Zombies/Survivors Equipment

Registration:
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Zombie Apocalypse is additional content for those participating in Skirmish 9 at Glory Paintball on Sunday,
October 30th
Register online at www.glorypaintball.com/Skirmish.html and choose either Red or Blue army
Once you choose your Skirmish admission, you’ll be asked if you wish to participate in the Zombie Apocalypse
for an additional $20
Registrations will end at NOON on the 30th
Last minute registrations will incur an additional $15 “late registration fee”
Schedule:
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Game 4 (last Game of Skirmish) will end at 5:30 PM
After Skirmish ends, players will have until 6:30 to check-out, eat and put away their personal gear
6:30 – Safety brief and group organization
6:50 – Zombies will enter the field
7:00 – Group 1 Survivors will be released from the Insertion Point (see map below)
7:45 – Group 1 ends, equipment return to Insertion Point, rest
8:05 – Group 2 Survivors released
8:50 – Group 2 ends, equipment return to Insertion Point, rest
9:10 – Group 3 Survivors released
9:55 – Group 3 ends, equipment return to Insertion Point, rest
10:00 – Event ends, all Reward Cards (see below) must be turned in at shop
All players staying for the Zombie event will have their licenses held by the shop until ALL rental gear has been
returned to the insertion point RSO at the end of the event.
Groups:
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All players staying for the Zombie event will be split at random into 3 groups
Group 1 will be Survivors first, then 2, then 3
All players NOT in the active Survivor group are required to be on the field, playing the role of Zombies until the
current Group timer has ended (45 mins)
Players are required to participate in all three Games, whether as a Survivor OR a Zombie
Zombies/Survivors Equipment:
Objective:
Zombies - To SAFELY seek out, chase down (walk or run), and infect any Survivor that they come in contact with on the
field by marking the Survivor’s white T-shirt with the provided red marker.
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Zombies that are shot or hit with Survivor paintballs, foam noodles, or barrel maids are “dead” and must
respawn at one of the Zombie respawn points (shown on map)
Zombies must WALK until they have spotted a Survivor at which point they may CHOOSE to walk OR run after
the Survivor (Glory Paintball is not responsible for any injuries incurred during night play; play at your own risk)
Survivors - To SAFELY make their way from the Insertion Point to each of the 3 Safehouses marked on the map before
proceeding to the Evacuation Point within the time limit (45 mins).
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All three Safehouses must be reached without infection before Survivors may Evacuate
Safehouses do not have to be reached in any order
When entering a Safehouse, Survivors must check in with the attending Safehouse RSO and be inspected for
infection before proceeding
Survivors must present their Player Card (see below) to be signed and hole punched by the Safehouse RSO in
order to receive their allotted ammo
Ammo will be granted once at each Safehouse, to each player that successfully makes it without infection
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Infected Survivors will be eliminated and sent back to the Insertion Point to respawn
Survivors have unlimited lives
Once a Safehouse has been successfully reached by an individual Survivor, that Survivor does NOT have to reach
that Safehouse again
Survivors that successfully complete all three Safehouse objectives and make it to the Evacuation Point, will
receive a Reward Card that can be redeemed after the event
Reward Cards are limited in number for each Group, first come, first served
Players may disregard “black walls” and maneuver around them
Reward Cards:
Rewards available for those who successfully complete the objectives within the time limit, for each Group
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+2 Skirmish Victory Points that may then be given or sold to either army the Survivor chooses
50% paint discount on next purchase
2 Free Open Play Admissions
1 Free Skirmish Admission
Loot:
Insertion Point Loot – Some specialty items will be available for purchase with “credits” at the Insertion Point.
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This will be detailed on the day of the event
Safehouse Loot – Only found in Safehouses
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Ammo (awarded to each individual player for successfully making it to a Safehouse - Limit 1 time per player, per
Safehouse)
Non-Safehouse Loot – Found in Non-Safehouse structures. Finders, keepers
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Flashlights (used to illuminate path and blind Zombies)
Foam noodles (melee weapon that can eliminate Zombies by striking them)
Medkits (can void 1 infection per card and allows player to continue from a Safehouse)
++Ammo (a large pod of paintballs)
Other slight modifications may be made to the event before the 30th. If so, they will be posted on our website AND on
Facebook.