INJUSTAH Rule Book - May - September 2017

INJUSTAHRULEBOOK
MAY–SEPTEMBER2017
1 GENERAL
1.1 CONTACT
Anyqueries(includingdisputes)relatedtothetournamentshouldbeaddresstoGamestahusing
discord:https://discord.gg/0Y8NbmIdfCtRanRP
AlternativeContactfromteammanagement:[email protected]
AnyteamcontactMUSTbeacknowledgedbyatournamentadminforittobeconsideredvalid.If
youdonotreceiveacknowledgementofinformationyouhaveprovided,theinformationwillbe
consideredinvalid.
1.2 RULESSUBJECTTOCHANGE
TheserulesmaybeupdatedatanytimepriortotherunningoftheTournament.Noticesofany
changeswillbe:
●Postedonwww.gamestah.comand/or
●Postedonhttps://player.me/gamestahand/or
●Tweetedby@gamestahonTwitter.
Teamsareresponsibleforcheckingtherulesbeforethestartofeachtournament.Beingunawareof
apublishedrulewillnotexcuseyoufrombreakingit.
1.3 CHEATING
Don’tcheat.Ifyoucheat,youmaybebannedfromallfutureGamestahTournaments.
1.4 DISPUTES
Ifyouwishtoregisteradisputeyouwillneedtoprovidereplaysandscreenshotstosupportyour
sideofthedispute.Ifyoudon’tprovidetheseyourdisputewillbethrownout,somakesureyou
savereplaysandtakescreenshots!
2 PLAYERCODEOFCONDUCT
AllplayersagreetotheGamestahPlayerCodeofConduct.TheCodeofConductispublishedhere:
http://www.gamestah.com/gamestah-player-code-of-conduct/
3 TOURNAMENTENTRY
3.1 ENTRYFEES
EntryisFree.
3.2 ELIGIBILITY
3.2.1 Region-locked
Onlyplayerslocated/residentinAustraliaorNewZealandmayenterGamestahTournaments.
3.3 ROSTERS
3.3.1 In-gameIdentities
Allplayersmustspecifytheirin-gameidentities(e.g.PSN,Battle.netID,SteamID,XboxLiveIDetc.,
dependentonthetournamentgametitle)intheirChallongeprofileduringregistration.
3.3.2 Smurfing/Ring-ins
Smurfing/ring-insarenotallowed.Thisincludesplayingamatchusinganotherplayer’saccount.
3.3.3 Exceptions
Wewillconsiderexceptionstoalleligibilityrulessolongaswearenotifiedbyplayerswithatleast
24hours’noticebeforetournamentevents.Insuchsituations,theadmins’decisionisfinal.
3.4 TOURNAMENTMANAGEMENT
3.4.1 EmailContact
AllplayersmustprovideaprimaryemailcontacttoGamestahduringtheregistrationprocess.This
emailshouldbeanaccountthatischeckedatleastdaily!Allnoticesaffectingplayerswillbecopied
totheemailaddressprovided.
3.4.2 Discord
PlayersshouldmakesuretheyarepresentinGamestahDiscordduringscheduledtournamenttimes:
https://discord.gg/0Y8NbmIdfCtRanRP
IfyourdiscordusernamediffersfromyourChallongeusernameorin-gameidentityyoumustnotify
Tournamentadmins.
Discordwillbeusedtodiscussalldisputes,makeannouncementsetc.DiscordisGamestah’sprime
communicationmediumduringevents.Failuretorespondtodiscordannouncementsand/or
requestswillresultinyoubeingmarkedabsentandyourmatcheswillbeforfeited.
3.4.3
Check-in
3.4.3.1 Discord
PlayersarerequiredtobepresentinGamestahDiscordonehourbeforethetournamentstarttime.
Ifyouareunabletobepresentatthistime,youmaynominatearepresentativetobepresentfor
you.Thisisrequiredtoensureanyurgentnotificationsorplayercommunicationscanoccurbefore
thetournamentstarts.
3.4.3.2 ChallongeCheck-in
PlayersarerequiredtocheckinonChallongenolaterthan30minutespriortothestartofthe
Tournament.Failuretocheck-inontimemayresultinyourremovalfromtheTournamentbracket.
Thisactionisnotreversible.
3.4.3.3 DisqualificationforLateCheck-in
Playersthatdonotcheck-inontimewillbedisqualifiedfromthetournament.ForINJUSTAHCircuit
eventsthisdisqualificationislimitedtothespecificCircuitEventonly.
3.4.4 In-gameLobby(Room)
GamestahwillsetupaPSNroomcalled“ANZINJUSTAH”.Allplayersarerequiredtojointhisroom
andremaininitforthedurationofeachCircuitEvent.
4 MATCHSTANDARDS
Gamestahplacesahighpriorityongoodqualitybroadcaststhatshowcaseteamandindividual
brilliance.Toensurethisisthefocusofbroadcasts,werequireplayerstoagreetoourMatch
Standards.
4.1 PLAYERNAMES
4.1.1 StandardizedNames
Playersshouldusethesamenamefromonebroadcasttothenext,andthisnamemustmatchthe
namelistedonChallonge.com.Shouldaplayerwishtochangetheirname,theymustnotifyadmins.
Wherepossible,yourDiscordnameshouldbethesameasyourcompetitorname.IfyourDiscord
differsyouMUSTdrawattentiontoyourcompetitornameeverytimeyouraiseamatterwith
Tournamentadmins.
4.1.2 ObjectionableNames
Gamestahreservestherighttorequireplayerswithobjectionablenamestochangetheirname.
4.1.3 Penalties
Playersthatbreaknamingruleswillbegiventhechancetochangetheirnametoanapprovedname.
Shouldplayersrefuse,theywillbetreatedasbreakingtheSmurfing/Ring-inrule,above.
Inaddition,aplayerthatchangeshis/hernamewithoutpriornotificationtotheadminsmayforfeit
theirLeaderboardpoints.
4.2 MATCHANDBROADCASTSCHEDULING
AllGamestahTournamentsarescheduledforspecificstarttimesanddates,asnotifiedin
TournamentdescriptionsandChallonge.comscheduling.
PlayerswillbenotifiedwhenTournamentbracketshavebeencreatedandareexpectedtonote
relevantregistration,check-inandTournamentstarttimes.
4.2.1 StartonTime
Playersplayinginmatchesthatarescheduledtobebroadcastshouldbereadytostarttheirmatch
atthescheduledbroadcasttime.
4.2.2 Don’tStartwithoutUs
IfyourmatchhasbeennominatedforbroadcastingthenbothplayersmustwaitforGamestah
casterstosignal“ready”beforetheystarttheirmatches.
4.2.3 EarlyStartPenalties
Ifyoustartearlyyouwillberequiredtorestartthematch.Allprogressortimessetwillbenullified.
4.2.4 SwissBracketRequirements
Swissbracketsadvancefromoneroundtothenextonlywhenallmatchesinaroundhavebeen
completed.Forthisreason,itisessentialthatplayerssetupthematches,playthemtocompletion
andentertheirscoresinChallongewithoutunnecessarydelays.
4.2.5 PenaltiesforLateRoundstarts
ForeachroundofSwissBracket,tournamentadminswillannouncetheofficialroundstartoncethe
roundmatch-upshavebeengenerated.Playersarerequiredtostarttheirmatchesnolaterthanfive
minutesaftertheofficialroundstart.Ifaplayerisnotreadytostartwithinfiveminutesofthe
officialstarttime,theyforfeittheirmatch.Notethatalateforfeitinonerounddoesnotdisqualifya
playerfromplayinginlaterrounds.
4.3 MATCHHOSTING
4.3.1 BroadcastMatchFormat
Formatchesthatarebeingbroadcast,tournamentadminswillsetupaKingoftheHillmatch,and
invitebothplayerstoit.
4.3.2 Non-broadcastMatchFormat
Formatchesthatarenotbeingbroadcast,thehigherseededplayerineachmatch-upisrequiredto
invitethelower-seededplayertoaversusmatch.
4.3.3 ConnectivityIssues
Forallmatches,playershavefiveminutestocommencetheirmatch.Anyplayerunableto
commencetheirmatchwithinfiveminutes,foranyreason,willforfeittheirmatch,solongasthe
otherplayerisreadyandabletocommencethematch.
Ifbothplayersareunabletocommencetheirmatchitwillbedeclarednullandbothplayerswill
forfeittheirmatch.
IfaplayerisreadybutunabletojoinaVersusmatchorKOTHmatchduetoconnectivityissues,both
playersshouldreboottheirPS4consoles.Ifissuespersist,theplayerthatisunabletoconnectwill
forfeittheirmatch.
4.3.4 RepeatedMatchForfeits
Anyplayerthatforfeits50%ormoreoftheirmatchesduringaCircuiteventwillbebarredfrom
playinginthefollowingCircuitevent.
5 TOURNAMENTFORMAT
GamestahTournamentformatsarespecifiedinTournamentDescriptionsandreflectedinthe
TournamentbracketsonChallonge.com.
5.1 ONLINECIRCUITFORMAT
INJUSTAHInjustice2Circuitincludes:
a. EightonlineCircuitEvents(CEs)
b. CircuitPoint(CP)awardsatOHN15
c. LANFinalson30September
5.1.1 Registration
Playersarerequiredtoregisterforeachfortnightlytournamentseparately.Playersdonothaveto
competeineveryfortnightlytournament,butareencouragedtodoso.
5.1.2 Brackets
INJUSTAHonlineCEshaveatwo-stageformat:a“QualifyingBracket”stageanda“Top8Bracket”
Stage.Bothstageswillhappenonthesameday
TheQualifyingBracketstartsat3pmAESTandisnotbroadcast.Gamestahadminswillbepresent
duringtheQualifyingBracket,sothebracketwillstillbeactivelymanaged.
TheTop8Bracketstartsat6pmAESTandwillbebroadcast.
5.1.2.1 QualifyingBracketFormat
TheQualifyingBracketisopentoalleligibleplayers.Atthestartofthebracket,allplayersare
seededbasedonpreviousCEresults.
TheQualifyingBracketusesSwissformatandconsistsofsix(6)toeight(8)roundsofplay.Ifthereis
acleartop8aftersixrounds,thebracketwillend.Ifadditionalroundsarerequiredtoidentifythe
top8,theywillbeplayed,uptoamaximumofeightrounds.
5.1.2.2 Top8BracketFormat
AfterthecompletionofeightroundsoftheQualifyingBracket,thetopeightplayersprogresstothe
secondstageofthetournament:TheTop8Invitation.Eachplayer’sstandingintheQualifying
BracketdeterminestheirseedingintheTop8Bracket.
TheTop8BracketusesDoubleEliminationformatwiththefollowingspecifications:
a.
b.
c.
d.
e.
TheBracketisdividedintotheWinner’sBracketandtheLoser’sBracket
Playersseeded1,2,3and4areplacedintheWinner’sBracket
Playersseeded5,6,7and8areplaceintheLoser’sBracket
AlossintheWinner’sBracketpushestheloserintotheLoser’sBracket
AlossintheLoser’sBracketeliminatestheplayerfromtheTop8Bracketentirely.
FirstroundpairingsintheTop8Bracketareasfollows:
a.
b.
c.
d.
Seed1vsSeed4
Seed2vsSeed3
Seed5vsSeed8
Seed6vsSeed7
TheplayerenteringtheGrandFinalfromtheWinner’sbrackethasasecondlife.
5.1.3 MatchFormat
Ineachround,playersarepairedagainsteachotherbyChallonge.Eachpairofplayerscompetesas
follows:
a. Allmatchesarebest-of-five(bo5)
b. Firstplayertowinthreegameswinsthematch
c. Agameiscompletedwhenoneplayer’slifebarisentirelydepleted
5.1.4 CharacterSelection
Duringthebo5,thegamewinnermustkeepthesamecharacterforthesubsequentgame.Theloser
maychoosetokeepthesamecharacterorchangecharacterselectionforthesubsequentgame.
5.1.5 MatchScoreRecording
PlayersarerequiredtorecordtheirmatchscoresinChallongeonceamatchhasbeencompleted.It
isessentialtoenterboththeamountofgameswonbyeachplayer,aswellasselectthewinnerof
thematchinChallonge.
5.1.6 In-GameMatchConfiguration
FormatchesintheSwissBracket,thefollowingconfigurationisrequired:
•
•
Matchtype:Versus
CompetitiveModeON
6 CIRCUITPOINTS
PlayersearnCircuitPointsby:
•
•
PlacingintheTop8ofanonlineINJUSTAHevent
PlacingintheTop25oftheOHN15Injustice2event
6.1 ONLINECIRCUITPOINTS
PLACEMENT
1st
2nd
3rd
4th
5th
6th
7th
8th
POINTS
70
45
25
10
5
5
1
1
6.2 OHN15CIRCUITPOINTS
OHN15PLACEMENT
1st
2nd
3rd
4th
5th
7th
9th
13th
POINTS
250
160
130
100
70
45
25
10
17th
25th
5
1
6.3 INJUSTAHLEADERBOARD
CircuitPointsearnedbyplayersarerecordingontheINJUSTAHLeaderboard,publishedat:
http://www.gamestah.com/leaderboards/injustah.
6.4 QUALIFICATIONFORINJUSTAHLANFINALS
AfteralleightOnlineCircuitEventsandOHN15arecompleted,theTop8playersontheINJUSTAH
LeaderboardwillbeinvitedtoattendLANFinals.
GamestahreservestherighttoaddorremoveCircuitEventsfromtheEventCalendar.
6.4.1 Top8Invitations
TheTop8playerswillbeinvitedbyGamestahtoattendLANFinalson30September2017.Should
anyoftheTop8playersdeclinetheirinvitation,thenexthighestplayerontheINJUSTAH
Leaderboardwillbeinvited.
AdditionalinvitationswillonlygotoplayersthathaveeitherplacedintheTop12oftheINJUSTAH
LeaderboardORhaveplacedintheTop8ofthreeormoreindividualCircuitEvents.
PlayersthatareinvitedtotheLANFinalsthatareunabletoattendmustnotifyGamestahnolater
than48hoursfromthedatetheyreceivetheirinvitation.ThisistoallowGamestahsufficientnotice
toinviteadditionalplayerstosecureafulltop8complementfortheLANFinals
FailuretonotifyGamestahwithin48hourswillresultintheplayerbeingbarredfromthenext
seasonofINJUSTAH.
6.4.2 LANFinalsQuorum
GamestahrequiresafullcomplementofeightcompetitorstoattendtheLANFinalsevent.If
Gamestahisunabletosecurealleightplayers,wereservetherighttocanceltheLANFinalsevent.If
theLANFinalseventiscancelled,anonlineFinalseventwillbescheduledfortheTop8,witha
reducedprizepool.
6.4.3 LANFinalsLocation&Entry
TheINJUSTAHLANFinalswillbeheldattheeLeague.ggSpringLANEventinSydney.Attendanceat
theLANrequiresaLANtickettobepurchased@$40.
GamestahreservestherighttochangethelocationanddateofLANFinals.Intheeventthateither
locationordateistobechanged,Gamestahwillgiveatleastonemonth’snoticetoplayers.
6.5 CHARACTERS
Ingeneral,allcharactersareavailabletoplayersduringINJUSTAHCircuitevents,withthefollowing
exceptions:
•
•
NewcharactersmaynotbeplayedforthefirsttwoweeksaftertheCharacter’srelease
Gamestahreservestherighttobananycharacterthatisfoundtohaveagame-breaking
bug.
7 BROADCASTING
GamestahistheonlyapprovedbroadcasterofINJUSTAHmatches.Anyplayerororganisationthat
wishestobroadcastINJUSTAHmatchesmustrequestpermissionfromGamestahbeforedoingso.
MatchesthatarebroadcastwithoutGamestah’spriorpermissionmayresultinforfeits,at
Gamestah’ssolediscretion.
7.1 BROADCASTCHANNEL
Allmatcheswillbebroadcastonwww.twitch.tv/gamestahtv1.
7.2 TEAMANDPLAYERAGREEMENT
PlayersagreetohavetheirmatchesbroadcastbyGamestah.
7.3 SPONSORSANDPROMOTION
Gamestahishappytopromoteplayersponsorsduringmatchbroadcasts.Playersshouldprovide
Gamestahwithdetailsoftheirsponsors(includinggraphicssuchaslogos)toenablethispromotion.
7.4 MONTAGESANDCOMPILATIONS
FootagefromreplaysofGamestahtournamentmatches(includingvideooraudio)maybeusedin
montagesorcompilationsaslongasthefootageincludestheGamestahLogosoverlaidinacornerof
thescreen.
Ahigh-resolutioncopyoftheGamestahLogoscanbefoundhere:
http://www.gamestah.com/wp-content/uploads/2015/11/Gamestah-logos-1604_GS-mainlogo_1024.pngand
http://www.gamestah.com/wp-content/uploads/2015/11/Gamestah-logos-1604_GS-star.png
Inaddition:
•
•
CreditmustbegiventoGamestahintheproductionclosingcredits;and
AlinktoGamestah.commustbeprovidedinthevideodescription.
7.5 NOMINATINGMATCHESFORBROADCAST
GamestahwillbroadcastallmatchesfromtheTop8bracketinsequence.Playersshouldbereadyto
starttheirmatchbutmaynotproceeduntilpermissiontodosohasbeengivenbyGamestah.Any
resultsfrommatchesintheTop8thatareplayedoff-airwillbenullandvoid,andplayerswillbe
requiredtoreplaythematchesonair.
7.5.1 MatchOrder
Top8matcheswillbeplayedinthefollowingorder:
1.
2.
3.
4.
Winner’sbracketRound1–Match1
Winner’sbracketRound1–Match2
Winner’sbracketSemifinals
Loser’sbracketRound1–Match1
5.
6.
7.
8.
9.
10.
Loser’sbracketRound1–Match2
Loser’sbracketRound2–Match1
Loser’sbracketRound2–Match2
Loser’sbracketRound3–Match1
Loser’sbracketSemifinals
GrandFinals
8 PRIZES
8.1 ONLINECIRCUITEVENTS
EachonlineCircuiteventhasacashprizeof$100,tobesplitasfollows:
•
•
1stplace:$60
2ndplace:$40
8.2 LANFINALSEVENT
TheLANFinalseventhasacashprizeof$2,000tobesplitasfollows:
•
•
•
•
1stplace:$1000
2ndplace:$500
3rdplace:$300
4thplace:$200
8.3 ONLINEFINALSEVENT
IntheeventthataLANFinalsQuorumisnotachievable(see6.4.2,above),OnlineFinalswillbeheld
instead.Becauseofthereducedsponsorshipopportunitiesofanonlinefinalseventincomparisonto
aLANFinalsevent,thetotalprizepoolwillbereducedto$750,tobesplitasfollows:
•
•
•
•
1stplace:$375
2ndplace:$188
3rdplace:$112
4thplace:$75
8.4 PAYMENTS
AllprizeswillbepaidtocompetitorsviaPayPal.Inordertoreceiveprizes,playersmustsupply
GamestahwithaPayPalemailaddress.WhileGamestahwillendeavourtopayprizesassoonas
possibleaftereachCircuitEvent,itistheresponsibilityofplayerstoprovidetherequired
informationtoGamestahtofacilitatepromptpayment.