ACADEMY OF INTERACTIVE ENTERTAINMENT

ACADEMY OF INTERACTIVE
ENTERTAINMENT
VET IN SCHOOLS PROGRAMS
IANCTAED
ACADEMY OF
INTERACTIVE ENTERTAINMENT
National Registration Code 88021
INTRODUCTION
The Academy of Interactive Entertainment (AIE) is a not-for-profit Registered Training Organisation that was first
established in 1996 in Canberra ACT. AIE has earned much recognition and respect as Australia’s leading educator for
the Computer Games Development and 3D Interactive Digital Media industries. AIE has expanded to open campuses in
Melbourne, Sydney, and two campuses in the USA. From Certificate II to Degree qualifications, AIE provides cutting
edge, project based learning and hands-on training, which is nationally accredited and recognised through the Australian
Qualifications Framework.
VET in Schools (VETiS) at AIE Melbourne is a new initiative to assist secondary school students in creating pathways into
the Games & 3D Interactive Digital Media Industry via highly specialist training.
AIE offers a number of VET courses which are available for study by students as part of their VCE. These courses are the:
• Certificate II in Creative Industries (Media) - 3D Animation Foundations
• Certificate III in Media - Game Design Foundations
• Certificate III in Information, Digital Media & Technology - Game Development Foundations
AIE also offers VCE VET courses, meaning students will be able to sit an official VCAA examination allowing their study in
this area to have a greater effect on their ATAR.
VETiS with AIE offers a unique partnership and maintains a high level of professionalism. The AIE VETiS program offers
the following benefits:
• AIE Nationally recognised qualifications and short courses
• Free teacher training provided by AIE including ongoing support for your teachers and students
• Graduate pathways to further study at AIE Melbourne and other Universities and TAFE Colleges
• Industry experienced teachers visiting/delivering classes your campus
• Whole day workshops at AIE Melbourne studios
• A range of high quality specialist courses as a pathway post VETiS,
• Course resources including learning materials, lesson plans, schedules, tutorials, assessments and a whole lot more.
GETTING CREDIT TOWARDS VCE & ATAR
Successful completion of the Certificate courses can be used to gain credit towards students’ VCE either as Block Credit
Recognition or as a direct contribution towards their ATAR if they have completed the scored assessed coursework and
exam.
The CUF30107 Certificate III in Media (VFE enrolment) will provide credit towards the VCE and VCAL. For VCE students,
this program will not provide scored assessment, but may provide credit towards the VCE at Units 3 and 4 level. Schools
are asked to verify the amount of credit available for students once VASS enrolments are completed. Where a Units 3 and
4 sequence is available, contribution towards the ATAR is subject to VTAC policy.
More information about Block Credit Recognition can be found on the VCAAs website:
http://www.vcaa.vic.edu.au/Pages/vet/general/recognition/vetcredit.aspx
Successful completion of the VCE VET certificate courses can be used to gain both the VCE and VET qualification. This
means that a student will complete scored assessments and an exam which will give them a score towards their ATAR.
More information about VCE VET can be found on the VCAA website:
http://www.vcaa.vic.edu.au/Pages/vet/programs/index.aspx
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ACADEMY OF
INTERACTIVE ENTERTAINMENT
National Registration Code 88021
Page 3
GETTING STARTED
We understand that each school is different and will need different things. AIE works together with High schools to
provide the best possible program that will suit their needs. It starts off with an obligation-free meeting where we discuss
what is on offer and what you require.
Once an auspice has been agreed to, AIE provide all curriculums required along with assessments and handling of course
administration for the school and teacher. Two teachers nominated by the school then attend training with AIE over 1
week to receive their qualification in order to deliver our content to their students. This qualification is provided free of
charge.
The best way to get started is to arrange a meeting to find out more!
LINKING YOUR SCHOOL TO THE COURSE
RTO name:
The Academy of Interactive Entertainment
RTO national code:
Contact person:
Role:
Mailing address:
Phone/Fax:
Email:
88021
Christina Lee
VETiS Program Coordinator
The Atari Building, Level 8 14 Queens Road, Melbourne VIC 3004
(03) 9820 8201 / (03) 9821 4201
[email protected]
SET UP REQUIREMENTS
PRIOR KNOWLEDGE
Basic computer awareness, no previous 3D
or programming knowledge required.
SOFTWARE
• 64 bit Microsoft Windows 7 Professional or Microsoft
Windows XP Professional (MAC is compatible but not
preferred)
• Microsoft Office Suit or equivalent:
• Office 2007 or Open Office (Free option)
• Photoshop CS5 (or later)
• Audacity (Free)
• Maya
• Notepad++
• Adobe Premier Pro CS5 (or later)
HARDWARE
• Intel Pentium 4 64 bit Processor
• 4 GB of RAM
• Graphics card NVIDIA 200 series
• 80GB hard drive
• 3-button mouse with mouse driver software
Environment Requirements
• Air conditioned
• Writing Space
• Natural Lighting
• Ergonomic Seating
• White/blackboard
• Well Ventilated
• Ergonomic Desks
• Overhead Projector
ASSESSMENT STRATEGY
The majority of assessment takes place through the completion and submission of assessment projects completed in class as
interpreted through an industry-relevant brief. Student will also be assessed via observation and completion of work, such as
tutorials, exercises and oral presentations.
ACADEMY OF
INTERACTIVE ENTERTAINMENT
National Registration Code 88021
Page 4
GRADUATE PATHWAYS
The options for students studying a course with AIE are many. Students in the past have gone on to work in many areas
including:
• Film/Television/VFX
• Advertising
• Studio/Indie Game Development
• Defence Simulations
• Medical visualisation
• Architecture and Town Planning
• Simulations
One of the major benefits of AIE’s implementation of VETiS is that the curriculum is designed around simulating a Studio
Production Pipeline. This means graduates have a solid understanding of what it means to work in the industry.
FAQ’s
1. Does my school have to do all three courses?
No. Some schools find that there is a greater interest in the art stream of games rather than programming or vice versa. When this is
the case, schools can nominate to auspice AIE to deliver one stream rather than both.
2. Who teaches the curriculum?
Before starting the course, teachers attend an intensive week of training at our AIE Campus to prepare them for teaching
the curriculum. This includes going over all content and making sure the teacher is familiar with all software involved in
the course.
3. Do I need to create my own content for students?
No. All course materials are provided, including learning materials, lesson plans, schedules, tutorials and a whole lot more.
Occasionally some teachers will choose to take our content and deliver it in a way that suits them. But the entire course is
designed so that, once trained, any teacher can simply walk into the classroom each week and get started straight away.
4. What if I need help or forget something from my training?
AIE has dedicated support staff who work with you so that each lesson you can go into class fully confident on what you
are delivering. If issues arise, our staff can be contacted by phone, email, or even video chat via Skype to answer your
questions.
5. How many students are in each class?
We recommend that student numbers are capped at 23 students per class, but often there are less or more than this.
6. So what’s the catch?
There is no catch. AIEs goal is to provide engaging learning by using new technologies with relevant curriculums. We
endeavour to make VETiS programs fun for both the teacher and the student.
ACADEMY OF
INTERACTIVE ENTERTAINMENT
National Registration Code 88021
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CERTIFICATE II IN CREATIVE INDUSTRIES (MEDIA)
CUF20107
3D ANIMATION FOUNDATIONS
Overview
The Certificate II in Creative Industries (Media) is intended to introduce students to the many career opportunities available
for 3D artists, animators and designers. This course is run with a focus on 3D animation and gives understanding of the
creative potential and application of 3D animation software in the games, film and visual effects industry.
The Certificate II concludes with a production unit where students will use the skills learnt in the course to work together
and produce a short animated film. Students start by planning an animation with concept art and storyboards, modelling
and animating their designs throughout the production process and finish by editing sound, music and special FX into the
final product.
The course introduces students to the fundamentals of 3D animation including:
• 3D modelling
• Texturing
• Animation
• Short movie production
• Character design
• Environment design
•Lighting
•Rendering
Projects
PROJECT
DESCRIPTION
3D Animation PreProduction
Create storyboards and concept art for your short animated movie production.
Develop the concept to the animatic stage
3D Character Development
Design, model, texture, rig and animate a character of your own design
3D Environments
Learn about using 3D animation software to model, texture and render through the
design and creation of a 3D environment
3D Short Animated Movie
Create a short 3D movie demonstrating your understanding of all of the skills learnt so
far. In addition you will cover animation industry knowledge such as production
pipelines and common roles and milestones
ACADEMY OF
INTERACTIVE ENTERTAINMENT
National Registration Code 88021
Page 6
CERTIFICATE III IN MEDIA CUF30107
GAME DESIGN FOUNDATIONS
Overview
The Certificate III in Media – specialising in game design, is designed to introduce students to the game design workflow in
order to create a 3D playable game. This course is run with a focus on game design, giving students an understanding of the
game development workflow and preparing them for a future in various digital interactive fields using the Unreal 4 game
engine.
This course includes a game development production where students will produce a unique, playable game. Students start
by designing a game, creating design documents and will require students to take on a roles such as producer, Level
Designer, Character Designer, Visual Scripter and Tester. By the end of the module they will produce a fully playable, unique
3D game.
The course introduces students to the fundamentals of 3D animation and game design including:
• Lighting and Rendering
• Fundamental game design
• Producing design documents
• Designing a 3D game environment
• Creating games
Projects
PROJECT
DESCRIPTION
Game Design
Learn about what is involved in designing games and write a game design document
for a new, unique game
3D Game Framework
Edit and create 3D game assets and bring them into the Unreal 4 game engine to
bring your game concepts to life
Game Mechanics
Using powerful visual scripting learn how to create gameplay for your game including
computer controlled enemies and collectables
Game Production
Finalise you own unique and fully playable game and learn how to publish your
game to share with friends and family
ACADEMY OF
INTERACTIVE ENTERTAINMENT
National Registration Code 88021
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VCE VET IDM – CERTIFICATE III MEDIA CUF30107
GAME DESIGN FOUNDATIONS
Overview
VCE VET IDM combines industry standard game design workflows and technologies to teach you how to create and
design games using 3D software.
In the first year, you will be introduced to the Unreal 4 game engine along with visual scripting, Photoshop and Maya.
You will learn to create unique 3D art assets, gameplay elements and design game mechanics as you complete a fully
playable game.
During the second year, you will expand and build on these techniques as you learn how to create a custom character
and implement it within the game engine to create a unique game to your design.
You will also cover key topics including website construction, flash development and graphic design.
The course introduces students to the fundamentals of 3D animation and game design including:
• 3D modelling and Texturing
• Game design
• Level design
• Game mechanics
• Creating gameplay
• Flash
• Web design
Projects
PROJECT
DESCRIPTION
Game Design
Learn about what is involved in designing games and write a game design document
for a new, unique game
3D game framework
Edit and create 3D game assets and bring them into the Unreal 4 game engine to
bring your game concepts to life
Game Mechanics
Using powerful visual scripting learn how to create gameplay for your game
including computer controlled enemies and collectables
Game Production
Finalise you own unique and fully playable game and learn how to publish your
game to share with friends and family
Interactive Design
Building on skills learnt in the first game production you will begin working on a
second game learning how to interactively prototype game ideas
Game Core
Learn how to rapidly build advanced gameplay elements including a custom 3D
animated character and the process of implementing it inside the Unreal 4 game
engine
Interactive Production
Learn how to apply custom options to the game building process as you publish you
fully playable game for friends and family to enjoy
ACADEMY OF
INTERACTIVE ENTERTAINMENT
National Registration Code 88021
Page 8
VCE VET IDMT – CERTIFICATE III IDMT ICA30111
GAME DEVELOPMENT FUNDAMENTALS
Overview
VCE VET IDMT combines industry standard programming workflow and technologies to develop games through coding.
In the first year, you will use HTML 5, JavaScript and JQuery to create games while exploring key programming
foundations such as algorithm implementation and control flow.
During the second year, you will expand and build upon the techniques you have learnt so far. You will work with C# and
the .NET Framework to develop custom “shoot ‘em up” games along with other game projects.
As you develop core programming skills you will also cover key topics such as building a custom web server, system
maintenance and porting to a Linux system.
The course introduces students to the fundamentals of Programming and IT including:
• HTML5 & JavaScript
• Screen Coordinates
• Programming fundamentals
• Collision detection
• Debugging foundations
• Problem Solving
• Linear math
Projects
PROJECT
DESCRIPTION
Slime the Ghosts / Crate
Clicker game
An introductory game in HTML5 where a player uses slime balls to splatter ghosts
that pop up in windows of a haunted house. Avoid splattering the innocent
residents of the house though!
Pong game
The students have the opportunity to rewrite and customise their own version of the
classic video game, Pong. Aside of the basic paddle and ball controls, students will
have the chance to include various power-ups and ball movement effects.
Online Presence
This assessment allows students to create an online presence for themselves and
their games through the development of a HTML5 website.
Mad bomber game
Help the player catch and defuse the bombs that the mad bomber is dropping on
the city! Another classic game that the students will have an opportunity to create
and customise.
2D Shoot-em-up game
Applying the skills they have learnt to date, the students will program their most
ambitious game so far: a complete shoot ‘em-up game in the style of the 1942
arcade hit from the 1980s!
Multiplatform Port
It is highly advantageous to have the game run on multiple operating system to
cater to a wider audience of games players. Students will gain experience with
installing and configuring a different operating system and learn how to modify one
of their existing games so that it runs on the new operating system.
Written Test
All students are required to sit the final VCE VET examination. This course is designed
to include dedicated sessions leading up to this test that revises and apply all they
have learnt to maximise their chances of achieving excellent examination results.
ACADEMY OF
INTERACTIVE ENTERTAINMENT
National Registration Code 88021
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Contact us for more
information:
[email protected]
(03) 9820 8201