestartthematch.Allprogressortimessetwillbenullified. 4.2.4 SwissBracketRequirements Swissbracketsadvancefromoneroundtothenextonlywhenallmatchesinaroundhavebeen completed.Forthisreason,itisessentialthatplayerssetupthematches,playthemtocompletion andentertheirscoresinChallongewithoutunnecessarydelays. 4.2.5 PenaltiesforLateRoundstarts ForeachroundofSwissBracket,tournamentadminswillannouncetheofficialroundstartoncethe roundmatch-upshavebeengenerated.Playersarerequiredtostarttheirmatchesnolaterthanfive minutesaftertheofficialroundstart.Ifaplayerisnotreadytostartwithinfiveminutesofthe officialstarttime,theyforfeittheirmatch.Notethatalateforfeitinonerounddoesnotdisqualifya playerfromplayinginlaterrounds. 4.3 MATCHHOSTING 4.3.1 BroadcastMatchFormat Formatchesthatarebeingbroadcast,tournamentadminswillsetupaKingoftheHillmatch,and invitebothplayerstoit. 4.3.2 Non-broadcastMatchFormat Formatchesthatarenotbeingbroadcast,thehigherseededplayerineachmatch-upisrequiredto invitethelower-seededplayertoaversusmatch. 4.3.3 ConnectivityIssues Forallmatches,playershavefiveminutestocommencetheirmatch.Anyplayerunableto commencetheirmatchwithinfiveminutes,foranyreason,willforfeittheirmatch,solongasthe otherplayerisreadyandabletocommencethematch. Ifbothplayersareunabletocommencetheirmatchitwillbedeclarednullandbothplayerswill forfeittheirmatch. IfaplayerisreadybutunabletojoinaVersusmatchorKOTHmatchduetoconnectivityissues,both playersshouldreboottheirPS4consoles.Ifissuespersist,theplayerthatisunabletoconnectwill forfeittheirmatch. 4.3.4 RepeatedMatchForfeits Anyplayerthatforfeits50%ormoreoftheirmatchesduringaCircuiteventwillbebarredfrom playinginthefollowingCircuitevent. 5 TOURNAMENTFORMAT GamestahTournamentformatsarespecifiedinTournamentDescriptionsandreflectedinthe TournamentbracketsonChallonge.com. 5.1 ONLINECIRCUITFORMAT INJUSTAHInjustice2Circuitincludes: a. EightonlineCircuitEvents(CEs) b. CircuitPoint(CP)awardsatOHN15 c. LANFinalson30September 5.1.1 Registration Playersarerequiredtoregisterforeachfortnightlytournamentseparately.Playersdonothaveto competeineveryfortnightlytournament,butareencouragedtodoso. 5.1.2 Brackets INJUSTAHonlineCEshaveatwo-stageformat:a“QualifyingBracket”stageanda“Top8Bracket” Stage.Bothstageswillhappenonthesameday TheQualifyingBracketstartsat3pmAESTandisnotbroadcast.Gamestahadminswillbepresent duringtheQualifyingBracket,sothebracketwillstillbeactivelymanaged. TheTop8Bracketstartsat6pmAESTandwillbebroadcast. 5.1.2.1 QualifyingBracketFormat TheQualifyingBracketisopentoalleligibleplayers.Atthestartofthebracket,allplayersare seededbasedonpreviousCEresults. TheQualifyingBracketusesSwissformatandconsistsofsix(6)toeight(8)roundsofplay.Ifthereis acleartop8aftersixrounds,thebracketwillend.Ifadditionalroundsarerequiredtoidentifythe top8,theywillbeplayed,uptoamaximumofeightrounds. 5.1.2.2 Top8BracketFormat AfterthecompletionofeightroundsoftheQualifyingBracket,thetopeightplayersprogresstothe secondstageofthetournament:TheTop8Invitation.Eachplayer’sstandingintheQualifying BracketdeterminestheirseedingintheTop8Bracket. TheTop8BracketusesDoubleEliminationformatwiththefollowingspecifications: a. b. c. d. e. TheBracketisdividedintotheWinner’sBracketandtheLoser’sBracket Playersseeded1,2,3and4areplacedintheWinner’sBracket Playersseeded5,6,7and8areplaceintheLoser’sBracket AlossintheWinner’sBracketpushestheloserintotheLoser’sBracket AlossintheLoser’sBracketeliminatestheplayerfromtheTop8Bracketentirely. FirstroundpairingsintheTop8Bracketareasfollows: a. b. c. d. Seed1vsSeed4 Seed2vsSeed3 Seed5vsSeed8 Seed6vsSeed7 TheplayerenteringtheGrandFinalfromtheWinner’sbrackethasasecondlife. 5.1.3 MatchFormat Ineachround,playersarepairedagainsteachotherbyChallonge.Eachpairofplayerscompetesas follows: a. Allmatchesarebest-of-five(bo5) b. Firstplayertowinthreegameswinsthematch c. Agameiscompletedwhenoneplayer’slifebarisentirelydepleted 5.1.4 CharacterSelection Duringthebo5,thegamewinnermustkeepthesamecharacterforthesubsequentgame.Theloser maychoosetokeepthesamecharacterorchangecharacterselectionforthesubsequentgame. 5.1.5 MatchScoreRecording PlayersarerequiredtorecordtheirmatchscoresinChallongeonceamatchhasbeencompleted.It isessentialtoenterboththeamountofgameswonbyeachplayer,aswellasselectthewinnerof thematchinChallonge. 5.1.6 In-GameMatchConfiguration FormatchesintheSwissBracket,thefollowingconfigurationisrequired: • • Matchtype:Versus CompetitiveModeON 6 CIRCUITPOINTS PlayersearnCircuitPointsby: • • PlacingintheTop8ofanonlineINJUSTAHevent PlacingintheTop25oftheOHN15Injustice2event 6.1 ONLINECIRCUITPOINTS PLACEMENT 1st 2nd 3rd 4th 5th 6th 7th 8th POINTS 70 45 25 10 5 5 1 1 6.2 OHN15CIRCUITPOINTS OHN15PLACEMENT 1st 2nd 3rd 4th 5th 7th 9th 13th POINTS 250 160 130 100 70 45 25 10 17th 25th 5 1 6.3 INJUSTAHLEADERBOARD CircuitPointsearnedbyplayersarerecordingontheINJUSTAHLeaderboard,publishedat: http://www.gamestah.com/leaderboards/injustah. 6.4 QUALIFICATIONFORINJUSTAHLANFINALS AfteralleightOnlineCircuitEventsandOHN15arecompleted,theTop8playersontheINJUSTAH LeaderboardwillbeinvitedtoattendLANFinals. GamestahreservestherighttoaddorremoveCircuitEventsfromtheEventCalendar. 6.4.1 Top8Invitations TheTop8playerswillbeinvitedbyGamestahtoattendLANFinalson30September2017.Should anyoftheTop8playersdeclinetheirinvitation,thenexthighestplayerontheINJUSTAH Leaderboardwillbeinvited. AdditionalinvitationswillonlygotoplayersthathaveeitherplacedintheTop12oftheINJUSTAH LeaderboardORhaveplacedintheTop8ofthreeormoreindividualCircuitEvents. PlayersthatareinvitedtotheLANFinalsthatareunabletoattendmustnotifyGamestahnolater than48hoursfromthedatetheyreceivetheirinvitation.ThisistoallowGamestahsufficientnotice toinviteadditionalplayerstosecureafulltop8complementfortheLANFinals FailuretonotifyGamestahwithin48hourswillresultintheplayerbeingbarredfromthenext seasonofINJUSTAH. 6.4.2 LANFinalsQuorum GamestahrequiresafullcomplementofeightcompetitorstoattendtheLANFinalsevent.If Gamestahisunabletosecurealleightplayers,wereservetherighttocanceltheLANFinalsevent.If theLANFinalseventiscancelled,anonlineFinalseventwillbescheduledfortheTop8,witha reducedprizepool. 6.4.3 LANFinalsLocation&Entry TheINJUSTAHLANFinalswillbeheldattheeLeague.ggSpringLANEventinSydney.Attendanceat theLANrequiresaLANtickettobepurchased@$40. GamestahreservestherighttochangethelocationanddateofLANFinals.Intheeventthateither locationordateistobechanged,Gamestahwillgiveatleastonemonth’snoticetoplayers. 6.5 CHARACTERS Ingeneral,allcharactersareavailabletoplayersduringINJUSTAHCircuitevents,withthefollowing exceptions: • • NewcharactersmaynotbeplayedforthefirsttwoweeksaftertheCharacter’srelease Gamestahreservestherighttobananycharacterthatisfoundtohaveagame-breaking bug. 7 BROADCASTING GamestahistheonlyapprovedbroadcasterofINJUSTAHmatches.Anyplayerororganisationthat wishestobroadcastINJUSTAHmatchesmustrequestpermissionfromGamestahbeforedoingso. MatchesthatarebroadcastwithoutGamestah’spriorpermissionmayresultinforfeits,at Gamestah’ssolediscretion. 7.1 BROADCASTCHANNEL Allmatcheswillbebroadcastonwww.twitch.tv/gamestahtv1. 7.2 TEAMANDPLAYERAGREEMENT PlayersagreetohavetheirmatchesbroadcastbyGamestah. 7.3 SPONSORSANDPROMOTION Gamestahishappytopromoteplayersponsorsduringmatchbroadcasts.Playersshouldprovide Gamestahwithdetailsoftheirsponsors(includinggraphicssuchaslogos)toenablethispromotion. 7.4 MONTAGESANDCOMPILATIONS FootagefromreplaysofGamestahtournamentmatches(includingvideooraudio)maybeusedin montagesorcompilationsaslongasthefootageincludestheGamestahLogosoverlaidinacornerof thescreen. Ahigh-resolutioncopyoftheGamestahLogoscanbefoundhere: http://www.gamestah.com/wp-content/uploads/2015/11/Gamestah-logos-1604_GS-mainlogo_1024.pngand http://www.gamestah.com/wp-content/uploads/2015/11/Gamestah-logos-1604_GS-star.png Inaddition: • • CreditmustbegiventoGamestahintheproductionclosingcredits;and AlinktoGamestah.commustbeprovidedinthevideodescription. 7.5 NOMINATINGMATCHESFORBROADCAST GamestahwillbroadcastallmatchesfromtheTop8bracketinsequence.Playersshouldbereadyto starttheirmatchbutmaynotproceeduntilpermissiontodosohasbeengivenbyGamestah.Any resultsfrommatchesintheTop8thatareplayedoff-airwillbenullandvoid,andplayerswillbe requiredtoreplaythematchesonair. 7.5.1 MatchOrder Top8matcheswillbeplayedinthefollowingorder: 1. 2. 3. 4. Winner’sbracketRound1–Match1 Winner’sbracketRound1–Match2 Winner’sbracketSemifinals Loser’sbracketRound1–Match1 5. 6. 7. 8. 9. 10. Loser’sbracketRound1–Match2 Loser’sbracketRound2–Match1 Loser’sbracketRound2–Match2 Loser’sbracketRound3–Match1 Loser’sbracketSemifinals GrandFinals 8 PRIZES 8.1 ONLINECIRCUITEVENTS EachonlineCircuiteventhasacashprizeof$100,tobesplitasfollows: • • 1stplace:$60 2ndplace:$40 8.2 LANFINALSEVENT TheLANFinalseventhasacashprizeof$2,000tobesplitasfollows: • • • • 1stplace:$1000 2ndplace:$500 3rdplace:$300 4thplace:$200 8.3 ONLINEFINALSEVENT IntheeventthataLANFinalsQuorumisnotachievable(see6.4.2,above),OnlineFinalswillbeheld instead.Becauseofthereducedsponsorshipopportunitiesofanonlinefinalseventincomparisonto aLANFinalsevent,thetotalprizepoolwillbereducedto$750,tobesplitasfollows: • • • • 1stplace:$375 2ndplace:$188 3rdplace:$112 4thplace:$75 8.4 PAYMENTS AllprizeswillbepaidtocompetitorsviaPayPal.Inordertoreceiveprizes,playersmustsupply GamestahwithaPayPalemailaddress.WhileGamestahwillendeavourtopayprizesassoonas possibleaftereachCircuitEvent,itistheresponsibilityofplayerstoprovidetherequired informationtoGamestahtofacilitatepromptpayment.
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