Biggest Lesson What is “Different Enough?”

The Creation of the
Blender
Ben Hill, Kathy King, and
Sean McBride
Team Gouda
HFID Fall 2005
Project Goal:
Design a digital music player interface that
makes the process of selecting and playing
songs as convenient and intuitive as
possible.
Personas
Juliet (36)
Jordan (22)
Jamie (18)
John (25)
Stockbroker
Graphic design
student
Liberal arts student
MBA student
Primary persona
Juliet (36)
Jordan (22)
John (25)
Stockbroker
Graphic design
student
MBA student
Jamie (18)
Liberal arts student
Design goals

Primary user = Jamie


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
Simple, intuitive interface
Easily access all forms of music in one place
Ability to make mixes of music
Also satisfy the others:


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Juliet: one-click music-playing
John: easily tag songs correctly
Jordan: track tastes and hear unusual music
Initial scenarios
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Listen to a specific album
Listen to background music in a random
order while working
Share music with your friends (give and take
music information)
Categorize music from scratch
Scenarios

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Play a single song
Play several particular songs
Play a blend of music
Let the player select songs for you, based on
your earlier preferences
First paper prototype
First paper prototype
Second paper prototype
Second paper prototype
Second paper prototype
First interactive prototype
Second interactive prototype
Lessons learned

What is different enough?
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Users are used to certain interface paradigms.
Need to focus the design space.
Making people understand a design that is
not fully implemented is a challenge
Life is average cases; testing is edge cases
Questions?
Ok/Cancel – Just Click It!
http://ok-cancel.com/
Changes for the third
interactive prototype
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Direction of the coming up list
“Send selection to” buttons’ appearance and
labels
Help overlay to get people to understand
blender more quickly
Implement double click