Player One • • • • • • • • • • • • Douglas Coupland (1961-), b. Germany Raised in West Vancouver McGill U, Emily Carr Studied design in Italy and Japan Journalist in Vancouver Generation X (1991) Series of novels, non-fiction books, articles, art projects Very contemporary; neologisms Honorary PhD from SFU 2007 2010 Massey Lecture series week-long lectures series – 5 hours Player One – 5 hours represented Unities • Aristotle‟s Poetics (335 BCE) on tragedy: three unities • unity of place • unity of time • unity of story • Player One: place = airport bar • time = five hours • story? • Peak oil: rate of oil production declines • 33 of 48 oil producers peaked • demand increasing: 85m barrels a day • Results? • collapse of transportation • death of suburbs • huge escalation in commodity prices • collapse of industry • collapse of industrial economies • “Cue the flaming zeppelin” • Loss of confidence in transportation • http://www.youtube.com/watch?v=xiAT9xvTVKI Narrative structure • • • • • • • • • • • • • • • • • • • 5 main characters 4 have limited 3rd person narratives Player One - 1st person omniscient has view of future Rotation between characters backgrounds filled in Overlapping time frames narratives of same moment “Rashomon effect” Creates a time loop; events unfold slower Setting: airports as non-spaces between places, blank absence of centre loss of space in postmodern world airport bar? Opening: Karen on airplane Rendezvous with internet date internet as „non-space‟ Karen & opening • • • • • • • • • • • • • • • • • • • Opening sentences: time Subjectivity of experience (1) Deadlines: salad dressing, middle age Vs. memories (2) And apocalypse (3) Modern knowledge vs. apocalypse Anti-religious? 4 Lack of romance, sentimentality: 5 So, time passes without end, religion, romance 6 all perception Events without narrative/plot/cause 5 - humans‟ curse Disconnection & desperation 8-9 10 prediction – zeppelin ref. = cab Bathos Rick Ex-alcoholic bartender expecting secular salvation choric figure Others • • • • • • • • • • • • • • • Luke the minister money = time & free will (22) theft inspired by apocalypse joke Loss of faith and wisdom (24) Internet as leveler Generational gap (27) Revelation: loss of faith 32, 65FF Rachel “neuro-atypical” High-functioning autistic Prosopagnosia inability to assess/understand what defines individual? “Martian school” of writing Attempt to “be human” through procreation • Introduces Player One: digital avatar (35) • Has complete overview and control • Only possible in digital version of reality? Minor characters • • • • • • • • • • • • • • • • • Leslie Freemont self- help guru Illusion of technique Bertis Christian evangelical faith to hide personal relationship Two salvations, both with ulterior purposes Motivations: Major characters bound by sex Karen & Warren Luke & Rachel Rachel & Rick Boy & Karen Karen & Luke Anticipated apocalypses 3, 47 Economic apocalypse, chemical explosion, sniper (79ff) Characters searching for future, ending Failure of narrative • Postmodern theory: death of metanarratives • progress • racial superiority • Individual level: disjointed, uncertain lives • Lack of coherence; lack of closure • Luke rejects religion‟s story • Rick grasps at Freemont‟s story • Karen planning to have a story (5) • Rachel – “I‟m going to have a story” (212) • Player One‟s implied digital narrative, control • “Humans weren‟t built to handle a structureless life” (98) • But it is the contemporary condition: 211 • Information & possibility vs. coherence • Bertis 136 • Personality as potato salad (123) • Novel‟s epigraph • Definitions at end; list, not narrative How to create meaning? • • • • • • • • • • • • • • • • • • Procreation / romance family narrative Caleb (109ff) God – Rachel (162) Bertis – saved and damned Sub-culture – Karen‟s daughter Fame (141) Extreme act – assassination Art (187) provides narrative forms can be “omniscient” structures memory Failure of memory (129); memory drugs (174-5) Alzheimer‟s (196) Memory defines us as human Search for meaning in time Time is the fire in which we all burn (142) Ending of novel – structured virtual memory: arbitrary, but provides closure Defining the new human • • • • • • • • • • • • • • • • • • Extremism, terrorism - Bertis Rachel / Player One: computer-like unable to understand music, metaphor information repository wants to be “human” Luke: searching for a life (198) abandonment of faith Rick: passivity Karen: compromise Pull back -- apocalypse: compromise (212) Apocalypse without closure Endings of novel recognition of historical change (213) desire for sentience • • • • • • • Words of Leslie Freemont (213) Ironic? “night-time light of your real world”? Second ending: Future Legend “legend” an explanatory table “attack-moderates” – alterity “chronocanine envy” – future inevitable, therefore ending inevitable • “invariant memory” – vs. Plato‟s cave
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