ID102V Computer Game Development 7.5 credits Spelkonstruktion Course syllabus for ID102V valid from Autumn 07, edition 1. Intended learning outcomes Having completed this course in Computer game development the student will be able to work with game projects and computer game design. Having completed this course the student will be able to: put the course contents into practise when planning, accomplish and presenting a gamespec from an initial game idea. critically analyse game ideas and game specs. read and assimilate scientific articles and research in the area. discuss technical problems that occur when using networked games. discuss problems when synchronizing logic and rendering in the contents of game engine/game algorithms. work in a project team with clear goals, roles and responsibilities. visualise an ICT-based game idea in an interactive prototype. modulise vital game components and functions. discuss for vital game components such as: - storytelling in games, with basis in conventional storytelling techniques/theories - interactive storytelling. - the need for a well-planned AI in a computer game. - the concept "gameplay". reflect on values and attitudes in the meeting with players and other game designers. Course main content Syllabus planning, production and presentation of gameprojects, gamespecs, gamedemo, gameprototypes the game's "engine" the game's overall parts, e.g. - narration in games - network design in games - artificial intelligence in games - human computer interaction in games game-related research Disposition Lectures, lessons, seminars, project assignments Eligibility Completed upper secondary education incl documented proficiency in Swedish and English. Course syllabus for ID102V valid from Autumn 07, edition 1. Page 1 of 2 Literature Recommended literature:Game Architecture and Design, Rollings A. and Morris D.New Riders Publishing År: 2004ISBN: 0-7357-1363-4Macromedia Flash MX 2004 Game Design Demystified, Makar, J. and B. Winiarczyk Peachpit Press År: 2004ISBN: 0-7357-1398-7 Examination PRO1 - Project, 3.0 credits, grade scale: P, F PRO2 - Project, 4.5 credits, grade scale: P, F Assignment (PRO1), 3hp + assignment (PRO2), 4.5hp, compulsory attendance to the course seminars and one compulsory assignment. Requirements for final grade To pass the course, the student needs to pass on both project assignments, and also attend the obligatory course presentations and hand in an obligatory assignment. Course syllabus for ID102V valid from Autumn 07, edition 1. Page 2 of 2
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