Karel – Chapter 5 Conditionally Executing Instructions Note: Original slides provided by www.apComputerScience.com and modified for Mr. Smith’s AP Computer Science A class 1 CH5 – Conditional Statements Version 1: Boolean expressions return true or false if ( <some boolean expression> ) { <some instruction list> For now: these are method } invocations (see next slide) 2 if statement “predicates” frontIsClear() if ( { … } ) nextToABeeper() either true or false nextToARobot() facingNorth() facingSouth() Robot facingEast() facingWest() Let’s check the API to see our options anyBeepersInBeeperBag() 3 Robot Class public class Robot extends UrRobot { public boolean frontIsClear() {…} Now I a public boolean nextToABeeper() {…}have brain! public boolean nextToARobot() {…} etc… } again, you don’t write this class 4 Examples from a client program if ( karel.frontIsClear() ) { karel.move(); // no danger of hitting wall } The client has to refer to the object it is acting on if ( karel.anyBeepersInBeeperBag() ) { karel.putBeeper(); // no danger of error } 5 Examples from an object class if ( frontIsClear() ) { move(); // no danger of hitting wall } if (anyBeepersInBeeperBag() ) { putBeeper(); // no danger of error } 6 Extending Robot public class SmartBot extends Robot { public boolean beeperIsToLeft() {…} public boolean twoBeepersOrMoreOnCorner() {…} public void faceEast() {…} } Draw the Inheritance Hierarchy 7 Creating a boolean method public boolean methodName() { The method must return either true or false // other instructions could go here if ( <some boolean expression> ) { return true; } Returns true and ends the method return false; } Returns false and ends the method 8 public boolean beeperIsToLeft() MUST put world { back in initial turnLeft(); situation that it was in BEFORE the move(); method was invoked if ( nextToABeeper() ) { turnLeft(); turnLeft(); move(); turnLeft(); return true; } turnLeft(); turnLeft(); move(); turnLeft(); return false; } 9 SmartBot Create a SmartBot class that extends Robot You write these methods: beeperIsToLeft() (see previous slide) beeperIsToRight() (this method will return true if at least one beeper is on corner right of robot) twoBeepersOrMoreOnCorner() (this method will return true if at least two beepers are on corner) Note: you may have to nest if statements – look at page 118 in Karel textbook faceEast(), faceNorth(), faceSouth(), faceWest() (these methods will force the robot to turn in the indicated direction) Note: Look at page 112 in Karel textbook Also use the SmartBotTester to test SmartBot and these new methods. You should download and use the world file named smartbotWorld.txt. 10 Paying Attention? • For the last several slides, we’ve been using a new robot class. By now you’ve probably figured out that our Inheritance Structure looks like this: UrRobot Robot What annoying thing (should have) happened to you while coding the last few examples? SmartBot BetterRobot Yep, you wrote (or wanted to) turnAround() and maybe even turnRight() AGAIN! ANNOYING! Solution(s)? 12 What if there is only one statement in the THEN clause? if ( frontIsClear()) { move(); } is the same as ….. if ( frontIsClear()) move(); if ( frontIsClear()) { move(); turnLeft(); } is NOT the same as ….. if ( frontIsClear()) move(); turnLeft(); 13 Nested IF (IF statement inside an IF statement) if ( frontIsClear()) { move(); if ( nextToABeeper()) { pickBeeper(); } } 14 public boolean exactlyOneBeeperOnCorner() { if (nextToABeeper()) { pickBeeper(); if (nextToABeeper()) { putBeeper(); return false; } putBeeper(); return true; } return false; } 15 Check the lines of code that would execute for each scenario 0 1 2 Beepers Beeper Beepers public boolean exactlyOneBeeperOnCorner() { if (nextToABeeper()) { pickBeeper(); if (nextToABeeper()) { putBeeper(); return false; } putBeeper(); return true; } return false; } 16 Check the lines of code that would execute for each scenario 0 1 2 Beepers Beeper Beepers l l l l l l l l l l l l l l pickBeeper(); l l if (nextToABeeper()) l l { public boolean exactlyOneBeeperOnCorner() { if (nextToABeeper()) { l putBeeper(); l return false; l } l putBeeper(); l return true; l } l return false; l l l } 17 Boolean Operators • Java uses same boolean operators as C++ (&&, ||, !) • && means AND • || means OR • ! means NOT • Example: if (! frontIsClear() || facingSouth()) { turnLeft(); } move(); 18 if (frontIsClear() && nextToABeeper()) frontIsClear() true true false false nextToABeeper() true false true false result true false false false if (frontIsClear() || nextToABeeper()) frontIsClear() true true false false nextToABeeper() true false true false result true true true false 19 IF - ELSE Version 2: if ( <boolean expression> ) { <statements> } else { <statements – somewhat different> } 20 IF - ELSE Example: if ( beeperIsToLeft() ) { turnLeft(); move(); pickBeeper(); } else { move(); } 21 Practice Using && and || Write this method which could be put in SmartBot /* returns true if there is at least one beeper on both sides of bot, false otherwise */ public boolean beeperOnLeftAndRight() { } 22 Look at ex. 9 in the book (pages 132-133) Initial Situation End Situation Create a single followWallRight() method to handle each of these situations. Hint: Before coding, look at the four situations and see what is the same and different for each. Start with the initial situation for each robot. How could you use an if statement to determine if they are in a specific situation? This can be done with an if statement that includes nested if statements. 23 IF – ELSE Simplifications simplify: if ( frontIsClear() ) { return true; } else { return false; } 24 IF – ELSE Simplifications simplify: if ( frontIsClear() ) { return true; } else { return false; } One option: if ( frontIsClear() ) { return true; } return false; Or even better: return frontIsClear(); 25 Simplify if ( ! leftIsBlocked() ) { return true; } else { return false; } 26 Possible Simplifications if ( ! leftIsBlocked() ) { return true; } else { return false; } One option: if ( leftIsBlocked() ) { return false; } return true; Or even better: return ! leftIsBlocked(); 27 Simplify – bottom factoring if ( facingSouth() ) { turnLeft(); move(); } else { turnRight(); move(); } if ( facingSouth() ) { turnLeft(); } else { turnRight(); } move(); 28 Simplify – top factoring if ( beeperOnLeft() ) { move(); turnLeft(); } else { move(); turnRight(); } 29 Top factoring does not work here if ( beeperOnLeft() ) { move(); turnLeft(); } else { move(); turnRight(); } move(); if ( beeperOnLeft() ) { turnLeft(); } else { turnRight(); } Moves to new corner before checking for beeper 30 However, top factoring does work here if ( nextToABeeper() ) { turnLeft(); pickBeeper(); } else { turnLeft(); move(); } turnLeft(); if (nextToABeeper() ) { pickBeeper(); } else { move(); } turnLeft() does not affect whether robot is next to a beeper 31 Being redundant again and again and againha ha if ( facingNorth() ) { move(); pickTwoBeepers(); if (facingNorth()) { turnLeft(); } } This if statement is redundant 32 Here is better code (unless one of the instructions can cause a change in direction) if ( facingNorth() ) { move(); pickTwoBeepers(); if (facingNorth()) { turnLeft(); } } if ( facingNorth() ) { move(); pickTwoBeepers(); turnLeft(); } 33
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