105 Creating Game-like Engagement without a Game Desginers Budget Julie Dirksen, Usable Learning March 24 – 26, 2010 Orlando, FL Creating Game-like Engagement (without a Game Designer’s Budget) Learning Solutions 2010 Julie Dirksen – March 24, 2010 Image via CC license http://www.flickr.com/photos/amagill/3367543094/ Session 105 – Creating Game-like Engagement without a Game Designer’s Budget – Julie Dirksen, Usable Learning Page March 24 – 26, 2010 Orlando, FL Video Game Stare is available under the Creative Commons Attribution-ShareAlike License Session 105 – Creating Game-like Engagement without a Game Designer’s Budget – Julie Dirksen, Usable Learning Page March 24 – 26, 2010 Orlando, FL What’s your budget? - From www.gdmag.com/freeyear Available under the Creative Commons Attribution-ShareAlike License Session 105 – Creating Game-like Engagement without a Game Designer’s Budget – Julie Dirksen, Usable Learning Page March 24 – 26, 2010 Orlando, FL Halo 3 Sold 8 million copies Take from http://www.bungie.net/images/Games/Halo3/Screenshots/Halo3_Valhalla-3rdperson-01.jpg is available under the Creative Commons Attribution-ShareAlike License Session 105 – Creating Game-like Engagement without a Game Designer’s Budget – Julie Dirksen, Usable Learning Page March 24 – 26, 2010 Orlando, FL What games do you play? • • • • • • • Adventure / Strategy Role-playing (RPG) Multiplayer Online Games (MOG/MMOG) Sports / Racing Arcade First Person Shooter (FPS) Casual Games (Puzzle Games, Tetris, etc.) Simulations is available under the Creative Commons Attribution-ShareAlike License Session 105 – Creating Game-like Engagement without a Game Designer’s Budget – Julie Dirksen, Usable Learning Page March 24 – 26, 2010 Orlando, FL What games do you play? • Platforms – Console games (Xbox, Playstation, Nintendo, Wii) – Online single player games – Online multiplayer games – Other PC or Mac games is available under the Creative Commons Attribution-ShareAlike License Session 105 – Creating Game-like Engagement without a Game Designer’s Budget – Julie Dirksen, Usable Learning Page March 24 – 26, 2010 Orlando, FL How many of you are using games for learning now? is available under the Creative Commons Attribution-ShareAlike License Session 105 – Creating Game-like Engagement without a Game Designer’s Budget – Julie Dirksen, Usable Learning Page March 24 – 26, 2010 Orlando, FL Is this “educational gaming?” is available under the Creative Commons Attribution-ShareAlike License Session 105 – Creating Game-like Engagement without a Game Designer’s Budget – Julie Dirksen, Usable Learning Page March 24 – 26, 2010 Orlando, FL So what do we do about it? “It may sound trite, but for us educational games are first and foremost games. Whether a bona-fide contest with logical rules and a winning condition, or a Sim City-style sandbox playtoy, a game experience needs to have certain basic elements to be a meaningful experience for players.” - Eric Zimmerman So, what are those elements? is available under the Creative Commons Attribution-ShareAlike License Session 105 – Creating Game-like Engagement without a Game Designer’s Budget – Julie Dirksen, Usable Learning Page March 24 – 26, 2010 Orlando, FL 1 Feedback 2 Structure 3 Attention 4 Tools is available under the Creative Commons Attribution-ShareAlike License Session 105 – Creating Game-like Engagement without a Game Designer’s Budget – Julie Dirksen, Usable Learning Page March 24 – 26, 2010 Orlando, FL 1 Feedback is available under the Creative Commons Attribution-ShareAlike License Session 105 – Creating Game-like Engagement without a Game Designer’s Budget – Julie Dirksen, Usable Learning Page March 24 – 26, 2010 Orlando, FL Feedback in e-learning: Good Job! You correctly identified Option A as the correct answer. That is correct! is available under the Creative Commons Attribution-ShareAlike License Session 105 – Creating Game-like Engagement without a Game Designer’s Budget – Julie Dirksen, Usable Learning Page March 24 – 26, 2010 Orlando, FL Let’s play a game is available under the Creative Commons Attribution-ShareAlike License Session 105 – Creating Game-like Engagement without a Game Designer’s Budget – Julie Dirksen, Usable Learning Page March 24 – 26, 2010 Orlando, FL What types of Feedback did you see? is available under the Creative Commons Attribution-ShareAlike License Session 105 – Creating Game-like Engagement without a Game Designer’s Budget – Julie Dirksen, Usable Learning Page March 24 – 26, 2010 Orlando, FL How games do feedback: Points is available under the Creative Commons Attribution-ShareAlike License Session 105 – Creating Game-like Engagement without a Game Designer’s Budget – Julie Dirksen, Usable Learning Page March 24 – 26, 2010 Orlando, FL How games do feedback: Collecting is available under the Creative Commons Attribution-ShareAlike License Session 105 – Creating Game-like Engagement without a Game Designer’s Budget – Julie Dirksen, Usable Learning Page March 24 – 26, 2010 Orlando, FL How games do feedback: Time is available under the Creative Commons Attribution-ShareAlike License Session 105 – Creating Game-like Engagement without a Game Designer’s Budget – Julie Dirksen, Usable Learning Page March 24 – 26, 2010 Orlando, FL How games do feedback: Sound is available under the Creative Commons Attribution-ShareAlike License Session 105 – Creating Game-like Engagement without a Game Designer’s Budget – Julie Dirksen, Usable Learning Page March 24 – 26, 2010 Orlando, FL How games do feedback: Events / Reactions is available under the Creative Commons Attribution-ShareAlike License Session 105 – Creating Game-like Engagement without a Game Designer’s Budget – Julie Dirksen, Usable Learning Page March 24 – 26, 2010 Orlando, FL Feedback Frequency How often do users get feedback in eLearning? is available under the Creative Commons Attribution-ShareAlike License Session 105 – Creating Game-like Engagement without a Game Designer’s Budget – Julie Dirksen, Usable Learning Page March 24 – 26, 2010 Orlando, FL Better than a Skinner Box • • • • Positive Feedback Negative Feedback Reward Punishment is available under the Creative Commons Attribution-ShareAlike License Session 105 – Creating Game-like Engagement without a Game Designer’s Budget – Julie Dirksen, Usable Learning Page March 24 – 26, 2010 Orlando, FL • Points can provide greater degree of ambiguity & determine outcomes • Multifaceted feedback (facial expressions, coaching, line graph, thoughts) is available under the Creative Commons Attribution-ShareAlike License Session 105 – Creating Game-like Engagement without a Game Designer’s Budget – Julie Dirksen, Usable Learning Page March 24 – 26, 2010 Orlando, FL • Different types of elements to be collected • Motivational element • Tracking progress • Completion is available under the Creative Commons Attribution-ShareAlike License Session 105 – Creating Game-like Engagement without a Game Designer’s Budget – Julie Dirksen, Usable Learning Page March 24 – 26, 2010 Orlando, FL Special Collecting: The Power-up Power-ups: Improves the abilities of the player is available under the Creative Commons Attribution-ShareAlike License Session 105 – Creating Game-like Engagement without a Game Designer’s Budget – Julie Dirksen, Usable Learning Page March 24 – 26, 2010 Orlando, FL What I really find interesting: • Gameify! is available under the Creative Commons Attribution-ShareAlike License Session 105 – Creating Game-like Engagement without a Game Designer’s Budget – Julie Dirksen, Usable Learning Page March 24 – 26, 2010 Orlando, FL 2 Structure is available under the Creative Commons Attribution-ShareAlike License Session 105 – Creating Game-like Engagement without a Game Designer’s Budget – Julie Dirksen, Usable Learning Page March 24 – 26, 2010 Orlando, FL The boss prize of e-learning • • • • • • Familiarization Comprehension Conscious Effort Conscious Action Proficiency Unconscious Competence - From Electronic Performance Support Systems by Gloria Gery is available under the Creative Commons Attribution-ShareAlike License Session 105 – Creating Game-like Engagement without a Game Designer’s Budget – Julie Dirksen, Usable Learning Page March 24 – 26, 2010 Orlando, FL Cycles of Expertise • Principle: Expertise is formed in any area by repeated cycles of learners practicing skills until they are nearly automatic, then having those skills fail in ways that cause the learners to have to think again and learn anew... • Games: Good games create and support the cycle of expertise...This is, in fact, part of what constitutes good pacing in a game. - James Paul Gee is available under the Creative Commons Attribution-ShareAlike License Session 105 – Creating Game-like Engagement without a Game Designer’s Budget – Julie Dirksen, Usable Learning Page March 24 – 26, 2010 Orlando, FL How games do feedback: Leveling is available under the Creative Commons Attribution-ShareAlike License Session 105 – Creating Game-like Engagement without a Game Designer’s Budget – Julie Dirksen, Usable Learning Page March 24 – 26, 2010 Orlando, FL Leveling • If you are not proficient enough, you don’t move on until you are proficient. • Completion = proficiency is available under the Creative Commons Attribution-ShareAlike License Session 105 – Creating Game-like Engagement without a Game Designer’s Budget – Julie Dirksen, Usable Learning Page March 24 – 26, 2010 Orlando, FL So, can we just put more levels into e-Learning? Module 1 Module 2 Module 3 Module 4 Module 5 Module 6 TEST TEST TEST TEST TEST What does this get us? is available under the Creative Commons Attribution-ShareAlike License Session 105 – Creating Game-like Engagement without a Game Designer’s Budget – Julie Dirksen, Usable Learning Page March 24 – 26, 2010 Orlando, FL What’s happening in the brain? is available under the Creative Commons Attribution-ShareAlike License Session 105 – Creating Game-like Engagement without a Game Designer’s Budget – Julie Dirksen, Usable Learning Page March 24 – 26, 2010 Orlando, FL What is going on when you are learning something new? Well, your frontal cortex gets busy. It starts burning a lot of fuel, and fills up pretty quickly. is available under the Creative Commons Attribution-ShareAlike License Session 105 – Creating Game-like Engagement without a Game Designer’s Budget – Julie Dirksen, Usable Learning Page March 24 – 26, 2010 Orlando, FL What is going on when you using a regular pattern you already know? That leverages parts of your mid and hind brain– parts of the brain that can run without a lot of conscious attention. is available under the Creative Commons Attribution-ShareAlike License Session 105 – Creating Game-like Engagement without a Game Designer’s Budget – Julie Dirksen, Usable Learning Page March 24 – 26, 2010 Orlando, FL Glucose Metabolic Rate after several weeks of Tetris Practice is available under the Creative Commons Attribution-ShareAlike License Session 105 – Creating Game-like Engagement without a Game Designer’s Budget – Julie Dirksen, Usable Learning Page March 24 – 26, 2010 Orlando, FL How is most e-Learning structured? Module 1 Module 2 Module 3 Module 4 Module 5 Module 6 Intro New Info More new Info Even more new Info Yet again with the new info Summary Whew! is available under the Creative Commons Attribution-ShareAlike License Session 105 – Creating Game-like Engagement without a Game Designer’s Budget – Julie Dirksen, Usable Learning Page March 24 – 26, 2010 Orlando, FL How are most games structured? Level 1 Level 2 Level 3 Level 4 Level 5 Some new stuff, pretty easy though Stuff you know plus a bit more Stuff you know, maybe a little faster Stuff you know plus a bit more Stuff you know, kicked up a notch Level 6 Boss Fight is available under the Creative Commons Attribution-ShareAlike License Session 105 – Creating Game-like Engagement without a Game Designer’s Budget – Julie Dirksen, Usable Learning Page March 24 – 26, 2010 Orlando, FL It’s a lot like flow: Ability Flo el n n ha C w Challenge - Flow: The Psychology of Optimal Experience by Mihaly Csikszentmihalyi is available under the Creative Commons Attribution-ShareAlike License Session 105 – Creating Game-like Engagement without a Game Designer’s Budget – Julie Dirksen, Usable Learning Page March 24 – 26, 2010 Orlando, FL It also allows you to pay attention to what’s different. Whew! In this model, everything is new and everything is important (so nothing is). is available under the Creative Commons Attribution-ShareAlike License Session 105 – Creating Game-like Engagement without a Game Designer’s Budget – Julie Dirksen, Usable Learning Page March 24 – 26, 2010 Orlando, FL It also allows you to pay attention to what’s different. Whew! In this model, the new material is mixed in with existing stuff, so the new material stands out. is available under the Creative Commons Attribution-ShareAlike License Session 105 – Creating Game-like Engagement without a Game Designer’s Budget – Julie Dirksen, Usable Learning Page March 24 – 26, 2010 Orlando, FL We all need a rest sometimes: Whew! If you don’t give people a break, they will take it anyway. Wait, this is important Tuned out Okay, I get it Uh huh. Uh huh... Brain dead, leaking out the ears Kind of distracted is available under the Creative Commons Attribution-ShareAlike License Session 105 – Creating Game-like Engagement without a Game Designer’s Budget – Julie Dirksen, Usable Learning Page March 24 – 26, 2010 Orlando, FL Goals, Goals and Goals • Immediate, Short-term and Long-term goals is available under the Creative Commons Attribution-ShareAlike License Session 105 – Creating Game-like Engagement without a Game Designer’s Budget – Julie Dirksen, Usable Learning Page March 24 – 26, 2010 Orlando, FL Goals in Diner Dash • Immediate Goal – Task / Level • Short-term Goal – Stage • Long-term Goal – Game Completion is available under the Creative Commons Attribution-ShareAlike License Session 105 – Creating Game-like Engagement without a Game Designer’s Budget – Julie Dirksen, Usable Learning Page March 24 – 26, 2010 Orlando, FL is available under the Creative Commons Attribution-ShareAlike License Session 105 – Creating Game-like Engagement without a Game Designer’s Budget – Julie Dirksen, Usable Learning Page March 24 – 26, 2010 Orlando, FL is available under the Creative Commons Attribution-ShareAlike License Session 105 – Creating Game-like Engagement without a Game Designer’s Budget – Julie Dirksen, Usable Learning Page March 24 – 26, 2010 Orlando, FL Long-term Goal: The boss fight When you put all the skills you’ve learned together to beat the BOSS. is available under the Creative Commons Attribution-ShareAlike License Session 105 – Creating Game-like Engagement without a Game Designer’s Budget – Julie Dirksen, Usable Learning Page March 24 – 26, 2010 Orlando, FL The boss fight “On the boss fight, you are ready to fail 5-6 times until you get it. If I get a boss on the 1st try, I think it’s too easy.” - MS Hunter is available under the Creative Commons Attribution-ShareAlike License Session 105 – Creating Game-like Engagement without a Game Designer’s Budget – Julie Dirksen, Usable Learning Page March 24 – 26, 2010 Orlando, FL • Examples: Dialog Coach http://www.dialogcoach.com is available under the Creative Commons Attribution-ShareAlike License Session 105 – Creating Game-like Engagement without a Game Designer’s Budget – Julie Dirksen, Usable Learning Page March 24 – 26, 2010 Orlando, FL Leveling • Intermittent goals and overall goal • Variable mastery of levels • Gradual improvement of skills http://www.dialogcoach.com is available under the Creative Commons Attribution-ShareAlike License Session 105 – Creating Game-like Engagement without a Game Designer’s Budget – Julie Dirksen, Usable Learning Page March 24 – 26, 2010 Orlando, FL Evaluation is hard: is available under the Creative Commons Attribution-ShareAlike License Session 105 – Creating Game-like Engagement without a Game Designer’s Budget – Julie Dirksen, Usable Learning Page March 24 – 26, 2010 Orlando, FL What if completion was enough? is available under the Creative Commons Attribution-ShareAlike License Session 105 – Creating Game-like Engagement without a Game Designer’s Budget – Julie Dirksen, Usable Learning Page March 24 – 26, 2010 Orlando, FL 3 Attention is available under the Creative Commons Attribution-ShareAlike License Session 105 – Creating Game-like Engagement without a Game Designer’s Budget – Julie Dirksen, Usable Learning Page March 24 – 26, 2010 Orlando, FL Why are brains like elephants? • Why is our brain like a child riding an elephant? Jonathan Haidt – The Happiness Hypothesis is available under the Creative Commons Attribution-ShareAlike License Session 105 – Creating Game-like Engagement without a Game Designer’s Budget – Julie Dirksen, Usable Learning Page March 24 – 26, 2010 Orlando, FL Child = conscious mind / executive function (prefrontal cortex) is available under the Creative Commons Attribution-ShareAlike License Session 105 – Creating Game-like Engagement without a Game Designer’s Budget – Julie Dirksen, Usable Learning Page March 24 – 26, 2010 Orlando, FL Elephant = everything else is available under the Creative Commons Attribution-ShareAlike License Session 105 – Creating Game-like Engagement without a Game Designer’s Budget – Julie Dirksen, Usable Learning Page March 24 – 26, 2010 Orlando, FL Sometimes the elephant is willing is available under the Creative Commons Attribution-ShareAlike License Session 105 – Creating Game-like Engagement without a Game Designer’s Budget – Julie Dirksen, Usable Learning Page March 24 – 26, 2010 Orlando, FL Other times... is available under the Creative Commons Attribution-ShareAlike License Session 105 – Creating Game-like Engagement without a Game Designer’s Budget – Julie Dirksen, Usable Learning Page March 24 – 26, 2010 Orlando, FL So, how do you train the elephant? is available under the Creative Commons Attribution-ShareAlike License Session 105 – Creating Game-like Engagement without a Game Designer’s Budget – Julie Dirksen, Usable Learning Page March 24 – 26, 2010 Orlando, FL What are you using here? • How many people have had to take the written drivers test lately? Right RightofofWay Wayand andYielding Yielding Right-of-way and Right-of-way andyielding yieldinglaws lawshelp helptraffic trafficflow flowsmoothly smoothlyand andsafely. safely. They are based on courtesy and common sense. Violation of these They are based on courtesy and common sense. Violation of these laws lawsisisaaleading leadingcause causeofoftraffic trafficcrashes. crashes. When Whentwo twovehicles vehiclesreach reachan anintersection intersectionatatthe thesame sametime, time,and andthere there isisno traffic light or signal, the driver of the vehicle on the left must no traffic light or signal, the driver of the vehicle on the left must yield yieldtotothe thevehicle vehicleon onthe theright. right. -Minnesota -MinnesotaDriver’s Driver’sManual Manual • Think about how that feels. is available under the Creative Commons Attribution-ShareAlike License Session 105 – Creating Game-like Engagement without a Game Designer’s Budget – Julie Dirksen, Usable Learning Page March 24 – 26, 2010 Orlando, FL Now, how about this? is available under the Creative Commons Attribution-ShareAlike License Session 105 – Creating Game-like Engagement without a Game Designer’s Budget – Julie Dirksen, Usable Learning Page March 24 – 26, 2010 Orlando, FL If there’s no urgency... Most of the burden is on the executive function (e.g. frontal cortex). is available under the Creative Commons Attribution-ShareAlike License Session 105 – Creating Game-like Engagement without a Game Designer’s Budget – Julie Dirksen, Usable Learning Page March 24 – 26, 2010 Orlando, FL Learning without urgency: Relying solely on the executive function is like: Gasp! is available under the Creative Commons Attribution-ShareAlike License Session 105 – Creating Game-like Engagement without a Game Designer’s Budget – Julie Dirksen, Usable Learning Page March 24 – 26, 2010 Orlando, FL What happens when there is urgency? Mid-brain areas (e.g. limbic system / amygdala are saying: “PAY ATTENTION! This could be important.” is available under the Creative Commons Attribution-ShareAlike License Session 105 – Creating Game-like Engagement without a Game Designer’s Budget – Julie Dirksen, Usable Learning Page March 24 – 26, 2010 Orlando, FL Learning with urgency: Learning that engages the whole brain requires much less conscious effort: is available under the Creative Commons Attribution-ShareAlike License Session 105 – Creating Game-like Engagement without a Game Designer’s Budget – Julie Dirksen, Usable Learning Page March 24 – 26, 2010 Orlando, FL What makes it work? • Balanced gameplay – Expectation – Surprise – Reward is available under the Creative Commons Attribution-ShareAlike License Session 105 – Creating Game-like Engagement without a Game Designer’s Budget – Julie Dirksen, Usable Learning Page March 24 – 26, 2010 Orlando, FL Good surprises are good • Pleasant surprises cause a dopamine spike “PAY ATTENTION! If this is good, then you want more. is available under the Creative Commons Attribution-ShareAlike License Session 105 – Creating Game-like Engagement without a Game Designer’s Budget – Julie Dirksen, Usable Learning Page March 24 – 26, 2010 Orlando, FL Even bad surprises are good • Unpleasant surprises cause a dopamine drop. “PAY ATTENTION! This is bad. Avoid in future.” is available under the Creative Commons Attribution-ShareAlike License Session 105 – Creating Game-like Engagement without a Game Designer’s Budget – Julie Dirksen, Usable Learning Page March 24 – 26, 2010 Orlando, FL No surprises are bad Hmm. I wonder what I should have for dinner... is available under the Creative Commons Attribution-ShareAlike License Session 105 – Creating Game-like Engagement without a Game Designer’s Budget – Julie Dirksen, Usable Learning Page March 24 – 26, 2010 Orlando, FL Games do this well Gold Coin Gold Coin Gold Coin Gold Coin Super Platinum Hammer of Death™ that lets you SQUASH evildoers!!! is available under the Creative Commons Attribution-ShareAlike License Session 105 – Creating Game-like Engagement without a Game Designer’s Budget – Julie Dirksen, Usable Learning Page March 24 – 26, 2010 Orlando, FL What else? is available under the Creative Commons Attribution-ShareAlike License Session 105 – Creating Game-like Engagement without a Game Designer’s Budget – Julie Dirksen, Usable Learning Page March 24 – 26, 2010 Orlando, FL Narrative & Character is available under the Creative Commons Attribution-ShareAlike License Session 105 – Creating Game-like Engagement without a Game Designer’s Budget – Julie Dirksen, Usable Learning Page March 24 – 26, 2010 Orlando, FL is available under the Creative Commons Attribution-ShareAlike License Session 105 – Creating Game-like Engagement without a Game Designer’s Budget – Julie Dirksen, Usable Learning Page March 24 – 26, 2010 Orlando, FL Visual & Sound Effects is available under the Creative Commons Attribution-ShareAlike License Session 105 – Creating Game-like Engagement without a Game Designer’s Budget – Julie Dirksen, Usable Learning Page March 24 – 26, 2010 Orlando, FL Customization /Personalization is available under the Creative Commons Attribution-ShareAlike License Session 105 – Creating Game-like Engagement without a Game Designer’s Budget – Julie Dirksen, Usable Learning Page March 24 – 26, 2010 Orlando, FL Competition Leader Boards is available under the Creative Commons Attribution-ShareAlike License Session 105 – Creating Game-like Engagement without a Game Designer’s Budget – Julie Dirksen, Usable Learning Page March 24 – 26, 2010 Orlando, FL Now you try! • It’s your turn to try this out… – Points – Leveling – Collecting – Time – Surprise – Reward – Urgency is available under the Creative Commons Attribution-ShareAlike License Session 105 – Creating Game-like Engagement without a Game Designer’s Budget – Julie Dirksen, Usable Learning Page March 24 – 26, 2010 Orlando, FL So what’s the catch? • So this is all great, but what’s the catch? is available under the Creative Commons Attribution-ShareAlike License Session 105 – Creating Game-like Engagement without a Game Designer’s Budget – Julie Dirksen, Usable Learning Page March 24 – 26, 2010 Orlando, FL What’s the catch? • Games are good at teaching you how to play games (not necessarily how to actually do things) is available under the Creative Commons Attribution-ShareAlike License Session 105 – Creating Game-like Engagement without a Game Designer’s Budget – Julie Dirksen, Usable Learning Page March 24 – 26, 2010 Orlando, FL What’s the catch? Low Budget Fast Easy is available under the Creative Commons Attribution-ShareAlike License Session 105 – Creating Game-like Engagement without a Game Designer’s Budget – Julie Dirksen, Usable Learning Page March 24 – 26, 2010 Orlando, FL What’s the catch? Low Budget Fast Easy is available under the Creative Commons Attribution-ShareAlike License Session 105 – Creating Game-like Engagement without a Game Designer’s Budget – Julie Dirksen, Usable Learning Page March 24 – 26, 2010 Orlando, FL What’s the catch? Gamers are a selfselecting audience is available under the Creative Commons Attribution-ShareAlike License Session 105 – Creating Game-like Engagement without a Game Designer’s Budget – Julie Dirksen, Usable Learning Page March 24 – 26, 2010 Orlando, FL Playtesting is available under the Creative Commons Attribution-ShareAlike License Session 105 – Creating Game-like Engagement without a Game Designer’s Budget – Julie Dirksen, Usable Learning Page March 24 – 26, 2010 Orlando, FL 4 Tools is available under the Creative Commons Attribution-ShareAlike License Session 105 – Creating Game-like Engagement without a Game Designer’s Budget – Julie Dirksen, Usable Learning Page March 24 – 26, 2010 Orlando, FL Tool: Rapid e-Learning Tools is available under the Creative Commons Attribution-ShareAlike License Session 105 – Creating Game-like Engagement without a Game Designer’s Budget – Julie Dirksen, Usable Learning Page March 24 – 26, 2010 Orlando, FL Tool: Quandary is available under the Creative Commons Attribution-ShareAlike License Session 105 – Creating Game-like Engagement without a Game Designer’s Budget – Julie Dirksen, Usable Learning Page March 24 – 26, 2010 Orlando, FL Tool: Game Shows http://c3softworks.com/products/lms/ is available under the Creative Commons Attribution-ShareAlike License Session 105 – Creating Game-like Engagement without a Game Designer’s Budget – Julie Dirksen, Usable Learning Page March 24 – 26, 2010 Orlando, FL Tool: GameSalad (Mac Only) is available under the Creative Commons Attribution-ShareAlike License Session 105 – Creating Game-like Engagement without a Game Designer’s Budget – Julie Dirksen, Usable Learning Page March 24 – 26, 2010 Orlando, FL Tool: Thinking Worlds is available under the Creative Commons Attribution-ShareAlike License Session 105 – Creating Game-like Engagement without a Game Designer’s Budget – Julie Dirksen, Usable Learning Page March 24 – 26, 2010 Orlando, FL Questions? You can also reach me with questions at: •Speakers’ Clinic at 4 PM •Presentation Site: http://www.usablelearning.com/LS2010.html •Blog: http://usablelearning.wordpress.com •Twitter: http://twitter.com/usablelearning •Email: [email protected] Thanks to: is available under the Creative Commons Attribution-ShareAlike License Session 105 – Creating Game-like Engagement without a Game Designer’s Budget – Julie Dirksen, Usable Learning Page March 24 – 26, 2010 Orlando, FL References • Books – Electronic Performance Support System by Gloria Gery – Flow: The Psychology of Optimal Experience by Mihaly Csikszentmihalyi (A reasonable Wikipedia explanation can be found at http://en.wikipedia.org/wiki/Flow_(psychology) ) – What Video Games Have to Teach Us About Learning and Literacy by James Paul Gee – The Happiness Hypothesis by Jonathan Haidt is available under the Creative Commons Attribution-ShareAlike License Session 105 – Creating Game-like Engagement without a Game Designer’s Budget – Julie Dirksen, Usable Learning Page March 24 – 26, 2010 Orlando, FL References • Game Articles: – Learning to Play to Learn - Lessons in Educational Game Design by Nick Fortugno & Eric Zimmerman http://www.ericzimmerman.com/texts/learningtoplay.htm - originally published in Gamasutra http://www.gamasutra.com/features/20050405/zimmerman_01.shtml (Other publications by Eric Zimmerman http://www.ericzimmerman.com/writings.html) – Behavioral Game Design by John Hopson http://www.gamasutra.com/features/20010427/hopson_01.htm – Proof of Learning: Assessment in Serious Games by Sande Chen http://www.gamasutra.com/features/20051019/chen_01.shtml – Learning by Design: Games as Learning Machines by James Paul Gee http://www.gamasutra.com/gdc2004/features/20040324/gee_01.shtml – Your Brain on Video Games by Steven Johnson http://discovermagazine.com/2005/jul/brain-on-videogames/article_print is available under the Creative Commons Attribution-ShareAlike License Session 105 – Creating Game-like Engagement without a Game Designer’s Budget – Julie Dirksen, Usable Learning Page March 24 – 26, 2010 Orlando, FL References • General Articles – The Neuroscience of Leadership by David Rock and Jeffrey Schwartz http://www.strategybusiness.com/press/freearticle/06207 – The New Science of Change by Christopher Koch http://www.cio.com/archive/091506/change.html – Hijacking the Brain Circuits With a Nickel Slot Machine by Sandra Blakeslee http://select.nytimes.com/search/restricted/article?res=F70A14F7 355B0C7A8DDDAB0894DA404482 (paid access) – Getting past the brain's crap filter Posted by Kathy Sierra on December 22, 2004 on Creating Passionate Users Blog http://headrush.typepad.com/creating_passionate_users/2004/w eek52/index.html is available under the Creative Commons Attribution-ShareAlike License Session 105 – Creating Game-like Engagement without a Game Designer’s Budget – Julie Dirksen, Usable Learning Page March 24 – 26, 2010 Orlando, FL References • Egghead stuff – Predictability Modulates Human Brain Response to Reward by Gregory S. Berns, Samuel M. McClure, Giuseppe Pagnoni, and P. Read Montague http://www.ccnl.emory.edu/greg/Koolaid_JN_Print.pdf (Other recent publications by Gregory Berns http://www.ccnl.emory.edu/greg/) – When Things Are Better or Worse than Expected: The Medial Frontal Cortex and the Allocation of Processing Resources http://www.hnl.bcm.tmc.edu/articles/JNeuroScience2006PottsMontague.pdf Geoffrey F. Potts, Laura E. Martin, Philip Burton, and P. Read Montague (Other recent publications by Read Montague http://www.hnl.bcm.tmc.edu/faculty.html) – Reward signaling by dopamine neurons by Wolfram Schultz http://www.biopsychiatry.com/dopaminerev.htm – Recent publications by Jonathan Cohen http://www.csbmb.princeton.edu/ncc/jdc.html – Regional glucose metabolic changes after learning a complex visuospatial/motor task: a positron emission tomographic study by Richard J. Haier, Benjamin V. Siegel Jr., Andrew MacLachlan, Eric Soderling, Stephen Lottenberg and Monte S. Buchsbaum http://www.ncbi.nlm.nih.gov/pubmed/1617405 is available under the Creative Commons Attribution-ShareAlike License Session 105 – Creating Game-like Engagement without a Game Designer’s Budget – Julie Dirksen, Usable Learning Page March 24 – 26, 2010 Orlando, FL References • Games – Diner Dash: http://www.shockwave.com/gamelanding/dinerdash.jsp – Driver's Ed Game: http://www.mofunzone.com/online_games/driversed.shtml# – Super Collapse 3: http://www.shockwave.com/gamelanding/collapse3.jsp – Luck Charm Deluxe: http://www.shockwave.com/gamelanding/luckcharm.jsp – Insaniquarium http://www.shockwave.com – Luxor http://www.shockwave.com – Project ALERT: http://www.projectalert.com is available under the Creative Commons Attribution-ShareAlike License Session 105 – Creating Game-like Engagement without a Game Designer’s Budget – Julie Dirksen, Usable Learning Page
© Copyright 2026 Paperzz