Winning Crowdsourcing Contests: an Analysis of the Micro-Structure of Multi-Relational Networks Jiahui Mo, Zhiqiang Zheng, Xianjun Geng School of Management, The University of Texas at Dallas, Richardson, TX 75080 { jxm083020, ericz, geng }@utdallas.edu Abstract Do multi-relational and micro-structural social interactions affect a solver's chance of winning crowdsourcing contests? If yes, how? This research investigates the impact of two fundamental types of social interactions in crowdsourcing contests - rivalry and friendship - on a solver‟s chance of winning. We further propose triad embeddedness as the conceptual framework for our analysis, in which we highlight multi-relational social interactions within a triplet of three neighboring solvers. We find that a solver's structural importance in friend and rival networks is positively associated with her chance of winning. Furthermore, in any given triad, we find that the relationship between two neighboring solves (inter-neighbor) significantly affect a focal solver's chance of winning, after controlling for all direct relationships between the focal solver and neighbors. Specifically, in a triad, inter-neighbor friendship (as compared to inter-neighbor rivalry) benefits a focal solver when she befriends both neighbors; it however hurts a focal solver's chance of winning when the focal solver rivals both neighbors; its impact on solver winning chance is insignificant when the focal solver befriends one neighbor yet rivals the other. Keywords: Crowdsourcing contest, solver, seeker, multi-relational social network, triad embeddedness. 1 1. Introduction Crowdsourcing contests refer to a form of contests in which a firm (seeker) outsources a business task to an open crowd of competing solvers. The winner(s) of the contest collect a pre-specified bounty offered by the seeker upon completion of the task. The majority of crowdsourcing contests are conducted online nowadays and are often facilitated by online marketplaces that specialize in hosting such contests. For instance, InnoCentive, Inc., a crowdsourcing leader in U.S., established its online marketplace for open innovation in 2001, on which firms can post research and development (R&D) challenges to a large pool of solvers.1 In China, two leading crowdsourcing marketplaces, taskcn.com and zhubajie.com, have more than 900,000 registered solvers each on entering 2010. On marketplaces with large numbers of solvers, competition among the solvers is often intense and winning is anything but sure. A recent study by Yang et al. (2008b) reveals that 96.8% of solvers never won any contest on taskcn.com. Our analysis of zhubajie.com reveals a similar pattern that 95.5% of solvers have yet to win a contest. While the literature on auctions and contests offers abundant explanations on the economic factors (e.g. prize) that might affect bidder behavior and chance of winning (e.g. Archak and Sundararajan 2009), there is limited understanding on what social factors within a crowdsourcing marketplace contribute to (or hinder) a solver's chance of winning. 2,3 Given the extremely low winning likelihood for an average solver in many crowdsourcing marketplaces, the aforementioned question is of apparent and paramount significance to solvers in practice. 1 As of September 2010, InnoCentive has more than 200,000 registered solvers. Examples of social factors include solver interactions as well as the characteristics of the network a solver is embedded in. Later in the paper we will discuss what specific social factors we are interested in. 3 Online marketplaces for crowdsourcing is a recent phenomenon enabled by the Internet. Prior to that, social interactions among solvers are constrained to physical venues only and, understandably, collecting large-scale data on such interactions is hard if not impossible. 2 2 Social interactions in the context of crowdsourcing marketplaces also pose a number of research challenges. First and foremost, social interactions among solvers in a crowdsourcing marketplace are often multi-relational in nature. Multi-relational network (also known as multiplex network) is defined as a network where a node may link/tie to another node with more than one relation (Wasserman and Faust 1994). For example, Powell et al. (2005) studies four types of linkages that coexist in a community within the biotechnology industry: finance, licensing intellectual property, sales and marketing ties. Some crowdsourcing marketplaces, such as zhubajie.com and innovationspring.com, allow solvers to explicitly designate friends or contacts. Friends on zhubajie.com are then able to use communication channels including electronic mails and instant messenger (usually the popular messenger called QQ 4 ) that are exclusive to themselves. 5 Crowdsourcing marketplaces, nevertheless, differ prominently from typical social networking websites in that, by design, there is rivalry relationship among solvers who compete in a same contest. The co-existence of both friendship and rivalry relationships is a distinct characteristic of social activities in crowdsourcing marketplaces that few other social networking websites share. It is important to note that analyzing the structural properties of the network (e.g. various centrality measures) alone may not be adequate in understanding multi-relational networks. For example, it may not be enough to focus exclusively on how many actors one interacts with (e.g. degree) without taking into account what kind of relation is involved (e.g. friends or rivals) or how well solvers know each other. The compounding impact of these heterogeneous social ties on a solver's chance of winning is thus not immediately clear and requires a thorough understanding on the multiplex nature of the networks. 4 Alexa ranks QQ the 11th communication tools globally in September 2010. In addition, friends are allowed to log onto each other's „space‟ – a personal web page a solver maintains on zhubajie – to communicate with the solver or track her activities that can be invisible to non-friends. 5 3 Second, a subtle but interesting feature of crowdsourcing contests is that competition as a form of social interaction not only directly affects a solver's chance of winning in a current contest, it may indirectly affect her chance of winning future contests because of experiences or knowledge accrued through competition. Evidence exists for both. For example, a study by Yang, Chen and Pavlou (2009) indicates that the higher the prize offered by the seeker the more solvers compete in the contest, which implies that high prize leads to high competition intensity and thus lower winning probability for each solver. However, experiencing strong competition in the past may improve a solver's chance of future wins as a result of learning from social ties (e.g. Brabham 2008). Another indirect but strong empirical support is the different level of social interactions for winners and non-winners: at zhubajie.com, on average each winner befriends three times more solvers and competes in twice as many as contests compared to yet-to-win solvers. Taken together, all these call for a more comprehensive study to analyze how dynamic multi-relational networks influence crowdsourcing contests. Third, in a crowdsourcing marketplace, social connections - both friendship and rivalry are often sparse and clustered according to solver interest and skills. For example, logo-design tasks on zhubajie.com (the most popular type of contest hosted there) demand artistic skills on color, pattern and aesthetics. As a result, solvers tend to focus on niches of the marketplaces where their skills are best suited for, and social interactions are often clustered around these niches. In contrast to macro-structural analysis which focuses on understanding the characteristics of an entire network structure, we are interested in the micro-structure of the network, which refers to the immediate neighborhoods a solver is embedded within. The importance of analyzing social interactions at the micro-level is also echoed by several recent studies (Rogers 2003, Hanneman et al. 2005, Forman et al. 2008, Singh et al. 2010). For example, 4 in their study of Amazon‟s online review community, Forman et al. (2008) point out that the relevant community to a reviewer is likely to be described by a core group of people with a common set of interests in a particular book category, who are likely to have repeated encounters with one another. Singh et al. (2010) also show that social capital is not equally accessible to or appropriated by all projects. Most of the time, most workers interact with a fairly small set of others, most of whom know one another well. From a theoretical note, Hanneman et al. (2005) argue that it is the immediate neighbors that most directly constrain actors, and provide them with access to opportunities. The ways in which individuals are attached to macro-structures is often by way of their immediate neighbors. All these suggest that the more relevant unit of analysis of the crowdsourcing network is the micro-structure of a solver‟s immediate neighborhood. While solver winning can be affected by a plural of economic and social factors, our interest in this research is to investigate and highlight the possible linkages between multirelational, dynamic social interactions among solvers at the micro-structural level and a solver's chance of winning. To facilitate our analysis, we further propose triad embeddedness as a central concept for this research. We define triad embeddedness as a solver being embedded in a threeactor neighborhood, social interactions among which are multi-relational and dynamic. This micro-structural view of the network that consists of the focal solver and two immediate neighbors forms the building block of our analysis.6 Within the context of this research, for any given solver, there are six basic forms of triads as shown in Figure 1.7 They capture the multirelational nature of solver interactions. For ease of exposition, for a given solver such as A in 6 Immediacy means the neighbor is a friend and/or a rival of the focal solver in at least one past or ongoing contest. One might argue that the lack of a relationship (i.e. two solvers being neither friends or rivals) also embodies a type of relationship. But as we will explain later, that it has no material effect on our measure because we take a solver‟s perspective and convert the relationships into three groups of ratios. 7 5 Figure 1, we refer to the interaction between A and any immediate neighbor the "solver-neighbor interaction," and the interaction between the two neighbors the "inter-neighbor interaction." A + + B - + - - C + + - + + + - + - - - - Figure 1: The six types of triad embeddedness Note: + stands for friendship, - stands for rivalry, we use “A” to denote the focal solver on the pinnacle of the pyramid, and “B” for the left bottom solver and “C” for the right bottom solver. Our research framework of triad embeddedness is motivated by previous research that shows dyads -- pair-wise interactions between two solvers without considering their social context -- is often insufficient in capturing micro-structural social interactions (Simmel 1917, Hanneman et al. 2005). Georg Simmel (1917) observes that three actors in a triad may allow qualitatively different social dynamics that cannot be reduced to individuals or dyads. Moreover, Hanneman et al. (2005) finds that all fundamental forms of social relationship can be observed in triads, yet not in dyads. Our research extends prior theory on triadic social interactions in two important directions. First, our triadic analysis centers on the notion of a "focal actor" ( a focal solver in our context), and we examine the micro-structural impact of a triad with respect to this focal actor. In comparison, the literature primarily uses triads for macro-structural analysis where what relevant 6 is the number of different types of triads within the whole social network (Hanneman et al. 2005). The introduction of focal actor is of practical relevance. For example, the micro-structural analysis of a triad helps answer how this triad affects the focal solver's winning, the paramount question for a solver. Second, we examine two particular contrasting yet simultaneous social interactions -- friendship and rivalry – in the triadic social analysis. The second keyword in "triad embeddedness" emphasizes our approach of embedding triadic analysis into a multi-relational and dynamic context. Our research interest can now be succinctly re-phrased as to investigate the possible linkages between a solver's triad embeddedness and her chance of winning. In particular, this paper answers two research questions. First, for any given focal solver, how do focal solverneighbor interactions directly affect the focal solver's chance of winning a crowdsourcing contest? For example, if we take A as the focal solver in Figure 1, this first research question focuses on A-B and A-C interactions. We analyze how friendship and rivalry between a solver and her immediate neighbors affect her winning, respectively. We also analyze the potential moderating effects of solver capabilities among the multiple relationships. Our second research question centers around the third link of a triad: within a triadic context, for any given focal solver, how do inter-neighbor interactions indirectly affect the focal solver's chance of winning? For example, in Figure 1 and for focal solver A, this second research question is on the relationship between A's chance of winning and B-C interactions. Fundamental to this second research question is the insight in the theory on triadic social networks (Hanneman et al. 2005) that complex triadic social dynamics (that affect a focal actor) cannot be delineated into simple dyadic ones. After controlling for focal solver-neighbor interactions, we are particularly interested in whether inter-neighbor friendship will have a 7 significantly different impact on a focal solver's chance of winning than inter-neighbor rivalry, and furthermore whether this difference is moderated by the three types of focal solver-neighbor ties (Figure 1) and by solver capabilities. Using longitudinal data in zhubajie.com from 2007 to 2010, we derive the following interesting results. First, focal solver-neighbor interactions as measured by degrees -- be it friendship, rivalry or their interactions -- have significantly positive impacts on the focal solver's chance of winning a crowdsourcing contest. Second, after controlling focal solver-neighbor interactions, solver efforts and ability, and crowdsourcing task characteristics, we find the striking result that, within a triad, the multi-relational inter-neighbor interactions may have significant impact on the focal solver's performance. Furthermore, this impact is moderated by focal solver-neighbor relationships. Specifically, in a triad where the focal solver befriends both neighbors, a friend relationship between the two neighbors is positively associated with the focal solver's change of winning (as compared to a rival relationship between the two neighbors). In a sharp contrast, a friend relationship between the two neighbors is negatively associated with the focal solver's change of winning if the focal solver is a rival of both neighbors. In a triad where the focal solver is befriending one neighbor yet competing with the other neighbor, the interneighbor interaction has insignificant impact on the focal solver's chance of winning. The rest of the paper proceeds as follows. We first review related research on crowdsourcing contest in research tournament, sociology, as well as in organizational literatures. We then present in order our theory and hypotheses, research method, findings, and concluding discussions. 8 2. Literature review We review three related streams of research: crowdsourcing contest; multi-relational network; and triads in a network. 2.1 Crowdsourcing contest Crowdsourcing contests (also referred to as open innovation8) have been found to be an effective platform to tap into the wisdom of crowds for a variety of tasks (Yang et al. 2009, Terwiesch and Xu 2008). Recently, many firms start using crowdsourcing contests routinely for micro-tasks, which are low prize, frequently recurring and less-innovative tasks such as multimedia processing, business document preparation, software coding and debugging. 9 For example, there are now more than 100 online crowdsourcing marketplaces in China that cater to micro-tasks, attracting more than 6 million solvers in total.10 A small but rapidly growing literature has studied crowdsourcing contests using theories in auction (including contest), computer science, social networks, co-opetition and organizational learning. Terwiesch and Xu (2008) are among the first to apply economic models of contests to studying R&D crowdsourcing. They find that solver strategy and contest outcome are contingent on the type of tasks (expertise-based project, ideation project or trial-and-error project). Furthermore, using a solver performance function that is an additive function of solver expertise and effort, they find that a seeker can benefit from a large solver population because of the diverse expertise the crowd brings in - thus providing one theoretical support to the openness of crowdsourcing. Archak and Sundararajan (2009) use the all-pay-auction approach with a deterministic performance function, and find that optimal prize structure is dependent on solver 8 We would like to note that the notion of open innovation is not equivalent to crowdsourcing contest, however most of related researches use the same examples under wither term and do not differentiate them. 9 For instance, in Zhubajie.com, the average prize per contest is 347 Chinese Yuan, or roughly $50. Over a span of 3 years, 76% of winners (solvers who won at least one contest) made less than 1000 Chinese Yuan in total. 10 Source: http://www.citnews.com.cn/news/201003/1057.html (an IT news site in Chinese). 9 risk attitude. DiPalantino and Vojnovic (2009) also adopt the all-pay-auction framework but consider multiple tasks (yet do not introduce strategic seekers). They find that rewards have diminishing returns on inducing participation. Yang, Chen and Pavlou (2009) explore how to identify the optimal number of solvers for the tasks. A common feature of the above theoretical papers is that they take a seeker‟s perspective, and try to design mechanism for the seekers to attract more solvers. However, as pointed by Nikolay Archak (2010), designing efficient crowdsourcing mechanisms is not possible without deep understanding of incentives and strategic choices of all participants. So, the problems related to the solvers, such as which factors drives solvers‟ winning in a contest, are equally important. Yang et al. (2008a) provide a descriptive analysis of the solvers‟ strategies. They find that experienced solvers tend to avoid tasks with too many competitors, and that a very small core group of multiple-task-winning solvers are able to improve their win-to-submission ratio over time (yet the vast majority of solvers cannot). Nikolay Archak(2010) throughan empirical analysis show how the reputation systems in the crowdsourcing contests influences the solvers‟ performance. They also find that solvers behave strategically (e.g. using cheap talks) to soften the competition. Their research focuses on the current contest, and does not consider how the past contest orthe social interactions driving the winning probability. An exception is Bayus (2008) which examines whether individuals in the crowd continue to propose creative ideas over time. Their results show that the past success cannot promise the creativity over time. A notable distinction of his work with ours is that its analysis does not build on social network analysis, as we do in this paper. Yang et al. (2009 b) are among the first to apply social network analysis to studying solver strategy in crowdsourcing contests. They find that a higher prize attracts more and higher-than-average-prestige solver participation. However the focus of this research is on 10 the macro-structural factors that impact winning the current contest. A we pointed out earlier, solvers‟ winning probability will also be influenced by the activities in the past contests they participated. For example competing with strong solvers or making friends with highly-skilled solves can foster the learning process and thus improve the wining probability in the future. As pointed out by Brabham (2008) in a study on iStockphoto, the opportunity to develop one‟s creative skills and the desire to network with friends and other creative people are among the main motivations of solver participation, along with the opportunity to make money. Similarly, Lakhani et al. (2007) found that intrinsic motivators (e.g., “enjoying problem solving and cracking a tough problem”), as well as financial reward, are significantly and positively correlated to success as a solver on InnoCentive. Research that focuses on current contests tend to overlook the rich information embedded in a solver‟s historical behaviors such as how one‟s capability was developed over time. In contrast, we explicitly study the relationship in the dynamic, historical network to explore how the social interactions influence the winning. 2.2 Multi-relational network The importance of multiple networks in understanding social structures was emphasized by White, Boorman and Breiger (1976) and Boorman and White (1976) in their seminal work. They argued that many different types of ties are needed to completely portray social structures becasue the patterning and interweaving of different types of ties are characteristic of social positions and social structure. Multi relational network has increasingly been recognized as a fundamental aspect of social relations as human relationships are complex and multi-faceted (Lewicki et al. 1998). A relationship between two actors can take many forms and serve many different purposes. The relationships among actors inevitably will develop new features across an extended time period (Robins etc. 2006) 11 Several recent social network studies began to investigate the multi-relational nature of certain social networks. Lomi and Pattison (2006) provide an example of inter-organizational dependencies across multiplex networks including supply, technology transfer, and equity networks in the transportation manufacture industry in Southern Italy. Ingram and Roberts (2000) documented that the multiplex characteristics of relationships, particularly in friendship ties among managers of competing hotels increased their performance. Lee and Monge (2009) focus on finding the patterns of association between multiplex network domains and the determinants behind the formation of multiplex ties. Another related research area in computer science is signed network, which classifies social ties into positive and negative ones. For example, using massive multiplayer online game data, Szell et al.(2010) extract networks of six different types of one-to-one interactions between the players: three positive connotation (friendship, communication, trade), three negative ties(enmity, armed aggression, punishment). However, they find that negative interactions differ from positive interactions by their lower reciprocity, weaker clustering and fatter-tail degree distribution. Leskovec, Huttenlocher, Kleinberg etc. (2010) develop a status method to predict the positive and negative ties. However, these researches analyze each network separately, implicitly asuming that each type of network operates independently, though all these different type of relations are of the same actor. According to Lee (2009), in multi-relational networks, there is often mutual dependence among different type of networks. The analysis appropriate to single networks and may not be applicable to multiple networks. Therefore, it is necessary to analyze the multiple networks simultaneously ( Robins and Pattison 2006.) 2.3 Triads in social networks 12 We adopt triad as the foundation of our micro-structural analysis for several reasons. First, as Georg Simmel (1917) argued, triads are a fundamental unit of sociological analysis. Three actors in a triad may allow qualitatively different social dynamics that cannot be reduced to individuals or dyads. Similarly, Serrour et al. (2010) perceive triangle as the basic unit of transitivity and redundancy in a graph and it is the simplest but most fundamental unit in analyzing a complex network. Triadic relationships can be generalized to larger networks, offering predictions for the level of cooperation in groups as a function of network structure (Monge and Contractor 2003). A number of scholars have further argued that all fundamental forms of social relationship can be readily observed in triads (Robins, Pattison and Woolcock 2005, Hanneman et al. 2005). For example, among three parties A, B and C, party A may have a dyadic relation to C but also may have an indirect relation to C through B. Party B may then serve to alter the strength or the nature of the relation between A and C, such as solidifying an alliance or mediating a conflict. Second, the analysis of a triad could lead to effective explanation of the multi-relational ties between the neighbors, because triads accommodate a much wider range of possible relations (as compared to dyads). If there are two kinds of ties (friendship and rivals), then different from the dyad which only allows for two kinds of relationship (friendship or rivals), the analysis of triad will allow for six types of relationship combinations in shown in Figure 1. Batjargal (2007) points out that ties initiated, formed, and maintained between two actors in triads may have various contents such as friendship, information sharing, scientific collaboration, and learning. Coleman (2010) argued that closure in triad leads to interpersonal trust, greater cooperation, and enforcement of norms. Because of the multi-relationship combinations in the 13 triads, small group theorists argue that many of the most interesting and basic questions of social structure arise with regard to triads. Triadic analysis has been used in the literature, yet overwhelmingly at the macrostructural level on issues such as the network-wide transitivity (Batjargal 2007). At the interorganizational level, Uzzi and Gillespie (2002) found that small firms learn from embedded relationships with their banks, and leverage that financial knowledge in relationships with their trade creditors. They argue that knowledge transfers in triads improve firms‟ debt performance. Batjargal (2007) uses the postulate of transitivity of social network to examine the interpersonal trust on the referrals and investment decisions of venture capitalists in Chinese. Furthermore, most existing research on triads in social networks do not consider the effects of different relationships in a triad. 3 Theory and hypotheses development We organize our theories into two groups: those with respect to direct ties (of a focal solver) and those of indirect ties within a triad. In crowdsourcing contests, solvers are situated in two types of network, the friend network and the rival network. Thus a triplet of actors embodies six possible types of relationship as shown in Figure 1. Given the relationships between the focal solvers and her neighbors, the inter-neighbor relationship can potentially have different influences on the focal solver‟s performance. Direct ties generally offer individuals the opportunity to share and learn skills that will improve their personal lives (Kehler 2010). From the cohesion perspectives on networks, direct cohesive ties are a mechanism for gaining fine-grained information. Actors who share direct 14 connections with each other are likely to possess more common information and knowledge of each other (Coleman, Katz, and Menzel, 1966). Cohesion can also be viewed as the capacity for social ties to carry information that reduces uncertainty and promotes trust between actors (Granovetter, 1973; Podolny, 1994; Gulati, 1995a; Burt and Knez, 1995). Actors in a relationship also bring with them the knowledge and experience from their interactions with other actors (Gulati and Gargiulo 1999). Therefore, indirect ties may also play a role. 3.1 The effects of Direct Ties We first examine the direct effects of the triad in the multi-relational networks. 3.1.1 Direct ties in the friend network Friend network is among an individual‟s most important social capital. Friendship ties are found to have higher interaction frequency than other types of ties (Granovetter 1973). Learning, for example, frequently occurs within a friend network (Burt 1995.) Friend network usually implies mutual trust, shared interest or common beliefs between each other. Rogers (1995) asserts that homophily among between actors in a network would increase the likelihood of the diffusion of shared ideas. Friendship usually leads to strong ties due to frequent interactions. According to Hansen (1999), strong ties promote the transfer of complex knowledge. Direct reciprocity often arises when individuals have repeated one-to-one interactions (Gu et al. 2007.) Friendship usually entails reciprocal relationships, leads to conduit information transmission. Having more friends enables a solver to share more valuable information, access more resources and have a better chance to enhance her skills through mutual learning and ultimately lead to higher chance of winning. Therefore, we postulate that: 15 Hypothesis 1a: The more friends a solver has, the higher the winning chance for the solver. 3.1.2 Direct ties in the rival network In the case of the rival network, the rivals may not be willing to directly share valuable information (e.g. how to use Photoshop) to a focal solver. But the focal solver can observe what the rivals do and indirectly learn from them. For example, after a contest, the solver can download the winners‟ solution (which is public information in zhubajie.com) and observe the color, the style and other knowledge from the rivals. As such, we assert that Hypothesis 1b: The more past rivals a solver competed with, the higher the winning chance for the solver in future tasks. 3.1.3 Direct ties in the co-opetitor network We refer to the intersection of the rival and friend networks the co-opetitor network. A link in the co-opetitor network implies that two solvers engage in both collaborative and competitive actions. In industrial competition, Garcia and Velasco (2002) and Loebbecke et al. (1999) find that a firm benefits the most from other competing firms with which it forms strategic alliance at the same time. Similar phenomena are also observed within multi-unit organizations (Tsai 2002). We extend the theory to consumer level (as solvers competing for micro-tasks are usually individuals) and state the following hypotheses: Hypotheses 1c: A solver’s structural importance in her co-opetitor network is positively associated with her chance of winning. 3.2 Effects of Indirect Ties in Triads 3.2.1 Two friends 16 According to Gulati (1998), an actor in a social network can derive control advantages by being the tertius gaudens, or one who is situated between two other actors (also known as structural hole or brokerage.) This can occur when two or more actors are after the same relationship with a focal actor, as is the case when multiple firms want to form an alliance with a certain firm; or when an actor is the tertius in separate relationships with two actors having conflicting demands. In both instances, firms in the tertius role can gain advantages by playing one off against the other and brokering tension between the other players. Further according to the balance theory, the micro-structure tends to become a balance state, two guys with a common friend tends to become friends. Preferential attachment theory also suggests that when two actors share a common friend, these two actors tends to become friends. Therefore, in the triad with three positive ties, the solver tends to trust each other, leading to mutual benefit. Therefore, we propose that Hypothesis 2: Consider a triad in which the focal solver befriends both neighbors. A friend (rival) relationship between the two neighbors is positively (negatively) associated with the focal solver's change of winning. 3.2.2 Two rivals When a solver competes with two other solvers who are friends between themselves, the solver may be in a serious disadvantage due to the collaboration and trust of them. Similar phenomenon is observed in the case of firm competition where the firms usually adopt alliance strategy to gain the advantage to compete with other firms (Kanter 1994). We propose that Hypothesis 3: Consider a triad in which the focal solver is a rival of both neighbors. A friend (rival) relationship between the two neighbors is negatively (positively) associated with the focal solver's change of winning. 17 3.2.3 One rival and one friend Reciprocity is especially important in social dilemmas where private interests conflict with collective interests (Rabin 1993). For example, in the crowdsourcing contest, suppose solver A (the focal solver) and B are friends; A and C are rivals; B and C are friends. Then A and C are not in the directly reciprocal relationship. In such a case, B and C need to contemplate on whether and how much information to share with each other. Actor C in particular, may not be willing to transfer all the information to B, because she worries that B might transfer the information to her rival A. Therefore, we propose that Hypothesis 4: Consider a triad in which the focal solver has one neighboring friend and one neighboring rival. A friend (rival) relationship between the two neighbors is negatively (positively) associated with the focal solver's change of winning. 4. Data, Measures and Method 4.1 Data Our data source is zhubajie.com, a leading online crowdsourcing marketplace in China. Launched in October 2006,11 zhubajie.com has experienced tremendous growth in recent years: as of March 2010,12 it has hosted 108,058 contests and attracted more than 2.9 million solver submissions. It offers crowdsourcing contests in a few dozen task categories. The top three categories in terms of popularity are design, promotion and website, with 21816, 14550 and 9666 contests have been hosted respectively. Under the design category, 11,584 (or 53% of) tasks belong to the logo design subcategory, which is the focal subcategory on which we collect data. 11 Zhubajie fully rolled out the crowdsourcing service in March 2007 and this is the starting point of our data collection. Zhubajie was operating in an experimental mode in the first six months (October 2006-March 2007) and in total only 500 contests were run during the experimental period. 12 All the statistics on Zhuibajie.com reported in this section are as of March 2010, unless otherwise noted 18 We select logo design for two reasons. First, good logo design requires both artistic & design skills and significant efforts from a solver, making it an appealing candidate task for investigating crowdsourcing contests (Terwiesch and Yi 2008, Yang et al. 2009). Second, logo design is the most popular subcategory as it represents 10.7% of all contests hosted on the site. We downloaded all 11,584 logo design tasks in zhubajie.com. In terms of prize structure, the vast majority of tasks (94%) use winner-take-all policy. Only 693 (or 6%) tasks selected multiple winners eventually. Fraud is a major problem plaguing multi-winner tasks on Zhubajie: 91.9% of these tasks started as winner-take-all contests yet were forced to switch to multiple winners due to disputes and possible fraud between seekers and solvers. In these cases, Zhubajie normally acts as an arbitrator and typically select multiple winners to split the award. Since multi-winner tasks only represent a small portion of total projects and we cannot identify which of them are fraudulent, we include only the winner-take-all tasks in this research. In the end, we retained 10,891 single-winner logo-design tasks spanning from March 2007 to March 2010. These tasks have attracted 66,859 unique solvers over the three-year period. Table 4.1 provides some descriptive statistics over the sample. Table 4.1 Descriptive Statistics Avg. duration of tasks Avg. prize of tasks Avg. # of solvers per task Avg. # of solutions per task Avg. # of tasks joined per solver Avg. # of solution submitted per solver Avg. active time per solver 12 days 341 RMB (≈$50) 42 58 submissions 6 9 107 days 4.2 Network Construction We first extracted all the friends listed by the 66,859 solvers, based on which the undirected friend network is built. There is one tie when two solvers designate each other as friends. 19 Because we do not observe which solver initiates the friendship, we only construct an undirected friend network. We then constructed the undirected historical rival network based on solver-task pairs. Any two solvers who participate in the same contest at least once are considered to be rivals. We simplify the network into an un-weighted graph though solvers can participate in the same tasks multiple times. Note that both the friend and rival networks are constructed in a dynamic manner. For each task of interest, we identify past friends and rivals up to the month of this task. We consider all friends of a solver starting from the onset of Zhubajie.com to the month of the task under examination. We include all friends because friendship is explicit, physical and typically long-lasting. In contrast the rivalry relationship in crowdsourcing is implicit, virtual and ephemeral. Typically the relationship only lasts through the task co-participated by two solvers. We thus only consider the rivals during the previous month of the task under examination to construct the rival network. 13 The descriptive statistics are presented in Table 4.2. Lastly we identify the pairs of solvers who are both friends and rivals. These solvers pairs form the coopetitor network. The multi-relational network can be seen in the feature 4.1. Table 4.2 Summary Statistics for the three Overall Networks (March 2007-March 2010) Descriptive Statistics Mean Friend network 6.97 Rival network 309.29 Co-opetitor Network 4.80 St.Dev 24.08 863.15 14.36 Sum Min Max 140,244 1 1,569 20,678,984 0 39,085 39,942 1 397 Network centralization 0.03% 4.63% 0.06% Total number of solvers 20,109 66,859 8,325 13 We also conducted a robust check by constructing rival networks using two and three-month windows. We found that the rivals that a solver encountered two or three months before do not play a significant role. 20 4.3 Measures 4.3.1 Dependent variables The dependent variable we consider is a binary measure Yi,j indicating whether solver i wins contest j, where 1 means the solver is a winner and 0 otherwise. 4.3.2 Independent variables Relational Embededdness In order to measure the relational embeddedness, we first count the closed triangles for each individual and then distinguish the triangles according to the different relationships. For example, there are six types of triangles. (+++,++-,+-+,+--,--+,---) Given the first two relations (with the focal solver), the relationship in the third (indirect) tie may have completely different effects. To simplify the analysis, without loss of generality, we propose a ratio metric. For examples, we measure the ratio using N+++/(N++- + N+++) at time t to stand for the interaction with the two networks where N represents the count of each scenario. The ratio measures that given the two direct relationships, how the degree of the friend (rivalry) relationship in the third tie affect the focal solvers. In total, three ratios are sufficient to capture all the six scenarios delineated in Figure 1. They are N+-+/(N+-- + N+-+ ) , N--+/(N--- + N--+ ) and the N+++/(N++- + N+++ ). Degree centrality We adopt the most popular centrality measure - degree - to capture the structural importance of a solver in the three networks. Jaccard coefficient Further to measure the co-opetitor network, we adopt the Jaccard coefficient J αβ, defined as the degree of overlap between two different sets of links α and β ( Szell et al. 2010), i.e., the friend and competitor relationship in this study. Jaccard coefficient is a similarity score between two 21 sets of elements and is defined as the size of the intersection of the sets divided by the size of their union as αβ . 4.3.3 Control variables Task-specific To control heterogeneity and task specific effects, we include the prize and the duration of each task. Prizes are the awards the seeker designated for a task measured in Chinese Yuan. Duration measures the number of days between the starting time and deadline of a task. Solver-specific We control several solver specific effects including capability and effort the solver exerts. A solver's capability often affects her chance of winning in crowdsourcing contests. For instance in a logo-design contest, a solver's aesthetic skill and knowledge of firm preferences in logos (e.g. more or less color? simple or complex patterns?) play important roles for her to win. Zhubajie records a „capability‟ score for each solver based on the total prize she has won. Improving one‟s skills through social interactions has been noted as one of the main motivations for entities to participate in various social networks such as in open source project development (Tan et al. 2010, Rajiv Jayant 2010), Wikipedia editing (Michael Zhang 2010). Effort is measured by the total number of solutions a solver submitted to the contests she participated. Competitor-specific A rich literature on all-pay-auction has stated that a solver‟s winning chance is also affected by her competitors‟ capabilities (Archak et al 2009, Yang et al 2009) and efforts (Moldovanu and Sela 2001). We measure competitor effects using average capability and effort across all competitors of a given solver. 22 4.4 Model We model the probability of winning of a solver i in task j as a probit function of the variables we described in section above, specifically: ( ) ( ) is a binary dependent variable indicating whether solver i wins task j. Φ is the normal link for the probit model. The independent variables refer to the three ratios described. Also, the relations among the triads will be dynamically updated to the month of tasks j-1. The independent variables associated with the friend network is grouped under , which includes the degree of the historical friend network for solver i up to the month of task j-1. Similar variables are used for the rival and co-opetitor networks. The control variables include all variables described in section 4.3.3 for solver i, rivals in the current task j as well as the task specific variables (prize and duration). 5 . Results The results are summarized in Table 5.1. Model 1 examines only the effects of control variables. Model 2 examines how the centrality of the multi-relational network influences the solvers‟ performance. The results support our hypotheses 1a-1c: degrees have significantly positive influence on a solver‟s winning probability in all three networks: the friend network (0.00041, P<0.001), the rival network (.0.00002, P<.001) and the co-opetitor network (10.5057, P<0.001) respectively. 23 Table5.1 Network effects on a solver's chance of winning Independent variables Variable type Variable name Intercept Triad Ratio of +++ Ratio of +-+ Ratio of --+ Structure Friend degree Rival degree Co-optitor degree ratio Task-specific logPrize Logduration CompetitorsCompetitors’ average efforts specific Competitiors’ average capability SolverSolver’s efforts specific Solver’s capability AIC Degree of freedom (DF) sample size Log-likelihood(LL) Dependent variable (Probability(win=1)) Model1 -0.8689 Model2 -0.95 -0.2365*** 0.0677*** -0.2018*** -0.000234*** 0.1683*** 0.0004*** 93151.230 0.00041*** 0.00002*** 10.5057*** -0.2364*** 0.0662*** -0.1982*** -0.000228*** 0.1688*** 0.00034*** 92282.933 Model3 -0.0392 0.0749 *** 0.00403 -30.5882*** 0.00049*** -0.000094*** -0.3476*** -0.2963*** 0.0705*** -0.2465*** -0.000518*** 0.2419*** 0.00028*** 77336.865 456485 456485 223583 -46568.615 -46131.4665 -38655.4325 -2 (LLi-1 – LL i), for column i . χ2(DFi-DFi-1,0.05) Note: We log transformed the following variables: Rival-Degree, Friend-Degree, Co-opetitor-Degree , Prize and Duration. The significances are marked as *** for p< 0.001 and ** for p<0.01 * for p<0.05. Model 3 examines how the inter-neighbor relations in a triad influence a focal solver‟s performance. We find that if all the three solvers are friends, then this structure tends to have a very positive effect on the focal solver‟s performance -- thus hypothesis 2 is supported. However, when the focal solver is a rival with both neighbors, inter-neighbor friendship (as compared to inter-neighbor rivalry) tends to hurt the focal solver's chance of winning -- thus hypothesis 3 is supported. We do not find significant influence from the triad with one rival and one friend (hypothesis 4). 6. Concluding Remarks To date, we are not aware of any research that studies multi-rational social interactions from a triadic micro-structural perspective, and how these social interactions influence a solver's chance of winning crowdsourcing contests. This study makes several contributions. 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